Hash :
0e5d019e
Author :
Date :
2019-11-08T08:43:21
Vulkan: Enable 3.0 as default context version Now that 3.0 support is passing dEQP, always return that as the context version to use (unless app asks for 1.0). Test: angle_end2end --gtest_filter=EGLBackwardsCompatibleContextTest.BackwardsCompatibleEnabledES3/* Bug: angleproject:3750 Change-Id: I0402ac015acfc22e84a985fe75346999bcc47188 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1906202 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLBackwardsCompatibleContextTest.cpp.cpp:
// Coverage of the EGL_ANGLE_create_context_backwards_compatible extension
#include <vector>
#include "test_utils/ANGLETest.h"
#include "test_utils/angle_test_configs.h"
#include "test_utils/angle_test_instantiate.h"
namespace angle
{
namespace
{
std::pair<EGLint, EGLint> GetCurrentContextVersion()
{
const char *versionString = reinterpret_cast<const char *>(glGetString(GL_VERSION));
EXPECT_TRUE(strstr(versionString, "OpenGL ES") != nullptr);
return {versionString[10] - '0', versionString[12] - '0'};
}
} // anonymous namespace
class EGLBackwardsCompatibleContextTest : public ANGLETest
{
public:
EGLBackwardsCompatibleContextTest() : mDisplay(0) {}
void testSetUp() override
{
EGLint dispattrs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(), EGL_NONE};
mDisplay = eglGetPlatformDisplayEXT(
EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs);
ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
ASSERT_EGL_TRUE(eglInitialize(mDisplay, nullptr, nullptr));
int configsCount = 0;
ASSERT_EGL_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &configsCount));
ASSERT_TRUE(configsCount != 0);
std::vector<EGLConfig> configs(configsCount);
ASSERT_EGL_TRUE(eglGetConfigs(mDisplay, configs.data(), configsCount, &configsCount));
for (auto config : configs)
{
EGLint surfaceType;
eglGetConfigAttrib(mDisplay, config, EGL_SURFACE_TYPE, &surfaceType);
if (surfaceType & EGL_PBUFFER_BIT)
{
mConfig = config;
break;
}
}
ASSERT_NE(nullptr, mConfig);
const EGLint pbufferAttribs[] = {
EGL_WIDTH, 500, EGL_HEIGHT, 500, EGL_NONE,
};
mPbuffer = eglCreatePbufferSurface(mDisplay, mConfig, pbufferAttribs);
EXPECT_TRUE(mPbuffer != EGL_NO_SURFACE);
}
void testTearDown() override
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (mPbuffer != EGL_NO_SURFACE)
{
eglDestroySurface(mDisplay, mPbuffer);
}
eglTerminate(mDisplay);
}
EGLDisplay mDisplay = EGL_NO_DISPLAY;
EGLSurface mPbuffer = EGL_NO_SURFACE;
EGLConfig mConfig = 0;
};
// Test extension presence. All backends should expose this extension
TEST_P(EGLBackwardsCompatibleContextTest, PbufferDifferentConfig)
{
EXPECT_TRUE(
IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
}
// Test that disabling backwards compatibility will always return the expected context version
TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleDisbled)
{
ANGLE_SKIP_TEST_IF(
!IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
std::pair<EGLint, EGLint> testVersions[] = {
{1, 0}, {1, 1}, {2, 0}, {3, 0}, {3, 1}, {3, 2},
};
for (const auto &version : testVersions)
{
EGLint attribs[] = {EGL_CONTEXT_MAJOR_VERSION,
version.first,
EGL_CONTEXT_MINOR_VERSION,
version.second,
EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE,
EGL_FALSE,
EGL_NONE,
EGL_NONE};
EGLContext context = eglCreateContext(mDisplay, mConfig, nullptr, attribs);
if (context == EGL_NO_CONTEXT)
{
// Context version not supported
continue;
}
ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, context));
auto contextVersion = GetCurrentContextVersion();
EXPECT_EQ(version, contextVersion);
eglDestroyContext(mDisplay, context);
}
}
// Test that if it's possible to create an ES3 context, requesting an ES2 context should return an
// ES3 context as well
TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleEnabledES3)
{
ANGLE_SKIP_TEST_IF(
!IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
EGLint es3ContextAttribs[] = {
EGL_CONTEXT_MAJOR_VERSION, 3, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE};
EGLContext es3Context = eglCreateContext(mDisplay, mConfig, nullptr, es3ContextAttribs);
ANGLE_SKIP_TEST_IF(es3Context == EGL_NO_CONTEXT);
ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es3Context));
auto es3ContextVersion = GetCurrentContextVersion();
eglDestroyContext(mDisplay, es3Context);
EGLint es2ContextAttribs[] = {
EGL_CONTEXT_MAJOR_VERSION, 2, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE};
EGLContext es2Context = eglCreateContext(mDisplay, mConfig, nullptr, es2ContextAttribs);
EXPECT_NE(es2Context, EGL_NO_CONTEXT);
ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es2Context));
auto es2ContextVersion = GetCurrentContextVersion();
eglDestroyContext(mDisplay, es2Context);
EXPECT_EQ(es3ContextVersion, es2ContextVersion);
}
// Test that if ES1.1 is supported and a 1.0 context is requested, an ES 1.1 context is returned
TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleEnabledES1)
{
ANGLE_SKIP_TEST_IF(
!IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible"));
EGLint es11ContextAttribs[] = {
EGL_CONTEXT_MAJOR_VERSION, 1, EGL_CONTEXT_MINOR_VERSION, 1, EGL_NONE, EGL_NONE};
EGLContext es11Context = eglCreateContext(mDisplay, mConfig, nullptr, es11ContextAttribs);
ANGLE_SKIP_TEST_IF(es11Context == EGL_NO_CONTEXT);
ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es11Context));
auto es11ContextVersion = GetCurrentContextVersion();
ASSERT_EQ(std::make_pair(1, 1), es11ContextVersion);
eglDestroyContext(mDisplay, es11Context);
EGLint es10ContextAttribs[] = {
EGL_CONTEXT_MAJOR_VERSION, 1, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE};
EGLContext es10Context = eglCreateContext(mDisplay, mConfig, nullptr, es10ContextAttribs);
EXPECT_NE(es10Context, EGL_NO_CONTEXT);
ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es10Context));
auto es10ContextVersion = GetCurrentContextVersion();
ASSERT_EQ(std::make_pair(1, 1), es10ContextVersion);
eglDestroyContext(mDisplay, es10Context);
}
ANGLE_INSTANTIATE_TEST(EGLBackwardsCompatibleContextTest,
WithNoFixture(ES2_D3D9()),
WithNoFixture(ES2_D3D11()),
WithNoFixture(ES2_OPENGL()),
WithNoFixture(ES2_OPENGLES()),
WithNoFixture(ES2_VULKAN()));
} // namespace angle