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kc3-lang/angle/samples/hello_triangle_gl

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  • Author : Eddie Hatfield
    Date : 2022-07-21 10:38:47
    Hash : c54ed790
    Message : Get desktop GL conformance tests to build The target for these tests is angle_deqp_gl_tests. Bug: angleproject:7533 Change-Id: I290822671d99da020f9a6a1f02bee43987644bf9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3766435 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Eddie Hatfield <eddiehatfield@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • HelloTriangleGL.cpp
  • //
    // Copyright 2022 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    //            Based on Hello_Triangle.c from
    // Book:      OpenGL(R) ES 2.0 Programming Guide
    // Authors:   Aaftab Munshi, Dan Ginsburg, Dave Shreiner
    // ISBN-10:   0321502795
    // ISBN-13:   9780321502797
    // Publisher: Addison-Wesley Professional
    // URLs:      http://safari.informit.com/9780321563835
    //            http://www.opengles-book.com
    
    #include "SampleApplication.h"
    
    #include "util/shader_utils.h"
    
    // Practically identical to the normal HelloTrianglesSample, but uses desktop GL instead.
    class HelloTriangleGLSample : public SampleApplication
    {
      public:
        HelloTriangleGLSample(int argc, char **argv)
            : SampleApplication("HelloTriangle", argc, argv, ClientType::GL3_3_CORE)
        {}
    
        bool initialize() override
        {
            constexpr char kVS[] = R"(attribute vec4 vPosition;
    void main()
    {
        gl_Position = vPosition;
    })";
    
            constexpr char kFS[] = R"(precision mediump float;
    void main()
    {
        gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
    })";
    
            mProgram = CompileProgram(kVS, kFS);
            if (!mProgram)
            {
                return false;
            }
    
            glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
            return true;
        }
    
        void destroy() override { glDeleteProgram(mProgram); }
    
        void draw() override
        {
            GLfloat vertices[] = {
                0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f,
            };
    
            // Set the viewport
            glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
    
            // Clear the color buffer
            glClear(GL_COLOR_BUFFER_BIT);
    
            // Use the program object
            glUseProgram(mProgram);
    
            // Load the vertex data
            glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertices);
            glEnableVertexAttribArray(0);
    
            glDrawArrays(GL_TRIANGLES, 0, 3);
        }
    
      private:
        GLuint mProgram;
    };
    
    int main(int argc, char **argv)
    {
        HelloTriangleGLSample app(argc, argv);
        return app.run();
    }