Hash :
83f349ea
Author :
Date :
2015-09-23T09:50:36
Remove CompilerImpl and merge code to gl::Compiler. This class uses no Impl-specific code. We can also do a similar code relocation for the gl::Shader class, but in several steps because it is a bit more complex. BUG=angleproject:1159 Change-Id: I4d3ce3253df0a2bdee1d98e46cfd4b999d86be6e Reviewed-on: https://chromium-review.googlesource.com/299874 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
// that a GL context holds.
#ifndef LIBANGLE_COMPILER_H_
#define LIBANGLE_COMPILER_H_
#include "libANGLE/Error.h"
#include "GLSLANG/ShaderLang.h"
namespace rx
{
class CompilerImpl;
class ImplFactory;
}
namespace gl
{
struct Data;
class Compiler final : angle::NonCopyable
{
public:
Compiler(rx::ImplFactory *implFactory, const Data &data);
~Compiler();
Error release();
ShHandle getCompilerHandle(GLenum type);
ShShaderOutput getShaderOutputType() const { return mOutputType; }
private:
rx::CompilerImpl *mImplementation;
ShShaderSpec mSpec;
ShShaderOutput mOutputType;
ShBuiltInResources mResources;
ShHandle mFragmentCompiler;
ShHandle mVertexCompiler;
};
} // namespace gl
#endif // LIBANGLE_COMPILER_H_