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kc3-lang/angle/src/compiler/translator/IntermNode_util.cpp

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  • Author : Olli Etuaho
    Date : 2017-07-21 16:52:03
    Hash : 2d88e9bc
    Message : Guarantee that symbol nodes get unique ids The code is refactored so that symbol nodes can only be initialized with an unique id object. This prevents accidentally forgetting to create an id for a symbol node. This opens up possibilities for future optimization: For example the names and types of symbols could be stored in a central location inside the SymbolTable, and TIntermSymbol nodes would only need to store the symbol id. The symbol id could be used to look up the name and type of the node. BUG=angleproject:1490 TEST=angle_unittests Change-Id: Ib8c8675d31493037a5a28c7b36bb9d1113cc10f6 Reviewed-on: https://chromium-review.googlesource.com/580955 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>

  • src/compiler/translator/IntermNode_util.cpp
  • //
    // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // IntermNode_util.cpp: High-level utilities for creating AST nodes and node hierarchies. Mostly
    // meant to be used in AST transforms.
    
    #include "compiler/translator/IntermNode_util.h"
    
    #include "compiler/translator/SymbolTable.h"
    
    namespace sh
    {
    
    namespace
    {
    
    TName GetInternalFunctionName(const char *name)
    {
        TString nameStr(name);
        TName nameObj(nameStr);
        nameObj.setInternal(true);
        return nameObj;
    }
    
    const TFunction *LookUpBuiltInFunction(const TString &name,
                                           const TIntermSequence *arguments,
                                           const TSymbolTable &symbolTable,
                                           int shaderVersion)
    {
        TString mangledName = TFunction::GetMangledNameFromCall(name, *arguments);
        TSymbol *symbol     = symbolTable.findBuiltIn(mangledName, shaderVersion);
        if (symbol)
        {
            ASSERT(symbol->isFunction());
            return static_cast<const TFunction *>(symbol);
        }
        return nullptr;
    }
    
    }  // anonymous namespace
    
    TIntermFunctionPrototype *CreateInternalFunctionPrototypeNode(const TType &returnType,
                                                                  const char *name,
                                                                  const TSymbolUniqueId &functionId)
    {
        TIntermFunctionPrototype *functionNode = new TIntermFunctionPrototype(returnType, functionId);
        functionNode->getFunctionSymbolInfo()->setNameObj(GetInternalFunctionName(name));
        return functionNode;
    }
    
    TIntermFunctionDefinition *CreateInternalFunctionDefinitionNode(const TType &returnType,
                                                                    const char *name,
                                                                    TIntermBlock *functionBody,
                                                                    const TSymbolUniqueId &functionId)
    {
        TIntermFunctionPrototype *prototypeNode =
            CreateInternalFunctionPrototypeNode(returnType, name, functionId);
        return new TIntermFunctionDefinition(prototypeNode, functionBody);
    }
    
    TIntermAggregate *CreateInternalFunctionCallNode(const TType &returnType,
                                                     const char *name,
                                                     const TSymbolUniqueId &functionId,
                                                     TIntermSequence *arguments)
    {
        TIntermAggregate *functionNode = TIntermAggregate::CreateFunctionCall(
            returnType, functionId, GetInternalFunctionName(name), arguments);
        return functionNode;
    }
    
    TIntermTyped *CreateZeroNode(const TType &type)
    {
        TType constType(type);
        constType.setQualifier(EvqConst);
    
        if (!type.isArray() && type.getBasicType() != EbtStruct)
        {
            size_t size       = constType.getObjectSize();
            TConstantUnion *u = new TConstantUnion[size];
            for (size_t i = 0; i < size; ++i)
            {
                switch (type.getBasicType())
                {
                    case EbtFloat:
                        u[i].setFConst(0.0f);
                        break;
                    case EbtInt:
                        u[i].setIConst(0);
                        break;
                    case EbtUInt:
                        u[i].setUConst(0u);
                        break;
                    case EbtBool:
                        u[i].setBConst(false);
                        break;
                    default:
                        // CreateZeroNode is called by ParseContext that keeps parsing even when an
                        // error occurs, so it is possible for CreateZeroNode to be called with
                        // non-basic types. This happens only on error condition but CreateZeroNode
                        // needs to return a value with the correct type to continue the typecheck.
                        // That's why we handle non-basic type by setting whatever value, we just need
                        // the type to be right.
                        u[i].setIConst(42);
                        break;
                }
            }
    
            TIntermConstantUnion *node = new TIntermConstantUnion(u, constType);
            return node;
        }
    
        if (type.getBasicType() == EbtVoid)
        {
            // Void array. This happens only on error condition, similarly to the case above. We don't
            // have a constructor operator for void, so this needs special handling. We'll end up with a
            // value without the array type, but that should not be a problem.
            while (constType.isArray())
            {
                constType.toArrayElementType();
            }
            return CreateZeroNode(constType);
        }
    
        TIntermSequence *arguments = new TIntermSequence();
    
        if (type.isArray())
        {
            TType elementType(type);
            elementType.toArrayElementType();
    
            size_t arraySize = type.getOutermostArraySize();
            for (size_t i = 0; i < arraySize; ++i)
            {
                arguments->push_back(CreateZeroNode(elementType));
            }
        }
        else
        {
            ASSERT(type.getBasicType() == EbtStruct);
    
            TStructure *structure = type.getStruct();
            for (const auto &field : structure->fields())
            {
                arguments->push_back(CreateZeroNode(*field->type()));
            }
        }
    
        return TIntermAggregate::CreateConstructor(constType, arguments);
    }
    
    TIntermConstantUnion *CreateIndexNode(int index)
    {
        TConstantUnion *u = new TConstantUnion[1];
        u[0].setIConst(index);
    
        TType type(EbtInt, EbpUndefined, EvqConst, 1);
        TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
        return node;
    }
    
    TIntermConstantUnion *CreateBoolNode(bool value)
    {
        TConstantUnion *u = new TConstantUnion[1];
        u[0].setBConst(value);
    
        TType type(EbtBool, EbpUndefined, EvqConst, 1);
        TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
        return node;
    }
    
    TIntermSymbol *CreateTempSymbolNode(const TSymbolUniqueId &id,
                                        const TType &type,
                                        TQualifier qualifier)
    {
        TInfoSinkBase symbolNameOut;
        symbolNameOut << "s" << id.get();
        TString symbolName = symbolNameOut.c_str();
    
        TIntermSymbol *node = new TIntermSymbol(id, symbolName, type);
        node->setInternal(true);
    
        ASSERT(qualifier == EvqTemporary || qualifier == EvqConst || qualifier == EvqGlobal);
        node->getTypePointer()->setQualifier(qualifier);
    
        // TODO(oetuaho): Might be useful to sanitize layout qualifier etc. on the type of the created
        // symbol. This might need to be done in other places as well.
        return node;
    }
    
    TIntermDeclaration *CreateTempInitDeclarationNode(const TSymbolUniqueId &id,
                                                      TIntermTyped *initializer,
                                                      TQualifier qualifier)
    {
        ASSERT(initializer != nullptr);
        TIntermSymbol *tempSymbol = CreateTempSymbolNode(id, initializer->getType(), qualifier);
        TIntermDeclaration *tempDeclaration = new TIntermDeclaration();
        TIntermBinary *tempInit             = new TIntermBinary(EOpInitialize, tempSymbol, initializer);
        tempDeclaration->appendDeclarator(tempInit);
        return tempDeclaration;
    }
    
    TIntermBlock *EnsureBlock(TIntermNode *node)
    {
        if (node == nullptr)
            return nullptr;
        TIntermBlock *blockNode = node->getAsBlock();
        if (blockNode != nullptr)
            return blockNode;
    
        blockNode = new TIntermBlock();
        blockNode->setLine(node->getLine());
        blockNode->appendStatement(node);
        return blockNode;
    }
    
    TIntermSymbol *ReferenceGlobalVariable(const TString &name, const TSymbolTable &symbolTable)
    {
        TVariable *var = reinterpret_cast<TVariable *>(symbolTable.findGlobal(name));
        ASSERT(var);
        return new TIntermSymbol(var->getUniqueId(), name, var->getType());
    }
    
    TIntermSymbol *ReferenceBuiltInVariable(const TString &name,
                                            const TSymbolTable &symbolTable,
                                            int shaderVersion)
    {
        const TVariable *var =
            reinterpret_cast<const TVariable *>(symbolTable.findBuiltIn(name, shaderVersion, true));
        ASSERT(var);
        return new TIntermSymbol(var->getUniqueId(), name, var->getType());
    }
    
    TIntermTyped *CreateBuiltInFunctionCallNode(const TString &name,
                                                TIntermSequence *arguments,
                                                const TSymbolTable &symbolTable,
                                                int shaderVersion)
    {
        const TFunction *fn = LookUpBuiltInFunction(name, arguments, symbolTable, shaderVersion);
        ASSERT(fn);
        TOperator op = fn->getBuiltInOp();
        if (op != EOpNull)
        {
            if (arguments->size() == 1)
            {
                return new TIntermUnary(op, arguments->at(0)->getAsTyped());
            }
            return TIntermAggregate::Create(fn->getReturnType(), op, arguments);
        }
        return TIntermAggregate::CreateBuiltInFunctionCall(*fn, arguments);
    }
    
    }  // namespace sh