Hash :
5b419533
Author :
Date :
2020-11-03T13:33:44
GL: Implement EXT_YUV_target Add test coverage of YUV format sampling as RGB or directly as YUV and rendering as YUV using layout(yuv). Initializing YUV AHardwareBuffers requires Android API 29 so ANGLE must be compiled with: android32_ndk_api_level = 29 android64_ndk_api_level = 29 The following tests can still run with Android API 26 because they don't need to initialize the buffer: ImageTestES3.ClearYUVAHB ImageTestES3.YUVValidation Bug: angleproject:4852 Bug: b/172649538 Change-Id: I4fe9afb2a68fb827dc5a5732b213b5eb60d585ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2517562 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libANGLE/renderer/d3d/d3d11/ExternalImageSiblingImpl11.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/d3d11/Context11.h"
#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
namespace rx
{
ExternalImageSiblingImpl11::ExternalImageSiblingImpl11(Renderer11 *renderer,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
: mRenderer(renderer), mBuffer(buffer), mAttribs(attribs)
{}
ExternalImageSiblingImpl11::~ExternalImageSiblingImpl11() {}
egl::Error ExternalImageSiblingImpl11::initialize(const egl::Display *display)
{
const angle::Format *angleFormat = nullptr;
ANGLE_TRY(mRenderer->getD3DTextureInfo(nullptr, static_cast<IUnknown *>(mBuffer), mAttribs,
&mWidth, &mHeight, &mSamples, &mFormat, &angleFormat));
ID3D11Texture2D *texture =
d3d11::DynamicCastComObject<ID3D11Texture2D>(static_cast<IUnknown *>(mBuffer));
ASSERT(texture != nullptr);
// TextureHelper11 will release texture on destruction.
mTexture.set(texture, d3d11::Format::Get(angleFormat->glInternalFormat,
mRenderer->getRenderer11DeviceCaps()));
D3D11_TEXTURE2D_DESC textureDesc = {};
mTexture.getDesc(&textureDesc);
IDXGIResource *resource = d3d11::DynamicCastComObject<IDXGIResource>(mTexture.get());
ASSERT(resource != nullptr);
DXGI_USAGE resourceUsage = 0;
resource->GetUsage(&resourceUsage);
SafeRelease(resource);
mIsRenderable = (textureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) &&
(resourceUsage & DXGI_USAGE_RENDER_TARGET_OUTPUT) &&
!(resourceUsage & DXGI_USAGE_READ_ONLY);
mIsTexturable = (textureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) &&
(resourceUsage & DXGI_USAGE_SHADER_INPUT);
return egl::NoError();
}
gl::Format ExternalImageSiblingImpl11::getFormat() const
{
return mFormat;
}
bool ExternalImageSiblingImpl11::isRenderable(const gl::Context *context) const
{
return mIsRenderable;
}
bool ExternalImageSiblingImpl11::isTexturable(const gl::Context *context) const
{
return mIsTexturable;
}
bool ExternalImageSiblingImpl11::isYUV() const
{
return mYUV;
}
gl::Extents ExternalImageSiblingImpl11::getSize() const
{
return gl::Extents(mWidth, mHeight, 1);
}
size_t ExternalImageSiblingImpl11::getSamples() const
{
return mSamples;
}
angle::Result ExternalImageSiblingImpl11::getAttachmentRenderTarget(
const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut)
{
ANGLE_TRY(createRenderTarget(context));
*rtOut = mRenderTarget.get();
return angle::Result::Continue;
}
angle::Result ExternalImageSiblingImpl11::initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result ExternalImageSiblingImpl11::createRenderTarget(const gl::Context *context)
{
if (mRenderTarget)
return angle::Result::Continue;
Context11 *context11 = GetImplAs<Context11>(context);
const d3d11::Format &formatInfo = mTexture.getFormatSet();
d3d11::RenderTargetView rtv;
if (mIsRenderable)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = formatInfo.rtvFormat;
rtvDesc.ViewDimension =
mSamples == 0 ? D3D11_RTV_DIMENSION_TEXTURE2D : D3D11_RTV_DIMENSION_TEXTURE2DMS;
rtvDesc.Texture2D.MipSlice = 0;
ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, mTexture.get(), &rtv));
rtv.setDebugName("getAttachmentRenderTarget.RTV");
}
d3d11::SharedSRV srv;
if (mIsTexturable)
{
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = formatInfo.srvFormat;
srvDesc.ViewDimension =
mSamples == 0 ? D3D11_SRV_DIMENSION_TEXTURE2D : D3D11_SRV_DIMENSION_TEXTURE2DMS;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = 1;
ANGLE_TRY(mRenderer->allocateResource(context11, srvDesc, mTexture.get(), &srv));
srv.setDebugName("getAttachmentRenderTarget.SRV");
}
d3d11::SharedSRV blitSrv = srv.makeCopy();
mRenderTarget = std::make_unique<TextureRenderTarget11>(
std::move(rtv), mTexture, std::move(srv), std::move(blitSrv), mFormat.info->internalFormat,
formatInfo, mWidth, mHeight, 1, mSamples);
return angle::Result::Continue;
}
} // namespace rx