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  • Hash : ffb35f64
    Author : Olli Etuaho
    Date : 2017-07-14T18:01:07

    Fix broadcasting gl_FragColor at the end of main
    
    Previously, the broadcast step would not get run in case the main()
    function returned before reaching its end. Now the broadcast step is
    put in a separate function that wraps main() if needed, so that it
    gets run even if the main() function in the original shader source
    returns in the middle.
    
    DrawBuffersTest is refactored to use ANGLETest::drawQuad() instead of
    calling glDrawArrays directly.
    
    BUG=angleproject:2109
    TEST=WebGL conformance tests, angle_end2end_tests
    
    Change-Id: Id5f05094e816df03bc9c8ca62b60de914072682c
    Reviewed-on: https://chromium-review.googlesource.com/574597
    Reviewed-by: Zhenyao Mo <zmo@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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