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  • Hash : fecb02db
    Author : Charlie Lao
    Date : 2025-08-28T12:08:34

    Vulkan: Reduce onVertexBufferChange/onVertexAttributeChange
    
    When we loop each attribute we end up calling onVertexBufferChange or
    onVertexAttributeChange. For most drivers
    supportsVertexInputDynamicState is enabled. This means we are repeatedly
    check feature bit and set DIRTY_BIT_VERTEX_BUFFERS repeatedly for each
    dirty attributes. This CL moves these calls out of attribIndex for loop.
    ContextVk::onVertexArrayChange() now get called directly from
    VertexArrayVk::syncState() so that we only go through most logic only
    once if supportsVertexInputDynamicState is enabled.
    
    Bug: b/439073246
    Change-Id: Ib1316560ef686222e72b4d7ad32c63b043dfbaa5
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6896934
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Charlie Lao <cclao@google.com>
    

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