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kc3-lang/angle/src/libGLESv2/entry_points_gles_3_1_autogen.h

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  • Author : Jeff Vigil
    Date : 2020-01-03 11:52:15
    Hash : 3311ef65
    Message : update date comments to 2020 run_code_generation.py updated comments with 2019 to 2020. Put all date updates into this one CL. This also updated hashes. Bug: angleproject:4262 Change-Id: Ia213dd5e47f155986cbb4161d777724355878af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986994 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGLESv2/entry_points_gles_3_1_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gles_3_1_autogen.h:
    //   Defines the GLES 3.1 entry points.
    
    #ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
    #define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
    
    #include <GLES3/gl31.h>
    #include <export.h>
    #include "common/platform.h"
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program);
    ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit,
                                                   GLuint texture,
                                                   GLint level,
                                                   GLboolean layered,
                                                   GLint layer,
                                                   GLenum access,
                                                   GLenum format);
    ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
                                                   GLuint buffer,
                                                   GLintptr offset,
                                                   GLsizei stride);
    ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type,
                                                         GLsizei count,
                                                         const GLchar *const *strings);
    ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
    ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint num_groups_x,
                                                  GLuint num_groups_y,
                                                  GLuint num_groups_z);
    ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect);
    ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect);
    ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
    ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param);
    ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines);
    ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
    ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
    ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
                                                        GLenum programInterface,
                                                        GLenum pname,
                                                        GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
                                                            GLsizei bufSize,
                                                            GLsizei *length,
                                                            GLchar *infoLog);
    ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
    ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
                                                            GLenum programInterface,
                                                            const GLchar *name);
    ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
                                                              GLenum programInterface,
                                                              const GLchar *name);
    ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program,
                                                         GLenum programInterface,
                                                         GLuint index,
                                                         GLsizei bufSize,
                                                         GLsizei *length,
                                                         GLchar *name);
    ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program,
                                                       GLenum programInterface,
                                                       GLuint index,
                                                       GLsizei propCount,
                                                       const GLenum *props,
                                                       GLsizei bufSize,
                                                       GLsizei *length,
                                                       GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target,
                                                         GLint level,
                                                         GLenum pname,
                                                         GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target,
                                                         GLint level,
                                                         GLenum pname,
                                                         GLint *params);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers);
    ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program,
                                                   GLint location,
                                                   GLfloat v0,
                                                   GLfloat v1);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program,
                                                    GLint location,
                                                    GLuint v0,
                                                    GLuint v1);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program,
                                                    GLint location,
                                                    GLsizei count,
                                                    const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY
    ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program,
                                                     GLint location,
                                                     GLsizei count,
                                                     const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
                                                          GLint location,
                                                          GLsizei count,
                                                          GLboolean transpose,
                                                          const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
                                                            GLint location,
                                                            GLsizei count,
                                                            GLboolean transpose,
                                                            const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask);
    ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target,
                                                          GLsizei samples,
                                                          GLenum internalformat,
                                                          GLsizei width,
                                                          GLsizei height,
                                                          GLboolean fixedsamplelocations);
    ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
    ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
                                                     GLint size,
                                                     GLenum type,
                                                     GLboolean normalized,
                                                     GLuint relativeoffset);
    ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
                                                      GLint size,
                                                      GLenum type,
                                                      GLuint relativeoffset);
    ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
    }  // namespace gl
    
    #endif  // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_