Hash :
1a683460
Author :
Date :
2015-09-29T15:09:59
Implement TransformFeedbackGL. Reland with supression for TransformFeedbackTest.MultiContext on Linux AMD. BUG=angleproject:889 Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c Reviewed-on: https://chromium-review.googlesource.com/307871 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RefCountObject.h: Defines the gl::RefCountObject base class that provides
// lifecycle support for GL objects using the traditional BindObject scheme, but
// that need to be reference counted for correct cross-context deletion.
// (Concretely, textures, buffers and renderbuffers.)
#ifndef LIBANGLE_REFCOUNTOBJECT_H_
#define LIBANGLE_REFCOUNTOBJECT_H_
#include "common/debug.h"
#include "angle_gl.h"
#include <cstddef>
class RefCountObject : angle::NonCopyable
{
public:
explicit RefCountObject(GLuint id);
virtual ~RefCountObject();
virtual void addRef() const;
virtual void release() const;
GLuint id() const { return mId; }
size_t getRefCount() const { return mRefCount; }
private:
GLuint mId;
mutable std::size_t mRefCount;
};
template <class ObjectType>
class BindingPointer
{
public:
BindingPointer()
: mObject(nullptr)
{
}
BindingPointer(const BindingPointer<ObjectType> &other)
: mObject(nullptr)
{
set(other.mObject);
}
void operator=(const BindingPointer<ObjectType> &other)
{
set(other.mObject);
}
virtual ~BindingPointer()
{
// Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
ASSERT(mObject == nullptr);
}
virtual void set(ObjectType *newObject)
{
// addRef first in case newObject == mObject and this is the last reference to it.
if (newObject != nullptr) reinterpret_cast<const RefCountObject*>(newObject)->addRef();
if (mObject != nullptr) reinterpret_cast<const RefCountObject*>(mObject)->release();
mObject = newObject;
}
ObjectType *get() const { return mObject; }
ObjectType *operator->() const { return mObject; }
GLuint id() const { return (mObject != nullptr) ? mObject->id() : 0; }
bool operator==(const BindingPointer<ObjectType> &other) const
{
return mObject == other.mObject;
}
bool operator!=(const BindingPointer<ObjectType> &other) const { return !(*this == other); }
private:
ObjectType *mObject;
};
template <class ObjectType>
class OffsetBindingPointer : public BindingPointer<ObjectType>
{
public:
OffsetBindingPointer() : mOffset(0), mSize(0) { }
void set(ObjectType *newObject) override
{
BindingPointer<ObjectType>::set(newObject);
mOffset = 0;
mSize = 0;
}
void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
{
BindingPointer<ObjectType>::set(newObject);
mOffset = offset;
mSize = size;
}
GLintptr getOffset() const { return mOffset; }
GLsizeiptr getSize() const { return mSize; }
bool operator==(const OffsetBindingPointer<ObjectType> &other) const
{
return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize;
}
bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
{
return !(*this == other);
}
private:
GLintptr mOffset;
GLsizeiptr mSize;
};
#endif // LIBANGLE_REFCOUNTOBJECT_H_