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  • Hash : ac251fa8
    Author : Igor Nazarov
    Date : 2025-02-24T17:31:58

    Vulkan: Remove doDeferredAcquireNextImage ContextVk dependency
    
    This is the continuation of the previous CL. After this change
    `lockSurface()` calls `doDeferredAcquireNextImage()` as the rest of the
    code do.
    
    The `ImageHelper::invalidateSubresourceContentImpl()` required
    `ContextVk` pointer before this change.
    
    The `ContextVk` is only used to print the performance warning when
    `layerIndex` exceed the maximum count, which is not possible in case of
    a `WindowSurfaceVk`. Added `layerLimitReachedOut` pointer instead of
    writing the warning. It is processed in
    `invalidateSubresource[Stencil]Content()`. Added
    `invalidateEntireLevel[Stencil]Content()` which do not require
    `ContextVk` to use in the `WindowSurfaceVk`.
    
    Bug: angleproject:397848903
    Bug: angleproject:42264593
    Change-Id: I58451a4818ad56fa196c3c971df3a5f7793f2bfe
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6298735
    Reviewed-by: Charlie Lao <cclao@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
    

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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.