Hash :
91dbc188
Author :
Date :
2015-06-17T16:19:29
Enable needed extensions in generated GLSL shaders and call them when possible. reland: use the defined preprocessor function. BUG=angleproject:1044 Change-Id: I6171708a2d55ec085ba2c598a1a863779842da6c Reviewed-on: https://chromium-review.googlesource.com/311270 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
#define COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
#include "compiler/translator/Compiler.h"
class TranslatorGLSL : public TCompiler
{
public:
TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
protected:
void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions) override;
void translate(TIntermNode *root, int compileOptions) override;
private:
void writeVersion(TIntermNode *root);
void writeExtensionBehavior(TIntermNode *root);
};
#endif // COMPILER_TRANSLATOR_TRANSLATORGLSL_H_