Hash :
8c12874c
Author :
Date :
2024-09-12T11:26:29
vulkan: add double buffer swapchain for fifo mode. Double buffer swapchain usually drop the performance. But at B* the default fps cap for silver device still at 30fps. This change is for reduce latency. Bug: b/311022968 Change-Id: Ida4044f439bbe3f235d53f5d1d2f945533cbb094 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5858255 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceWGL.cpp: WGL implementation of egl::Surface
#include "libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h"
#include "common/debug.h"
#include "libANGLE/renderer/gl/RendererGL.h"
#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
#include "libANGLE/renderer/gl/wgl/wgl_utils.h"
namespace rx
{
PbufferSurfaceWGL::PbufferSurfaceWGL(const egl::SurfaceState &state,
EGLint width,
EGLint height,
EGLenum textureFormat,
EGLenum textureTarget,
bool largest,
int pixelFormat,
HDC deviceContext,
const FunctionsWGL *functions)
: SurfaceWGL(state),
mWidth(width),
mHeight(height),
mLargest(largest),
mTextureFormat(textureFormat),
mTextureTarget(textureTarget),
mPixelFormat(pixelFormat),
mParentDeviceContext(deviceContext),
mPbuffer(nullptr),
mPbufferDeviceContext(nullptr),
mFunctionsWGL(functions)
{}
PbufferSurfaceWGL::~PbufferSurfaceWGL()
{
mFunctionsWGL->releasePbufferDCARB(mPbuffer, mPbufferDeviceContext);
mPbufferDeviceContext = nullptr;
mFunctionsWGL->destroyPbufferARB(mPbuffer);
mPbuffer = nullptr;
}
static int GetWGLTextureType(EGLenum eglTextureType)
{
switch (eglTextureType)
{
case EGL_NO_TEXTURE:
return WGL_NO_TEXTURE_ARB;
case EGL_TEXTURE_RGB:
return WGL_TEXTURE_RGB_ARB;
case EGL_TEXTURE_RGBA:
return WGL_TEXTURE_RGBA_ARB;
default:
UNREACHABLE();
return 0;
}
}
static int GetWGLTextureTarget(EGLenum eglTextureTarget)
{
switch (eglTextureTarget)
{
case EGL_NO_TEXTURE:
return WGL_NO_TEXTURE_ARB;
case EGL_TEXTURE_2D:
return WGL_TEXTURE_2D_ARB;
default:
UNREACHABLE();
return 0;
}
}
egl::Error PbufferSurfaceWGL::initialize(const egl::Display *display)
{
const int pbufferCreationAttributes[] = {
WGL_PBUFFER_LARGEST_ARB,
mLargest ? 1 : 0,
WGL_TEXTURE_FORMAT_ARB,
GetWGLTextureType(mTextureFormat),
WGL_TEXTURE_TARGET_ARB,
GetWGLTextureTarget(mTextureTarget),
0,
0,
};
mPbuffer = mFunctionsWGL->createPbufferARB(mParentDeviceContext, mPixelFormat, mWidth, mHeight,
pbufferCreationAttributes);
if (mPbuffer == nullptr)
{
DWORD error = GetLastError();
return egl::EglBadAlloc() << "Failed to create a native WGL pbuffer, "
<< gl::FmtErr(HRESULT_CODE(error));
}
// The returned pbuffer may not be as large as requested, update the size members.
if (mFunctionsWGL->queryPbufferARB(mPbuffer, WGL_PBUFFER_WIDTH_ARB, &mWidth) != TRUE ||
mFunctionsWGL->queryPbufferARB(mPbuffer, WGL_PBUFFER_HEIGHT_ARB, &mHeight) != TRUE)
{
DWORD error = GetLastError();
return egl::EglBadAlloc() << "Failed to query the WGL pbuffer's dimensions, "
<< gl::FmtErr(HRESULT_CODE(error));
}
mPbufferDeviceContext = mFunctionsWGL->getPbufferDCARB(mPbuffer);
if (mPbufferDeviceContext == nullptr)
{
mFunctionsWGL->destroyPbufferARB(mPbuffer);
mPbuffer = nullptr;
DWORD error = GetLastError();
return egl::EglBadAlloc() << "Failed to get the WGL pbuffer handle, "
<< gl::FmtErr(HRESULT_CODE(error));
}
return egl::NoError();
}
egl::Error PbufferSurfaceWGL::makeCurrent(const gl::Context *context)
{
return egl::NoError();
}
egl::Error PbufferSurfaceWGL::swap(const gl::Context *context)
{
return egl::NoError();
}
egl::Error PbufferSurfaceWGL::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
return egl::NoError();
}
egl::Error PbufferSurfaceWGL::querySurfacePointerANGLE(EGLint attribute, void **value)
{
*value = nullptr;
return egl::NoError();
}
static int GetWGLBufferBindTarget(EGLint buffer)
{
switch (buffer)
{
case EGL_BACK_BUFFER:
return WGL_BACK_LEFT_ARB;
default:
UNREACHABLE();
return 0;
}
}
egl::Error PbufferSurfaceWGL::bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer)
{
if (!mFunctionsWGL->bindTexImageARB(mPbuffer, GetWGLBufferBindTarget(buffer)))
{
DWORD error = GetLastError();
return egl::EglBadSurface()
<< "Failed to bind native wgl pbuffer, " << gl::FmtErr(HRESULT_CODE(error));
}
return egl::NoError();
}
egl::Error PbufferSurfaceWGL::releaseTexImage(const gl::Context *context, EGLint buffer)
{
if (!mFunctionsWGL->releaseTexImageARB(mPbuffer, GetWGLBufferBindTarget(buffer)))
{
DWORD error = GetLastError();
return egl::EglBadSurface()
<< "Failed to unbind native wgl pbuffer, " << gl::FmtErr(HRESULT_CODE(error));
}
return egl::NoError();
}
void PbufferSurfaceWGL::setSwapInterval(const egl::Display *display, EGLint interval) {}
EGLint PbufferSurfaceWGL::getWidth() const
{
return mWidth;
}
EGLint PbufferSurfaceWGL::getHeight() const
{
return mHeight;
}
EGLint PbufferSurfaceWGL::isPostSubBufferSupported() const
{
return EGL_FALSE;
}
EGLint PbufferSurfaceWGL::getSwapBehavior() const
{
return EGL_BUFFER_PRESERVED;
}
HDC PbufferSurfaceWGL::getDC() const
{
return mPbufferDeviceContext;
}
} // namespace rx