Hash :
e79b1e14
Author :
Date :
2015-11-04T16:36:37
D3D11: Restrict use of MAX_UINT element indexes. We need to block the app from using MAX_UINT on D3D11 because we can't disable primitive restart on this platform. Instead generate an INVALID_OPERATION error, which is spec-compliant in ES3 because the result is undefined behaviour. This is also compliant with WebGL which explicitly defines an error here. BUG=angleproject:597 Change-Id: I7ebc5371b63ff860dc6dddf79939e9629ebb2a3c Reviewed-on: https://chromium-review.googlesource.com/309638 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Error.h: Defines the egl::Error and gl::Error classes which encapsulate API errors
// and optional error messages.
#ifndef LIBANGLE_ERROR_H_
#define LIBANGLE_ERROR_H_
#include "angle_gl.h"
#include <EGL/egl.h>
#include <string>
namespace gl
{
class Error final
{
public:
explicit inline Error(GLenum errorCode);
Error(GLenum errorCode, const char *msg, ...);
inline Error(const Error &other);
inline Error(Error &&other);
inline ~Error();
inline Error &operator=(const Error &other);
inline Error &operator=(Error &&other);
inline GLenum getCode() const;
inline bool isError() const;
const std::string &getMessage() const;
// Useful for mocking and testing
bool operator==(const Error &other) const;
bool operator!=(const Error &other) const;
private:
void createMessageString() const;
GLenum mCode;
mutable std::string *mMessage;
};
}
namespace egl
{
class Error final
{
public:
explicit inline Error(EGLint errorCode);
Error(EGLint errorCode, const char *msg, ...);
Error(EGLint errorCode, EGLint id, const char *msg, ...);
inline Error(const Error &other);
inline Error(Error &&other);
inline ~Error();
inline Error &operator=(const Error &other);
inline Error &operator=(Error &&other);
inline EGLint getCode() const;
inline EGLint getID() const;
inline bool isError() const;
const std::string &getMessage() const;
private:
void createMessageString() const;
EGLint mCode;
EGLint mID;
mutable std::string *mMessage;
};
}
#include "Error.inl"
#endif // LIBANGLE_ERROR_H_