Hash :
12c03761
Author :
Date :
2018-01-25T12:22:33
Resubmit: Use ImmutableString for HLSL texture references This fixes an issue in the original revision of this patch by adding a operator<< to TInfoSinkBase that takes ImmutableString as a parameter. This also adds ImmutableStringBuilder class, which can be used to build ImmutableStrings in place without extra allocations if the maximum length is known in advance. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I52e984657a3aba3e6fe67a82b401c6b8de557d18 Reviewed-on: https://chromium-review.googlesource.com/890522 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/ImmutableString.h"
namespace sh
{
void TInfoSinkBase::prefix(Severity severity)
{
switch (severity)
{
case SH_WARNING:
sink.append("WARNING: ");
break;
case SH_ERROR:
sink.append("ERROR: ");
break;
default:
sink.append("UNKOWN ERROR: ");
break;
}
}
TInfoSinkBase &TInfoSinkBase::operator<<(const ImmutableString &str)
{
sink.append(str.data());
return *this;
}
void TInfoSinkBase::location(int file, int line)
{
TPersistStringStream stream;
if (line)
stream << file << ":" << line;
else
stream << file << ":? ";
stream << ": ";
sink.append(stream.str());
}
} // namespace sh