Hash :
16c745a3
Author :
Date :
2017-01-16T17:02:27
Split TIntermFunctionPrototype from TIntermAggregate Function prototypes now have their own class TIntermFunctionPrototype. It's only used for prototypes, not function parameter lists. TIntermAggregate is still used for parameter lists and function calls. BUGS=angleproject:1490 TEST=angle_unittests Change-Id: I6e246ad00a29c2335bd2ab7f61cf73fe463b74bb Reviewed-on: https://chromium-review.googlesource.com/427944 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
#define COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
#include "common/angleutils.h"
#include "compiler/translator/Compiler.h"
#include "compiler/translator/InfoSink.h"
#include "compiler/translator/IntermNode.h"
#include "GLSLANG/ShaderLang.h"
// This class gathers all compound assignments from the AST and can then write
// the functions required for their precision emulation. This way there is no
// need to write a huge number of variations of the emulated compound assignment
// to every translated shader with emulation enabled.
namespace sh
{
class EmulatePrecision : public TLValueTrackingTraverser
{
public:
EmulatePrecision(const TSymbolTable &symbolTable, int shaderVersion);
void visitSymbol(TIntermSymbol *node) override;
bool visitBinary(Visit visit, TIntermBinary *node) override;
bool visitUnary(Visit visit, TIntermUnary *node) override;
bool visitAggregate(Visit visit, TIntermAggregate *node) override;
bool visitInvariantDeclaration(Visit visit, TIntermInvariantDeclaration *node) override;
bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
bool visitFunctionPrototype(Visit visit, TIntermFunctionPrototype *node) override;
void writeEmulationHelpers(TInfoSinkBase &sink,
const int shaderVersion,
const ShShaderOutput outputLanguage);
static bool SupportedInLanguage(const ShShaderOutput outputLanguage);
private:
struct TypePair
{
TypePair(const char *l, const char *r) : lType(l), rType(r) {}
const char *lType;
const char *rType;
};
struct TypePairComparator
{
bool operator()(const TypePair &l, const TypePair &r) const
{
if (l.lType == r.lType)
return l.rType < r.rType;
return l.lType < r.lType;
}
};
typedef std::set<TypePair, TypePairComparator> EmulationSet;
EmulationSet mEmulateCompoundAdd;
EmulationSet mEmulateCompoundSub;
EmulationSet mEmulateCompoundMul;
EmulationSet mEmulateCompoundDiv;
bool mDeclaringVariables;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_EMULATE_PRECISION_H_