Hash :
fbb1c792
Author :
Date :
2018-01-19T16:26:59
Store symbol names as a ImmutableString This will enable compile-time initialization of built-in symbols as well as reducing copying strings. Most of the code that deals with names is changed to use ImmutableString where it makes sense to avoid conversions. The lexer/parser now allocate const char pointers into pool memory instead of allocating TStrings. These are then converted to ImmutableString upon entering TParseContext. BUG=angleproject:2267 TEST=angle_unittests, angle_end2end_tests Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c Reviewed-on: https://chromium-review.googlesource.com/881561 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
#define COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
#include "GLSLANG/ShaderLang.h"
#include "common/angleutils.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermTraverse.h"
// This class gathers all compound assignments from the AST and can then write
// the functions required for their precision emulation. This way there is no
// need to write a huge number of variations of the emulated compound assignment
// to every translated shader with emulation enabled.
namespace sh
{
class EmulatePrecision : public TLValueTrackingTraverser
{
public:
EmulatePrecision(TSymbolTable *symbolTable);
void visitSymbol(TIntermSymbol *node) override;
bool visitBinary(Visit visit, TIntermBinary *node) override;
bool visitUnary(Visit visit, TIntermUnary *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
void writeEmulationHelpers(TInfoSinkBase &sink,
const int shaderVersion,
const ShShaderOutput outputLanguage);
static bool SupportedInLanguage(const ShShaderOutput outputLanguage);
private:
struct TypePair
{
TypePair(const char *l, const char *r) : lType(l), rType(r) {}
const char *lType;
const char *rType;
};
struct TypePairComparator
{
bool operator()(const TypePair &l, const TypePair &r) const
{
if (l.lType == r.lType)
return l.rType < r.rType;
return l.lType < r.lType;
}
};
const TFunction *getInternalFunction(const ImmutableString &functionName,
const TType &returnType,
TIntermSequence *arguments,
const TVector<TConstParameter> ¶meters,
bool knownToNotHaveSideEffects);
TIntermAggregate *createRoundingFunctionCallNode(TIntermTyped *roundedChild);
TIntermAggregate *createCompoundAssignmentFunctionCallNode(TIntermTyped *left,
TIntermTyped *right,
const char *opNameStr);
typedef std::set<TypePair, TypePairComparator> EmulationSet;
EmulationSet mEmulateCompoundAdd;
EmulationSet mEmulateCompoundSub;
EmulationSet mEmulateCompoundMul;
EmulationSet mEmulateCompoundDiv;
// Map from mangled name to function.
TMap<ImmutableString, const TFunction *> mInternalFunctions;
bool mDeclaringVariables;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_EMULATE_PRECISION_H_