Branch
Hash :
cfb430c8
Author :
Date :
2025-02-10T13:19:05
Remove angle::ErrorStream helper Most uses of the helper either use just the code or a fixed string, which compiles to a few instructions. Using this helper adds 200+ bytes of assembly to each use, due to the unneeded instantiation of ostringstream which allocates a buffer etc. The combined effect of this CL on an Android perf build is ~12KB (0.2%) reduction in size. The cases where the message is actually formatted are converted to an explicit use of ostringstream. Removing the helper so that the new code is explicit about the intent to use ostringstream, or an alternative way to format the message. Discovered accidentally while looking into size reduction due to __builtin_unreachable() Semi-automated code change, risk of copy-paste mistakes should be minimal. Bug: angleproject:394129077 Change-Id: I47c2642d750d31416b08a1cfa435d5463c294e35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6250078 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libANGLE/renderer/d3d/d3d11/ExternalImageSiblingImpl11.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/d3d11/Context11.h"
#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
namespace rx
{
ExternalImageSiblingImpl11::ExternalImageSiblingImpl11(Renderer11 *renderer,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
: mRenderer(renderer), mBuffer(buffer), mAttribs(attribs)
{}
ExternalImageSiblingImpl11::~ExternalImageSiblingImpl11() {}
egl::Error ExternalImageSiblingImpl11::initialize(const egl::Display *display)
{
const angle::Format *angleFormat = nullptr;
ANGLE_TRY(mRenderer->getD3DTextureInfo(nullptr, static_cast<IUnknown *>(mBuffer), mAttribs,
&mWidth, &mHeight, &mSamples, &mFormat, &angleFormat,
&mArraySlice));
ID3D11Texture2D *texture =
d3d11::DynamicCastComObject<ID3D11Texture2D>(static_cast<IUnknown *>(mBuffer));
ASSERT(texture != nullptr);
D3D11_TEXTURE2D_DESC textureDesc = {};
texture->GetDesc(&textureDesc);
if (d3d11::IsSupportedMultiplanarFormat(textureDesc.Format))
{
if (!mAttribs.contains(EGL_D3D11_TEXTURE_PLANE_ANGLE))
{
return egl::Error(EGL_BAD_PARAMETER,
"EGL_D3D11_TEXTURE_PLANE_ANGLE must be specified for YUV textures.");
}
EGLint plane = mAttribs.getAsInt(EGL_D3D11_TEXTURE_PLANE_ANGLE);
if (plane < 0 || plane > 1)
{
std::ostringstream err;
err << "Invalid client buffer texture plane: " << plane;
return egl::Error(EGL_BAD_PARAMETER, err.str());
}
mTexture.set(texture, d3d11::GetYUVPlaneFormat(textureDesc.Format, plane));
}
else
{
// TextureHelper11 will release texture on destruction.
mTexture.set(texture, d3d11::Format::Get(angleFormat->glInternalFormat,
mRenderer->getRenderer11DeviceCaps()));
}
IDXGIResource *resource = d3d11::DynamicCastComObject<IDXGIResource>(mTexture.get());
ASSERT(resource != nullptr);
DXGI_USAGE resourceUsage = 0;
resource->GetUsage(&resourceUsage);
SafeRelease(resource);
mIsRenderable = (textureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) &&
(resourceUsage & DXGI_USAGE_RENDER_TARGET_OUTPUT) &&
!(resourceUsage & DXGI_USAGE_READ_ONLY);
mIsTexturable = (textureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) &&
(resourceUsage & DXGI_USAGE_SHADER_INPUT);
mIsTextureArray = (textureDesc.ArraySize > 1);
return egl::NoError();
}
gl::Format ExternalImageSiblingImpl11::getFormat() const
{
return mFormat;
}
bool ExternalImageSiblingImpl11::isRenderable(const gl::Context *context) const
{
return mIsRenderable;
}
bool ExternalImageSiblingImpl11::isTexturable(const gl::Context *context) const
{
return mIsTexturable;
}
bool ExternalImageSiblingImpl11::isYUV() const
{
return false;
}
bool ExternalImageSiblingImpl11::hasProtectedContent() const
{
return false;
}
gl::Extents ExternalImageSiblingImpl11::getSize() const
{
return gl::Extents(mWidth, mHeight, 1);
}
size_t ExternalImageSiblingImpl11::getSamples() const
{
return mSamples;
}
angle::Result ExternalImageSiblingImpl11::getAttachmentRenderTarget(
const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut)
{
ANGLE_TRY(createRenderTarget(context));
*rtOut = mRenderTarget.get();
return angle::Result::Continue;
}
angle::Result ExternalImageSiblingImpl11::initializeContents(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result ExternalImageSiblingImpl11::createRenderTarget(const gl::Context *context)
{
if (mRenderTarget)
return angle::Result::Continue;
Context11 *context11 = GetImplAs<Context11>(context);
const d3d11::Format &formatInfo = mTexture.getFormatSet();
d3d11::RenderTargetView rtv;
if (mIsRenderable)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = formatInfo.rtvFormat;
if (mIsTextureArray)
{
if (mSamples == 0)
{
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = 0;
rtvDesc.Texture2DArray.FirstArraySlice = mArraySlice;
rtvDesc.Texture2DArray.ArraySize = 1;
}
else
{
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
rtvDesc.Texture2DMSArray.FirstArraySlice = mArraySlice;
rtvDesc.Texture2DMSArray.ArraySize = 1;
}
}
else
{
if (mSamples == 0)
{
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = 0;
}
else
{
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
}
}
ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, mTexture.get(), &rtv));
rtv.setInternalName("getAttachmentRenderTarget.RTV");
}
d3d11::SharedSRV srv;
if (mIsTexturable)
{
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = formatInfo.srvFormat;
if (mIsTextureArray)
{
if (mSamples == 0)
{
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
srvDesc.Texture2DArray.MostDetailedMip = 0;
srvDesc.Texture2DArray.MipLevels = 1;
srvDesc.Texture2DArray.FirstArraySlice = mArraySlice;
srvDesc.Texture2DArray.ArraySize = 1;
}
else
{
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
srvDesc.Texture2DArray.FirstArraySlice = mArraySlice;
srvDesc.Texture2DArray.ArraySize = 1;
}
}
else
{
if (mSamples == 0)
{
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = 1;
}
else
{
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
}
}
ANGLE_TRY(mRenderer->allocateResource(context11, srvDesc, mTexture.get(), &srv));
srv.setInternalName("getAttachmentRenderTarget.SRV");
}
d3d11::SharedSRV blitSrv = srv.makeCopy();
mRenderTarget = std::make_unique<TextureRenderTarget11>(
std::move(rtv), mTexture, std::move(srv), std::move(blitSrv), mFormat.info->internalFormat,
formatInfo, mWidth, mHeight, 1, mSamples);
return angle::Result::Continue;
}
} // namespace rx