Hash :
314f9b33
Author :
Date :
2015-08-20T14:13:20
FramebufferAttachment: do not attach with an uninitialized mResource Otherwise attach will try to call onDetach on mResource, causing an UB (and a segfault in most cases). This fixes a crash when running angle_unittests on Mac with another patch. BUG=angleproject:891 Change-Id: I09d34d7246849059a13bc2fb00a61837cccd97d7 Reviewed-on: https://chromium-review.googlesource.com/294830 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "libANGLE/FramebufferAttachment.h"
#include "common/utilities.h"
#include "libANGLE/Config.h"
#include "libANGLE/Renderbuffer.h"
#include "libANGLE/Surface.h"
#include "libANGLE/Texture.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace gl
{
////// FramebufferAttachment::Target Implementation //////
FramebufferAttachment::Target::Target()
: mBinding(GL_NONE),
mTextureIndex(ImageIndex::MakeInvalid())
{
}
FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex)
: mBinding(binding),
mTextureIndex(imageIndex)
{
}
FramebufferAttachment::Target::Target(const Target &other)
: mBinding(other.mBinding),
mTextureIndex(other.mTextureIndex)
{
}
FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other)
{
this->mBinding = other.mBinding;
this->mTextureIndex = other.mTextureIndex;
return *this;
}
////// FramebufferAttachment Implementation //////
FramebufferAttachment::FramebufferAttachment()
: mType(GL_NONE), mResource(nullptr)
{
}
FramebufferAttachment::FramebufferAttachment(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource)
: mResource(nullptr)
{
attach(type, binding, textureIndex, resource);
}
FramebufferAttachment::FramebufferAttachment(const FramebufferAttachment &other)
: mResource(nullptr)
{
attach(other.mType, other.mTarget.binding(), other.mTarget.textureIndex(), other.mResource);
}
FramebufferAttachment &FramebufferAttachment::operator=(const FramebufferAttachment &other)
{
attach(other.mType, other.mTarget.binding(), other.mTarget.textureIndex(), other.mResource);
return *this;
}
FramebufferAttachment::~FramebufferAttachment()
{
detach();
}
void FramebufferAttachment::detach()
{
mType = GL_NONE;
if (mResource != nullptr)
{
mResource->onDetach();
mResource = nullptr;
}
// not technically necessary, could omit for performance
mTarget = Target();
}
void FramebufferAttachment::attach(GLenum type,
GLenum binding,
const ImageIndex &textureIndex,
FramebufferAttachmentObject *resource)
{
mType = type;
mTarget = Target(binding, textureIndex);
if (resource)
{
resource->onAttach();
}
if (mResource != nullptr)
{
mResource->onDetach();
}
mResource = resource;
}
GLuint FramebufferAttachment::getRedSize() const
{
return GetInternalFormatInfo(getInternalFormat()).redBits;
}
GLuint FramebufferAttachment::getGreenSize() const
{
return GetInternalFormatInfo(getInternalFormat()).greenBits;
}
GLuint FramebufferAttachment::getBlueSize() const
{
return GetInternalFormatInfo(getInternalFormat()).blueBits;
}
GLuint FramebufferAttachment::getAlphaSize() const
{
return GetInternalFormatInfo(getInternalFormat()).alphaBits;
}
GLuint FramebufferAttachment::getDepthSize() const
{
return GetInternalFormatInfo(getInternalFormat()).depthBits;
}
GLuint FramebufferAttachment::getStencilSize() const
{
return GetInternalFormatInfo(getInternalFormat()).stencilBits;
}
GLenum FramebufferAttachment::getComponentType() const
{
return GetInternalFormatInfo(getInternalFormat()).componentType;
}
GLenum FramebufferAttachment::getColorEncoding() const
{
return GetInternalFormatInfo(getInternalFormat()).colorEncoding;
}
GLuint FramebufferAttachment::id() const
{
return mResource->getId();
}
const ImageIndex &FramebufferAttachment::getTextureImageIndex() const
{
ASSERT(type() == GL_TEXTURE);
return mTarget.textureIndex();
}
GLenum FramebufferAttachment::cubeMapFace() const
{
ASSERT(mType == GL_TEXTURE);
const auto &index = mTarget.textureIndex();
return IsCubeMapTextureTarget(index.type) ? index.type : GL_NONE;
}
GLint FramebufferAttachment::mipLevel() const
{
ASSERT(type() == GL_TEXTURE);
return mTarget.textureIndex().mipIndex;
}
GLint FramebufferAttachment::layer() const
{
ASSERT(mType == GL_TEXTURE);
const auto &index = mTarget.textureIndex();
if (index.type == GL_TEXTURE_2D_ARRAY || index.type == GL_TEXTURE_3D)
{
return index.layerIndex;
}
return 0;
}
Texture *FramebufferAttachment::getTexture() const
{
return rx::GetAs<Texture>(mResource);
}
Renderbuffer *FramebufferAttachment::getRenderbuffer() const
{
return rx::GetAs<Renderbuffer>(mResource);
}
const egl::Surface *FramebufferAttachment::getSurface() const
{
return rx::GetAs<egl::Surface>(mResource);
}
}