Branch
Hash :
20a72581
Author :
Date :
2025-10-09T00:25:48
Skip the shader translator entirely with passthough shaders. Reflect attribute and uniform information from the linked program in the backend before the frontend links so that the link process can mostly continue as usual. BUG: angleproject:398857482 Change-Id: I88bcf28118deea278610d62cbb789d8c4097fb5a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/7022354 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramGL.h: Defines the class interface for ProgramGL.
#ifndef LIBANGLE_RENDERER_GL_PROGRAMGL_H_
#define LIBANGLE_RENDERER_GL_PROGRAMGL_H_
#include <string>
#include <vector>
#include "libANGLE/renderer/ProgramImpl.h"
#include "libANGLE/renderer/gl/ProgramExecutableGL.h"
namespace angle
{
struct FeaturesGL;
} // namespace angle
namespace rx
{
class FunctionsGL;
class RendererGL;
class StateManagerGL;
class ProgramGL : public ProgramImpl
{
public:
ProgramGL(const gl::ProgramState &data,
const FunctionsGL *functions,
const angle::FeaturesGL &features,
StateManagerGL *stateManager,
const std::shared_ptr<RendererGL> &renderer);
~ProgramGL() override;
void destroy(const gl::Context *context) override;
angle::Result load(const gl::Context *context,
gl::BinaryInputStream *stream,
std::shared_ptr<LinkTask> *loadTaskOut,
egl::CacheGetResult *resultOut) override;
void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
void setBinaryRetrievableHint(bool retrievable) override;
void setSeparable(bool separable) override;
void prepareForLink(const gl::ShaderMap<ShaderImpl *> &shaders) override;
void prepareForPassthroughLink(
gl::ShaderMap<gl::SharedCompiledShaderState> *outAttachedShaders) override;
angle::Result link(const gl::Context *contextImpl,
std::shared_ptr<LinkTask> *linkTaskOut) override;
GLboolean validate(const gl::Caps &caps) override;
void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations,
std::vector<gl::SamplerBinding> *samplerBindings,
std::vector<gl::ImageBinding> *imageBindings) override;
ANGLE_INLINE GLuint getProgramID() const { return mProgramID; }
void onUniformBlockBinding(gl::UniformBlockIndex uniformBlockIndex) override;
const ProgramExecutableGL *getExecutable() const
{
return GetImplAs<ProgramExecutableGL>(&mState.getExecutable());
}
ProgramExecutableGL *getExecutable()
{
return GetImplAs<ProgramExecutableGL>(&mState.getExecutable());
}
private:
class LinkTaskGL;
class PostLinkGL;
friend class LinkTaskGL;
friend class PostLinkGL;
angle::Result passthroughLinkJobImpl(const gl::Extensions &extensions);
angle::Result linkJobImpl(const gl::Extensions &extensions);
angle::Result postLinkJobImpl(const gl::ProgramLinkedResources &resources);
void attachShaders();
void applyTransformFeedbackState();
bool checkLinkStatus();
bool getUniformBlockSize(const std::string &blockName,
const std::string &blockMappedName,
size_t *sizeOut) const;
bool getUniformBlockMemberInfo(const std::string &memberUniformName,
const std::string &memberUniformMappedName,
sh::BlockMemberInfo *memberInfoOut) const;
bool getShaderStorageBlockMemberInfo(const std::string &memberName,
const std::string &memberMappedName,
sh::BlockMemberInfo *memberInfoOut) const;
bool getShaderStorageBlockSize(const std::string &blockName,
const std::string &blockMappedName,
size_t *sizeOut) const;
void getAtomicCounterBufferSizeMap(std::map<int, unsigned int> *sizeMapOut) const;
void linkResources(const gl::ProgramLinkedResources &resources);
const FunctionsGL *mFunctions;
const angle::FeaturesGL &mFeatures;
StateManagerGL *mStateManager;
gl::ShaderMap<GLuint> mAttachedShaders;
GLuint mProgramID;
std::shared_ptr<RendererGL> mRenderer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_PROGRAMGL_H_