Hash :
6b120b9f
Author :
Date :
2015-11-24T13:00:07
Add checks for FBO attachment layer. We would allow the app to attach layers that were out-of-bounds. Fix this by checking against the underlying resource dimensions. Also rework the code a bit to clean up the texture size query, which is available from the ImageDesc. BUG=angleproject:869 Change-Id: I984f1db16daea6ca650d795884d8ec2cb8f05ebb Reviewed-on: https://chromium-review.googlesource.com/313991 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#include "libANGLE/Surface.h"
#include "libANGLE/Config.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Texture.h"
#include <EGL/eglext.h>
#include <iostream>
namespace egl
{
Surface::Surface(rx::SurfaceImpl *impl,
EGLint surfaceType,
const egl::Config *config,
const AttributeMap &attributes)
: FramebufferAttachmentObject(),
mImplementation(impl),
mDefaultFramebuffer(nullptr),
mCurrentCount(0),
mDestroyed(false),
mType(surfaceType),
mConfig(config),
mPostSubBufferRequested(false),
mFixedSize(false),
mFixedWidth(0),
mFixedHeight(0),
mTextureFormat(EGL_NO_TEXTURE),
mTextureTarget(EGL_NO_TEXTURE),
// FIXME: Determine actual pixel aspect ratio
mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
mRenderBuffer(EGL_BACK_BUFFER),
mSwapBehavior(impl->getSwapBehavior())
{
mPostSubBufferRequested = (attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mFixedSize)
{
mFixedWidth = attributes.get(EGL_WIDTH, 0);
mFixedHeight = attributes.get(EGL_HEIGHT, 0);
}
if (mType != EGL_WINDOW_BIT)
{
mTextureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
mTextureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
}
mDefaultFramebuffer = createDefaultFramebuffer();
ASSERT(mDefaultFramebuffer != nullptr);
}
Surface::~Surface()
{
if (mTexture.get())
{
if (mImplementation)
{
mImplementation->releaseTexImage(EGL_BACK_BUFFER);
}
mTexture->releaseTexImageFromSurface();
mTexture.set(nullptr);
}
SafeDelete(mDefaultFramebuffer);
SafeDelete(mImplementation);
}
void Surface::setIsCurrent(bool isCurrent)
{
if (isCurrent)
{
mCurrentCount++;
}
else
{
ASSERT(mCurrentCount > 0);
mCurrentCount--;
if (mCurrentCount == 0 && mDestroyed)
{
delete this;
}
}
}
void Surface::onDestroy()
{
mDestroyed = true;
if (mCurrentCount == 0)
{
delete this;
}
}
EGLint Surface::getType() const
{
return mType;
}
Error Surface::swap()
{
return mImplementation->swap();
}
Error Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
{
return mImplementation->postSubBuffer(x, y, width, height);
}
Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
{
return mImplementation->querySurfacePointerANGLE(attribute, value);
}
EGLint Surface::isPostSubBufferSupported() const
{
return mPostSubBufferRequested && mImplementation->isPostSubBufferSupported();
}
void Surface::setSwapInterval(EGLint interval)
{
mImplementation->setSwapInterval(interval);
}
const Config *Surface::getConfig() const
{
return mConfig;
}
EGLint Surface::getPixelAspectRatio() const
{
return mPixelAspectRatio;
}
EGLenum Surface::getRenderBuffer() const
{
return mRenderBuffer;
}
EGLenum Surface::getSwapBehavior() const
{
return mSwapBehavior;
}
EGLenum Surface::getTextureFormat() const
{
return mTextureFormat;
}
EGLenum Surface::getTextureTarget() const
{
return mTextureTarget;
}
EGLint Surface::isFixedSize() const
{
return mFixedSize;
}
EGLint Surface::getWidth() const
{
return mFixedSize ? static_cast<EGLint>(mFixedWidth) : mImplementation->getWidth();
}
EGLint Surface::getHeight() const
{
return mFixedSize ? static_cast<EGLint>(mFixedHeight) : mImplementation->getHeight();
}
Error Surface::bindTexImage(gl::Texture *texture, EGLint buffer)
{
ASSERT(!mTexture.get());
texture->bindTexImageFromSurface(this);
mTexture.set(texture);
return mImplementation->bindTexImage(buffer);
}
Error Surface::releaseTexImage(EGLint buffer)
{
ASSERT(mTexture.get());
mTexture->releaseTexImageFromSurface();
mTexture.set(nullptr);
return mImplementation->releaseTexImage(buffer);
}
void Surface::releaseTexImageFromTexture()
{
ASSERT(mTexture.get());
mTexture.set(nullptr);
}
gl::Extents Surface::getAttachmentSize(const gl::FramebufferAttachment::Target & /*target*/) const
{
return gl::Extents(getWidth(), getHeight(), 1);
}
GLenum Surface::getAttachmentInternalFormat(const gl::FramebufferAttachment::Target &target) const
{
const egl::Config *config = getConfig();
return (target.binding() == GL_BACK ? config->renderTargetFormat : config->depthStencilFormat);
}
GLsizei Surface::getAttachmentSamples(const gl::FramebufferAttachment::Target &target) const
{
return getConfig()->samples;
}
GLuint Surface::getId() const
{
UNREACHABLE();
return 0;
}
gl::Framebuffer *Surface::createDefaultFramebuffer()
{
gl::Framebuffer *framebuffer = new gl::Framebuffer(mImplementation);
GLenum drawBufferState = GL_BACK;
framebuffer->setDrawBuffers(1, &drawBufferState);
framebuffer->setReadBuffer(GL_BACK);
framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(),
this);
if (mConfig->depthSize > 0)
{
framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, gl::ImageIndex::MakeInvalid(),
this);
}
if (mConfig->stencilSize > 0)
{
framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_STENCIL,
gl::ImageIndex::MakeInvalid(), this);
}
return framebuffer;
}
}