Hash :
fbb1c792
Author :
Date :
2018-01-19T16:26:59
Store symbol names as a ImmutableString This will enable compile-time initialization of built-in symbols as well as reducing copying strings. Most of the code that deals with names is changed to use ImmutableString where it makes sense to avoid conversions. The lexer/parser now allocate const char pointers into pool memory instead of allocating TStrings. These are then converted to ImmutableString upon entering TParseContext. BUG=angleproject:2267 TEST=angle_unittests, angle_end2end_tests Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c Reviewed-on: https://chromium-review.googlesource.com/881561 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FindSymbolNode.h:
// Utility for finding a symbol node inside an AST tree.
#ifndef COMPILER_TRANSLATOR_FIND_SYMBOL_H_
#define COMPILER_TRANSLATOR_FIND_SYMBOL_H_
namespace sh
{
class ImmutableString;
class TIntermNode;
class TIntermSymbol;
const TIntermSymbol *FindSymbolNode(TIntermNode *root, const ImmutableString &symbolName);
} // namespace sh
#endif // COMPILER_TRANSLATOR_FIND_SYMBOL_H_