Hash :
928cccc6
Author :
Date :
2015-09-28T10:44:04
Sampler.cpp: Fix a warning on Linux and Mac BUG= Change-Id: I58a19de9d5978aa4d65ac2ab1acd2fbd233ec6a2 Reviewed-on: https://chromium-review.googlesource.com/302463 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
// sampler object. Sampler objects store some state needed to sample textures.
#include "libANGLE/Sampler.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/ImplFactory.h"
#include "libANGLE/renderer/SamplerImpl.h"
namespace gl
{
Sampler::Sampler(rx::ImplFactory *factory, GLuint id)
: RefCountObject(id), mImpl(factory->createSampler()), mSamplerState()
{
}
Sampler::~Sampler()
{
SafeDelete(mImpl);
}
void Sampler::setMinFilter(GLenum minFilter)
{
mSamplerState.minFilter = minFilter;
}
GLenum Sampler::getMinFilter() const
{
return mSamplerState.minFilter;
}
void Sampler::setMagFilter(GLenum magFilter)
{
mSamplerState.magFilter = magFilter;
}
GLenum Sampler::getMagFilter() const
{
return mSamplerState.magFilter;
}
void Sampler::setWrapS(GLenum wrapS)
{
mSamplerState.wrapS = wrapS;
}
GLenum Sampler::getWrapS() const
{
return mSamplerState.wrapS;
}
void Sampler::setWrapT(GLenum wrapT)
{
mSamplerState.wrapT = wrapT;
}
GLenum Sampler::getWrapT() const
{
return mSamplerState.wrapT;
}
void Sampler::setWrapR(GLenum wrapR)
{
mSamplerState.wrapR = wrapR;
}
GLenum Sampler::getWrapR() const
{
return mSamplerState.wrapR;
}
void Sampler::setMaxAnisotropy(float maxAnisotropy)
{
mSamplerState.maxAnisotropy = maxAnisotropy;
}
float Sampler::getMaxAnisotropy() const
{
return mSamplerState.maxAnisotropy;
}
void Sampler::setMinLod(GLfloat minLod)
{
mSamplerState.minLod = minLod;
}
GLfloat Sampler::getMinLod() const
{
return mSamplerState.minLod;
}
void Sampler::setMaxLod(GLfloat maxLod)
{
mSamplerState.maxLod = maxLod;
}
GLfloat Sampler::getMaxLod() const
{
return mSamplerState.maxLod;
}
void Sampler::setCompareMode(GLenum compareMode)
{
mSamplerState.compareMode = compareMode;
}
GLenum Sampler::getCompareMode() const
{
return mSamplerState.compareMode;
}
void Sampler::setCompareFunc(GLenum compareFunc)
{
mSamplerState.compareFunc = compareFunc;
}
GLenum Sampler::getCompareFunc() const
{
return mSamplerState.compareFunc;
}
const SamplerState &Sampler::getSamplerState() const
{
return mSamplerState;
}
const rx::SamplerImpl *Sampler::getImplementation() const
{
return mImpl;
}
rx::SamplerImpl *Sampler::getImplementation()
{
return mImpl;
}
}