Hash :
2da819e1
Author :
Date :
2015-12-03T15:53:19
D3D11: Fix blit from out-of-bounds. Do not copy pixels in a negative read region. Also make sure we clamp the boundaries so the dEQP tests are mostly pixel-perfect. We can't yet fix some default framebuffer tests because of issues with blitting RGBA8 (default FBO) to floating point framebuffers. BUG=angleproject:1241 TEST=dEQP-GLES3.functional.fbo.blit.* Change-Id: I16ee264b0b1a7e6b9121dde5ae4f96cfd27ea53e Reviewed-on: https://chromium-review.googlesource.com/315670 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
#ifndef LIBANGLE_ANGLETYPES_H_
#define LIBANGLE_ANGLETYPES_H_
#include "libANGLE/Constants.h"
#include "libANGLE/RefCountObject.h"
#include <stdint.h>
#include <bitset>
namespace gl
{
class Buffer;
class State;
class Program;
struct VertexAttribute;
struct VertexAttribCurrentValueData;
enum PrimitiveType
{
PRIMITIVE_POINTS,
PRIMITIVE_LINES,
PRIMITIVE_LINE_STRIP,
PRIMITIVE_LINE_LOOP,
PRIMITIVE_TRIANGLES,
PRIMITIVE_TRIANGLE_STRIP,
PRIMITIVE_TRIANGLE_FAN,
PRIMITIVE_TYPE_MAX,
};
PrimitiveType GetPrimitiveType(GLenum drawMode);
enum SamplerType
{
SAMPLER_PIXEL,
SAMPLER_VERTEX
};
template <typename T>
struct Color
{
T red;
T green;
T blue;
T alpha;
Color() : red(0), green(0), blue(0), alpha(0) { }
Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a) { }
};
template <typename T>
bool operator==(const Color<T> &a, const Color<T> &b);
template <typename T>
bool operator!=(const Color<T> &a, const Color<T> &b);
typedef Color<float> ColorF;
typedef Color<int> ColorI;
typedef Color<unsigned int> ColorUI;
struct Rectangle
{
Rectangle() : x(0), y(0), width(0), height(0) {}
Rectangle(int x_in, int y_in, int width_in, int height_in)
: x(x_in), y(y_in), width(width_in), height(height_in)
{
}
int x0() const { return x; }
int y0() const { return y; }
int x1() const { return x + width; }
int y1() const { return y + height; }
int x;
int y;
int width;
int height;
};
bool operator==(const Rectangle &a, const Rectangle &b);
bool operator!=(const Rectangle &a, const Rectangle &b);
bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection);
struct Offset
{
int x;
int y;
int z;
Offset() : x(0), y(0), z(0) { }
Offset(int x_in, int y_in, int z_in) : x(x_in), y(y_in), z(z_in) { }
};
struct Extents
{
int width;
int height;
int depth;
Extents() : width(0), height(0), depth(0) { }
Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) { }
bool empty() const { return (width * height * depth) == 0; }
};
bool operator==(const Extents &lhs, const Extents &rhs);
bool operator!=(const Extents &lhs, const Extents &rhs);
struct Box
{
int x;
int y;
int z;
int width;
int height;
int depth;
Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { }
Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { }
Box(const Offset &offset, const Extents &size) : x(offset.x), y(offset.y), z(offset.z), width(size.width), height(size.height), depth(size.depth) { }
bool operator==(const Box &other) const;
bool operator!=(const Box &other) const;
};
struct RasterizerState
{
bool cullFace;
GLenum cullMode;
GLenum frontFace;
bool polygonOffsetFill;
GLfloat polygonOffsetFactor;
GLfloat polygonOffsetUnits;
bool pointDrawMode;
bool multiSample;
bool rasterizerDiscard;
};
struct BlendState
{
bool blend;
GLenum sourceBlendRGB;
GLenum destBlendRGB;
GLenum sourceBlendAlpha;
GLenum destBlendAlpha;
GLenum blendEquationRGB;
GLenum blendEquationAlpha;
bool colorMaskRed;
bool colorMaskGreen;
bool colorMaskBlue;
bool colorMaskAlpha;
bool sampleAlphaToCoverage;
bool dither;
};
struct DepthStencilState
{
bool depthTest;
GLenum depthFunc;
bool depthMask;
bool stencilTest;
GLenum stencilFunc;
GLuint stencilMask;
GLenum stencilFail;
GLenum stencilPassDepthFail;
GLenum stencilPassDepthPass;
GLuint stencilWritemask;
GLenum stencilBackFunc;
GLuint stencilBackMask;
GLenum stencilBackFail;
GLenum stencilBackPassDepthFail;
GLenum stencilBackPassDepthPass;
GLuint stencilBackWritemask;
};
// State from Table 6.10 (state per sampler object)
struct SamplerState
{
SamplerState();
GLenum minFilter;
GLenum magFilter;
GLenum wrapS;
GLenum wrapT;
GLenum wrapR;
// From EXT_texture_filter_anisotropic
float maxAnisotropy;
GLfloat minLod;
GLfloat maxLod;
GLenum compareMode;
GLenum compareFunc;
};
bool operator==(const SamplerState &a, const SamplerState &b);
bool operator!=(const SamplerState &a, const SamplerState &b);
// State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec.
struct TextureState
{
TextureState();
GLenum swizzleRed;
GLenum swizzleGreen;
GLenum swizzleBlue;
GLenum swizzleAlpha;
SamplerState samplerState;
GLuint baseLevel;
GLuint maxLevel;
bool immutableFormat;
GLuint immutableLevels;
// From GL_ANGLE_texture_usage
GLenum usage;
bool swizzleRequired() const;
};
bool operator==(const TextureState &a, const TextureState &b);
bool operator!=(const TextureState &a, const TextureState &b);
struct PixelUnpackState
{
BindingPointer<Buffer> pixelBuffer;
GLint alignment;
GLint rowLength;
GLint skipRows;
GLint skipPixels;
GLint imageHeight;
GLint skipImages;
PixelUnpackState()
: alignment(4),
rowLength(0),
skipRows(0),
skipPixels(0),
imageHeight(0),
skipImages(0)
{}
PixelUnpackState(GLint alignmentIn, GLint rowLengthIn)
: alignment(alignmentIn),
rowLength(rowLengthIn),
skipRows(0),
skipPixels(0),
imageHeight(0),
skipImages(0)
{}
};
struct PixelPackState
{
BindingPointer<Buffer> pixelBuffer;
GLint alignment;
bool reverseRowOrder;
GLint rowLength;
GLint skipRows;
GLint skipPixels;
PixelPackState()
: alignment(4),
reverseRowOrder(false),
rowLength(0),
skipRows(0),
skipPixels(0)
{}
explicit PixelPackState(GLint alignmentIn, bool reverseRowOrderIn)
: alignment(alignmentIn),
reverseRowOrder(reverseRowOrderIn),
rowLength(0),
skipRows(0),
skipPixels(0)
{}
};
// Used in Program and VertexArray.
typedef std::bitset<MAX_VERTEX_ATTRIBS> AttributesMask;
// Use in Program
typedef std::bitset<IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS> UniformBlockBindingMask;
}
namespace rx
{
enum VendorID : uint32_t
{
VENDOR_ID_UNKNOWN = 0x0,
VENDOR_ID_AMD = 0x1002,
VENDOR_ID_INTEL = 0x8086,
VENDOR_ID_NVIDIA = 0x10DE,
};
// A macro that determines whether an object has a given runtime type.
#if defined(__clang__)
#if __has_feature(cxx_rtti)
#define ANGLE_HAS_DYNAMIC_CAST 1
#endif
#elif !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI))
#define ANGLE_HAS_DYNAMIC_CAST 1
#endif
#ifdef ANGLE_HAS_DYNAMIC_CAST
#define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != nullptr)
#undef ANGLE_HAS_DYNAMIC_CAST
#else
#define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (obj != nullptr)
#endif
// Downcast a base implementation object (EG TextureImpl to TextureD3D)
template <typename DestT, typename SrcT>
inline DestT *GetAs(SrcT *src)
{
ASSERT(ANGLE_HAS_DYNAMIC_TYPE(DestT*, src));
return static_cast<DestT*>(src);
}
template <typename DestT, typename SrcT>
inline const DestT *GetAs(const SrcT *src)
{
ASSERT(ANGLE_HAS_DYNAMIC_TYPE(const DestT*, src));
return static_cast<const DestT*>(src);
}
#undef ANGLE_HAS_DYNAMIC_TYPE
// Downcast a GL object to an Impl (EG gl::Texture to rx::TextureD3D)
template <typename DestT, typename SrcT>
inline DestT *GetImplAs(SrcT *src)
{
return GetAs<DestT>(src->getImplementation());
}
template <typename DestT, typename SrcT>
inline const DestT *GetImplAs(const SrcT *src)
{
return GetAs<const DestT>(src->getImplementation());
}
}
#include "angletypes.inl"
namespace angle
{
// Zero-based for better array indexing
enum FramebufferBinding
{
FramebufferBindingRead = 0,
FramebufferBindingDraw,
FramebufferBindingSingletonMax,
FramebufferBindingBoth = FramebufferBindingSingletonMax,
FramebufferBindingMax,
FramebufferBindingUnknown = FramebufferBindingMax,
};
inline FramebufferBinding EnumToFramebufferBinding(GLenum enumValue)
{
switch (enumValue)
{
case GL_READ_FRAMEBUFFER:
return FramebufferBindingRead;
case GL_DRAW_FRAMEBUFFER:
return FramebufferBindingDraw;
case GL_FRAMEBUFFER:
return FramebufferBindingBoth;
default:
UNREACHABLE();
return FramebufferBindingUnknown;
}
}
inline GLenum FramebufferBindingToEnum(FramebufferBinding binding)
{
switch (binding)
{
case FramebufferBindingRead:
return GL_READ_FRAMEBUFFER;
case FramebufferBindingDraw:
return GL_DRAW_FRAMEBUFFER;
case FramebufferBindingBoth:
return GL_FRAMEBUFFER;
default:
UNREACHABLE();
return GL_NONE;
}
}
}
#endif // LIBANGLE_ANGLETYPES_H_