Hash :
3edfe034
Author :
Date :
2015-09-04T16:38:24
Support primitive restart in RendererGL. Store index ranges in a new struct that tracks how many real indices were seen. Update index caching to key on primitive restart being enabled and update index counting functions to skip primitive restart indicies when needed. Passes dEQP-GLES3.functional.primitive_restart.* Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066 Reviewed-on: https://chromium-review.googlesource.com/297770 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and related functionality.
// [OpenGL ES 2.0.24] section 2.9 page 21.
#include "libANGLE/Buffer.h"
#include "libANGLE/renderer/BufferImpl.h"
#include "libANGLE/renderer/Renderer.h"
namespace gl
{
Buffer::Buffer(rx::BufferImpl *impl, GLuint id)
: RefCountObject(id),
mBuffer(impl),
mUsage(GL_STATIC_DRAW),
mSize(0),
mAccessFlags(0),
mAccess(GL_WRITE_ONLY_OES),
mMapped(GL_FALSE),
mMapPointer(NULL),
mMapOffset(0),
mMapLength(0)
{
}
Buffer::~Buffer()
{
SafeDelete(mBuffer);
}
Error Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
{
gl::Error error = mBuffer->setData(data, size, usage);
if (error.isError())
{
return error;
}
mIndexRangeCache.clear();
mUsage = usage;
mSize = size;
return error;
}
Error Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
{
gl::Error error = mBuffer->setSubData(data, size, offset);
if (error.isError())
{
return error;
}
mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
return error;
}
Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
{
gl::Error error = mBuffer->copySubData(source->getImplementation(), sourceOffset, destOffset, size);
if (error.isError())
{
return error;
}
mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
return error;
}
Error Buffer::map(GLenum access)
{
ASSERT(!mMapped);
Error error = mBuffer->map(access, &mMapPointer);
if (error.isError())
{
mMapPointer = NULL;
return error;
}
ASSERT(access == GL_WRITE_ONLY_OES);
mMapped = GL_TRUE;
mMapOffset = 0;
mMapLength = mSize;
mAccess = access;
mAccessFlags = GL_MAP_WRITE_BIT;
mIndexRangeCache.clear();
return error;
}
Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
{
ASSERT(!mMapped);
ASSERT(offset + length <= mSize);
Error error = mBuffer->mapRange(offset, length, access, &mMapPointer);
if (error.isError())
{
mMapPointer = NULL;
return error;
}
mMapped = GL_TRUE;
mMapOffset = static_cast<GLint64>(offset);
mMapLength = static_cast<GLint64>(length);
mAccess = GL_WRITE_ONLY_OES;
mAccessFlags = access;
// The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
// value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is
// no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
// we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
if ((access & GL_MAP_WRITE_BIT) > 0)
{
mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
}
return error;
}
Error Buffer::unmap(GLboolean *result)
{
ASSERT(mMapped);
Error error = mBuffer->unmap(result);
if (error.isError())
{
*result = GL_FALSE;
return error;
}
mMapped = GL_FALSE;
mMapPointer = NULL;
mMapOffset = 0;
mMapLength = 0;
mAccess = GL_WRITE_ONLY_OES;
mAccessFlags = 0;
return error;
}
void Buffer::onTransformFeedback()
{
mIndexRangeCache.clear();
}
void Buffer::onPixelUnpack()
{
mIndexRangeCache.clear();
}
Error Buffer::getIndexRange(GLenum type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
IndexRange *outRange) const
{
if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
{
return gl::Error(GL_NO_ERROR);
}
Error error = mBuffer->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange);
if (error.isError())
{
return error;
}
mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
return Error(GL_NO_ERROR);
}
}