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  • Hash : 84b0c3b7
    Author : Austin Kinross
    Date : 2015-11-05T15:15:28

    Re-land "In D3D, cache static vertex buffers to prevent wasteful recreation"
    
    BUG=angleproject:197
    
    Changes since first failed patch:
     - Optimized BufferD3D::getStaticVertexBuffer()
     - Removed loop to commit static buffers
     - Out-of-date static buffers (which are much rarer anyway after this patch)
       are marked for deletion at the *next* draw call, rather than searched for
       before each draw call. That search was expensive.
    
    The change should see a net improvement to DrawCallPerfBenchmark for D3D null.
    
    Change-Id: If4942e0afd9e8fefadce8820a1305e13636547ef
    Reviewed-on: https://chromium-review.googlesource.com/311115
    Tested-by: Austin Kinross <aukinros@microsoft.com>
    Tryjob-Request: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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