Hash :
8ad9e757
Author :
Date :
2017-01-16T19:55:20
Always store function headers in TIntermFunctionPrototype nodes TIntermFunctionDefinition nodes now have a TIntermFunctionPrototype child that stores the function signature, instead of having a separate type and an aggregate child that stores the parameters. This makes parsing functions simpler, and paves the way for further simplifications of function parsing, like reducing conversions between symbol table structures and AST structures. TIntermAggregate is now only used for function calls. BUG=angleproject:1490 TEST=angle_unittests, angle_end2end_tests Change-Id: Ib56a77b5ef5123b142963a18499690bf37fed987 Reviewed-on: https://chromium-review.googlesource.com/427945 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/VersionGLSL.h"
#include "angle_gl.h"
namespace sh
{
int ShaderOutputTypeToGLSLVersion(ShShaderOutput output)
{
switch (output)
{
case SH_GLSL_130_OUTPUT:
return GLSL_VERSION_130;
case SH_GLSL_140_OUTPUT:
return GLSL_VERSION_140;
case SH_GLSL_150_CORE_OUTPUT:
return GLSL_VERSION_150;
case SH_GLSL_330_CORE_OUTPUT:
return GLSL_VERSION_330;
case SH_GLSL_400_CORE_OUTPUT:
return GLSL_VERSION_400;
case SH_GLSL_410_CORE_OUTPUT:
return GLSL_VERSION_410;
case SH_GLSL_420_CORE_OUTPUT:
return GLSL_VERSION_420;
case SH_GLSL_430_CORE_OUTPUT:
return GLSL_VERSION_430;
case SH_GLSL_440_CORE_OUTPUT:
return GLSL_VERSION_440;
case SH_GLSL_450_CORE_OUTPUT:
return GLSL_VERSION_450;
case SH_GLSL_COMPATIBILITY_OUTPUT:
return GLSL_VERSION_110;
default:
UNREACHABLE();
return 0;
}
}
// We need to scan for the following:
// 1. "invariant" keyword: This can occur in both - vertex and fragment shaders
// but only at the global scope.
// 2. "gl_PointCoord" built-in variable: This can only occur in fragment shader
// but inside any scope.
// 3. Call to a matrix constructor with another matrix as argument.
// (These constructors were reserved in GLSL version 1.10.)
// 4. Arrays as "out" function parameters.
// GLSL spec section 6.1.1: "When calling a function, expressions that do
// not evaluate to l-values cannot be passed to parameters declared as
// out or inout."
// GLSL 1.1 section 5.8: "Other binary or unary expressions,
// non-dereferenced arrays, function names, swizzles with repeated fields,
// and constants cannot be l-values."
// GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
// are built-in types, entire structures or arrays... are all l-values."
//
TVersionGLSL::TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output)
: TIntermTraverser(true, false, false)
{
mVersion = ShaderOutputTypeToGLSLVersion(output);
if (pragma.stdgl.invariantAll)
{
ensureVersionIsAtLeast(GLSL_VERSION_120);
}
if (type == GL_COMPUTE_SHADER)
{
ensureVersionIsAtLeast(GLSL_VERSION_430);
}
}
void TVersionGLSL::visitSymbol(TIntermSymbol *node)
{
if (node->getSymbol() == "gl_PointCoord")
{
ensureVersionIsAtLeast(GLSL_VERSION_120);
}
}
bool TVersionGLSL::visitDeclaration(Visit, TIntermDeclaration *node)
{
const TIntermSequence &sequence = *(node->getSequence());
if (sequence.front()->getAsTyped()->getType().isInvariant())
{
ensureVersionIsAtLeast(GLSL_VERSION_120);
}
return true;
}
bool TVersionGLSL::visitInvariantDeclaration(Visit, TIntermInvariantDeclaration *node)
{
ensureVersionIsAtLeast(GLSL_VERSION_120);
return true;
}
bool TVersionGLSL::visitFunctionPrototype(Visit, TIntermFunctionPrototype *node)
{
const TIntermSequence ¶ms = *(node->getSequence());
for (TIntermSequence::const_iterator iter = params.begin(); iter != params.end(); ++iter)
{
const TIntermTyped *param = (*iter)->getAsTyped();
if (param->isArray())
{
TQualifier qualifier = param->getQualifier();
if ((qualifier == EvqOut) || (qualifier == EvqInOut))
{
ensureVersionIsAtLeast(GLSL_VERSION_120);
break;
}
}
}
// Fully processed. No need to visit children.
return false;
}
bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node)
{
switch (node->getOp())
{
case EOpConstructMat2:
case EOpConstructMat2x3:
case EOpConstructMat2x4:
case EOpConstructMat3x2:
case EOpConstructMat3:
case EOpConstructMat3x4:
case EOpConstructMat4x2:
case EOpConstructMat4x3:
case EOpConstructMat4:
{
const TIntermSequence &sequence = *(node->getSequence());
if (sequence.size() == 1)
{
TIntermTyped *typed = sequence.front()->getAsTyped();
if (typed && typed->isMatrix())
{
ensureVersionIsAtLeast(GLSL_VERSION_120);
}
}
break;
}
default:
break;
}
return true;
}
void TVersionGLSL::ensureVersionIsAtLeast(int version)
{
mVersion = std::max(version, mVersion);
}
} // namespace sh