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docs: fix links and typos Update stale/broken links. Use consistent link style: - links between our files should relative - omit filename for links within same file - don't specify heading id Don't use same heading twice in one file because the markdown compilers on googlesource.com and github have different ways of disambiguating them, so this is the easiest way to have links work on both sites. BUG=angleproject:1569 Change-Id: Iefd5ab8014d582a017f64e383f301ea0b8e60433 Reviewed-on: https://chromium-review.googlesource.com/789445 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
This week brings some significant changes to ANGLE, which we think are worth covering in a development update.
We’ve changed our backing version control system from svn to git. Projects and contributors pulling from the svn repository will continue to be able to do so, but please note that this repository is now read-only, and no further updates will be made there. To continue tracking new development and issue fixes, you’ll need to watch the git repository. Instructions on checking out code from the git repository can be found on the Source Checkout page.
ANGLE now provides both a DirectX 9 and a DirectX 11-backed renderer in the same code base. By default, support for the DirectX 11 renderer is disabled, but it can be enabled by toggling the value of ANGLE_ENABLE_D3D11 as described on the DevSetup page. On systems without DirectX 11 support, ANGLE will fall back to DirectX 9.
This work originally appeared in our dx11proto branch, which, with the move to the new repository, has been promoted to master. Code previously located in the trunk of the svn repository will now be located in the git legacy branch, and active development will now move to the newly promoted master.
# ANGLE Development Update - June 18, 2013
This week brings some significant changes to ANGLE, which we think are worth
covering in a development update.
## Migration from svn to git
We've changed our backing version control system from svn to git. Projects and
contributors pulling from the svn repository will continue to be able to do so,
but please note that this repository is now read-only, and no further updates
will be made there. To continue tracking new development and issue fixes, you'll
need to watch the git repository. Instructions on checking out code from the git
repository can be found on the [Source Checkout](https://code.google.com/p/angleproject/source/checkout) page.
## DirectX 11 Support
ANGLE now provides both a DirectX 9 and a DirectX 11-backed renderer in the same
code base. By default, support for the DirectX 11 renderer is disabled, but it
can be enabled by toggling the value of ANGLE\_ENABLE\_D3D11 as described on the
DevSetup page. On systems without DirectX 11 support, ANGLE will fall back to
DirectX 9.
This work originally appeared in our dx11proto branch, which, with the move to
the new repository, has been promoted to master. Code previously located in the
trunk of the svn repository will now be located in the git legacy branch, and
active development will now move to the newly promoted master.