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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.cpp:
// Simple GLES function loader.
#include "gles_loader_autogen.h"
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC ANGLE_glAlphaFunc;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC ANGLE_glClipPlanef;
ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC ANGLE_glColor4f;
ANGLE_UTIL_EXPORT PFNGLFOGFPROC ANGLE_glFogf;
ANGLE_UTIL_EXPORT PFNGLFOGFVPROC ANGLE_glFogfv;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC ANGLE_glFrustumf;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC ANGLE_glGetClipPlanef;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC ANGLE_glGetLightfv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC ANGLE_glGetMaterialfv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC ANGLE_glGetTexEnvfv;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC ANGLE_glLightModelf;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC ANGLE_glLightModelfv;
ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC ANGLE_glLightf;
ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC ANGLE_glLightfv;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC ANGLE_glLoadMatrixf;
ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC ANGLE_glMaterialf;
ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC ANGLE_glMaterialfv;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC ANGLE_glMultMatrixf;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC ANGLE_glMultiTexCoord4f;
ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC ANGLE_glNormal3f;
ANGLE_UTIL_EXPORT PFNGLORTHOFPROC ANGLE_glOrthof;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC ANGLE_glPointParameterf;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC ANGLE_glPointParameterfv;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC ANGLE_glPointSize;
ANGLE_UTIL_EXPORT PFNGLROTATEFPROC ANGLE_glRotatef;
ANGLE_UTIL_EXPORT PFNGLSCALEFPROC ANGLE_glScalef;
ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC ANGLE_glTexEnvf;
ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC ANGLE_glTexEnvfv;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC ANGLE_glTranslatef;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC ANGLE_glAlphaFuncx;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC ANGLE_glClearColorx;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC ANGLE_glClearDepthx;
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC ANGLE_glClientActiveTexture;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC ANGLE_glClipPlanex;
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC ANGLE_glColor4ub;
ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC ANGLE_glColor4x;
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC ANGLE_glColorPointer;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC ANGLE_glDepthRangex;
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC ANGLE_glDisableClientState;
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC ANGLE_glEnableClientState;
ANGLE_UTIL_EXPORT PFNGLFOGXPROC ANGLE_glFogx;
ANGLE_UTIL_EXPORT PFNGLFOGXVPROC ANGLE_glFogxv;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC ANGLE_glFrustumx;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC ANGLE_glGetClipPlanex;
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC ANGLE_glGetFixedv;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC ANGLE_glGetLightxv;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC ANGLE_glGetMaterialxv;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC ANGLE_glGetPointerv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC ANGLE_glGetTexEnviv;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC ANGLE_glGetTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC ANGLE_glGetTexParameterxv;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC ANGLE_glLightModelx;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC ANGLE_glLightModelxv;
ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC ANGLE_glLightx;
ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC ANGLE_glLightxv;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC ANGLE_glLineWidthx;
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC ANGLE_glLoadIdentity;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC ANGLE_glLoadMatrixx;
ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC ANGLE_glLogicOp;
ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC ANGLE_glMaterialx;
ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC ANGLE_glMaterialxv;
ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC ANGLE_glMatrixMode;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC ANGLE_glMultMatrixx;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC ANGLE_glMultiTexCoord4x;
ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC ANGLE_glNormal3x;
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC ANGLE_glNormalPointer;
ANGLE_UTIL_EXPORT PFNGLORTHOXPROC ANGLE_glOrthox;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC ANGLE_glPointParameterx;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC ANGLE_glPointParameterxv;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC ANGLE_glPointSizex;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC ANGLE_glPolygonOffsetx;
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC ANGLE_glPopMatrix;
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC ANGLE_glPushMatrix;
ANGLE_UTIL_EXPORT PFNGLROTATEXPROC ANGLE_glRotatex;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC ANGLE_glSampleCoveragex;
ANGLE_UTIL_EXPORT PFNGLSCALEXPROC ANGLE_glScalex;
ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC ANGLE_glShadeModel;
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC ANGLE_glTexCoordPointer;
ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC ANGLE_glTexEnvi;
ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC ANGLE_glTexEnvx;
ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC ANGLE_glTexEnviv;
ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC ANGLE_glTexEnvxv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC ANGLE_glTexParameterx;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC ANGLE_glTexParameterxv;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC ANGLE_glTranslatex;
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC ANGLE_glVertexPointer;
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC ANGLE_glActiveTexture;
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC ANGLE_glAttachShader;
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC ANGLE_glBindAttribLocation;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC ANGLE_glBindBuffer;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC ANGLE_glBindFramebuffer;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC ANGLE_glBindRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC ANGLE_glBindTexture;
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC ANGLE_glBlendColor;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC ANGLE_glBlendEquation;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC ANGLE_glBlendEquationSeparate;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC ANGLE_glBlendFunc;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC ANGLE_glBlendFuncSeparate;
ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC ANGLE_glBufferData;
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC ANGLE_glBufferSubData;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC ANGLE_glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT PFNGLCLEARPROC ANGLE_glClear;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC ANGLE_glClearColor;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC ANGLE_glClearDepthf;
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC ANGLE_glClearStencil;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC ANGLE_glColorMask;
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC ANGLE_glCompileShader;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC ANGLE_glCompressedTexImage2D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC ANGLE_glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC ANGLE_glCopyTexImage2D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC ANGLE_glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC ANGLE_glCreateProgram;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC ANGLE_glCreateShader;
ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC ANGLE_glCullFace;
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC ANGLE_glDeleteBuffers;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC ANGLE_glDeleteFramebuffers;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC ANGLE_glDeleteProgram;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC ANGLE_glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC ANGLE_glDeleteShader;
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC ANGLE_glDeleteTextures;
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC ANGLE_glDepthFunc;
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC ANGLE_glDepthMask;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC ANGLE_glDepthRangef;
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC ANGLE_glDetachShader;
ANGLE_UTIL_EXPORT PFNGLDISABLEPROC ANGLE_glDisable;
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC ANGLE_glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC ANGLE_glDrawArrays;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC ANGLE_glDrawElements;
ANGLE_UTIL_EXPORT PFNGLENABLEPROC ANGLE_glEnable;
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC ANGLE_glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT PFNGLFINISHPROC ANGLE_glFinish;
ANGLE_UTIL_EXPORT PFNGLFLUSHPROC ANGLE_glFlush;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC ANGLE_glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC ANGLE_glFramebufferTexture2D;
ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC ANGLE_glFrontFace;
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC ANGLE_glGenBuffers;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC ANGLE_glGenerateMipmap;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC ANGLE_glGenFramebuffers;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC ANGLE_glGenRenderbuffers;
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC ANGLE_glGenTextures;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC ANGLE_glGetActiveAttrib;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC ANGLE_glGetActiveUniform;
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC ANGLE_glGetAttachedShaders;
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC ANGLE_glGetAttribLocation;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC ANGLE_glGetBooleanv;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC ANGLE_glGetBufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETERRORPROC ANGLE_glGetError;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC ANGLE_glGetFloatv;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
ANGLE_glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC ANGLE_glGetIntegerv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC ANGLE_glGetProgramiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC ANGLE_glGetProgramInfoLog;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC ANGLE_glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC ANGLE_glGetShaderiv;
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC ANGLE_glGetShaderInfoLog;
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC ANGLE_glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC ANGLE_glGetShaderSource;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC ANGLE_glGetString;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC ANGLE_glGetTexParameterfv;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC ANGLE_glGetTexParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC ANGLE_glGetUniformfv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC ANGLE_glGetUniformiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC ANGLE_glGetUniformLocation;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC ANGLE_glGetVertexAttribfv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC ANGLE_glGetVertexAttribiv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC ANGLE_glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT PFNGLHINTPROC ANGLE_glHint;
ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC ANGLE_glIsBuffer;
ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC ANGLE_glIsEnabled;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC ANGLE_glIsFramebuffer;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC ANGLE_glIsProgram;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC ANGLE_glIsRenderbuffer;
ANGLE_UTIL_EXPORT PFNGLISSHADERPROC ANGLE_glIsShader;
ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC ANGLE_glIsTexture;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC ANGLE_glLineWidth;
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC ANGLE_glLinkProgram;
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC ANGLE_glPixelStorei;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC ANGLE_glPolygonOffset;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC ANGLE_glReadPixels;
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC ANGLE_glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC ANGLE_glRenderbufferStorage;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC ANGLE_glSampleCoverage;
ANGLE_UTIL_EXPORT PFNGLSCISSORPROC ANGLE_glScissor;
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC ANGLE_glShaderBinary;
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC ANGLE_glShaderSource;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC ANGLE_glStencilFunc;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC ANGLE_glStencilFuncSeparate;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC ANGLE_glStencilMask;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC ANGLE_glStencilMaskSeparate;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC ANGLE_glStencilOp;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC ANGLE_glStencilOpSeparate;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC ANGLE_glTexImage2D;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC ANGLE_glTexParameterf;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC ANGLE_glTexParameterfv;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC ANGLE_glTexParameteri;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC ANGLE_glTexParameteriv;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC ANGLE_glTexSubImage2D;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC ANGLE_glUniform1f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC ANGLE_glUniform1fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC ANGLE_glUniform1i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC ANGLE_glUniform1iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC ANGLE_glUniform2f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC ANGLE_glUniform2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC ANGLE_glUniform2i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC ANGLE_glUniform2iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC ANGLE_glUniform3f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC ANGLE_glUniform3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC ANGLE_glUniform3i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC ANGLE_glUniform3iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC ANGLE_glUniform4f;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC ANGLE_glUniform4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC ANGLE_glUniform4i;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC ANGLE_glUniform4iv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC ANGLE_glUniformMatrix2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC ANGLE_glUniformMatrix3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC ANGLE_glUniformMatrix4fv;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC ANGLE_glUseProgram;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC ANGLE_glValidateProgram;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC ANGLE_glVertexAttrib1f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC ANGLE_glVertexAttrib1fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC ANGLE_glVertexAttrib2f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC ANGLE_glVertexAttrib2fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC ANGLE_glVertexAttrib3f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC ANGLE_glVertexAttrib3fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC ANGLE_glVertexAttrib4f;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC ANGLE_glVertexAttrib4fv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC ANGLE_glVertexAttribPointer;
ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC ANGLE_glViewport;
ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC ANGLE_glReadBuffer;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC ANGLE_glDrawRangeElements;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC ANGLE_glTexImage3D;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC ANGLE_glTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC ANGLE_glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC ANGLE_glCompressedTexImage3D;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC ANGLE_glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC ANGLE_glGenQueries;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC ANGLE_glDeleteQueries;
ANGLE_UTIL_EXPORT PFNGLISQUERYPROC ANGLE_glIsQuery;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC ANGLE_glBeginQuery;
ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC ANGLE_glEndQuery;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC ANGLE_glGetQueryiv;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC ANGLE_glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC ANGLE_glUnmapBuffer;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC ANGLE_glGetBufferPointerv;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC ANGLE_glDrawBuffers;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC ANGLE_glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC ANGLE_glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC ANGLE_glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC ANGLE_glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC ANGLE_glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC ANGLE_glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC ANGLE_glBlitFramebuffer;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC ANGLE_glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC ANGLE_glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC ANGLE_glMapBufferRange;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC ANGLE_glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC ANGLE_glBindVertexArray;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC ANGLE_glDeleteVertexArrays;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC ANGLE_glGenVertexArrays;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC ANGLE_glIsVertexArray;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC ANGLE_glGetIntegeri_v;
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC ANGLE_glBeginTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC ANGLE_glEndTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC ANGLE_glBindBufferRange;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC ANGLE_glBindBufferBase;
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC ANGLE_glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC ANGLE_glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC ANGLE_glVertexAttribIPointer;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC ANGLE_glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC ANGLE_glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC ANGLE_glVertexAttribI4i;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC ANGLE_glVertexAttribI4ui;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC ANGLE_glVertexAttribI4iv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC ANGLE_glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC ANGLE_glGetUniformuiv;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC ANGLE_glGetFragDataLocation;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC ANGLE_glUniform1ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC ANGLE_glUniform2ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC ANGLE_glUniform3ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC ANGLE_glUniform4ui;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC ANGLE_glUniform1uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC ANGLE_glUniform2uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC ANGLE_glUniform3uiv;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC ANGLE_glUniform4uiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC ANGLE_glClearBufferiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC ANGLE_glClearBufferuiv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC ANGLE_glClearBufferfv;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC ANGLE_glClearBufferfi;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC ANGLE_glGetStringi;
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC ANGLE_glCopyBufferSubData;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC ANGLE_glGetUniformIndices;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC ANGLE_glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC ANGLE_glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC ANGLE_glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC ANGLE_glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC ANGLE_glUniformBlockBinding;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC ANGLE_glDrawArraysInstanced;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC ANGLE_glDrawElementsInstanced;
ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC ANGLE_glFenceSync;
ANGLE_UTIL_EXPORT PFNGLISSYNCPROC ANGLE_glIsSync;
ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC ANGLE_glDeleteSync;
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC ANGLE_glClientWaitSync;
ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC ANGLE_glWaitSync;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC ANGLE_glGetInteger64v;
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC ANGLE_glGetSynciv;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC ANGLE_glGetInteger64i_v;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC ANGLE_glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC ANGLE_glGenSamplers;
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC ANGLE_glDeleteSamplers;
ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC ANGLE_glIsSampler;
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC ANGLE_glBindSampler;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC ANGLE_glSamplerParameteri;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC ANGLE_glSamplerParameteriv;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC ANGLE_glSamplerParameterf;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC ANGLE_glSamplerParameterfv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC ANGLE_glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC ANGLE_glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC ANGLE_glVertexAttribDivisor;
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC ANGLE_glBindTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC ANGLE_glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC ANGLE_glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC ANGLE_glIsTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC ANGLE_glPauseTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC ANGLE_glResumeTransformFeedback;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC ANGLE_glGetProgramBinary;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC ANGLE_glProgramBinary;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC ANGLE_glProgramParameteri;
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC ANGLE_glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC ANGLE_glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC ANGLE_glTexStorage2D;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC ANGLE_glTexStorage3D;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC ANGLE_glGetInternalformativ;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC ANGLE_glDispatchCompute;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC ANGLE_glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC ANGLE_glDrawArraysIndirect;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC ANGLE_glDrawElementsIndirect;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC ANGLE_glFramebufferParameteri;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC ANGLE_glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC ANGLE_glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC ANGLE_glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC ANGLE_glGetProgramResourceName;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC ANGLE_glGetProgramResourceiv;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC ANGLE_glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC ANGLE_glUseProgramStages;
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC ANGLE_glActiveShaderProgram;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC ANGLE_glCreateShaderProgramv;
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC ANGLE_glBindProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC ANGLE_glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC ANGLE_glGenProgramPipelines;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC ANGLE_glIsProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC ANGLE_glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC ANGLE_glProgramUniform1i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC ANGLE_glProgramUniform2i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC ANGLE_glProgramUniform3i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC ANGLE_glProgramUniform4i;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC ANGLE_glProgramUniform1ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC ANGLE_glProgramUniform2ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC ANGLE_glProgramUniform3ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC ANGLE_glProgramUniform4ui;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC ANGLE_glProgramUniform1f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC ANGLE_glProgramUniform2f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC ANGLE_glProgramUniform3f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC ANGLE_glProgramUniform4f;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC ANGLE_glProgramUniform1iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC ANGLE_glProgramUniform2iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC ANGLE_glProgramUniform3iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC ANGLE_glProgramUniform4iv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC ANGLE_glProgramUniform1uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC ANGLE_glProgramUniform2uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC ANGLE_glProgramUniform3uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC ANGLE_glProgramUniform4uiv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC ANGLE_glProgramUniform1fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC ANGLE_glProgramUniform2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC ANGLE_glProgramUniform3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC ANGLE_glProgramUniform4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC ANGLE_glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC ANGLE_glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC ANGLE_glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC ANGLE_glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC ANGLE_glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC ANGLE_glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC ANGLE_glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC ANGLE_glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC ANGLE_glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC ANGLE_glValidateProgramPipeline;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC ANGLE_glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC ANGLE_glBindImageTexture;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC ANGLE_glGetBooleani_v;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC ANGLE_glMemoryBarrier;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC ANGLE_glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC ANGLE_glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC ANGLE_glGetMultisamplefv;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC ANGLE_glSampleMaski;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC ANGLE_glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC ANGLE_glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC ANGLE_glBindVertexBuffer;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC ANGLE_glVertexAttribFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC ANGLE_glVertexAttribIFormat;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC ANGLE_glVertexAttribBinding;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC ANGLE_glVertexBindingDivisor;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
ANGLE_glDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC ANGLE_glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC ANGLE_glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC ANGLE_glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
ANGLE_glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC ANGLE_glGetRenderbufferImageANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC ANGLE_glGetTexImageANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC ANGLE_glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC ANGLE_glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC ANGLE_glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC ANGLE_glImportMemoryZirconHandleANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC ANGLE_glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC ANGLE_glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC ANGLE_glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC ANGLE_glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC ANGLE_glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC ANGLE_glDisableExtensionANGLE;
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC ANGLE_glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC ANGLE_glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC ANGLE_glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
ANGLE_glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
ANGLE_glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
ANGLE_glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC ANGLE_glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC ANGLE_glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
ANGLE_glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC ANGLE_glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC ANGLE_glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC ANGLE_glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
ANGLE_glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
ANGLE_glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC ANGLE_glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC ANGLE_glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC ANGLE_glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC ANGLE_glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC ANGLE_glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC ANGLE_glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
ANGLE_glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
ANGLE_glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC ANGLE_glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC ANGLE_glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC ANGLE_glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC ANGLE_glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC ANGLE_glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC ANGLE_glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
ANGLE_glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
ANGLE_glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
ANGLE_glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
ANGLE_glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
ANGLE_glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC ANGLE_glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
ANGLE_glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
ANGLE_glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC ANGLE_glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC ANGLE_glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC ANGLE_glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC ANGLE_glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC ANGLE_glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC ANGLE_glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC ANGLE_glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC ANGLE_glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC ANGLE_glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
ANGLE_glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC ANGLE_glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC ANGLE_glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC ANGLE_glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC ANGLE_glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC ANGLE_glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC ANGLE_glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC ANGLE_glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC ANGLE_glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC ANGLE_glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC ANGLE_glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC ANGLE_glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC ANGLE_glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC ANGLE_glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC ANGLE_glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC ANGLE_glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC ANGLE_glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC ANGLE_glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC ANGLE_glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC ANGLE_glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC
ANGLE_glImportSemaphoreZirconHandleANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC ANGLE_glInvalidateTextureANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC ANGLE_glTexImage2DExternalANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC ANGLE_glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC ANGLE_glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC ANGLE_glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC ANGLE_glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC ANGLE_glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC ANGLE_glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC ANGLE_glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC ANGLE_glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC ANGLE_glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC ANGLE_glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC ANGLE_glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC ANGLE_glLoseContextCHROMIUM;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC ANGLE_glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC ANGLE_glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC ANGLE_glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
ANGLE_glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC ANGLE_glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC ANGLE_glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC ANGLE_glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC ANGLE_glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC ANGLE_glBeginQueryEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC ANGLE_glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC ANGLE_glEndQueryEXT;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC ANGLE_glGenQueriesEXT;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC ANGLE_glGetInteger64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC ANGLE_glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC ANGLE_glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC ANGLE_glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC ANGLE_glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC ANGLE_glGetQueryivEXT;
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC ANGLE_glIsQueryEXT;
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC ANGLE_glQueryCounterEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC ANGLE_glDrawBuffersEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC ANGLE_glBlendEquationSeparateiEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC ANGLE_glBlendEquationiEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC ANGLE_glBlendFuncSeparateiEXT;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC ANGLE_glBlendFunciEXT;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC ANGLE_glColorMaskiEXT;
ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC ANGLE_glDisableiEXT;
ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC ANGLE_glEnableiEXT;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC ANGLE_glIsEnablediEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC ANGLE_glDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
ANGLE_glDrawElementsInstancedBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC ANGLE_glDrawRangeElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC ANGLE_glMultiDrawElementsBaseVertexEXT;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC ANGLE_glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC ANGLE_glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC ANGLE_glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC ANGLE_glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC ANGLE_glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC ANGLE_glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC ANGLE_glBufferStorageMemEXT;
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC ANGLE_glCreateMemoryObjectsEXT;
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC ANGLE_glDeleteMemoryObjectsEXT;
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC ANGLE_glGetMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC ANGLE_glGetUnsignedBytei_vEXT;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC ANGLE_glGetUnsignedBytevEXT;
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC ANGLE_glIsMemoryObjectEXT;
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC ANGLE_glMemoryObjectParameterivEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC ANGLE_glTexStorageMem2DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC ANGLE_glTexStorageMem2DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC ANGLE_glTexStorageMem3DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC ANGLE_glTexStorageMem3DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC ANGLE_glImportMemoryFdEXT;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
ANGLE_glFramebufferTexture2DMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
ANGLE_glRenderbufferStorageMultisampleEXT;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC ANGLE_glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC ANGLE_glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC ANGLE_glGetnUniformivEXT;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC ANGLE_glReadnPixelsEXT;
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC ANGLE_glDeleteSemaphoresEXT;
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC ANGLE_glGenSemaphoresEXT;
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC ANGLE_glGetSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC ANGLE_glIsSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC ANGLE_glSemaphoreParameterui64vEXT;
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC ANGLE_glSignalSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC ANGLE_glWaitSemaphoreEXT;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC ANGLE_glImportSemaphoreFdEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC ANGLE_glTexStorage1DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC ANGLE_glTexStorage2DEXT;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC ANGLE_glTexStorage3DEXT;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC ANGLE_glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC ANGLE_glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC ANGLE_glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC ANGLE_glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC ANGLE_glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC ANGLE_glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC ANGLE_glGetPointervKHR;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC ANGLE_glObjectLabelKHR;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC ANGLE_glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC ANGLE_glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC ANGLE_glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC ANGLE_glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC ANGLE_glDeleteFencesNV;
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC ANGLE_glFinishFenceNV;
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC ANGLE_glGenFencesNV;
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC ANGLE_glGetFenceivNV;
ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC ANGLE_glIsFenceNV;
ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC ANGLE_glSetFenceNV;
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC ANGLE_glTestFenceNV;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
ANGLE_glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC ANGLE_glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC ANGLE_glBlendEquationSeparateiOES;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC ANGLE_glBlendEquationiOES;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC ANGLE_glBlendFuncSeparateiOES;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC ANGLE_glBlendFunciOES;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC ANGLE_glColorMaskiOES;
ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC ANGLE_glDisableiOES;
ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC ANGLE_glEnableiOES;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC ANGLE_glIsEnablediOES;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC ANGLE_glDrawElementsBaseVertexOES;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
ANGLE_glDrawElementsInstancedBaseVertexOES;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC ANGLE_glDrawRangeElementsBaseVertexOES;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC ANGLE_glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC ANGLE_glProgramBinaryOES;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC ANGLE_glGetBufferPointervOES;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC ANGLE_glMapBufferOES;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC ANGLE_glUnmapBufferOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC ANGLE_glCompressedTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC ANGLE_glCompressedTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC ANGLE_glCopyTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC ANGLE_glFramebufferTexture3DOES;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC ANGLE_glTexImage3DOES;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC ANGLE_glTexSubImage3DOES;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC ANGLE_glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC ANGLE_glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC ANGLE_glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC ANGLE_glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC ANGLE_glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC ANGLE_glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC ANGLE_glTexParameterIivOES;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC ANGLE_glTexParameterIuivOES;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC ANGLE_glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC ANGLE_glBindVertexArrayOES;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC ANGLE_glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC ANGLE_glGenVertexArraysOES;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC ANGLE_glIsVertexArrayOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC ANGLE_glFramebufferTextureMultiviewOVR;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC ANGLE_glDrawTexfOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC ANGLE_glDrawTexfvOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC ANGLE_glDrawTexiOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC ANGLE_glDrawTexivOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC ANGLE_glDrawTexsOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC ANGLE_glDrawTexsvOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC ANGLE_glDrawTexxOES;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC ANGLE_glDrawTexxvOES;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC ANGLE_glBindFramebufferOES;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC ANGLE_glBindRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC ANGLE_glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC ANGLE_glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC ANGLE_glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC ANGLE_glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC ANGLE_glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC ANGLE_glGenFramebuffersOES;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC ANGLE_glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC ANGLE_glGenerateMipmapOES;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
ANGLE_glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC ANGLE_glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC ANGLE_glIsFramebufferOES;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC ANGLE_glIsRenderbufferOES;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC ANGLE_glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC ANGLE_glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
ANGLE_glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC ANGLE_glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC ANGLE_glWeightPointerOES;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC ANGLE_glPointSizePointerOES;
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC ANGLE_glQueryMatrixxOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC ANGLE_glGetTexGenfvOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC ANGLE_glGetTexGenivOES;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC ANGLE_glGetTexGenxvOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC ANGLE_glTexGenfOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC ANGLE_glTexGenfvOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC ANGLE_glTexGeniOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC ANGLE_glTexGenivOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC ANGLE_glTexGenxOES;
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC ANGLE_glTexGenxvOES;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC ANGLE_glAlphaFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC ANGLE_glClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC ANGLE_glColor4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC ANGLE_glFogfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC ANGLE_glFogfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC ANGLE_glFrustumfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC ANGLE_glGetClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC ANGLE_glGetLightfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC ANGLE_glGetMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC ANGLE_glGetTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC ANGLE_glLightModelfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC ANGLE_glLightModelfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC ANGLE_glLightfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC ANGLE_glLightfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC ANGLE_glLoadMatrixfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC ANGLE_glMaterialfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC ANGLE_glMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC ANGLE_glMultMatrixfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC ANGLE_glMultiTexCoord4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC ANGLE_glNormal3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC ANGLE_glOrthofContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC ANGLE_glPointParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC ANGLE_glPointParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC ANGLE_glPointSizeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC ANGLE_glRotatefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC ANGLE_glScalefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC ANGLE_glTexEnvfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC ANGLE_glTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC ANGLE_glTranslatefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC ANGLE_glAlphaFuncxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC ANGLE_glClearColorxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC ANGLE_glClearDepthxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC ANGLE_glClientActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC ANGLE_glClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC ANGLE_glColor4ubContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC ANGLE_glColor4xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC ANGLE_glColorPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC ANGLE_glDepthRangexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC ANGLE_glDisableClientStateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC ANGLE_glEnableClientStateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC ANGLE_glFogxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC ANGLE_glFogxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC ANGLE_glFrustumxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC ANGLE_glGetClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC ANGLE_glGetFixedvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC ANGLE_glGetLightxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC ANGLE_glGetMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC ANGLE_glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC ANGLE_glGetTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC ANGLE_glGetTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC ANGLE_glGetTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC ANGLE_glLightModelxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC ANGLE_glLightModelxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC ANGLE_glLightxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC ANGLE_glLightxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC ANGLE_glLineWidthxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC ANGLE_glLoadIdentityContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC ANGLE_glLoadMatrixxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC ANGLE_glLogicOpContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC ANGLE_glMaterialxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC ANGLE_glMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC ANGLE_glMatrixModeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC ANGLE_glMultMatrixxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC ANGLE_glMultiTexCoord4xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC ANGLE_glNormal3xContextANGLE;
ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC ANGLE_glNormalPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC ANGLE_glOrthoxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC ANGLE_glPointParameterxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC ANGLE_glPointParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC ANGLE_glPointSizexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC ANGLE_glPolygonOffsetxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC ANGLE_glPopMatrixContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC ANGLE_glPushMatrixContextANGLE;
ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC ANGLE_glRotatexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC ANGLE_glSampleCoveragexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC ANGLE_glScalexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC ANGLE_glShadeModelContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC ANGLE_glTexCoordPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC ANGLE_glTexEnviContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC ANGLE_glTexEnvxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC ANGLE_glTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC ANGLE_glTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC ANGLE_glTexParameterxContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC ANGLE_glTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC ANGLE_glTranslatexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC ANGLE_glVertexPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC ANGLE_glActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC ANGLE_glAttachShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC ANGLE_glBindAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC ANGLE_glBindBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC ANGLE_glBindFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC ANGLE_glBindRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC ANGLE_glBindTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC ANGLE_glBlendColorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC ANGLE_glBlendEquationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
ANGLE_glBlendEquationSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC ANGLE_glBlendFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC ANGLE_glBlendFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC ANGLE_glBufferDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC ANGLE_glBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
ANGLE_glCheckFramebufferStatusContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC ANGLE_glClearContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC ANGLE_glClearColorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC ANGLE_glClearDepthfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC ANGLE_glClearStencilContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC ANGLE_glColorMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC ANGLE_glCompileShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
ANGLE_glCompressedTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
ANGLE_glCompressedTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC ANGLE_glCopyTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC ANGLE_glCopyTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC ANGLE_glCreateProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC ANGLE_glCreateShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC ANGLE_glCullFaceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC ANGLE_glDeleteBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC ANGLE_glDeleteFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC ANGLE_glDeleteProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC ANGLE_glDeleteRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC ANGLE_glDeleteShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC ANGLE_glDeleteTexturesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC ANGLE_glDepthFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC ANGLE_glDepthMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC ANGLE_glDepthRangefContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC ANGLE_glDetachShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC ANGLE_glDisableContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
ANGLE_glDisableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC ANGLE_glDrawArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC ANGLE_glDrawElementsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC ANGLE_glEnableContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
ANGLE_glEnableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC ANGLE_glFinishContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC ANGLE_glFlushContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
ANGLE_glFramebufferRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
ANGLE_glFramebufferTexture2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC ANGLE_glFrontFaceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC ANGLE_glGenBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC ANGLE_glGenerateMipmapContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC ANGLE_glGenFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC ANGLE_glGenRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC ANGLE_glGenTexturesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC ANGLE_glGetActiveAttribContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC ANGLE_glGetActiveUniformContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC ANGLE_glGetAttachedShadersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC ANGLE_glGetAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC ANGLE_glGetBooleanvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
ANGLE_glGetBufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC ANGLE_glGetErrorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC ANGLE_glGetFloatvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
ANGLE_glGetFramebufferAttachmentParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC ANGLE_glGetIntegervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC ANGLE_glGetProgramivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC ANGLE_glGetProgramInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
ANGLE_glGetRenderbufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC ANGLE_glGetShaderivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC ANGLE_glGetShaderInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
ANGLE_glGetShaderPrecisionFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC ANGLE_glGetShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC ANGLE_glGetStringContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC ANGLE_glGetTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC ANGLE_glGetTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC ANGLE_glGetUniformfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC ANGLE_glGetUniformivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC ANGLE_glGetUniformLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC ANGLE_glGetVertexAttribfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC ANGLE_glGetVertexAttribivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
ANGLE_glGetVertexAttribPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC ANGLE_glHintContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC ANGLE_glIsBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC ANGLE_glIsEnabledContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC ANGLE_glIsFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC ANGLE_glIsProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC ANGLE_glIsRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC ANGLE_glIsShaderContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC ANGLE_glIsTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC ANGLE_glLineWidthContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC ANGLE_glLinkProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC ANGLE_glPixelStoreiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC ANGLE_glPolygonOffsetContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC ANGLE_glReadPixelsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
ANGLE_glReleaseShaderCompilerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC ANGLE_glRenderbufferStorageContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC ANGLE_glSampleCoverageContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC ANGLE_glScissorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC ANGLE_glShaderBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC ANGLE_glShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC ANGLE_glStencilFuncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC ANGLE_glStencilFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC ANGLE_glStencilMaskContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC ANGLE_glStencilMaskSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC ANGLE_glStencilOpContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC ANGLE_glStencilOpSeparateContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC ANGLE_glTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC ANGLE_glTexParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC ANGLE_glTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC ANGLE_glTexParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC ANGLE_glTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC ANGLE_glTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC ANGLE_glUniform1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC ANGLE_glUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC ANGLE_glUniform1iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC ANGLE_glUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC ANGLE_glUniform2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC ANGLE_glUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC ANGLE_glUniform2iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC ANGLE_glUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC ANGLE_glUniform3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC ANGLE_glUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC ANGLE_glUniform3iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC ANGLE_glUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC ANGLE_glUniform4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC ANGLE_glUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC ANGLE_glUniform4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC ANGLE_glUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC ANGLE_glUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC ANGLE_glUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC ANGLE_glUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC ANGLE_glUseProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC ANGLE_glValidateProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC ANGLE_glVertexAttrib1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC ANGLE_glVertexAttrib1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC ANGLE_glVertexAttrib2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC ANGLE_glVertexAttrib2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC ANGLE_glVertexAttrib3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC ANGLE_glVertexAttrib3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC ANGLE_glVertexAttrib4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC ANGLE_glVertexAttrib4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC ANGLE_glVertexAttribPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC ANGLE_glViewportContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC ANGLE_glReadBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC ANGLE_glDrawRangeElementsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC ANGLE_glTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC ANGLE_glTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC ANGLE_glCopyTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
ANGLE_glCompressedTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
ANGLE_glCompressedTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC ANGLE_glGenQueriesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC ANGLE_glDeleteQueriesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC ANGLE_glIsQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC ANGLE_glBeginQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC ANGLE_glEndQueryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC ANGLE_glGetQueryivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC ANGLE_glGetQueryObjectuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC ANGLE_glUnmapBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC ANGLE_glGetBufferPointervContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC ANGLE_glDrawBuffersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC ANGLE_glUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC ANGLE_glUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC ANGLE_glUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC ANGLE_glUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC ANGLE_glUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC ANGLE_glUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC ANGLE_glBlitFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
ANGLE_glRenderbufferStorageMultisampleContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
ANGLE_glFramebufferTextureLayerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC ANGLE_glMapBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
ANGLE_glFlushMappedBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC ANGLE_glBindVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC ANGLE_glDeleteVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC ANGLE_glGenVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC ANGLE_glIsVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC ANGLE_glGetIntegeri_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
ANGLE_glBeginTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
ANGLE_glEndTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC ANGLE_glBindBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC ANGLE_glBindBufferBaseContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
ANGLE_glTransformFeedbackVaryingsContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
ANGLE_glGetTransformFeedbackVaryingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
ANGLE_glVertexAttribIPointerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC ANGLE_glGetVertexAttribIivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC ANGLE_glGetVertexAttribIuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC ANGLE_glVertexAttribI4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC ANGLE_glVertexAttribI4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC ANGLE_glVertexAttribI4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC ANGLE_glVertexAttribI4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC ANGLE_glGetUniformuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC ANGLE_glGetFragDataLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC ANGLE_glUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC ANGLE_glUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC ANGLE_glUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC ANGLE_glUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC ANGLE_glUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC ANGLE_glUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC ANGLE_glUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC ANGLE_glUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC ANGLE_glClearBufferivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC ANGLE_glClearBufferuivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC ANGLE_glClearBufferfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC ANGLE_glClearBufferfiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC ANGLE_glGetStringiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC ANGLE_glCopyBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC ANGLE_glGetUniformIndicesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC ANGLE_glGetActiveUniformsivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
ANGLE_glGetUniformBlockIndexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
ANGLE_glGetActiveUniformBlockivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
ANGLE_glGetActiveUniformBlockNameContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC ANGLE_glUniformBlockBindingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC ANGLE_glDrawArraysInstancedContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
ANGLE_glDrawElementsInstancedContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC ANGLE_glFenceSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC ANGLE_glIsSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC ANGLE_glDeleteSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC ANGLE_glClientWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC ANGLE_glWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC ANGLE_glGetInteger64vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC ANGLE_glGetSyncivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC ANGLE_glGetInteger64i_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
ANGLE_glGetBufferParameteri64vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC ANGLE_glGenSamplersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC ANGLE_glDeleteSamplersContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC ANGLE_glIsSamplerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC ANGLE_glBindSamplerContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC ANGLE_glSamplerParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC ANGLE_glSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC ANGLE_glSamplerParameterfContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC ANGLE_glSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
ANGLE_glGetSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
ANGLE_glGetSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC ANGLE_glVertexAttribDivisorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
ANGLE_glBindTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
ANGLE_glDeleteTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
ANGLE_glGenTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC ANGLE_glIsTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
ANGLE_glPauseTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
ANGLE_glResumeTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC ANGLE_glGetProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC ANGLE_glProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC ANGLE_glProgramParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
ANGLE_glInvalidateFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
ANGLE_glInvalidateSubFramebufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC ANGLE_glTexStorage2DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC ANGLE_glTexStorage3DContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC ANGLE_glGetInternalformativContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC ANGLE_glDispatchComputeContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
ANGLE_glDispatchComputeIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC ANGLE_glDrawArraysIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
ANGLE_glDrawElementsIndirectContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
ANGLE_glFramebufferParameteriContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
ANGLE_glGetFramebufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
ANGLE_glGetProgramInterfaceivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
ANGLE_glGetProgramResourceIndexContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
ANGLE_glGetProgramResourceNameContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
ANGLE_glGetProgramResourceivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
ANGLE_glGetProgramResourceLocationContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC ANGLE_glUseProgramStagesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC ANGLE_glActiveShaderProgramContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
ANGLE_glCreateShaderProgramvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC ANGLE_glBindProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
ANGLE_glDeleteProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC ANGLE_glGenProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC ANGLE_glIsProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
ANGLE_glGetProgramPipelineivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC ANGLE_glProgramUniform1iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC ANGLE_glProgramUniform2iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC ANGLE_glProgramUniform3iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC ANGLE_glProgramUniform4iContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC ANGLE_glProgramUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC ANGLE_glProgramUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC ANGLE_glProgramUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC ANGLE_glProgramUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC ANGLE_glProgramUniform1fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC ANGLE_glProgramUniform2fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC ANGLE_glProgramUniform3fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC ANGLE_glProgramUniform4fContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC ANGLE_glProgramUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC ANGLE_glProgramUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC ANGLE_glProgramUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC ANGLE_glProgramUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC ANGLE_glProgramUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC ANGLE_glProgramUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC ANGLE_glProgramUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC ANGLE_glProgramUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC ANGLE_glProgramUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC ANGLE_glProgramUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC ANGLE_glProgramUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC ANGLE_glProgramUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
ANGLE_glProgramUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
ANGLE_glProgramUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
ANGLE_glProgramUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
ANGLE_glProgramUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
ANGLE_glProgramUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
ANGLE_glProgramUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
ANGLE_glProgramUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
ANGLE_glProgramUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
ANGLE_glProgramUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
ANGLE_glValidateProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
ANGLE_glGetProgramPipelineInfoLogContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC ANGLE_glBindImageTextureContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC ANGLE_glGetBooleani_vContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC ANGLE_glMemoryBarrierContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
ANGLE_glMemoryBarrierByRegionContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
ANGLE_glTexStorage2DMultisampleContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC ANGLE_glGetMultisamplefvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC ANGLE_glSampleMaskiContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
ANGLE_glGetTexLevelParameterivContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
ANGLE_glGetTexLevelParameterfvContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC ANGLE_glBindVertexBufferContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC ANGLE_glVertexAttribFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC ANGLE_glVertexAttribIFormatContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC ANGLE_glVertexAttribBindingContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
ANGLE_glVertexBindingDivisorContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
ANGLE_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
ANGLE_glCopySubTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC ANGLE_glCopyTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
ANGLE_glBlitFramebufferANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
ANGLE_glRenderbufferStorageMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
ANGLE_glGetRenderbufferImageANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC ANGLE_glGetTexImageANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
ANGLE_glDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
ANGLE_glDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
ANGLE_glVertexAttribDivisorANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC
ANGLE_glImportMemoryZirconHandleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
ANGLE_glMultiDrawArraysANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
ANGLE_glMultiDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
ANGLE_glMultiDrawElementsANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
ANGLE_glMultiDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
ANGLE_glProvokingVertexANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC
ANGLE_glDisableExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
ANGLE_glRequestExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
ANGLE_glCompressedTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
ANGLE_glCompressedTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
ANGLE_glCompressedTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
ANGLE_glCompressedTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetActiveUniformBlockivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetBooleani_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetBooleanvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetBufferParameteri64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetBufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetBufferPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetFloatvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetFramebufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetInteger64i_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetInteger64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetIntegeri_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetIntegervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetInternalformativRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetMultisamplefvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetPointervRobustANGLERobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetProgramInterfaceivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetProgramivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetQueryObjecti64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetQueryObjectivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetQueryObjectui64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetQueryObjectuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetQueryivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetRenderbufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetShaderivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetTexLevelParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetTexLevelParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetVertexAttribIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetVertexAttribIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetVertexAttribPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetVertexAttribfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetVertexAttribivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetnUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetnUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glGetnUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
ANGLE_glReadPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
ANGLE_glReadnPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
ANGLE_glTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
ANGLE_glTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
ANGLE_glTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
ANGLE_glTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
ANGLE_glTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC
ANGLE_glImportSemaphoreZirconHandleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
ANGLE_glInvalidateTextureANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
ANGLE_glTexImage2DExternalANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
ANGLE_glGetMultisamplefvANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
ANGLE_glGetTexLevelParameterfvANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
ANGLE_glGetTexLevelParameterivANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC ANGLE_glSampleMaskiANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
ANGLE_glTexStorage2DMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
ANGLE_glGetTranslatedShaderSourceANGLEContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
ANGLE_glBindUniformLocationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
ANGLE_glCompressedCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
ANGLE_glCopySubTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC ANGLE_glCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
ANGLE_glCoverageModulationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC ANGLE_glLoseContextCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
ANGLE_glBindFragDataLocationEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
ANGLE_glBindFragDataLocationIndexedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC ANGLE_glGetFragDataIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
ANGLE_glGetProgramResourceLocationIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
ANGLE_glInsertEventMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC ANGLE_glPopGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC ANGLE_glPushGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
ANGLE_glDiscardFramebufferEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC ANGLE_glBeginQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC ANGLE_glDeleteQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC ANGLE_glEndQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC ANGLE_glGenQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC ANGLE_glGetInteger64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
ANGLE_glGetQueryObjecti64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC ANGLE_glGetQueryObjectivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
ANGLE_glGetQueryObjectui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
ANGLE_glGetQueryObjectuivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC ANGLE_glGetQueryivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC ANGLE_glIsQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC ANGLE_glQueryCounterEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC ANGLE_glDrawBuffersEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC
ANGLE_glBlendEquationSeparateiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC ANGLE_glBlendEquationiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC
ANGLE_glBlendFuncSeparateiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC ANGLE_glBlendFunciEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTCONTEXTANGLEPROC ANGLE_glColorMaskiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTCONTEXTANGLEPROC ANGLE_glDisableiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLEIEXTCONTEXTANGLEPROC ANGLE_glEnableiEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTCONTEXTANGLEPROC ANGLE_glIsEnablediEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
ANGLE_glDrawElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
ANGLE_glDrawElementsInstancedBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
ANGLE_glDrawRangeElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
ANGLE_glMultiDrawElementsBaseVertexEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
ANGLE_glFramebufferTextureEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
ANGLE_glDrawArraysInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
ANGLE_glDrawElementsInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
ANGLE_glVertexAttribDivisorEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
ANGLE_glFlushMappedBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC ANGLE_glMapBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC ANGLE_glBufferStorageMemEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
ANGLE_glCreateMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
ANGLE_glDeleteMemoryObjectsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
ANGLE_glGetMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC
ANGLE_glGetUnsignedBytei_vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC ANGLE_glGetUnsignedBytevEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC ANGLE_glIsMemoryObjectEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
ANGLE_glMemoryObjectParameterivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC ANGLE_glTexStorageMem2DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
ANGLE_glTexStorageMem2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC ANGLE_glTexStorageMem3DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
ANGLE_glTexStorageMem3DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC ANGLE_glImportMemoryFdEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
ANGLE_glFramebufferTexture2DMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
ANGLE_glRenderbufferStorageMultisampleEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
ANGLE_glGetGraphicsResetStatusEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC ANGLE_glGetnUniformfvEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC ANGLE_glGetnUniformivEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC ANGLE_glReadnPixelsEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC ANGLE_glDeleteSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC ANGLE_glGenSemaphoresEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
ANGLE_glGetSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC ANGLE_glIsSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
ANGLE_glSemaphoreParameterui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC ANGLE_glSignalSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC ANGLE_glWaitSemaphoreEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC
ANGLE_glImportSemaphoreFdEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC ANGLE_glTexStorage1DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC ANGLE_glTexStorage2DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC ANGLE_glTexStorage3DEXTContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
ANGLE_glDebugMessageCallbackKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
ANGLE_glDebugMessageControlKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
ANGLE_glDebugMessageInsertKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
ANGLE_glGetDebugMessageLogKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC ANGLE_glGetObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
ANGLE_glGetObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC ANGLE_glGetPointervKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC ANGLE_glObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC ANGLE_glObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC ANGLE_glPopDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC ANGLE_glPushDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
ANGLE_glMaxShaderCompilerThreadsKHRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC ANGLE_glDeleteFencesNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC ANGLE_glFinishFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC ANGLE_glGenFencesNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC ANGLE_glGetFenceivNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC ANGLE_glIsFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC ANGLE_glSetFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC ANGLE_glTestFenceNVContextANGLE;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
ANGLE_glEGLImageTargetRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
ANGLE_glEGLImageTargetTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC
ANGLE_glBlendEquationSeparateiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC ANGLE_glBlendEquationiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC
ANGLE_glBlendFuncSeparateiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESCONTEXTANGLEPROC ANGLE_glBlendFunciOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESCONTEXTANGLEPROC ANGLE_glColorMaskiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDISABLEIOESCONTEXTANGLEPROC ANGLE_glDisableiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLENABLEIOESCONTEXTANGLEPROC ANGLE_glEnableiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESCONTEXTANGLEPROC ANGLE_glIsEnablediOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
ANGLE_glDrawElementsBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
ANGLE_glDrawElementsInstancedBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
ANGLE_glDrawRangeElementsBaseVertexOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC ANGLE_glGetProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC ANGLE_glProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
ANGLE_glGetBufferPointervOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC ANGLE_glMapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC ANGLE_glUnmapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
ANGLE_glCompressedTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
ANGLE_glCompressedTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC
ANGLE_glCopyTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
ANGLE_glFramebufferTexture3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC ANGLE_glTexImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC ANGLE_glTexSubImage3DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
ANGLE_glGetSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
ANGLE_glGetSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
ANGLE_glGetTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
ANGLE_glGetTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
ANGLE_glSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
ANGLE_glSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC ANGLE_glTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC ANGLE_glTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
ANGLE_glTexStorage3DMultisampleOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC ANGLE_glBindVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
ANGLE_glDeleteVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC ANGLE_glGenVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC ANGLE_glIsVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
ANGLE_glFramebufferTextureMultiviewOVRContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC ANGLE_glDrawTexfOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC ANGLE_glDrawTexfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC ANGLE_glDrawTexiOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC ANGLE_glDrawTexivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC ANGLE_glDrawTexsOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC ANGLE_glDrawTexsvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC ANGLE_glDrawTexxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC ANGLE_glDrawTexxvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC ANGLE_glBindFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC ANGLE_glBindRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
ANGLE_glCheckFramebufferStatusOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
ANGLE_glDeleteFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
ANGLE_glDeleteRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
ANGLE_glFramebufferRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
ANGLE_glFramebufferTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC ANGLE_glGenFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC ANGLE_glGenRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC ANGLE_glGenerateMipmapOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
ANGLE_glGetFramebufferAttachmentParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
ANGLE_glGetRenderbufferParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC ANGLE_glIsFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC ANGLE_glIsRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
ANGLE_glRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
ANGLE_glCurrentPaletteMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
ANGLE_glLoadPaletteFromModelViewMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
ANGLE_glMatrixIndexPointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC ANGLE_glWeightPointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC ANGLE_glPointSizePointerOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC ANGLE_glQueryMatrixxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC ANGLE_glGetTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC ANGLE_glGetTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC ANGLE_glGetTexGenxvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC ANGLE_glTexGenfOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC ANGLE_glTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC ANGLE_glTexGeniOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC ANGLE_glTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC ANGLE_glTexGenxOESContextANGLE;
ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC ANGLE_glTexGenxvOESContextANGLE;
namespace angle
{
void LoadGLES(LoadProc loadProc)
{
ANGLE_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
ANGLE_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
ANGLE_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
ANGLE_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
ANGLE_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
ANGLE_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
ANGLE_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
ANGLE_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
ANGLE_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
ANGLE_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
ANGLE_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
ANGLE_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
ANGLE_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
ANGLE_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
ANGLE_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
ANGLE_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
ANGLE_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
ANGLE_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
ANGLE_glMultiTexCoord4f =
reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
ANGLE_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
ANGLE_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
ANGLE_glPointParameterf =
reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
ANGLE_glPointParameterfv =
reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
ANGLE_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
ANGLE_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
ANGLE_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
ANGLE_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
ANGLE_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
ANGLE_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
ANGLE_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
ANGLE_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
ANGLE_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
ANGLE_glClientActiveTexture =
reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
ANGLE_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
ANGLE_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
ANGLE_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
ANGLE_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
ANGLE_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
ANGLE_glDisableClientState =
reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
ANGLE_glEnableClientState =
reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
ANGLE_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
ANGLE_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
ANGLE_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
ANGLE_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
ANGLE_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
ANGLE_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
ANGLE_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
ANGLE_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
ANGLE_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
ANGLE_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
ANGLE_glGetTexParameterxv =
reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
ANGLE_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
ANGLE_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
ANGLE_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
ANGLE_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
ANGLE_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
ANGLE_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
ANGLE_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
ANGLE_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
ANGLE_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
ANGLE_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
ANGLE_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
ANGLE_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
ANGLE_glMultiTexCoord4x =
reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
ANGLE_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
ANGLE_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
ANGLE_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
ANGLE_glPointParameterx =
reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
ANGLE_glPointParameterxv =
reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
ANGLE_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
ANGLE_glPolygonOffsetx =
reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
ANGLE_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
ANGLE_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
ANGLE_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
ANGLE_glSampleCoveragex =
reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
ANGLE_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
ANGLE_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
ANGLE_glTexCoordPointer =
reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
ANGLE_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
ANGLE_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
ANGLE_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
ANGLE_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
ANGLE_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
ANGLE_glTexParameterxv =
reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
ANGLE_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
ANGLE_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
ANGLE_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
ANGLE_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
ANGLE_glBindAttribLocation =
reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
ANGLE_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
ANGLE_glBindFramebuffer =
reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
ANGLE_glBindRenderbuffer =
reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
ANGLE_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
ANGLE_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
ANGLE_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
ANGLE_glBlendEquationSeparate =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
ANGLE_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
ANGLE_glBlendFuncSeparate =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
ANGLE_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
ANGLE_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
ANGLE_glCheckFramebufferStatus =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
ANGLE_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
ANGLE_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
ANGLE_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
ANGLE_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
ANGLE_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
ANGLE_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
ANGLE_glCompressedTexImage2D =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
ANGLE_glCompressedTexSubImage2D =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
ANGLE_glCopyTexImage2D =
reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
ANGLE_glCopyTexSubImage2D =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
ANGLE_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
ANGLE_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
ANGLE_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
ANGLE_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
ANGLE_glDeleteFramebuffers =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
ANGLE_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
ANGLE_glDeleteRenderbuffers =
reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
ANGLE_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
ANGLE_glDeleteTextures =
reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
ANGLE_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
ANGLE_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
ANGLE_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
ANGLE_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
ANGLE_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
ANGLE_glDisableVertexAttribArray =
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
ANGLE_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
ANGLE_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
ANGLE_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
ANGLE_glEnableVertexAttribArray =
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
ANGLE_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
ANGLE_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
ANGLE_glFramebufferRenderbuffer =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
ANGLE_glFramebufferTexture2D =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
ANGLE_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
ANGLE_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
ANGLE_glGenerateMipmap =
reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
ANGLE_glGenFramebuffers =
reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
ANGLE_glGenRenderbuffers =
reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
ANGLE_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
ANGLE_glGetActiveAttrib =
reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
ANGLE_glGetActiveUniform =
reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
ANGLE_glGetAttachedShaders =
reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
ANGLE_glGetAttribLocation =
reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
ANGLE_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
ANGLE_glGetBufferParameteriv =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
ANGLE_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
ANGLE_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
ANGLE_glGetFramebufferAttachmentParameteriv =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
loadProc("glGetFramebufferAttachmentParameteriv"));
ANGLE_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
ANGLE_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
ANGLE_glGetProgramInfoLog =
reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
ANGLE_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
loadProc("glGetRenderbufferParameteriv"));
ANGLE_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
ANGLE_glGetShaderInfoLog =
reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
ANGLE_glGetShaderPrecisionFormat =
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
ANGLE_glGetShaderSource =
reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
ANGLE_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
ANGLE_glGetTexParameterfv =
reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
ANGLE_glGetTexParameteriv =
reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
ANGLE_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
ANGLE_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
ANGLE_glGetUniformLocation =
reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
ANGLE_glGetVertexAttribfv =
reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
ANGLE_glGetVertexAttribiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
ANGLE_glGetVertexAttribPointerv =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
ANGLE_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
ANGLE_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
ANGLE_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
ANGLE_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
ANGLE_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
ANGLE_glIsRenderbuffer =
reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
ANGLE_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
ANGLE_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
ANGLE_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
ANGLE_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
ANGLE_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
ANGLE_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
ANGLE_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
ANGLE_glReleaseShaderCompiler =
reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
ANGLE_glRenderbufferStorage =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
ANGLE_glSampleCoverage =
reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
ANGLE_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
ANGLE_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
ANGLE_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
ANGLE_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
ANGLE_glStencilFuncSeparate =
reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
ANGLE_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
ANGLE_glStencilMaskSeparate =
reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
ANGLE_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
ANGLE_glStencilOpSeparate =
reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
ANGLE_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
ANGLE_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
ANGLE_glTexParameterfv =
reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
ANGLE_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
ANGLE_glTexParameteriv =
reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
ANGLE_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
ANGLE_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
ANGLE_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
ANGLE_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
ANGLE_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
ANGLE_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
ANGLE_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
ANGLE_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
ANGLE_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
ANGLE_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
ANGLE_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
ANGLE_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
ANGLE_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
ANGLE_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
ANGLE_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
ANGLE_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
ANGLE_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
ANGLE_glUniformMatrix2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
ANGLE_glUniformMatrix3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
ANGLE_glUniformMatrix4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
ANGLE_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
ANGLE_glValidateProgram =
reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
ANGLE_glVertexAttrib1f =
reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
ANGLE_glVertexAttrib1fv =
reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
ANGLE_glVertexAttrib2f =
reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
ANGLE_glVertexAttrib2fv =
reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
ANGLE_glVertexAttrib3f =
reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
ANGLE_glVertexAttrib3fv =
reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
ANGLE_glVertexAttrib4f =
reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
ANGLE_glVertexAttrib4fv =
reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
ANGLE_glVertexAttribPointer =
reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
ANGLE_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
ANGLE_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
ANGLE_glDrawRangeElements =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
ANGLE_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
ANGLE_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
ANGLE_glCopyTexSubImage3D =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
ANGLE_glCompressedTexImage3D =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
ANGLE_glCompressedTexSubImage3D =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
ANGLE_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
ANGLE_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
ANGLE_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
ANGLE_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
ANGLE_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
ANGLE_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
ANGLE_glGetQueryObjectuiv =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
ANGLE_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
ANGLE_glGetBufferPointerv =
reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
ANGLE_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
ANGLE_glUniformMatrix2x3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
ANGLE_glUniformMatrix3x2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
ANGLE_glUniformMatrix2x4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
ANGLE_glUniformMatrix4x2fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
ANGLE_glUniformMatrix3x4fv =
reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
ANGLE_glUniformMatrix4x3fv =
reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
ANGLE_glBlitFramebuffer =
reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
ANGLE_glRenderbufferStorageMultisample =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
loadProc("glRenderbufferStorageMultisample"));
ANGLE_glFramebufferTextureLayer =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
ANGLE_glMapBufferRange =
reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
ANGLE_glFlushMappedBufferRange =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
ANGLE_glBindVertexArray =
reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
ANGLE_glDeleteVertexArrays =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
ANGLE_glGenVertexArrays =
reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
ANGLE_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
ANGLE_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
ANGLE_glBeginTransformFeedback =
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
ANGLE_glEndTransformFeedback =
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
ANGLE_glBindBufferRange =
reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
ANGLE_glBindBufferBase =
reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
ANGLE_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
loadProc("glTransformFeedbackVaryings"));
ANGLE_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
loadProc("glGetTransformFeedbackVarying"));
ANGLE_glVertexAttribIPointer =
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
ANGLE_glGetVertexAttribIiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
ANGLE_glGetVertexAttribIuiv =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
ANGLE_glVertexAttribI4i =
reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
ANGLE_glVertexAttribI4ui =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
ANGLE_glVertexAttribI4iv =
reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
ANGLE_glVertexAttribI4uiv =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
ANGLE_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
ANGLE_glGetFragDataLocation =
reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
ANGLE_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
ANGLE_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
ANGLE_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
ANGLE_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
ANGLE_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
ANGLE_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
ANGLE_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
ANGLE_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
ANGLE_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
ANGLE_glClearBufferuiv =
reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
ANGLE_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
ANGLE_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
ANGLE_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
ANGLE_glCopyBufferSubData =
reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
ANGLE_glGetUniformIndices =
reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
ANGLE_glGetActiveUniformsiv =
reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
ANGLE_glGetUniformBlockIndex =
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
ANGLE_glGetActiveUniformBlockiv =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
ANGLE_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
loadProc("glGetActiveUniformBlockName"));
ANGLE_glUniformBlockBinding =
reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
ANGLE_glDrawArraysInstanced =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
ANGLE_glDrawElementsInstanced =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
ANGLE_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
ANGLE_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
ANGLE_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
ANGLE_glClientWaitSync =
reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
ANGLE_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
ANGLE_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
ANGLE_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
ANGLE_glGetInteger64i_v =
reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
ANGLE_glGetBufferParameteri64v =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
ANGLE_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
ANGLE_glDeleteSamplers =
reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
ANGLE_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
ANGLE_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
ANGLE_glSamplerParameteri =
reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
ANGLE_glSamplerParameteriv =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
ANGLE_glSamplerParameterf =
reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
ANGLE_glSamplerParameterfv =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
ANGLE_glGetSamplerParameteriv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
ANGLE_glGetSamplerParameterfv =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
ANGLE_glVertexAttribDivisor =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
ANGLE_glBindTransformFeedback =
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
ANGLE_glDeleteTransformFeedbacks =
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
ANGLE_glGenTransformFeedbacks =
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
ANGLE_glIsTransformFeedback =
reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
ANGLE_glPauseTransformFeedback =
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
ANGLE_glResumeTransformFeedback =
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
ANGLE_glGetProgramBinary =
reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
ANGLE_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
ANGLE_glProgramParameteri =
reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
ANGLE_glInvalidateFramebuffer =
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
ANGLE_glInvalidateSubFramebuffer =
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
ANGLE_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
ANGLE_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
ANGLE_glGetInternalformativ =
reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
ANGLE_glDispatchCompute =
reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
ANGLE_glDispatchComputeIndirect =
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
ANGLE_glDrawArraysIndirect =
reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
ANGLE_glDrawElementsIndirect =
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
ANGLE_glFramebufferParameteri =
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
ANGLE_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
loadProc("glGetFramebufferParameteriv"));
ANGLE_glGetProgramInterfaceiv =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
ANGLE_glGetProgramResourceIndex =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
ANGLE_glGetProgramResourceName =
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
ANGLE_glGetProgramResourceiv =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
ANGLE_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
loadProc("glGetProgramResourceLocation"));
ANGLE_glUseProgramStages =
reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
ANGLE_glActiveShaderProgram =
reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
ANGLE_glCreateShaderProgramv =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
ANGLE_glBindProgramPipeline =
reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
ANGLE_glDeleteProgramPipelines =
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
ANGLE_glGenProgramPipelines =
reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
ANGLE_glIsProgramPipeline =
reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
ANGLE_glGetProgramPipelineiv =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
ANGLE_glProgramUniform1i =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
ANGLE_glProgramUniform2i =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
ANGLE_glProgramUniform3i =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
ANGLE_glProgramUniform4i =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
ANGLE_glProgramUniform1ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
ANGLE_glProgramUniform2ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
ANGLE_glProgramUniform3ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
ANGLE_glProgramUniform4ui =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
ANGLE_glProgramUniform1f =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
ANGLE_glProgramUniform2f =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
ANGLE_glProgramUniform3f =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
ANGLE_glProgramUniform4f =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
ANGLE_glProgramUniform1iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
ANGLE_glProgramUniform2iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
ANGLE_glProgramUniform3iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
ANGLE_glProgramUniform4iv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
ANGLE_glProgramUniform1uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
ANGLE_glProgramUniform2uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
ANGLE_glProgramUniform3uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
ANGLE_glProgramUniform4uiv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
ANGLE_glProgramUniform1fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
ANGLE_glProgramUniform2fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
ANGLE_glProgramUniform3fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
ANGLE_glProgramUniform4fv =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
ANGLE_glProgramUniformMatrix2fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
ANGLE_glProgramUniformMatrix3fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
ANGLE_glProgramUniformMatrix4fv =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
ANGLE_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
loadProc("glProgramUniformMatrix2x3fv"));
ANGLE_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
loadProc("glProgramUniformMatrix3x2fv"));
ANGLE_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
loadProc("glProgramUniformMatrix2x4fv"));
ANGLE_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
loadProc("glProgramUniformMatrix4x2fv"));
ANGLE_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
loadProc("glProgramUniformMatrix3x4fv"));
ANGLE_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
loadProc("glProgramUniformMatrix4x3fv"));
ANGLE_glValidateProgramPipeline =
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
ANGLE_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
loadProc("glGetProgramPipelineInfoLog"));
ANGLE_glBindImageTexture =
reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
ANGLE_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
ANGLE_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
ANGLE_glMemoryBarrierByRegion =
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
ANGLE_glTexStorage2DMultisample =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
ANGLE_glGetMultisamplefv =
reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
ANGLE_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
ANGLE_glGetTexLevelParameteriv =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
ANGLE_glGetTexLevelParameterfv =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
ANGLE_glBindVertexBuffer =
reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
ANGLE_glVertexAttribFormat =
reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
ANGLE_glVertexAttribIFormat =
reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
ANGLE_glVertexAttribBinding =
reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
ANGLE_glVertexBindingDivisor =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
ANGLE_glDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
ANGLE_glCopySubTexture3DANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
ANGLE_glCopyTexture3DANGLE =
reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
ANGLE_glBlitFramebufferANGLE =
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
ANGLE_glRenderbufferStorageMultisampleANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleANGLE"));
ANGLE_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
loadProc("glGetRenderbufferImageANGLE"));
ANGLE_glGetTexImageANGLE =
reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
ANGLE_glDrawArraysInstancedANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
ANGLE_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
loadProc("glDrawElementsInstancedANGLE"));
ANGLE_glVertexAttribDivisorANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
ANGLE_glImportMemoryZirconHandleANGLE =
reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>(
loadProc("glImportMemoryZirconHandleANGLE"));
ANGLE_glMultiDrawArraysANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
ANGLE_glMultiDrawArraysInstancedANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
loadProc("glMultiDrawArraysInstancedANGLE"));
ANGLE_glMultiDrawElementsANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
ANGLE_glMultiDrawElementsInstancedANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
loadProc("glMultiDrawElementsInstancedANGLE"));
ANGLE_glProvokingVertexANGLE =
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
ANGLE_glDisableExtensionANGLE =
reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
ANGLE_glRequestExtensionANGLE =
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
ANGLE_glCompressedTexImage2DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
loadProc("glCompressedTexImage2DRobustANGLE"));
ANGLE_glCompressedTexImage3DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
loadProc("glCompressedTexImage3DRobustANGLE"));
ANGLE_glCompressedTexSubImage2DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
loadProc("glCompressedTexSubImage2DRobustANGLE"));
ANGLE_glCompressedTexSubImage3DRobustANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
loadProc("glCompressedTexSubImage3DRobustANGLE"));
ANGLE_glGetActiveUniformBlockivRobustANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
loadProc("glGetActiveUniformBlockivRobustANGLE"));
ANGLE_glGetBooleani_vRobustANGLE =
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
ANGLE_glGetBooleanvRobustANGLE =
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
ANGLE_glGetBufferParameteri64vRobustANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
loadProc("glGetBufferParameteri64vRobustANGLE"));
ANGLE_glGetBufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetBufferParameterivRobustANGLE"));
ANGLE_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
loadProc("glGetBufferPointervRobustANGLE"));
ANGLE_glGetFloatvRobustANGLE =
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
ANGLE_glGetFramebufferAttachmentParameterivRobustANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
ANGLE_glGetFramebufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetFramebufferParameterivRobustANGLE"));
ANGLE_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
loadProc("glGetInteger64i_vRobustANGLE"));
ANGLE_glGetInteger64vRobustANGLE =
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
ANGLE_glGetIntegeri_vRobustANGLE =
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
ANGLE_glGetIntegervRobustANGLE =
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
ANGLE_glGetInternalformativRobustANGLE =
reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
loadProc("glGetInternalformativRobustANGLE"));
ANGLE_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
loadProc("glGetMultisamplefvRobustANGLE"));
ANGLE_glGetPointervRobustANGLERobustANGLE =
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
loadProc("glGetPointervRobustANGLERobustANGLE"));
ANGLE_glGetProgramInterfaceivRobustANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
loadProc("glGetProgramInterfaceivRobustANGLE"));
ANGLE_glGetProgramivRobustANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
ANGLE_glGetQueryObjecti64vRobustANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
loadProc("glGetQueryObjecti64vRobustANGLE"));
ANGLE_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
loadProc("glGetQueryObjectivRobustANGLE"));
ANGLE_glGetQueryObjectui64vRobustANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
loadProc("glGetQueryObjectui64vRobustANGLE"));
ANGLE_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
loadProc("glGetQueryObjectuivRobustANGLE"));
ANGLE_glGetQueryivRobustANGLE =
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
ANGLE_glGetRenderbufferParameterivRobustANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetRenderbufferParameterivRobustANGLE"));
ANGLE_glGetSamplerParameterIivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterIivRobustANGLE"));
ANGLE_glGetSamplerParameterIuivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterIuivRobustANGLE"));
ANGLE_glGetSamplerParameterfvRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterfvRobustANGLE"));
ANGLE_glGetSamplerParameterivRobustANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetSamplerParameterivRobustANGLE"));
ANGLE_glGetShaderivRobustANGLE =
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
ANGLE_glGetTexLevelParameterfvRobustANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetTexLevelParameterfvRobustANGLE"));
ANGLE_glGetTexLevelParameterivRobustANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetTexLevelParameterivRobustANGLE"));
ANGLE_glGetTexParameterIivRobustANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterIivRobustANGLE"));
ANGLE_glGetTexParameterIuivRobustANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterIuivRobustANGLE"));
ANGLE_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
loadProc("glGetTexParameterfvRobustANGLE"));
ANGLE_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
loadProc("glGetTexParameterivRobustANGLE"));
ANGLE_glGetUniformfvRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
ANGLE_glGetUniformivRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
ANGLE_glGetUniformuivRobustANGLE =
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
ANGLE_glGetVertexAttribIivRobustANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribIivRobustANGLE"));
ANGLE_glGetVertexAttribIuivRobustANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribIuivRobustANGLE"));
ANGLE_glGetVertexAttribPointervRobustANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribPointervRobustANGLE"));
ANGLE_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribfvRobustANGLE"));
ANGLE_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
loadProc("glGetVertexAttribivRobustANGLE"));
ANGLE_glGetnUniformfvRobustANGLE =
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
ANGLE_glGetnUniformivRobustANGLE =
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
ANGLE_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
loadProc("glGetnUniformuivRobustANGLE"));
ANGLE_glReadPixelsRobustANGLE =
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
ANGLE_glReadnPixelsRobustANGLE =
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
ANGLE_glSamplerParameterIivRobustANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterIivRobustANGLE"));
ANGLE_glSamplerParameterIuivRobustANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterIuivRobustANGLE"));
ANGLE_glSamplerParameterfvRobustANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
loadProc("glSamplerParameterfvRobustANGLE"));
ANGLE_glSamplerParameterivRobustANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
loadProc("glSamplerParameterivRobustANGLE"));
ANGLE_glTexImage2DRobustANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
ANGLE_glTexImage3DRobustANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
ANGLE_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
loadProc("glTexParameterIivRobustANGLE"));
ANGLE_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
loadProc("glTexParameterIuivRobustANGLE"));
ANGLE_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
loadProc("glTexParameterfvRobustANGLE"));
ANGLE_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
loadProc("glTexParameterivRobustANGLE"));
ANGLE_glTexSubImage2DRobustANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
ANGLE_glTexSubImage3DRobustANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
ANGLE_glImportSemaphoreZirconHandleANGLE =
reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>(
loadProc("glImportSemaphoreZirconHandleANGLE"));
ANGLE_glInvalidateTextureANGLE =
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
ANGLE_glTexImage2DExternalANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
ANGLE_glGetMultisamplefvANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
ANGLE_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
loadProc("glGetTexLevelParameterfvANGLE"));
ANGLE_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
loadProc("glGetTexLevelParameterivANGLE"));
ANGLE_glSampleMaskiANGLE =
reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
ANGLE_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
loadProc("glTexStorage2DMultisampleANGLE"));
ANGLE_glGetTranslatedShaderSourceANGLE =
reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
loadProc("glGetTranslatedShaderSourceANGLE"));
ANGLE_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
loadProc("glBindUniformLocationCHROMIUM"));
ANGLE_glCompressedCopyTextureCHROMIUM =
reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
loadProc("glCompressedCopyTextureCHROMIUM"));
ANGLE_glCopySubTextureCHROMIUM =
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
ANGLE_glCopyTextureCHROMIUM =
reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
ANGLE_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
loadProc("glCoverageModulationCHROMIUM"));
ANGLE_glLoseContextCHROMIUM =
reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
ANGLE_glBindFragDataLocationEXT =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
ANGLE_glBindFragDataLocationIndexedEXT =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
loadProc("glBindFragDataLocationIndexedEXT"));
ANGLE_glGetFragDataIndexEXT =
reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
ANGLE_glGetProgramResourceLocationIndexEXT =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
loadProc("glGetProgramResourceLocationIndexEXT"));
ANGLE_glInsertEventMarkerEXT =
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
ANGLE_glPopGroupMarkerEXT =
reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
ANGLE_glPushGroupMarkerEXT =
reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
ANGLE_glDiscardFramebufferEXT =
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
ANGLE_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
ANGLE_glDeleteQueriesEXT =
reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
ANGLE_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
ANGLE_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
ANGLE_glGetInteger64vEXT =
reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT"));
ANGLE_glGetQueryObjecti64vEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
ANGLE_glGetQueryObjectivEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
ANGLE_glGetQueryObjectui64vEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
ANGLE_glGetQueryObjectuivEXT =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
ANGLE_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
ANGLE_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
ANGLE_glQueryCounterEXT =
reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
ANGLE_glDrawBuffersEXT =
reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
ANGLE_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(
loadProc("glBlendEquationSeparateiEXT"));
ANGLE_glBlendEquationiEXT =
reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT"));
ANGLE_glBlendFuncSeparateiEXT =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT"));
ANGLE_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT"));
ANGLE_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT"));
ANGLE_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT"));
ANGLE_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT"));
ANGLE_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT"));
ANGLE_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
loadProc("glDrawElementsBaseVertexEXT"));
ANGLE_glDrawElementsInstancedBaseVertexEXT =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
loadProc("glDrawElementsInstancedBaseVertexEXT"));
ANGLE_glDrawRangeElementsBaseVertexEXT =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
loadProc("glDrawRangeElementsBaseVertexEXT"));
ANGLE_glMultiDrawElementsBaseVertexEXT =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
loadProc("glMultiDrawElementsBaseVertexEXT"));
ANGLE_glFramebufferTextureEXT =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
ANGLE_glDrawArraysInstancedEXT =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
ANGLE_glDrawElementsInstancedEXT =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
ANGLE_glVertexAttribDivisorEXT =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
ANGLE_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
loadProc("glFlushMappedBufferRangeEXT"));
ANGLE_glMapBufferRangeEXT =
reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
ANGLE_glBufferStorageMemEXT =
reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
ANGLE_glCreateMemoryObjectsEXT =
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
ANGLE_glDeleteMemoryObjectsEXT =
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
ANGLE_glGetMemoryObjectParameterivEXT =
reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
loadProc("glGetMemoryObjectParameterivEXT"));
ANGLE_glGetUnsignedBytei_vEXT =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
ANGLE_glGetUnsignedBytevEXT =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
ANGLE_glIsMemoryObjectEXT =
reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
ANGLE_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
loadProc("glMemoryObjectParameterivEXT"));
ANGLE_glTexStorageMem2DEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
ANGLE_glTexStorageMem2DMultisampleEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
loadProc("glTexStorageMem2DMultisampleEXT"));
ANGLE_glTexStorageMem3DEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
ANGLE_glTexStorageMem3DMultisampleEXT =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
loadProc("glTexStorageMem3DMultisampleEXT"));
ANGLE_glImportMemoryFdEXT =
reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
ANGLE_glFramebufferTexture2DMultisampleEXT =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
loadProc("glFramebufferTexture2DMultisampleEXT"));
ANGLE_glRenderbufferStorageMultisampleEXT =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
loadProc("glRenderbufferStorageMultisampleEXT"));
ANGLE_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
loadProc("glGetGraphicsResetStatusEXT"));
ANGLE_glGetnUniformfvEXT =
reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
ANGLE_glGetnUniformivEXT =
reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
ANGLE_glReadnPixelsEXT =
reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
ANGLE_glDeleteSemaphoresEXT =
reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
ANGLE_glGenSemaphoresEXT =
reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
ANGLE_glGetSemaphoreParameterui64vEXT =
reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
loadProc("glGetSemaphoreParameterui64vEXT"));
ANGLE_glIsSemaphoreEXT =
reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
ANGLE_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
loadProc("glSemaphoreParameterui64vEXT"));
ANGLE_glSignalSemaphoreEXT =
reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
ANGLE_glWaitSemaphoreEXT =
reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
ANGLE_glImportSemaphoreFdEXT =
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
ANGLE_glTexStorage1DEXT =
reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
ANGLE_glTexStorage2DEXT =
reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
ANGLE_glTexStorage3DEXT =
reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
ANGLE_glDebugMessageCallbackKHR =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
ANGLE_glDebugMessageControlKHR =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
ANGLE_glDebugMessageInsertKHR =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
ANGLE_glGetDebugMessageLogKHR =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
ANGLE_glGetObjectLabelKHR =
reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
ANGLE_glGetObjectPtrLabelKHR =
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
ANGLE_glGetPointervKHR =
reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
ANGLE_glObjectLabelKHR =
reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
ANGLE_glObjectPtrLabelKHR =
reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
ANGLE_glPopDebugGroupKHR =
reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
ANGLE_glPushDebugGroupKHR =
reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
ANGLE_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
loadProc("glMaxShaderCompilerThreadsKHR"));
ANGLE_glDeleteFencesNV =
reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
ANGLE_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
ANGLE_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
ANGLE_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
ANGLE_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
ANGLE_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
ANGLE_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
ANGLE_glEGLImageTargetRenderbufferStorageOES =
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
loadProc("glEGLImageTargetRenderbufferStorageOES"));
ANGLE_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
loadProc("glEGLImageTargetTexture2DOES"));
ANGLE_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(
loadProc("glBlendEquationSeparateiOES"));
ANGLE_glBlendEquationiOES =
reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES"));
ANGLE_glBlendFuncSeparateiOES =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES"));
ANGLE_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES"));
ANGLE_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES"));
ANGLE_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES"));
ANGLE_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES"));
ANGLE_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES"));
ANGLE_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
loadProc("glDrawElementsBaseVertexOES"));
ANGLE_glDrawElementsInstancedBaseVertexOES =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
loadProc("glDrawElementsInstancedBaseVertexOES"));
ANGLE_glDrawRangeElementsBaseVertexOES =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
loadProc("glDrawRangeElementsBaseVertexOES"));
ANGLE_glGetProgramBinaryOES =
reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
ANGLE_glProgramBinaryOES =
reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
ANGLE_glGetBufferPointervOES =
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
ANGLE_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
ANGLE_glUnmapBufferOES =
reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
ANGLE_glCompressedTexImage3DOES =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
ANGLE_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
loadProc("glCompressedTexSubImage3DOES"));
ANGLE_glCopyTexSubImage3DOES =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
ANGLE_glFramebufferTexture3DOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
ANGLE_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
ANGLE_glTexSubImage3DOES =
reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
ANGLE_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
loadProc("glGetSamplerParameterIivOES"));
ANGLE_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
loadProc("glGetSamplerParameterIuivOES"));
ANGLE_glGetTexParameterIivOES =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
ANGLE_glGetTexParameterIuivOES =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
ANGLE_glSamplerParameterIivOES =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
ANGLE_glSamplerParameterIuivOES =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
ANGLE_glTexParameterIivOES =
reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
ANGLE_glTexParameterIuivOES =
reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
ANGLE_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
loadProc("glTexStorage3DMultisampleOES"));
ANGLE_glBindVertexArrayOES =
reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
ANGLE_glDeleteVertexArraysOES =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
ANGLE_glGenVertexArraysOES =
reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
ANGLE_glIsVertexArrayOES =
reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
ANGLE_glFramebufferTextureMultiviewOVR =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
loadProc("glFramebufferTextureMultiviewOVR"));
ANGLE_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
ANGLE_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
ANGLE_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
ANGLE_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
ANGLE_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
ANGLE_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
ANGLE_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
ANGLE_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
ANGLE_glBindFramebufferOES =
reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
ANGLE_glBindRenderbufferOES =
reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
ANGLE_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
loadProc("glCheckFramebufferStatusOES"));
ANGLE_glDeleteFramebuffersOES =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
ANGLE_glDeleteRenderbuffersOES =
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
ANGLE_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
loadProc("glFramebufferRenderbufferOES"));
ANGLE_glFramebufferTexture2DOES =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
ANGLE_glGenFramebuffersOES =
reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
ANGLE_glGenRenderbuffersOES =
reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
ANGLE_glGenerateMipmapOES =
reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
ANGLE_glGetFramebufferAttachmentParameterivOES =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
loadProc("glGetFramebufferAttachmentParameterivOES"));
ANGLE_glGetRenderbufferParameterivOES =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
loadProc("glGetRenderbufferParameterivOES"));
ANGLE_glIsFramebufferOES =
reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
ANGLE_glIsRenderbufferOES =
reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
ANGLE_glRenderbufferStorageOES =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
ANGLE_glCurrentPaletteMatrixOES =
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
ANGLE_glLoadPaletteFromModelViewMatrixOES =
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
loadProc("glLoadPaletteFromModelViewMatrixOES"));
ANGLE_glMatrixIndexPointerOES =
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
ANGLE_glWeightPointerOES =
reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
ANGLE_glPointSizePointerOES =
reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
ANGLE_glQueryMatrixxOES =
reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
ANGLE_glGetTexGenfvOES =
reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
ANGLE_glGetTexGenivOES =
reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
ANGLE_glGetTexGenxvOES =
reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
ANGLE_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
ANGLE_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
ANGLE_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
ANGLE_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
ANGLE_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
ANGLE_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
ANGLE_glAlphaFuncContextANGLE =
reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE"));
ANGLE_glClipPlanefContextANGLE =
reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE"));
ANGLE_glColor4fContextANGLE =
reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE"));
ANGLE_glFogfContextANGLE =
reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE"));
ANGLE_glFogfvContextANGLE =
reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE"));
ANGLE_glFrustumfContextANGLE =
reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE"));
ANGLE_glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>(
loadProc("glGetClipPlanefContextANGLE"));
ANGLE_glGetLightfvContextANGLE =
reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE"));
ANGLE_glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>(
loadProc("glGetMaterialfvContextANGLE"));
ANGLE_glGetTexEnvfvContextANGLE =
reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE"));
ANGLE_glLightModelfContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE"));
ANGLE_glLightModelfvContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE"));
ANGLE_glLightfContextANGLE =
reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE"));
ANGLE_glLightfvContextANGLE =
reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE"));
ANGLE_glLoadMatrixfContextANGLE =
reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE"));
ANGLE_glMaterialfContextANGLE =
reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE"));
ANGLE_glMaterialfvContextANGLE =
reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE"));
ANGLE_glMultMatrixfContextANGLE =
reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE"));
ANGLE_glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>(
loadProc("glMultiTexCoord4fContextANGLE"));
ANGLE_glNormal3fContextANGLE =
reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE"));
ANGLE_glOrthofContextANGLE =
reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE"));
ANGLE_glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>(
loadProc("glPointParameterfContextANGLE"));
ANGLE_glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glPointParameterfvContextANGLE"));
ANGLE_glPointSizeContextANGLE =
reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE"));
ANGLE_glRotatefContextANGLE =
reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE"));
ANGLE_glScalefContextANGLE =
reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE"));
ANGLE_glTexEnvfContextANGLE =
reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE"));
ANGLE_glTexEnvfvContextANGLE =
reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE"));
ANGLE_glTranslatefContextANGLE =
reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE"));
ANGLE_glAlphaFuncxContextANGLE =
reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE"));
ANGLE_glClearColorxContextANGLE =
reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE"));
ANGLE_glClearDepthxContextANGLE =
reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE"));
ANGLE_glClientActiveTextureContextANGLE =
reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>(
loadProc("glClientActiveTextureContextANGLE"));
ANGLE_glClipPlanexContextANGLE =
reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE"));
ANGLE_glColor4ubContextANGLE =
reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE"));
ANGLE_glColor4xContextANGLE =
reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE"));
ANGLE_glColorPointerContextANGLE =
reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE"));
ANGLE_glDepthRangexContextANGLE =
reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE"));
ANGLE_glDisableClientStateContextANGLE =
reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>(
loadProc("glDisableClientStateContextANGLE"));
ANGLE_glEnableClientStateContextANGLE =
reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>(
loadProc("glEnableClientStateContextANGLE"));
ANGLE_glFogxContextANGLE =
reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE"));
ANGLE_glFogxvContextANGLE =
reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE"));
ANGLE_glFrustumxContextANGLE =
reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE"));
ANGLE_glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>(
loadProc("glGetClipPlanexContextANGLE"));
ANGLE_glGetFixedvContextANGLE =
reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE"));
ANGLE_glGetLightxvContextANGLE =
reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE"));
ANGLE_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>(
loadProc("glGetMaterialxvContextANGLE"));
ANGLE_glGetPointervContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
ANGLE_glGetTexEnvivContextANGLE =
reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE"));
ANGLE_glGetTexEnvxvContextANGLE =
reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE"));
ANGLE_glGetTexParameterxvContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterxvContextANGLE"));
ANGLE_glLightModelxContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE"));
ANGLE_glLightModelxvContextANGLE =
reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE"));
ANGLE_glLightxContextANGLE =
reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE"));
ANGLE_glLightxvContextANGLE =
reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE"));
ANGLE_glLineWidthxContextANGLE =
reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE"));
ANGLE_glLoadIdentityContextANGLE =
reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE"));
ANGLE_glLoadMatrixxContextANGLE =
reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE"));
ANGLE_glLogicOpContextANGLE =
reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE"));
ANGLE_glMaterialxContextANGLE =
reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE"));
ANGLE_glMaterialxvContextANGLE =
reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE"));
ANGLE_glMatrixModeContextANGLE =
reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE"));
ANGLE_glMultMatrixxContextANGLE =
reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE"));
ANGLE_glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>(
loadProc("glMultiTexCoord4xContextANGLE"));
ANGLE_glNormal3xContextANGLE =
reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE"));
ANGLE_glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>(
loadProc("glNormalPointerContextANGLE"));
ANGLE_glOrthoxContextANGLE =
reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE"));
ANGLE_glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>(
loadProc("glPointParameterxContextANGLE"));
ANGLE_glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glPointParameterxvContextANGLE"));
ANGLE_glPointSizexContextANGLE =
reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE"));
ANGLE_glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>(
loadProc("glPolygonOffsetxContextANGLE"));
ANGLE_glPopMatrixContextANGLE =
reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE"));
ANGLE_glPushMatrixContextANGLE =
reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE"));
ANGLE_glRotatexContextANGLE =
reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE"));
ANGLE_glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>(
loadProc("glSampleCoveragexContextANGLE"));
ANGLE_glScalexContextANGLE =
reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE"));
ANGLE_glShadeModelContextANGLE =
reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE"));
ANGLE_glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>(
loadProc("glTexCoordPointerContextANGLE"));
ANGLE_glTexEnviContextANGLE =
reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE"));
ANGLE_glTexEnvxContextANGLE =
reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE"));
ANGLE_glTexEnvivContextANGLE =
reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE"));
ANGLE_glTexEnvxvContextANGLE =
reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE"));
ANGLE_glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>(
loadProc("glTexParameterxContextANGLE"));
ANGLE_glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>(
loadProc("glTexParameterxvContextANGLE"));
ANGLE_glTranslatexContextANGLE =
reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE"));
ANGLE_glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexPointerContextANGLE"));
ANGLE_glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>(
loadProc("glActiveTextureContextANGLE"));
ANGLE_glAttachShaderContextANGLE =
reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE"));
ANGLE_glBindAttribLocationContextANGLE =
reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>(
loadProc("glBindAttribLocationContextANGLE"));
ANGLE_glBindBufferContextANGLE =
reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE"));
ANGLE_glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glBindFramebufferContextANGLE"));
ANGLE_glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glBindRenderbufferContextANGLE"));
ANGLE_glBindTextureContextANGLE =
reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE"));
ANGLE_glBlendColorContextANGLE =
reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE"));
ANGLE_glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>(
loadProc("glBlendEquationContextANGLE"));
ANGLE_glBlendEquationSeparateContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>(
loadProc("glBlendEquationSeparateContextANGLE"));
ANGLE_glBlendFuncContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE"));
ANGLE_glBlendFuncSeparateContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>(
loadProc("glBlendFuncSeparateContextANGLE"));
ANGLE_glBufferDataContextANGLE =
reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE"));
ANGLE_glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>(
loadProc("glBufferSubDataContextANGLE"));
ANGLE_glCheckFramebufferStatusContextANGLE =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>(
loadProc("glCheckFramebufferStatusContextANGLE"));
ANGLE_glClearContextANGLE =
reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE"));
ANGLE_glClearColorContextANGLE =
reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE"));
ANGLE_glClearDepthfContextANGLE =
reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE"));
ANGLE_glClearStencilContextANGLE =
reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE"));
ANGLE_glColorMaskContextANGLE =
reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE"));
ANGLE_glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>(
loadProc("glCompileShaderContextANGLE"));
ANGLE_glCompressedTexImage2DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage2DContextANGLE"));
ANGLE_glCompressedTexSubImage2DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage2DContextANGLE"));
ANGLE_glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCopyTexImage2DContextANGLE"));
ANGLE_glCopyTexSubImage2DContextANGLE =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage2DContextANGLE"));
ANGLE_glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>(
loadProc("glCreateProgramContextANGLE"));
ANGLE_glCreateShaderContextANGLE =
reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE"));
ANGLE_glCullFaceContextANGLE =
reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE"));
ANGLE_glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteBuffersContextANGLE"));
ANGLE_glDeleteFramebuffersContextANGLE =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteFramebuffersContextANGLE"));
ANGLE_glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>(
loadProc("glDeleteProgramContextANGLE"));
ANGLE_glDeleteRenderbuffersContextANGLE =
reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>(
loadProc("glDeleteRenderbuffersContextANGLE"));
ANGLE_glDeleteShaderContextANGLE =
reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE"));
ANGLE_glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>(
loadProc("glDeleteTexturesContextANGLE"));
ANGLE_glDepthFuncContextANGLE =
reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE"));
ANGLE_glDepthMaskContextANGLE =
reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE"));
ANGLE_glDepthRangefContextANGLE =
reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE"));
ANGLE_glDetachShaderContextANGLE =
reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE"));
ANGLE_glDisableContextANGLE =
reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE"));
ANGLE_glDisableVertexAttribArrayContextANGLE =
reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
loadProc("glDisableVertexAttribArrayContextANGLE"));
ANGLE_glDrawArraysContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE"));
ANGLE_glDrawElementsContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE"));
ANGLE_glEnableContextANGLE =
reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE"));
ANGLE_glEnableVertexAttribArrayContextANGLE =
reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
loadProc("glEnableVertexAttribArrayContextANGLE"));
ANGLE_glFinishContextANGLE =
reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE"));
ANGLE_glFlushContextANGLE =
reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE"));
ANGLE_glFramebufferRenderbufferContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glFramebufferRenderbufferContextANGLE"));
ANGLE_glFramebufferTexture2DContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DContextANGLE"));
ANGLE_glFrontFaceContextANGLE =
reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE"));
ANGLE_glGenBuffersContextANGLE =
reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE"));
ANGLE_glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>(
loadProc("glGenerateMipmapContextANGLE"));
ANGLE_glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>(
loadProc("glGenFramebuffersContextANGLE"));
ANGLE_glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>(
loadProc("glGenRenderbuffersContextANGLE"));
ANGLE_glGenTexturesContextANGLE =
reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE"));
ANGLE_glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>(
loadProc("glGetActiveAttribContextANGLE"));
ANGLE_glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformContextANGLE"));
ANGLE_glGetAttachedShadersContextANGLE =
reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>(
loadProc("glGetAttachedShadersContextANGLE"));
ANGLE_glGetAttribLocationContextANGLE =
reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>(
loadProc("glGetAttribLocationContextANGLE"));
ANGLE_glGetBooleanvContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE"));
ANGLE_glGetBufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetBufferParameterivContextANGLE"));
ANGLE_glGetErrorContextANGLE =
reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE"));
ANGLE_glGetFloatvContextANGLE =
reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE"));
ANGLE_glGetFramebufferAttachmentParameterivContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivContextANGLE"));
ANGLE_glGetIntegervContextANGLE =
reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE"));
ANGLE_glGetProgramivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE"));
ANGLE_glGetProgramInfoLogContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetProgramInfoLogContextANGLE"));
ANGLE_glGetRenderbufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivContextANGLE"));
ANGLE_glGetShaderivContextANGLE =
reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE"));
ANGLE_glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetShaderInfoLogContextANGLE"));
ANGLE_glGetShaderPrecisionFormatContextANGLE =
reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>(
loadProc("glGetShaderPrecisionFormatContextANGLE"));
ANGLE_glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>(
loadProc("glGetShaderSourceContextANGLE"));
ANGLE_glGetStringContextANGLE =
reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE"));
ANGLE_glGetTexParameterfvContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterfvContextANGLE"));
ANGLE_glGetTexParameterivContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetTexParameterivContextANGLE"));
ANGLE_glGetUniformfvContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE"));
ANGLE_glGetUniformivContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE"));
ANGLE_glGetUniformLocationContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>(
loadProc("glGetUniformLocationContextANGLE"));
ANGLE_glGetVertexAttribfvContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribfvContextANGLE"));
ANGLE_glGetVertexAttribivContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribivContextANGLE"));
ANGLE_glGetVertexAttribPointervContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribPointervContextANGLE"));
ANGLE_glHintContextANGLE =
reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE"));
ANGLE_glIsBufferContextANGLE =
reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE"));
ANGLE_glIsEnabledContextANGLE =
reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE"));
ANGLE_glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glIsFramebufferContextANGLE"));
ANGLE_glIsProgramContextANGLE =
reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE"));
ANGLE_glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>(
loadProc("glIsRenderbufferContextANGLE"));
ANGLE_glIsShaderContextANGLE =
reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE"));
ANGLE_glIsTextureContextANGLE =
reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE"));
ANGLE_glLineWidthContextANGLE =
reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE"));
ANGLE_glLinkProgramContextANGLE =
reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE"));
ANGLE_glPixelStoreiContextANGLE =
reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE"));
ANGLE_glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>(
loadProc("glPolygonOffsetContextANGLE"));
ANGLE_glReadPixelsContextANGLE =
reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE"));
ANGLE_glReleaseShaderCompilerContextANGLE =
reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>(
loadProc("glReleaseShaderCompilerContextANGLE"));
ANGLE_glRenderbufferStorageContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageContextANGLE"));
ANGLE_glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>(
loadProc("glSampleCoverageContextANGLE"));
ANGLE_glScissorContextANGLE =
reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE"));
ANGLE_glShaderBinaryContextANGLE =
reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE"));
ANGLE_glShaderSourceContextANGLE =
reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE"));
ANGLE_glStencilFuncContextANGLE =
reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE"));
ANGLE_glStencilFuncSeparateContextANGLE =
reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilFuncSeparateContextANGLE"));
ANGLE_glStencilMaskContextANGLE =
reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE"));
ANGLE_glStencilMaskSeparateContextANGLE =
reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilMaskSeparateContextANGLE"));
ANGLE_glStencilOpContextANGLE =
reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE"));
ANGLE_glStencilOpSeparateContextANGLE =
reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>(
loadProc("glStencilOpSeparateContextANGLE"));
ANGLE_glTexImage2DContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE"));
ANGLE_glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>(
loadProc("glTexParameterfContextANGLE"));
ANGLE_glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glTexParameterfvContextANGLE"));
ANGLE_glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>(
loadProc("glTexParameteriContextANGLE"));
ANGLE_glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glTexParameterivContextANGLE"));
ANGLE_glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>(
loadProc("glTexSubImage2DContextANGLE"));
ANGLE_glUniform1fContextANGLE =
reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE"));
ANGLE_glUniform1fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE"));
ANGLE_glUniform1iContextANGLE =
reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE"));
ANGLE_glUniform1ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE"));
ANGLE_glUniform2fContextANGLE =
reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE"));
ANGLE_glUniform2fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE"));
ANGLE_glUniform2iContextANGLE =
reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE"));
ANGLE_glUniform2ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE"));
ANGLE_glUniform3fContextANGLE =
reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE"));
ANGLE_glUniform3fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE"));
ANGLE_glUniform3iContextANGLE =
reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE"));
ANGLE_glUniform3ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE"));
ANGLE_glUniform4fContextANGLE =
reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE"));
ANGLE_glUniform4fvContextANGLE =
reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE"));
ANGLE_glUniform4iContextANGLE =
reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE"));
ANGLE_glUniform4ivContextANGLE =
reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE"));
ANGLE_glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2fvContextANGLE"));
ANGLE_glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3fvContextANGLE"));
ANGLE_glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4fvContextANGLE"));
ANGLE_glUseProgramContextANGLE =
reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE"));
ANGLE_glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>(
loadProc("glValidateProgramContextANGLE"));
ANGLE_glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib1fContextANGLE"));
ANGLE_glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib1fvContextANGLE"));
ANGLE_glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib2fContextANGLE"));
ANGLE_glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib2fvContextANGLE"));
ANGLE_glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib3fContextANGLE"));
ANGLE_glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib3fvContextANGLE"));
ANGLE_glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>(
loadProc("glVertexAttrib4fContextANGLE"));
ANGLE_glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>(
loadProc("glVertexAttrib4fvContextANGLE"));
ANGLE_glVertexAttribPointerContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexAttribPointerContextANGLE"));
ANGLE_glViewportContextANGLE =
reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE"));
ANGLE_glReadBufferContextANGLE =
reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE"));
ANGLE_glDrawRangeElementsContextANGLE =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>(
loadProc("glDrawRangeElementsContextANGLE"));
ANGLE_glTexImage3DContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE"));
ANGLE_glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glTexSubImage3DContextANGLE"));
ANGLE_glCopyTexSubImage3DContextANGLE =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage3DContextANGLE"));
ANGLE_glCompressedTexImage3DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DContextANGLE"));
ANGLE_glCompressedTexSubImage3DContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DContextANGLE"));
ANGLE_glGenQueriesContextANGLE =
reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE"));
ANGLE_glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>(
loadProc("glDeleteQueriesContextANGLE"));
ANGLE_glIsQueryContextANGLE =
reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE"));
ANGLE_glBeginQueryContextANGLE =
reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE"));
ANGLE_glEndQueryContextANGLE =
reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE"));
ANGLE_glGetQueryivContextANGLE =
reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE"));
ANGLE_glGetQueryObjectuivContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivContextANGLE"));
ANGLE_glUnmapBufferContextANGLE =
reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE"));
ANGLE_glGetBufferPointervContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>(
loadProc("glGetBufferPointervContextANGLE"));
ANGLE_glDrawBuffersContextANGLE =
reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE"));
ANGLE_glUniformMatrix2x3fvContextANGLE =
reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2x3fvContextANGLE"));
ANGLE_glUniformMatrix3x2fvContextANGLE =
reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3x2fvContextANGLE"));
ANGLE_glUniformMatrix2x4fvContextANGLE =
reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix2x4fvContextANGLE"));
ANGLE_glUniformMatrix4x2fvContextANGLE =
reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4x2fvContextANGLE"));
ANGLE_glUniformMatrix3x4fvContextANGLE =
reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix3x4fvContextANGLE"));
ANGLE_glUniformMatrix4x3fvContextANGLE =
reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
loadProc("glUniformMatrix4x3fvContextANGLE"));
ANGLE_glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glBlitFramebufferContextANGLE"));
ANGLE_glRenderbufferStorageMultisampleContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleContextANGLE"));
ANGLE_glFramebufferTextureLayerContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureLayerContextANGLE"));
ANGLE_glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glMapBufferRangeContextANGLE"));
ANGLE_glFlushMappedBufferRangeContextANGLE =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glFlushMappedBufferRangeContextANGLE"));
ANGLE_glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>(
loadProc("glBindVertexArrayContextANGLE"));
ANGLE_glDeleteVertexArraysContextANGLE =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>(
loadProc("glDeleteVertexArraysContextANGLE"));
ANGLE_glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>(
loadProc("glGenVertexArraysContextANGLE"));
ANGLE_glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>(
loadProc("glIsVertexArrayContextANGLE"));
ANGLE_glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>(
loadProc("glGetIntegeri_vContextANGLE"));
ANGLE_glBeginTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glBeginTransformFeedbackContextANGLE"));
ANGLE_glEndTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glEndTransformFeedbackContextANGLE"));
ANGLE_glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>(
loadProc("glBindBufferRangeContextANGLE"));
ANGLE_glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>(
loadProc("glBindBufferBaseContextANGLE"));
ANGLE_glTransformFeedbackVaryingsContextANGLE =
reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>(
loadProc("glTransformFeedbackVaryingsContextANGLE"));
ANGLE_glGetTransformFeedbackVaryingContextANGLE =
reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>(
loadProc("glGetTransformFeedbackVaryingContextANGLE"));
ANGLE_glVertexAttribIPointerContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>(
loadProc("glVertexAttribIPointerContextANGLE"));
ANGLE_glGetVertexAttribIivContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIivContextANGLE"));
ANGLE_glGetVertexAttribIuivContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIuivContextANGLE"));
ANGLE_glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>(
loadProc("glVertexAttribI4iContextANGLE"));
ANGLE_glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>(
loadProc("glVertexAttribI4uiContextANGLE"));
ANGLE_glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>(
loadProc("glVertexAttribI4ivContextANGLE"));
ANGLE_glVertexAttribI4uivContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>(
loadProc("glVertexAttribI4uivContextANGLE"));
ANGLE_glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>(
loadProc("glGetUniformuivContextANGLE"));
ANGLE_glGetFragDataLocationContextANGLE =
reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>(
loadProc("glGetFragDataLocationContextANGLE"));
ANGLE_glUniform1uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE"));
ANGLE_glUniform2uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE"));
ANGLE_glUniform3uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE"));
ANGLE_glUniform4uiContextANGLE =
reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE"));
ANGLE_glUniform1uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE"));
ANGLE_glUniform2uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE"));
ANGLE_glUniform3uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE"));
ANGLE_glUniform4uivContextANGLE =
reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE"));
ANGLE_glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>(
loadProc("glClearBufferivContextANGLE"));
ANGLE_glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>(
loadProc("glClearBufferuivContextANGLE"));
ANGLE_glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>(
loadProc("glClearBufferfvContextANGLE"));
ANGLE_glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>(
loadProc("glClearBufferfiContextANGLE"));
ANGLE_glGetStringiContextANGLE =
reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE"));
ANGLE_glCopyBufferSubDataContextANGLE =
reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>(
loadProc("glCopyBufferSubDataContextANGLE"));
ANGLE_glGetUniformIndicesContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>(
loadProc("glGetUniformIndicesContextANGLE"));
ANGLE_glGetActiveUniformsivContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformsivContextANGLE"));
ANGLE_glGetUniformBlockIndexContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>(
loadProc("glGetUniformBlockIndexContextANGLE"));
ANGLE_glGetActiveUniformBlockivContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockivContextANGLE"));
ANGLE_glGetActiveUniformBlockNameContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockNameContextANGLE"));
ANGLE_glUniformBlockBindingContextANGLE =
reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>(
loadProc("glUniformBlockBindingContextANGLE"));
ANGLE_glDrawArraysInstancedContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedContextANGLE"));
ANGLE_glDrawElementsInstancedContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedContextANGLE"));
ANGLE_glFenceSyncContextANGLE =
reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE"));
ANGLE_glIsSyncContextANGLE =
reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE"));
ANGLE_glDeleteSyncContextANGLE =
reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE"));
ANGLE_glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>(
loadProc("glClientWaitSyncContextANGLE"));
ANGLE_glWaitSyncContextANGLE =
reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE"));
ANGLE_glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>(
loadProc("glGetInteger64vContextANGLE"));
ANGLE_glGetSyncivContextANGLE =
reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE"));
ANGLE_glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>(
loadProc("glGetInteger64i_vContextANGLE"));
ANGLE_glGetBufferParameteri64vContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>(
loadProc("glGetBufferParameteri64vContextANGLE"));
ANGLE_glGenSamplersContextANGLE =
reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE"));
ANGLE_glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>(
loadProc("glDeleteSamplersContextANGLE"));
ANGLE_glIsSamplerContextANGLE =
reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE"));
ANGLE_glBindSamplerContextANGLE =
reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE"));
ANGLE_glSamplerParameteriContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>(
loadProc("glSamplerParameteriContextANGLE"));
ANGLE_glSamplerParameterivContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterivContextANGLE"));
ANGLE_glSamplerParameterfContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>(
loadProc("glSamplerParameterfContextANGLE"));
ANGLE_glSamplerParameterfvContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glSamplerParameterfvContextANGLE"));
ANGLE_glGetSamplerParameterivContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterivContextANGLE"));
ANGLE_glGetSamplerParameterfvContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterfvContextANGLE"));
ANGLE_glVertexAttribDivisorContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorContextANGLE"));
ANGLE_glBindTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glBindTransformFeedbackContextANGLE"));
ANGLE_glDeleteTransformFeedbacksContextANGLE =
reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
loadProc("glDeleteTransformFeedbacksContextANGLE"));
ANGLE_glGenTransformFeedbacksContextANGLE =
reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
loadProc("glGenTransformFeedbacksContextANGLE"));
ANGLE_glIsTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glIsTransformFeedbackContextANGLE"));
ANGLE_glPauseTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glPauseTransformFeedbackContextANGLE"));
ANGLE_glResumeTransformFeedbackContextANGLE =
reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
loadProc("glResumeTransformFeedbackContextANGLE"));
ANGLE_glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>(
loadProc("glGetProgramBinaryContextANGLE"));
ANGLE_glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>(
loadProc("glProgramBinaryContextANGLE"));
ANGLE_glProgramParameteriContextANGLE =
reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>(
loadProc("glProgramParameteriContextANGLE"));
ANGLE_glInvalidateFramebufferContextANGLE =
reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glInvalidateFramebufferContextANGLE"));
ANGLE_glInvalidateSubFramebufferContextANGLE =
reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>(
loadProc("glInvalidateSubFramebufferContextANGLE"));
ANGLE_glTexStorage2DContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE"));
ANGLE_glTexStorage3DContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE"));
ANGLE_glGetInternalformativContextANGLE =
reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>(
loadProc("glGetInternalformativContextANGLE"));
ANGLE_glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>(
loadProc("glDispatchComputeContextANGLE"));
ANGLE_glDispatchComputeIndirectContextANGLE =
reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>(
loadProc("glDispatchComputeIndirectContextANGLE"));
ANGLE_glDrawArraysIndirectContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>(
loadProc("glDrawArraysIndirectContextANGLE"));
ANGLE_glDrawElementsIndirectContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>(
loadProc("glDrawElementsIndirectContextANGLE"));
ANGLE_glFramebufferParameteriContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>(
loadProc("glFramebufferParameteriContextANGLE"));
ANGLE_glGetFramebufferParameterivContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetFramebufferParameterivContextANGLE"));
ANGLE_glGetProgramInterfaceivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramInterfaceivContextANGLE"));
ANGLE_glGetProgramResourceIndexContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceIndexContextANGLE"));
ANGLE_glGetProgramResourceNameContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>(
loadProc("glGetProgramResourceNameContextANGLE"));
ANGLE_glGetProgramResourceivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceivContextANGLE"));
ANGLE_glGetProgramResourceLocationContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceLocationContextANGLE"));
ANGLE_glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>(
loadProc("glUseProgramStagesContextANGLE"));
ANGLE_glActiveShaderProgramContextANGLE =
reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>(
loadProc("glActiveShaderProgramContextANGLE"));
ANGLE_glCreateShaderProgramvContextANGLE =
reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>(
loadProc("glCreateShaderProgramvContextANGLE"));
ANGLE_glBindProgramPipelineContextANGLE =
reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glBindProgramPipelineContextANGLE"));
ANGLE_glDeleteProgramPipelinesContextANGLE =
reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>(
loadProc("glDeleteProgramPipelinesContextANGLE"));
ANGLE_glGenProgramPipelinesContextANGLE =
reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>(
loadProc("glGenProgramPipelinesContextANGLE"));
ANGLE_glIsProgramPipelineContextANGLE =
reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glIsProgramPipelineContextANGLE"));
ANGLE_glGetProgramPipelineivContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>(
loadProc("glGetProgramPipelineivContextANGLE"));
ANGLE_glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>(
loadProc("glProgramUniform1iContextANGLE"));
ANGLE_glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>(
loadProc("glProgramUniform2iContextANGLE"));
ANGLE_glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>(
loadProc("glProgramUniform3iContextANGLE"));
ANGLE_glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>(
loadProc("glProgramUniform4iContextANGLE"));
ANGLE_glProgramUniform1uiContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>(
loadProc("glProgramUniform1uiContextANGLE"));
ANGLE_glProgramUniform2uiContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>(
loadProc("glProgramUniform2uiContextANGLE"));
ANGLE_glProgramUniform3uiContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>(
loadProc("glProgramUniform3uiContextANGLE"));
ANGLE_glProgramUniform4uiContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>(
loadProc("glProgramUniform4uiContextANGLE"));
ANGLE_glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>(
loadProc("glProgramUniform1fContextANGLE"));
ANGLE_glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>(
loadProc("glProgramUniform2fContextANGLE"));
ANGLE_glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>(
loadProc("glProgramUniform3fContextANGLE"));
ANGLE_glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>(
loadProc("glProgramUniform4fContextANGLE"));
ANGLE_glProgramUniform1ivContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1ivContextANGLE"));
ANGLE_glProgramUniform2ivContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2ivContextANGLE"));
ANGLE_glProgramUniform3ivContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3ivContextANGLE"));
ANGLE_glProgramUniform4ivContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4ivContextANGLE"));
ANGLE_glProgramUniform1uivContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1uivContextANGLE"));
ANGLE_glProgramUniform2uivContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2uivContextANGLE"));
ANGLE_glProgramUniform3uivContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3uivContextANGLE"));
ANGLE_glProgramUniform4uivContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4uivContextANGLE"));
ANGLE_glProgramUniform1fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform1fvContextANGLE"));
ANGLE_glProgramUniform2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform2fvContextANGLE"));
ANGLE_glProgramUniform3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform3fvContextANGLE"));
ANGLE_glProgramUniform4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniform4fvContextANGLE"));
ANGLE_glProgramUniformMatrix2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2fvContextANGLE"));
ANGLE_glProgramUniformMatrix3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3fvContextANGLE"));
ANGLE_glProgramUniformMatrix4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4fvContextANGLE"));
ANGLE_glProgramUniformMatrix2x3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2x3fvContextANGLE"));
ANGLE_glProgramUniformMatrix3x2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3x2fvContextANGLE"));
ANGLE_glProgramUniformMatrix2x4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix2x4fvContextANGLE"));
ANGLE_glProgramUniformMatrix4x2fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4x2fvContextANGLE"));
ANGLE_glProgramUniformMatrix3x4fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix3x4fvContextANGLE"));
ANGLE_glProgramUniformMatrix4x3fvContextANGLE =
reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
loadProc("glProgramUniformMatrix4x3fvContextANGLE"));
ANGLE_glValidateProgramPipelineContextANGLE =
reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>(
loadProc("glValidateProgramPipelineContextANGLE"));
ANGLE_glGetProgramPipelineInfoLogContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>(
loadProc("glGetProgramPipelineInfoLogContextANGLE"));
ANGLE_glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>(
loadProc("glBindImageTextureContextANGLE"));
ANGLE_glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>(
loadProc("glGetBooleani_vContextANGLE"));
ANGLE_glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>(
loadProc("glMemoryBarrierContextANGLE"));
ANGLE_glMemoryBarrierByRegionContextANGLE =
reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>(
loadProc("glMemoryBarrierByRegionContextANGLE"));
ANGLE_glTexStorage2DMultisampleContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>(
loadProc("glTexStorage2DMultisampleContextANGLE"));
ANGLE_glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvContextANGLE"));
ANGLE_glSampleMaskiContextANGLE =
reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE"));
ANGLE_glGetTexLevelParameterivContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivContextANGLE"));
ANGLE_glGetTexLevelParameterfvContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvContextANGLE"));
ANGLE_glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>(
loadProc("glBindVertexBufferContextANGLE"));
ANGLE_glVertexAttribFormatContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>(
loadProc("glVertexAttribFormatContextANGLE"));
ANGLE_glVertexAttribIFormatContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>(
loadProc("glVertexAttribIFormatContextANGLE"));
ANGLE_glVertexAttribBindingContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>(
loadProc("glVertexAttribBindingContextANGLE"));
ANGLE_glVertexBindingDivisorContextANGLE =
reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>(
loadProc("glVertexBindingDivisorContextANGLE"));
ANGLE_glDrawArraysInstancedBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
ANGLE_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
ANGLE_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
ANGLE_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast<
PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
ANGLE_glCopySubTexture3DANGLEContextANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>(
loadProc("glCopySubTexture3DANGLEContextANGLE"));
ANGLE_glCopyTexture3DANGLEContextANGLE =
reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>(
loadProc("glCopyTexture3DANGLEContextANGLE"));
ANGLE_glBlitFramebufferANGLEContextANGLE =
reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>(
loadProc("glBlitFramebufferANGLEContextANGLE"));
ANGLE_glRenderbufferStorageMultisampleANGLEContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE"));
ANGLE_glGetRenderbufferImageANGLEContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC>(
loadProc("glGetRenderbufferImageANGLEContextANGLE"));
ANGLE_glGetTexImageANGLEContextANGLE = reinterpret_cast<PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC>(
loadProc("glGetTexImageANGLEContextANGLE"));
ANGLE_glDrawArraysInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedANGLEContextANGLE"));
ANGLE_glDrawElementsInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedANGLEContextANGLE"));
ANGLE_glVertexAttribDivisorANGLEContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorANGLEContextANGLE"));
ANGLE_glImportMemoryZirconHandleANGLEContextANGLE =
reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC>(
loadProc("glImportMemoryZirconHandleANGLEContextANGLE"));
ANGLE_glMultiDrawArraysANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysANGLEContextANGLE"));
ANGLE_glMultiDrawArraysInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawArraysInstancedANGLEContextANGLE"));
ANGLE_glMultiDrawElementsANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsANGLEContextANGLE"));
ANGLE_glMultiDrawElementsInstancedANGLEContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsInstancedANGLEContextANGLE"));
ANGLE_glProvokingVertexANGLEContextANGLE =
reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>(
loadProc("glProvokingVertexANGLEContextANGLE"));
ANGLE_glDisableExtensionANGLEContextANGLE =
reinterpret_cast<PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC>(
loadProc("glDisableExtensionANGLEContextANGLE"));
ANGLE_glRequestExtensionANGLEContextANGLE =
reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>(
loadProc("glRequestExtensionANGLEContextANGLE"));
ANGLE_glCompressedTexImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexImage2DRobustANGLEContextANGLE"));
ANGLE_glCompressedTexImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DRobustANGLEContextANGLE"));
ANGLE_glCompressedTexSubImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE"));
ANGLE_glCompressedTexSubImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE"));
ANGLE_glGetActiveUniformBlockivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE"));
ANGLE_glGetBooleani_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBooleani_vRobustANGLEContextANGLE"));
ANGLE_glGetBooleanvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBooleanvRobustANGLEContextANGLE"));
ANGLE_glGetBufferParameteri64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE"));
ANGLE_glGetBufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferParameterivRobustANGLEContextANGLE"));
ANGLE_glGetBufferPointervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetBufferPointervRobustANGLEContextANGLE"));
ANGLE_glGetFloatvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFloatvRobustANGLEContextANGLE"));
ANGLE_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE"));
ANGLE_glGetFramebufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE"));
ANGLE_glGetInteger64i_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInteger64i_vRobustANGLEContextANGLE"));
ANGLE_glGetInteger64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInteger64vRobustANGLEContextANGLE"));
ANGLE_glGetIntegeri_vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetIntegeri_vRobustANGLEContextANGLE"));
ANGLE_glGetIntegervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetIntegervRobustANGLEContextANGLE"));
ANGLE_glGetInternalformativRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetInternalformativRobustANGLEContextANGLE"));
ANGLE_glGetMultisamplefvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvRobustANGLEContextANGLE"));
ANGLE_glGetPointervRobustANGLERobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE"));
ANGLE_glGetProgramInterfaceivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE"));
ANGLE_glGetProgramivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetProgramivRobustANGLEContextANGLE"));
ANGLE_glGetQueryObjecti64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE"));
ANGLE_glGetQueryObjectivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectivRobustANGLEContextANGLE"));
ANGLE_glGetQueryObjectui64vRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE"));
ANGLE_glGetQueryObjectuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivRobustANGLEContextANGLE"));
ANGLE_glGetQueryivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetQueryivRobustANGLEContextANGLE"));
ANGLE_glGetRenderbufferParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE"));
ANGLE_glGetSamplerParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE"));
ANGLE_glGetSamplerParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE"));
ANGLE_glGetSamplerParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE"));
ANGLE_glGetSamplerParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterivRobustANGLEContextANGLE"));
ANGLE_glGetShaderivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetShaderivRobustANGLEContextANGLE"));
ANGLE_glGetTexLevelParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE"));
ANGLE_glGetTexLevelParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE"));
ANGLE_glGetTexParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterIivRobustANGLEContextANGLE"));
ANGLE_glGetTexParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterIuivRobustANGLEContextANGLE"));
ANGLE_glGetTexParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterfvRobustANGLEContextANGLE"));
ANGLE_glGetTexParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetTexParameterivRobustANGLEContextANGLE"));
ANGLE_glGetUniformfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformfvRobustANGLEContextANGLE"));
ANGLE_glGetUniformivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformivRobustANGLEContextANGLE"));
ANGLE_glGetUniformuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetUniformuivRobustANGLEContextANGLE"));
ANGLE_glGetVertexAttribIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIivRobustANGLEContextANGLE"));
ANGLE_glGetVertexAttribIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE"));
ANGLE_glGetVertexAttribPointervRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE"));
ANGLE_glGetVertexAttribfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribfvRobustANGLEContextANGLE"));
ANGLE_glGetVertexAttribivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetVertexAttribivRobustANGLEContextANGLE"));
ANGLE_glGetnUniformfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformfvRobustANGLEContextANGLE"));
ANGLE_glGetnUniformivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformivRobustANGLEContextANGLE"));
ANGLE_glGetnUniformuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glGetnUniformuivRobustANGLEContextANGLE"));
ANGLE_glReadPixelsRobustANGLEContextANGLE =
reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glReadPixelsRobustANGLEContextANGLE"));
ANGLE_glReadnPixelsRobustANGLEContextANGLE =
reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glReadnPixelsRobustANGLEContextANGLE"));
ANGLE_glSamplerParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterIivRobustANGLEContextANGLE"));
ANGLE_glSamplerParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterIuivRobustANGLEContextANGLE"));
ANGLE_glSamplerParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterfvRobustANGLEContextANGLE"));
ANGLE_glSamplerParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glSamplerParameterivRobustANGLEContextANGLE"));
ANGLE_glTexImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexImage2DRobustANGLEContextANGLE"));
ANGLE_glTexImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexImage3DRobustANGLEContextANGLE"));
ANGLE_glTexParameterIivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterIivRobustANGLEContextANGLE"));
ANGLE_glTexParameterIuivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterIuivRobustANGLEContextANGLE"));
ANGLE_glTexParameterfvRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterfvRobustANGLEContextANGLE"));
ANGLE_glTexParameterivRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexParameterivRobustANGLEContextANGLE"));
ANGLE_glTexSubImage2DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexSubImage2DRobustANGLEContextANGLE"));
ANGLE_glTexSubImage3DRobustANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
loadProc("glTexSubImage3DRobustANGLEContextANGLE"));
ANGLE_glImportSemaphoreZirconHandleANGLEContextANGLE =
reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC>(
loadProc("glImportSemaphoreZirconHandleANGLEContextANGLE"));
ANGLE_glInvalidateTextureANGLEContextANGLE =
reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>(
loadProc("glInvalidateTextureANGLEContextANGLE"));
ANGLE_glTexImage2DExternalANGLEContextANGLE =
reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>(
loadProc("glTexImage2DExternalANGLEContextANGLE"));
ANGLE_glGetMultisamplefvANGLEContextANGLE =
reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>(
loadProc("glGetMultisamplefvANGLEContextANGLE"));
ANGLE_glGetTexLevelParameterfvANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterfvANGLEContextANGLE"));
ANGLE_glGetTexLevelParameterivANGLEContextANGLE =
reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>(
loadProc("glGetTexLevelParameterivANGLEContextANGLE"));
ANGLE_glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>(
loadProc("glSampleMaskiANGLEContextANGLE"));
ANGLE_glTexStorage2DMultisampleANGLEContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>(
loadProc("glTexStorage2DMultisampleANGLEContextANGLE"));
ANGLE_glGetTranslatedShaderSourceANGLEContextANGLE =
reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>(
loadProc("glGetTranslatedShaderSourceANGLEContextANGLE"));
ANGLE_glBindUniformLocationCHROMIUMContextANGLE =
reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>(
loadProc("glBindUniformLocationCHROMIUMContextANGLE"));
ANGLE_glCompressedCopyTextureCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCompressedCopyTextureCHROMIUMContextANGLE"));
ANGLE_glCopySubTextureCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCopySubTextureCHROMIUMContextANGLE"));
ANGLE_glCopyTextureCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
loadProc("glCopyTextureCHROMIUMContextANGLE"));
ANGLE_glCoverageModulationCHROMIUMContextANGLE =
reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>(
loadProc("glCoverageModulationCHROMIUMContextANGLE"));
ANGLE_glLoseContextCHROMIUMContextANGLE =
reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>(
loadProc("glLoseContextCHROMIUMContextANGLE"));
ANGLE_glBindFragDataLocationEXTContextANGLE =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>(
loadProc("glBindFragDataLocationEXTContextANGLE"));
ANGLE_glBindFragDataLocationIndexedEXTContextANGLE =
reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>(
loadProc("glBindFragDataLocationIndexedEXTContextANGLE"));
ANGLE_glGetFragDataIndexEXTContextANGLE =
reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>(
loadProc("glGetFragDataIndexEXTContextANGLE"));
ANGLE_glGetProgramResourceLocationIndexEXTContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>(
loadProc("glGetProgramResourceLocationIndexEXTContextANGLE"));
ANGLE_glInsertEventMarkerEXTContextANGLE =
reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>(
loadProc("glInsertEventMarkerEXTContextANGLE"));
ANGLE_glPopGroupMarkerEXTContextANGLE =
reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>(
loadProc("glPopGroupMarkerEXTContextANGLE"));
ANGLE_glPushGroupMarkerEXTContextANGLE =
reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>(
loadProc("glPushGroupMarkerEXTContextANGLE"));
ANGLE_glDiscardFramebufferEXTContextANGLE =
reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>(
loadProc("glDiscardFramebufferEXTContextANGLE"));
ANGLE_glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>(
loadProc("glBeginQueryEXTContextANGLE"));
ANGLE_glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>(
loadProc("glDeleteQueriesEXTContextANGLE"));
ANGLE_glEndQueryEXTContextANGLE =
reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE"));
ANGLE_glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>(
loadProc("glGenQueriesEXTContextANGLE"));
ANGLE_glGetInteger64vEXTContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC>(
loadProc("glGetInteger64vEXTContextANGLE"));
ANGLE_glGetQueryObjecti64vEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjecti64vEXTContextANGLE"));
ANGLE_glGetQueryObjectivEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectivEXTContextANGLE"));
ANGLE_glGetQueryObjectui64vEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectui64vEXTContextANGLE"));
ANGLE_glGetQueryObjectuivEXTContextANGLE =
reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryObjectuivEXTContextANGLE"));
ANGLE_glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>(
loadProc("glGetQueryivEXTContextANGLE"));
ANGLE_glIsQueryEXTContextANGLE =
reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE"));
ANGLE_glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>(
loadProc("glQueryCounterEXTContextANGLE"));
ANGLE_glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>(
loadProc("glDrawBuffersEXTContextANGLE"));
ANGLE_glBlendEquationSeparateiEXTContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC>(
loadProc("glBlendEquationSeparateiEXTContextANGLE"));
ANGLE_glBlendEquationiEXTContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC>(
loadProc("glBlendEquationiEXTContextANGLE"));
ANGLE_glBlendFuncSeparateiEXTContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC>(
loadProc("glBlendFuncSeparateiEXTContextANGLE"));
ANGLE_glBlendFunciEXTContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC>(
loadProc("glBlendFunciEXTContextANGLE"));
ANGLE_glColorMaskiEXTContextANGLE = reinterpret_cast<PFNGLCOLORMASKIEXTCONTEXTANGLEPROC>(
loadProc("glColorMaskiEXTContextANGLE"));
ANGLE_glDisableiEXTContextANGLE =
reinterpret_cast<PFNGLDISABLEIEXTCONTEXTANGLEPROC>(loadProc("glDisableiEXTContextANGLE"));
ANGLE_glEnableiEXTContextANGLE =
reinterpret_cast<PFNGLENABLEIEXTCONTEXTANGLEPROC>(loadProc("glEnableiEXTContextANGLE"));
ANGLE_glIsEnablediEXTContextANGLE = reinterpret_cast<PFNGLISENABLEDIEXTCONTEXTANGLEPROC>(
loadProc("glIsEnablediEXTContextANGLE"));
ANGLE_glDrawElementsBaseVertexEXTContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
loadProc("glDrawElementsBaseVertexEXTContextANGLE"));
ANGLE_glDrawElementsInstancedBaseVertexEXTContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE"));
ANGLE_glDrawRangeElementsBaseVertexEXTContextANGLE =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE"));
ANGLE_glMultiDrawElementsBaseVertexEXTContextANGLE =
reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE"));
ANGLE_glFramebufferTextureEXTContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureEXTContextANGLE"));
ANGLE_glDrawArraysInstancedEXTContextANGLE =
reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>(
loadProc("glDrawArraysInstancedEXTContextANGLE"));
ANGLE_glDrawElementsInstancedEXTContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedEXTContextANGLE"));
ANGLE_glVertexAttribDivisorEXTContextANGLE =
reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>(
loadProc("glVertexAttribDivisorEXTContextANGLE"));
ANGLE_glFlushMappedBufferRangeEXTContextANGLE =
reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>(
loadProc("glFlushMappedBufferRangeEXTContextANGLE"));
ANGLE_glMapBufferRangeEXTContextANGLE =
reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>(
loadProc("glMapBufferRangeEXTContextANGLE"));
ANGLE_glBufferStorageMemEXTContextANGLE =
reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>(
loadProc("glBufferStorageMemEXTContextANGLE"));
ANGLE_glCreateMemoryObjectsEXTContextANGLE =
reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
loadProc("glCreateMemoryObjectsEXTContextANGLE"));
ANGLE_glDeleteMemoryObjectsEXTContextANGLE =
reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
loadProc("glDeleteMemoryObjectsEXTContextANGLE"));
ANGLE_glGetMemoryObjectParameterivEXTContextANGLE =
reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
loadProc("glGetMemoryObjectParameterivEXTContextANGLE"));
ANGLE_glGetUnsignedBytei_vEXTContextANGLE =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>(
loadProc("glGetUnsignedBytei_vEXTContextANGLE"));
ANGLE_glGetUnsignedBytevEXTContextANGLE =
reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>(
loadProc("glGetUnsignedBytevEXTContextANGLE"));
ANGLE_glIsMemoryObjectEXTContextANGLE =
reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>(
loadProc("glIsMemoryObjectEXTContextANGLE"));
ANGLE_glMemoryObjectParameterivEXTContextANGLE =
reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
loadProc("glMemoryObjectParameterivEXTContextANGLE"));
ANGLE_glTexStorageMem2DEXTContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem2DEXTContextANGLE"));
ANGLE_glTexStorageMem2DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem2DMultisampleEXTContextANGLE"));
ANGLE_glTexStorageMem3DEXTContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem3DEXTContextANGLE"));
ANGLE_glTexStorageMem3DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glTexStorageMem3DMultisampleEXTContextANGLE"));
ANGLE_glImportMemoryFdEXTContextANGLE =
reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>(
loadProc("glImportMemoryFdEXTContextANGLE"));
ANGLE_glFramebufferTexture2DMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE"));
ANGLE_glRenderbufferStorageMultisampleEXTContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageMultisampleEXTContextANGLE"));
ANGLE_glGetGraphicsResetStatusEXTContextANGLE =
reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>(
loadProc("glGetGraphicsResetStatusEXTContextANGLE"));
ANGLE_glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>(
loadProc("glGetnUniformfvEXTContextANGLE"));
ANGLE_glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>(
loadProc("glGetnUniformivEXTContextANGLE"));
ANGLE_glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>(
loadProc("glReadnPixelsEXTContextANGLE"));
ANGLE_glDeleteSemaphoresEXTContextANGLE =
reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>(
loadProc("glDeleteSemaphoresEXTContextANGLE"));
ANGLE_glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>(
loadProc("glGenSemaphoresEXTContextANGLE"));
ANGLE_glGetSemaphoreParameterui64vEXTContextANGLE =
reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
loadProc("glGetSemaphoreParameterui64vEXTContextANGLE"));
ANGLE_glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glIsSemaphoreEXTContextANGLE"));
ANGLE_glSemaphoreParameterui64vEXTContextANGLE =
reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
loadProc("glSemaphoreParameterui64vEXTContextANGLE"));
ANGLE_glSignalSemaphoreEXTContextANGLE =
reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glSignalSemaphoreEXTContextANGLE"));
ANGLE_glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>(
loadProc("glWaitSemaphoreEXTContextANGLE"));
ANGLE_glImportSemaphoreFdEXTContextANGLE =
reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>(
loadProc("glImportSemaphoreFdEXTContextANGLE"));
ANGLE_glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage1DEXTContextANGLE"));
ANGLE_glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage2DEXTContextANGLE"));
ANGLE_glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>(
loadProc("glTexStorage3DEXTContextANGLE"));
ANGLE_glDebugMessageCallbackKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageCallbackKHRContextANGLE"));
ANGLE_glDebugMessageControlKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageControlKHRContextANGLE"));
ANGLE_glDebugMessageInsertKHRContextANGLE =
reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>(
loadProc("glDebugMessageInsertKHRContextANGLE"));
ANGLE_glGetDebugMessageLogKHRContextANGLE =
reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>(
loadProc("glGetDebugMessageLogKHRContextANGLE"));
ANGLE_glGetObjectLabelKHRContextANGLE =
reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>(
loadProc("glGetObjectLabelKHRContextANGLE"));
ANGLE_glGetObjectPtrLabelKHRContextANGLE =
reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
loadProc("glGetObjectPtrLabelKHRContextANGLE"));
ANGLE_glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>(
loadProc("glGetPointervKHRContextANGLE"));
ANGLE_glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>(
loadProc("glObjectLabelKHRContextANGLE"));
ANGLE_glObjectPtrLabelKHRContextANGLE =
reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
loadProc("glObjectPtrLabelKHRContextANGLE"));
ANGLE_glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>(
loadProc("glPopDebugGroupKHRContextANGLE"));
ANGLE_glPushDebugGroupKHRContextANGLE =
reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>(
loadProc("glPushDebugGroupKHRContextANGLE"));
ANGLE_glMaxShaderCompilerThreadsKHRContextANGLE =
reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>(
loadProc("glMaxShaderCompilerThreadsKHRContextANGLE"));
ANGLE_glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>(
loadProc("glDeleteFencesNVContextANGLE"));
ANGLE_glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>(
loadProc("glFinishFenceNVContextANGLE"));
ANGLE_glGenFencesNVContextANGLE =
reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE"));
ANGLE_glGetFenceivNVContextANGLE =
reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE"));
ANGLE_glIsFenceNVContextANGLE =
reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE"));
ANGLE_glSetFenceNVContextANGLE =
reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE"));
ANGLE_glTestFenceNVContextANGLE =
reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE"));
ANGLE_glEGLImageTargetRenderbufferStorageOESContextANGLE =
reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE"));
ANGLE_glEGLImageTargetTexture2DOESContextANGLE =
reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>(
loadProc("glEGLImageTargetTexture2DOESContextANGLE"));
ANGLE_glBlendEquationSeparateiOESContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC>(
loadProc("glBlendEquationSeparateiOESContextANGLE"));
ANGLE_glBlendEquationiOESContextANGLE =
reinterpret_cast<PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC>(
loadProc("glBlendEquationiOESContextANGLE"));
ANGLE_glBlendFuncSeparateiOESContextANGLE =
reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC>(
loadProc("glBlendFuncSeparateiOESContextANGLE"));
ANGLE_glBlendFunciOESContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIOESCONTEXTANGLEPROC>(
loadProc("glBlendFunciOESContextANGLE"));
ANGLE_glColorMaskiOESContextANGLE = reinterpret_cast<PFNGLCOLORMASKIOESCONTEXTANGLEPROC>(
loadProc("glColorMaskiOESContextANGLE"));
ANGLE_glDisableiOESContextANGLE =
reinterpret_cast<PFNGLDISABLEIOESCONTEXTANGLEPROC>(loadProc("glDisableiOESContextANGLE"));
ANGLE_glEnableiOESContextANGLE =
reinterpret_cast<PFNGLENABLEIOESCONTEXTANGLEPROC>(loadProc("glEnableiOESContextANGLE"));
ANGLE_glIsEnablediOESContextANGLE = reinterpret_cast<PFNGLISENABLEDIOESCONTEXTANGLEPROC>(
loadProc("glIsEnablediOESContextANGLE"));
ANGLE_glDrawElementsBaseVertexOESContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
loadProc("glDrawElementsBaseVertexOESContextANGLE"));
ANGLE_glDrawElementsInstancedBaseVertexOESContextANGLE =
reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC>(
loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE"));
ANGLE_glDrawRangeElementsBaseVertexOESContextANGLE =
reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
loadProc("glDrawRangeElementsBaseVertexOESContextANGLE"));
ANGLE_glGetProgramBinaryOESContextANGLE =
reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>(
loadProc("glGetProgramBinaryOESContextANGLE"));
ANGLE_glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>(
loadProc("glProgramBinaryOESContextANGLE"));
ANGLE_glGetBufferPointervOESContextANGLE =
reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>(
loadProc("glGetBufferPointervOESContextANGLE"));
ANGLE_glMapBufferOESContextANGLE =
reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE"));
ANGLE_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>(
loadProc("glUnmapBufferOESContextANGLE"));
ANGLE_glCompressedTexImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCompressedTexImage3DOESContextANGLE"));
ANGLE_glCompressedTexSubImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCompressedTexSubImage3DOESContextANGLE"));
ANGLE_glCopyTexSubImage3DOESContextANGLE =
reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glCopyTexSubImage3DOESContextANGLE"));
ANGLE_glFramebufferTexture3DOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture3DOESContextANGLE"));
ANGLE_glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glTexImage3DOESContextANGLE"));
ANGLE_glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
loadProc("glTexSubImage3DOESContextANGLE"));
ANGLE_glGetSamplerParameterIivOESContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIivOESContextANGLE"));
ANGLE_glGetSamplerParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glGetSamplerParameterIuivOESContextANGLE"));
ANGLE_glGetTexParameterIivOESContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIivOESContextANGLE"));
ANGLE_glGetTexParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexParameterIuivOESContextANGLE"));
ANGLE_glSamplerParameterIivOESContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIivOESContextANGLE"));
ANGLE_glSamplerParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glSamplerParameterIuivOESContextANGLE"));
ANGLE_glTexParameterIivOESContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
loadProc("glTexParameterIivOESContextANGLE"));
ANGLE_glTexParameterIuivOESContextANGLE =
reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
loadProc("glTexParameterIuivOESContextANGLE"));
ANGLE_glTexStorage3DMultisampleOESContextANGLE =
reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>(
loadProc("glTexStorage3DMultisampleOESContextANGLE"));
ANGLE_glBindVertexArrayOESContextANGLE =
reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>(
loadProc("glBindVertexArrayOESContextANGLE"));
ANGLE_glDeleteVertexArraysOESContextANGLE =
reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>(
loadProc("glDeleteVertexArraysOESContextANGLE"));
ANGLE_glGenVertexArraysOESContextANGLE =
reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>(
loadProc("glGenVertexArraysOESContextANGLE"));
ANGLE_glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>(
loadProc("glIsVertexArrayOESContextANGLE"));
ANGLE_glFramebufferTextureMultiviewOVRContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>(
loadProc("glFramebufferTextureMultiviewOVRContextANGLE"));
ANGLE_glDrawTexfOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE"));
ANGLE_glDrawTexfvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE"));
ANGLE_glDrawTexiOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE"));
ANGLE_glDrawTexivOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE"));
ANGLE_glDrawTexsOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE"));
ANGLE_glDrawTexsvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE"));
ANGLE_glDrawTexxOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE"));
ANGLE_glDrawTexxvOESContextANGLE =
reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE"));
ANGLE_glBindFramebufferOESContextANGLE =
reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>(
loadProc("glBindFramebufferOESContextANGLE"));
ANGLE_glBindRenderbufferOESContextANGLE =
reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glBindRenderbufferOESContextANGLE"));
ANGLE_glCheckFramebufferStatusOESContextANGLE =
reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>(
loadProc("glCheckFramebufferStatusOESContextANGLE"));
ANGLE_glDeleteFramebuffersOESContextANGLE =
reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glDeleteFramebuffersOESContextANGLE"));
ANGLE_glDeleteRenderbuffersOESContextANGLE =
reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glDeleteRenderbuffersOESContextANGLE"));
ANGLE_glFramebufferRenderbufferOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glFramebufferRenderbufferOESContextANGLE"));
ANGLE_glFramebufferTexture2DOESContextANGLE =
reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>(
loadProc("glFramebufferTexture2DOESContextANGLE"));
ANGLE_glGenFramebuffersOESContextANGLE =
reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glGenFramebuffersOESContextANGLE"));
ANGLE_glGenRenderbuffersOESContextANGLE =
reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>(
loadProc("glGenRenderbuffersOESContextANGLE"));
ANGLE_glGenerateMipmapOESContextANGLE =
reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>(
loadProc("glGenerateMipmapOESContextANGLE"));
ANGLE_glGetFramebufferAttachmentParameterivOESContextANGLE =
reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>(
loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE"));
ANGLE_glGetRenderbufferParameterivOESContextANGLE =
reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>(
loadProc("glGetRenderbufferParameterivOESContextANGLE"));
ANGLE_glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>(
loadProc("glIsFramebufferOESContextANGLE"));
ANGLE_glIsRenderbufferOESContextANGLE =
reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>(
loadProc("glIsRenderbufferOESContextANGLE"));
ANGLE_glRenderbufferStorageOESContextANGLE =
reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
loadProc("glRenderbufferStorageOESContextANGLE"));
ANGLE_glCurrentPaletteMatrixOESContextANGLE =
reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>(
loadProc("glCurrentPaletteMatrixOESContextANGLE"));
ANGLE_glLoadPaletteFromModelViewMatrixOESContextANGLE =
reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>(
loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE"));
ANGLE_glMatrixIndexPointerOESContextANGLE =
reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>(
loadProc("glMatrixIndexPointerOESContextANGLE"));
ANGLE_glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>(
loadProc("glWeightPointerOESContextANGLE"));
ANGLE_glPointSizePointerOESContextANGLE =
reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>(
loadProc("glPointSizePointerOESContextANGLE"));
ANGLE_glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>(
loadProc("glQueryMatrixxOESContextANGLE"));
ANGLE_glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenfvOESContextANGLE"));
ANGLE_glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenivOESContextANGLE"));
ANGLE_glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>(
loadProc("glGetTexGenxvOESContextANGLE"));
ANGLE_glTexGenfOESContextANGLE =
reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE"));
ANGLE_glTexGenfvOESContextANGLE =
reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE"));
ANGLE_glTexGeniOESContextANGLE =
reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE"));
ANGLE_glTexGenivOESContextANGLE =
reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE"));
ANGLE_glTexGenxOESContextANGLE =
reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE"));
ANGLE_glTexGenxvOESContextANGLE =
reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE"));
}
} // namespace angle