Hash :
8efc5ad5
Author :
Date :
2015-03-03T17:21:10
Initialize BuiltInFunctionEmulator outside Compiler This moves GLSL output specific code from the Compiler class to the GLSL/ESSL translators. BUG=angleproject:865 Change-Id: I2d552e9cdb41f7d8ddfee7b0249a99d629a6d7d7 Reviewed-on: https://chromium-review.googlesource.com/255471 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
//
// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
#include "GLSLANG/ShaderLang.h"
class BuiltInFunctionEmulator;
//
// This is only a workaround for OpenGL driver bugs, and isn't needed in general.
//
void InitBuiltInFunctionEmulatorForGLSL(BuiltInFunctionEmulator *emu, sh::GLenum shaderType);
#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_