Hash :
61e49a5c
Author :
Date :
2013-05-29T10:22:58
Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps. TRAC #23212 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils9.h: Queries for GL image formats and their translations to D3D9
// formats.
#ifndef LIBGLESV2_RENDERER_FORMATUTILS9_H_
#define LIBGLESV2_RENDERER_FORMATUTILS9_H_
#include "libGLESv2/formatutils.h"
namespace rx
{
class Renderer9;
namespace d3d9
{
typedef std::set<D3DFORMAT> D3DFormatSet;
MipGenerationFunction GetMipGenerationFunction(D3DFORMAT format);
LoadImageFunction GetImageLoadFunction(GLint internalFormat, const Renderer9 *renderer);
GLuint GetFormatPixelBytes(D3DFORMAT format);
GLuint GetBlockWidth(D3DFORMAT format);
GLuint GetBlockHeight(D3DFORMAT format);
GLuint GetBlockSize(D3DFORMAT format, GLuint width, GLuint height);
void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
const D3DFormatSet &GetAllUsedD3DFormats();
}
namespace gl_d3d9
{
D3DFORMAT GetTexureFormat(GLint internalFormat, const Renderer9 *renderer);
D3DFORMAT GetRenderFormat(GLint internalFormat, const Renderer9 *renderer);
D3DMULTISAMPLE_TYPE GetMultisampleType(GLsizei samples);
}
namespace d3d9_gl
{
GLint GetInternalFormat(D3DFORMAT format);
GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format, GLuint clientVersion);
}
}
#endif // LIBGLESV2_RENDERER_FORMATUTILS9_H_