Hash :
01c796ac
Author :
Date :
2015-07-21T18:53:58
Revert "Emulate the pack/unpack functions for unorms." Causing MSAN failures on Linux. This reverts commit 1915652ee82109d7756dc8349562c3c11ea39b77. Change-Id: Ib23bec16eab22288930be0b41186e54cd8d1f921 Reviewed-on: https://chromium-review.googlesource.com/287127 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Pack_Unpack_test.cpp:
// Tests for the emulating pack_unpack functions for GLSL 4.1.
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "tests/test_utils/compiler_test.h"
namespace
{
class PackUnpackTest : public testing::Test
{
public:
PackUnpackTest() {}
protected:
void compile(const std::string& shaderString)
{
std::string infoLog;
bool compilationSuccess = compileTestShader(GL_FRAGMENT_SHADER, SH_GLES3_SPEC,
SH_GLSL_410_CORE_OUTPUT,
shaderString, &mGLSLCode, &infoLog);
if (!compilationSuccess)
{
FAIL() << "Shader compilation into GLSL 4.1 failed " << infoLog;
}
}
bool foundInGLSLCode(const char* stringToFind)
{
return mGLSLCode.find(stringToFind) != std::string::npos;
}
private:
std::string mGLSLCode;
};
//Check if PackSnorm2x16 Emulation for GLSL 4.1 compile correctly.
TEST_F(PackUnpackTest, PackSnorm2x16Emulation)
{
const std::string &shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"layout(location = 0) out mediump vec4 fragColor;"
"void main() {\n"
" vec2 v;\n"
" uint u = packSnorm2x16(v);\n"
" fragColor = vec4(0.0);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInGLSLCode("uint webgl_packSnorm2x16_emu(vec2 v)"));
}
//Check if UnpackSnorm2x16 Emulation for GLSL 4.1 compile correctly.
TEST_F(PackUnpackTest, UnpackSnorm2x16Emulation)
{
const std::string &shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"layout(location = 0) out mediump vec4 fragColor;"
"void main() {\n"
" uint u;\n"
" vec2 v=unpackSnorm2x16(u);\n"
" fragColor = vec4(0.0);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInGLSLCode("vec2 webgl_unpackSnorm2x16_emu(uint u)"));
}
//Check if PackHalf2x16 Emulation for GLSL 4.1 compile correctly.
TEST_F(PackUnpackTest, PackHalf2x16Emulation)
{
const std::string &shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"layout(location = 0) out mediump vec4 fragColor;"
"void main() {\n"
" vec2 v;\n"
" uint u=packHalf2x16(v);\n"
" fragColor = vec4(0.0);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInGLSLCode("uint webgl_packHalf2x16_emu(vec2 v)"));
}
//Check if UnpackHalf2x16 Emulation for GLSL 4.1 compile correctly.
TEST_F(PackUnpackTest, UnpackHalf2x16Emulation)
{
const std::string &shaderString =
"#version 300 es\n"
"precision mediump float;\n"
"layout(location = 0) out mediump vec4 fragColor;"
"void main() {\n"
" uint u;\n"
" vec2 v=unpackHalf2x16(u);\n"
" fragColor = vec4(0.0);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInGLSLCode("vec2 webgl_unpackHalf2x16_emu(uint u)"));
}
} // namespace