Hash :
6f755b21
Author :
Date :
2018-10-09T12:48:54
Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferAttachmentObjectImpl.h:
// Common ancenstor for all implementations of FBO attachable-objects.
// This means Surfaces, Textures and Renderbuffers.
//
#ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
#define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
#include "libANGLE/ImageIndex.h"
#include "libANGLE/Observer.h"
namespace rx
{
class FramebufferAttachmentRenderTarget;
class FramebufferAttachmentObjectImpl : public angle::Subject
{
public:
FramebufferAttachmentObjectImpl() {}
virtual ~FramebufferAttachmentObjectImpl() {}
virtual angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut);
virtual angle::Result initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex);
};
inline angle::Result FramebufferAttachmentObjectImpl::getAttachmentRenderTarget(
const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut)
{
UNIMPLEMENTED();
return angle::Result::Stop();
}
inline angle::Result FramebufferAttachmentObjectImpl::initializeContents(
const gl::Context *context,
const gl::ImageIndex &imageIndex)
{
UNIMPLEMENTED();
return angle::Result::Stop();
}
} // namespace rx
#endif // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_