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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef SAMPLE_UTIL_WIN32_WINDOW_H
#define SAMPLE_UTIL_WIN32_WINDOW_H
#include "OSWindow.h"
#include <string>
#include <windows.h>
class Win32Window : public OSWindow
{
public:
Win32Window();
~Win32Window();
bool initialize(const std::string &name, size_t width, size_t height) override;
void destroy() override;
EGLNativeWindowType getNativeWindow() const override;
EGLNativeDisplayType getNativeDisplay() const override;
void messageLoop() override;
void pushEvent(Event event) override;
void setMousePosition(int x, int y) override;
bool setPosition(int x, int y) override;
bool resize(int width, int height) override;
void setVisible(bool isVisible) override;
void signalTestEvent() override;
private:
std::string mParentClassName;
std::string mChildClassName;
EGLNativeWindowType mNativeWindow;
EGLNativeWindowType mParentWindow;
EGLNativeDisplayType mNativeDisplay;
};
#endif // SAMPLE_UTIL_WIN32_WINDOW_H