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  • Hash : 73ec28af
    Author : Shrek Shao
    Date : 2022-03-23T21:13:45

    Revert "Vulkan: Fix invalid access with display texture share group."
    
    This reverts commit 1099b5ef2279cfe1988a39c8e011aada59c650f1.
    
    Reason for revert: suspect culprit of 1309304
    
    Original change's description:
    > Vulkan: Fix invalid access with display texture share group.
    >
    > Create bufferpool that owns by RendererVk.
    > If we are using EGL_ANGLE_display_texture_share_group
    > extension, use the bufferpool owned RendererVk,
    > otherwise, use the bufferpool owned by EGL::ShareGroup.
    > The bufferpool lifetime will remain consistent with
    > texture lifetime.
    >
    > Bug: chromium:1299211
    > Change-Id: Ie4e87cea1dfd20dabab24e2afed6ddd92e469888
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3531155
    > Reviewed-by: Charlie Lao <cclao@google.com>
    > Reviewed-by: Geoff Lang <geofflang@chromium.org>
    > Commit-Queue: Geoff Lang <geofflang@chromium.org>
    
    Bug: chromium:1299211, 1309304
    Change-Id: Ibdc119ef6bb52352858114d72a0f1c0edcd4da5e
    No-Presubmit: true
    No-Tree-Checks: true
    No-Try: true
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3546288
    Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
    Reviewed-by: Shrek Shao <shrekshao@google.com>
    Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
    Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
    

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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.