Hash :
d64c54e3
Author :
Date :
2022-09-26T21:25:18
D3D11: Make DebugAnnotator11 thread safe. Bug: chromium:1366778 Change-Id: I50662895be8ec40de4ded8c4f84bde59ae40e98b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3917936 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DebugAnnotator11.h: D3D11 helpers for adding trace annotations.
//
#ifndef LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
#define LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
#include "libANGLE/LoggingAnnotator.h"
namespace rx
{
// Note: To avoid any race conditions between threads, this class has no private data;
// DebugAnnotatorContext11 will be retrieved from Context11.
class DebugAnnotator11 : public angle::LoggingAnnotator
{
public:
DebugAnnotator11();
~DebugAnnotator11() override;
void beginEvent(gl::Context *context,
angle::EntryPoint entryPoint,
const char *eventName,
const char *eventMessage) override;
void endEvent(gl::Context *context,
const char *eventName,
angle::EntryPoint entryPoint) override;
void setMarker(gl::Context *context, const char *markerName) override;
bool getStatus(const gl::Context *context) override;
};
class DebugAnnotatorContext11
{
public:
DebugAnnotatorContext11();
~DebugAnnotatorContext11();
void initialize(ID3D11DeviceContext *context);
void release();
void beginEvent(angle::EntryPoint entryPoint, const char *eventName, const char *eventMessage);
void endEvent(const char *eventName, angle::EntryPoint entryPoint);
void setMarker(const char *markerName);
bool getStatus() const;
private:
bool loggingEnabledForThisThread() const;
angle::ComPtr<ID3DUserDefinedAnnotation> mUserDefinedAnnotation;
static constexpr size_t kMaxMessageLength = 256;
wchar_t mWCharMessage[kMaxMessageLength];
// Only log annotations from the thread used to initialize the debug annotator
uint64_t mAnnotationThread;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_