Edit

kc3-lang/angle/src/libANGLE/renderer/vulkan/ContextVk.h

Branch :

  • Show log

    Commit

  • Author : Shahbaz Youssefi
    Date : 2018-11-12 16:37:59
    Hash : c30f45d3
    Message : Vulkan: Rename PipelineDesc/Cache to Graphics& PipelineDesc describes a Vertex-Fragment pipeline and PipelineCache (not to be confused with vk::PipelineCache) implements a cache of such pipeline objects. In preparation for Compute support, these data structures are prefixed with Graphics. Bug: angleproject:2959 Change-Id: I9181586fb946b787216ca0b2ad6340f90c3ab55f Reviewed-on: https://chromium-review.googlesource.com/c/1333971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/libANGLE/renderer/vulkan/ContextVk.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ContextVk.h:
    //    Defines the class interface for ContextVk, implementing ContextImpl.
    //
    
    #ifndef LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_
    #define LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_
    
    #include <vulkan/vulkan.h>
    
    #include "common/PackedEnums.h"
    #include "libANGLE/renderer/ContextImpl.h"
    #include "libANGLE/renderer/vulkan/vk_helpers.h"
    
    namespace angle
    {
    struct FeaturesVk;
    }
    
    namespace rx
    {
    class RendererVk;
    
    class ContextVk : public ContextImpl, public vk::Context
    {
      public:
        ContextVk(const gl::ContextState &state, RendererVk *renderer);
        ~ContextVk() override;
    
        angle::Result initialize() override;
    
        void onDestroy(const gl::Context *context) override;
    
        // Flush and finish.
        angle::Result flush(const gl::Context *context) override;
        angle::Result finish(const gl::Context *context) override;
    
        // Drawing methods.
        angle::Result drawArrays(const gl::Context *context,
                                 gl::PrimitiveMode mode,
                                 GLint first,
                                 GLsizei count) override;
        angle::Result drawArraysInstanced(const gl::Context *context,
                                          gl::PrimitiveMode mode,
                                          GLint first,
                                          GLsizei count,
                                          GLsizei instanceCount) override;
    
        angle::Result drawElements(const gl::Context *context,
                                   gl::PrimitiveMode mode,
                                   GLsizei count,
                                   GLenum type,
                                   const void *indices) override;
        angle::Result drawElementsInstanced(const gl::Context *context,
                                            gl::PrimitiveMode mode,
                                            GLsizei count,
                                            GLenum type,
                                            const void *indices,
                                            GLsizei instances) override;
        angle::Result drawRangeElements(const gl::Context *context,
                                        gl::PrimitiveMode mode,
                                        GLuint start,
                                        GLuint end,
                                        GLsizei count,
                                        GLenum type,
                                        const void *indices) override;
        angle::Result drawArraysIndirect(const gl::Context *context,
                                         gl::PrimitiveMode mode,
                                         const void *indirect) override;
        angle::Result drawElementsIndirect(const gl::Context *context,
                                           gl::PrimitiveMode mode,
                                           GLenum type,
                                           const void *indirect) override;
    
        // Device loss
        GLenum getResetStatus() override;
    
        // Vendor and description strings.
        std::string getVendorString() const override;
        std::string getRendererDescription() const override;
    
        // EXT_debug_marker
        void insertEventMarker(GLsizei length, const char *marker) override;
        void pushGroupMarker(GLsizei length, const char *marker) override;
        void popGroupMarker() override;
    
        // KHR_debug
        void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message) override;
        void popDebugGroup() override;
    
        bool isViewportFlipEnabledForDrawFBO() const;
        bool isViewportFlipEnabledForReadFBO() const;
    
        // State sync with dirty bits.
        angle::Result syncState(const gl::Context *context,
                                const gl::State::DirtyBits &dirtyBits,
                                const gl::State::DirtyBits &bitMask) override;
    
        // Disjoint timer queries
        GLint getGPUDisjoint() override;
        GLint64 getTimestamp() override;
    
        // Context switching
        angle::Result onMakeCurrent(const gl::Context *context) override;
    
        // Native capabilities, unmodified by gl::Context.
        gl::Caps getNativeCaps() const override;
        const gl::TextureCapsMap &getNativeTextureCaps() const override;
        const gl::Extensions &getNativeExtensions() const override;
        const gl::Limitations &getNativeLimitations() const override;
    
        // Shader creation
        CompilerImpl *createCompiler() override;
        ShaderImpl *createShader(const gl::ShaderState &state) override;
        ProgramImpl *createProgram(const gl::ProgramState &state) override;
    
        // Framebuffer creation
        FramebufferImpl *createFramebuffer(const gl::FramebufferState &state) override;
    
        // Texture creation
        TextureImpl *createTexture(const gl::TextureState &state) override;
    
        // Renderbuffer creation
        RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
    
        // Buffer creation
        BufferImpl *createBuffer(const gl::BufferState &state) override;
    
        // Vertex Array creation
        VertexArrayImpl *createVertexArray(const gl::VertexArrayState &state) override;
    
        // Query and Fence creation
        QueryImpl *createQuery(gl::QueryType type) override;
        FenceNVImpl *createFenceNV() override;
        SyncImpl *createSync() override;
    
        // Transform Feedback creation
        TransformFeedbackImpl *createTransformFeedback(
            const gl::TransformFeedbackState &state) override;
    
        // Sampler object creation
        SamplerImpl *createSampler(const gl::SamplerState &state) override;
    
        // Program Pipeline object creation
        ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
    
        // Path object creation
        std::vector<PathImpl *> createPaths(GLsizei) override;
    
        angle::Result dispatchCompute(const gl::Context *context,
                                      GLuint numGroupsX,
                                      GLuint numGroupsY,
                                      GLuint numGroupsZ) override;
        angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
    
        angle::Result memoryBarrier(const gl::Context *context, GLbitfield barriers) override;
        angle::Result memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override;
    
        VkDevice getDevice() const;
        const angle::FeaturesVk &getFeatures() const;
    
        void invalidateVertexAndIndexBuffers();
        void invalidateDefaultAttribute(size_t attribIndex);
        void invalidateDefaultAttributes(const gl::AttributesMask &dirtyMask);
    
        vk::DynamicDescriptorPool *getDynamicDescriptorPool(uint32_t descriptorSetIndex);
        vk::DynamicQueryPool *getQueryPool(gl::QueryType queryType);
    
        const VkClearValue &getClearColorValue() const;
        const VkClearValue &getClearDepthStencilValue() const;
        VkColorComponentFlags getClearColorMask() const;
        const VkRect2D &getScissor() const { return mScissor; }
        angle::Result getIncompleteTexture(const gl::Context *context,
                                           gl::TextureType type,
                                           gl::Texture **textureOut);
        void updateColorMask(const gl::BlendState &blendState);
    
        void handleError(VkResult errorCode, const char *file, unsigned int line) override;
        const gl::ActiveTextureArray<TextureVk *> &getActiveTextures() const;
    
        void setIndexBufferDirty() { mDirtyBits.set(DIRTY_BIT_INDEX_BUFFER); }
    
      private:
        // Dirty bits.
        enum DirtyBitType : size_t
        {
            DIRTY_BIT_DEFAULT_ATTRIBS,
            DIRTY_BIT_PIPELINE,
            DIRTY_BIT_TEXTURES,
            DIRTY_BIT_VERTEX_BUFFERS,
            DIRTY_BIT_INDEX_BUFFER,
            DIRTY_BIT_DRIVER_UNIFORMS,
            DIRTY_BIT_DESCRIPTOR_SETS,
            DIRTY_BIT_VIEWPORT,
            DIRTY_BIT_SCISSOR,
            DIRTY_BIT_MAX,
        };
    
        using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>;
    
        using DirtyBitHandler = angle::Result (ContextVk::*)(const gl::Context *,
                                                             vk::CommandBuffer *commandBuffer);
    
        std::array<DirtyBitHandler, DIRTY_BIT_MAX> mDirtyBitHandlers;
    
        angle::Result initPipeline();
        angle::Result setupDraw(const gl::Context *context,
                                gl::PrimitiveMode mode,
                                GLint firstVertex,
                                GLsizei vertexOrIndexCount,
                                GLenum indexTypeOrNone,
                                const void *indices,
                                DirtyBits dirtyBitMask,
                                vk::CommandBuffer **commandBufferOut);
        angle::Result setupIndexedDraw(const gl::Context *context,
                                       gl::PrimitiveMode mode,
                                       GLsizei indexCount,
                                       GLenum indexType,
                                       const void *indices,
                                       vk::CommandBuffer **commandBufferOut);
        angle::Result setupLineLoopDraw(const gl::Context *context,
                                        gl::PrimitiveMode mode,
                                        GLint firstVertex,
                                        GLsizei vertexOrIndexCount,
                                        GLenum indexTypeOrNone,
                                        const void *indices,
                                        vk::CommandBuffer **commandBufferOut);
    
        void updateViewport(FramebufferVk *framebufferVk,
                            const gl::Rectangle &viewport,
                            float nearPlane,
                            float farPlane,
                            bool invertViewport);
        void updateDepthRange(float nearPlane, float farPlane);
        void updateScissor(const gl::State &glState);
        void updateFlipViewportDrawFramebuffer(const gl::State &glState);
        void updateFlipViewportReadFramebuffer(const gl::State &glState);
    
        angle::Result updateActiveTextures(const gl::Context *context);
        angle::Result updateDefaultAttribute(size_t attribIndex);
    
        void invalidateCurrentPipeline();
        void invalidateCurrentTextures();
        void invalidateDriverUniforms();
    
        angle::Result handleDirtyDefaultAttribs(const gl::Context *context,
                                                vk::CommandBuffer *commandBuffer);
        angle::Result handleDirtyPipeline(const gl::Context *context, vk::CommandBuffer *commandBuffer);
        angle::Result handleDirtyTextures(const gl::Context *context, vk::CommandBuffer *commandBuffer);
        angle::Result handleDirtyVertexBuffers(const gl::Context *context,
                                               vk::CommandBuffer *commandBuffer);
        angle::Result handleDirtyIndexBuffer(const gl::Context *context,
                                             vk::CommandBuffer *commandBuffer);
        angle::Result handleDirtyDriverUniforms(const gl::Context *context,
                                                vk::CommandBuffer *commandBuffer);
        angle::Result handleDirtyDescriptorSets(const gl::Context *context,
                                                vk::CommandBuffer *commandBuffer);
        angle::Result handleDirtyViewport(const gl::Context *context, vk::CommandBuffer *commandBuffer);
        angle::Result handleDirtyScissor(const gl::Context *context, vk::CommandBuffer *commandBuffer);
    
        vk::PipelineAndSerial *mCurrentPipeline;
        gl::PrimitiveMode mCurrentDrawMode;
    
        // Keep a cached pipeline description structure that can be used to query the pipeline cache.
        // Kept in a pointer so allocations can be aligned, and structs can be portably packed.
        std::unique_ptr<vk::GraphicsPipelineDesc> mGraphicsPipelineDesc;
    
        // The descriptor pools are externally sychronized, so cannot be accessed from different
        // threads simultaneously. Hence, we keep them in the ContextVk instead of the RendererVk.
        // Note that this implementation would need to change in shared resource scenarios. Likely
        // we'd instead share a single set of dynamic descriptor pools between the share groups.
        // Same with query pools.
        vk::DescriptorSetLayoutArray<vk::DynamicDescriptorPool> mDynamicDescriptorPools;
        angle::PackedEnumMap<gl::QueryType, vk::DynamicQueryPool> mQueryPools;
    
        // Dirty bits.
        DirtyBits mDirtyBits;
        DirtyBits mNonIndexedDirtyBitsMask;
        DirtyBits mIndexedDirtyBitsMask;
        DirtyBits mNewCommandBufferDirtyBits;
    
        // Cached back-end objects.
        VertexArrayVk *mVertexArray;
        FramebufferVk *mDrawFramebuffer;
        ProgramVk *mProgram;
    
        // The offset we had the last time we bound the index buffer.
        const GLvoid *mLastIndexBufferOffset;
        GLenum mCurrentDrawElementsType;
    
        // Cached clear value/mask for color and depth/stencil.
        VkClearValue mClearColorValue;
        VkClearValue mClearDepthStencilValue;
        VkColorComponentFlags mClearColorMask;
    
        IncompleteTextureSet mIncompleteTextures;
    
        // If the current surface bound to this context wants to have all rendering flipped vertically.
        // Updated on calls to onMakeCurrent.
        bool mFlipYForCurrentSurface;
        bool mFlipViewportForDrawFramebuffer;
        bool mFlipViewportForReadFramebuffer;
    
        // For shader uniforms such as gl_DepthRange and the viewport size.
        struct DriverUniforms
        {
            std::array<float, 4> viewport;
    
            float halfRenderAreaHeight;
            float viewportYScale;
            float negViewportYScale;
            float padding;
    
            // We'll use x, y, z for near / far / diff respectively.
            std::array<float, 4> depthRange;
        };
    
        vk::DynamicBuffer mDriverUniformsBuffer;
        VkDescriptorSet mDriverUniformsDescriptorSet;
        vk::BindingPointer<vk::DescriptorSetLayout> mDriverUniformsSetLayout;
        vk::SharedDescriptorPoolBinding mDriverUniformsDescriptorPoolBinding;
    
        // This cache should also probably include the texture index (shader location) and array
        // index (also in the shader). This info is used in the descriptor update step.
        gl::ActiveTextureArray<TextureVk *> mActiveTextures;
    
        // "Current Value" aka default vertex attribute state.
        gl::AttributesMask mDirtyDefaultAttribsMask;
        gl::AttribArray<vk::DynamicBuffer> mDefaultAttribBuffers;
    
        // Viewport and scissor are handled as dynamic state.
        VkViewport mViewport;
        VkRect2D mScissor;
    };
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_