Hash :
b980c563
Author :
Date :
2018-11-27T11:34:27
Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
// executable implementation details.
#include "libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h"
#include "common/debug.h"
namespace rx
{
ShaderExecutable9::ShaderExecutable9(const void *function,
size_t length,
IDirect3DPixelShader9 *executable)
: ShaderExecutableD3D(function, length)
{
mPixelExecutable = executable;
mVertexExecutable = nullptr;
}
ShaderExecutable9::ShaderExecutable9(const void *function,
size_t length,
IDirect3DVertexShader9 *executable)
: ShaderExecutableD3D(function, length)
{
mVertexExecutable = executable;
mPixelExecutable = nullptr;
}
ShaderExecutable9::~ShaderExecutable9()
{
SafeRelease(mVertexExecutable);
SafeRelease(mPixelExecutable);
}
IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const
{
return mVertexExecutable;
}
IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
{
return mPixelExecutable;
}
} // namespace rx