Hash :
61e49a5c
Author :
Date :
2013-05-29T10:22:58
Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps. TRAC #23212 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils11.h: Queries for GL image formats and their translations to D3D11
// formats.
#ifndef LIBGLESV2_RENDERER_FORMATUTILS11_H_
#define LIBGLESV2_RENDERER_FORMATUTILS11_H_
#include "libGLESv2/formatutils.h"
namespace rx
{
namespace d3d11
{
typedef std::set<DXGI_FORMAT> DXGIFormatSet;
MipGenerationFunction GetMipGenerationFunction(DXGI_FORMAT format);
LoadImageFunction GetImageLoadFunction(GLint internalFormat, GLenum type, GLuint clientVersion);
GLuint GetFormatPixelBytes(DXGI_FORMAT format);
GLuint GetBlockWidth(DXGI_FORMAT format);
GLuint GetBlockHeight(DXGI_FORMAT format);
void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
const DXGIFormatSet &GetAllUsedDXGIFormats();
}
namespace gl_d3d11
{
DXGI_FORMAT GetTexFormat(GLint internalFormat, GLuint clientVersion);
DXGI_FORMAT GetSRVFormat(GLint internalFormat, GLuint clientVersion);
DXGI_FORMAT GetRTVFormat(GLint internalFormat, GLuint clientVersion);
DXGI_FORMAT GetDSVFormat(GLint internalFormat, GLuint clientVersion);
}
namespace d3d11_gl
{
GLint GetInternalFormat(DXGI_FORMAT format);
}
}
#endif // LIBGLESV2_RENDERER_FORMATUTILS11_H_