Hash :
4e619f58
Author :
Date :
2017-08-09T11:50:06
Add branch for viewport or layer selection in VS The patch extends the behavior of SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER so that either the viewport or layer is selected based on the value of the internal uniform variable MultiviewRenderPath. BUG=angleproject:2062 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: Ia311b12b1fed642dac78eba8732e2535242f34fd Reviewed-on: https://chromium-review.googlesource.com/615260 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Regardless of the shader type, the following AST transformations are applied:
// - Add declaration of View_ID_OVR.
// - Replace every occurrence of gl_ViewID_OVR with ViewID_OVR, mark ViewID_OVR as internal and
// declare it as a flat varying.
//
// If the shader type is a vertex shader, the following AST transformations are applied:
// - Replace every occurrence of gl_InstanceID with InstanceID, mark InstanceID as internal and set
// its qualifier to EvqTemporary.
// - Add initializers of ViewID_OVR and InstanceID to the beginning of the body of main. The pass
// should be executed before any variables get collected so that usage of gl_InstanceID is recorded.
// - If the output is ESSL or GLSL and the SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is
// enabled, the expression
// "if (multiviewBaseViewLayerIndex < 0) {
// gl_ViewportIndex = int(ViewID_OVR);
// } else {
// gl_Layer = int(ViewID_OVR) + multiviewBaseViewLayerIndex;
// }"
// is added after ViewID and InstanceID are initialized. Also, MultiviewRenderPath is added as a
// uniform.
//
#ifndef COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
#define COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
namespace sh
{
class TIntermBlock;
class TSymbolTable;
void DeclareAndInitBuiltinsForInstancedMultiview(TIntermBlock *root,
unsigned numberOfViews,
GLenum shaderType,
ShCompileOptions compileOptions,
ShShaderOutput shaderOutput,
TSymbolTable *symbolTable);
} // namespace sh
#endif // COMPILER_TRANSLATOR_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_