Hash :
ebee5b3b
Author :
Date :
2017-11-23T12:56:32
Add GLSL support for runtime-sized arrays in SSBOs
The GLSL parser now allows a runtime-sized array as the last member in
a shader storage block. Clamping indexing against the memory bounds is
done by determining the array length at runtime.
Runtime-sized arrays are used in dEQP tests for many compute shader
tests, so these now work on the OpenGL backend.
BUG=angleproject:1951
TEST=angle_unittests,
dEQP-GLES31.functional.shaders.linkage.shader_storage_block.*
dEQP-GLES31.functional.shaders.builtin_functions.*compute*
Change-Id: Ibecca24623ca8e4723af6f0e0421fe9711ea828d
Reviewed-on: https://chromium-review.googlesource.com/787976
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
//
// Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RemoveArrayLengthMethod.h:
// Fold array length expressions, including cases where the "this" node has side effects.
// Example:
// int i = (a = b).length();
// int j = (func()).length();
// becomes:
// (a = b);
// int i = <constant array length>;
// func();
// int j = <constant array length>;
//
// Must be run after SplitSequenceOperator, SimplifyLoopConditions and SeparateDeclarations steps
// have been done to expressions containing calls of the array length method.
//
// Does nothing to length method calls done on runtime-sized arrays.
namespace sh
{
class TIntermBlock;
void RemoveArrayLengthMethod(TIntermBlock *root);
} // namespace sh