Hash :
bb96aefa
Author :
Date :
2020-09-11T13:50:09
GN: Componentize D3D back-ends. This also isolates headers for D3D9 / D3D11 from each other. Bug: angleproject:3943 Change-Id: I04edbe7db68461ae4fc78ac7f9c22451debcb768 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2405807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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# GENERATED FILE - DO NOT EDIT.
# Generated by gen_blit11helper.py.
#
# Copyright 2020 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
#
# d3d11_blit_shaders_autogen.gni:
# List of generated blit shaders for inclusion in ANGLE's build process.
libangle_d3d11_blit_shaders = [
"d3d11/shaders/compiled/passthroughrgba2d11ps.h",
"d3d11/shaders/compiled/passthroughrgb2d11ps.h",
"d3d11/shaders/compiled/passthroughrg2d11ps.h",
"d3d11/shaders/compiled/passthroughr2d11ps.h",
"d3d11/shaders/compiled/passthrougha2d11ps.h",
"d3d11/shaders/compiled/passthroughlum2d11ps.h",
"d3d11/shaders/compiled/passthroughlumalpha2d11ps.h",
"d3d11/shaders/compiled/passthroughrgba2dui11ps.h",
"d3d11/shaders/compiled/passthroughrgba2di11ps.h",
"d3d11/shaders/compiled/passthroughrgb2dui11ps.h",
"d3d11/shaders/compiled/passthroughrgb2di11ps.h",
"d3d11/shaders/compiled/passthroughrg2dui11ps.h",
"d3d11/shaders/compiled/passthroughrg2di11ps.h",
"d3d11/shaders/compiled/passthroughr2dui11ps.h",
"d3d11/shaders/compiled/passthroughr2di11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2d_ps.h",
"d3d11/shaders/compiled/passthroughrgba2d_4444_11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2d_ps.h",
"d3d11/shaders/compiled/passthroughrgb2d_565_11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2d_ps.h",
"d3d11/shaders/compiled/passthroughrgba2d_5551_11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2d_ps.h",
"d3d11/shaders/compiled/passthroughrgba3d11ps.h",
"d3d11/shaders/compiled/passthroughrgb3d11ps.h",
"d3d11/shaders/compiled/passthroughrg3d11ps.h",
"d3d11/shaders/compiled/passthroughr3d11ps.h",
"d3d11/shaders/compiled/passthroughlum3d11ps.h",
"d3d11/shaders/compiled/passthroughlumalpha3d11ps.h",
"d3d11/shaders/compiled/passthroughrgba3dui11ps.h",
"d3d11/shaders/compiled/passthroughrgba3di11ps.h",
"d3d11/shaders/compiled/passthroughrgb3dui11ps.h",
"d3d11/shaders/compiled/passthroughrgb3di11ps.h",
"d3d11/shaders/compiled/passthroughrg3dui11ps.h",
"d3d11/shaders/compiled/passthroughrg3di11ps.h",
"d3d11/shaders/compiled/passthroughr3dui11ps.h",
"d3d11/shaders/compiled/passthroughr3di11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_3d_ps.h",
"d3d11/shaders/compiled/passthroughrgba3d_4444_11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_3d_ps.h",
"d3d11/shaders/compiled/passthroughrgb3d_565_11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_3d_ps.h",
"d3d11/shaders/compiled/passthroughrgba3d_5551_11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_3d_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_3d_ps.h",
"d3d11/shaders/compiled/passthroughrgba2darray11ps.h",
"d3d11/shaders/compiled/passthroughrgb2darray11ps.h",
"d3d11/shaders/compiled/passthroughrg2darray11ps.h",
"d3d11/shaders/compiled/passthroughr2darray11ps.h",
"d3d11/shaders/compiled/passthroughlum2darray11ps.h",
"d3d11/shaders/compiled/passthroughlumalpha2darray11ps.h",
"d3d11/shaders/compiled/passthroughrgba2darrayui11ps.h",
"d3d11/shaders/compiled/passthroughrgba2darrayi11ps.h",
"d3d11/shaders/compiled/passthroughrgb2darrayui11ps.h",
"d3d11/shaders/compiled/passthroughrgb2darrayi11ps.h",
"d3d11/shaders/compiled/passthroughrg2darrayui11ps.h",
"d3d11/shaders/compiled/passthroughrg2darrayi11ps.h",
"d3d11/shaders/compiled/passthroughr2darrayui11ps.h",
"d3d11/shaders/compiled/passthroughr2darrayi11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgba_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgba_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_um_rgba_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pt_rgb_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_pm_rgb_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftou_um_rgb_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgba_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgba_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgba_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_pt_rgb_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_pm_rgb_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftoi_um_rgb_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_luma_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_luma_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_lumaalpha_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_lumaalpha_2darray_ps.h",
"d3d11/shaders/compiled/passthroughrgba2darray_4444_11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_4444_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_4444_2darray_ps.h",
"d3d11/shaders/compiled/passthroughrgb2darray_565_11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgb_565_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgb_565_2darray_ps.h",
"d3d11/shaders/compiled/passthroughrgba2darray_5551_11ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_pm_rgba_5551_2darray_ps.h",
"d3d11/shaders/compiled/multiplyalpha_ftof_um_rgba_5551_2darray_ps.h",
]