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Hash :
327796df
Author :
Date :
2024-06-24T10:58:28
FrameCapture: Add a new CapturedTest for glActiveTexture This CL adds a new test focused on Reset of glActiveTexture. It doesn't just add a new frame since the original test was getting quite cluttered. This should provide a blueprint for adding more tests in the future. Test: capture_tests.py Bug: angleproject:345851268 Change-Id: Ieac29031f55ca133d81ce5ba26d45199de38e874 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5714395 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Mark Łobodziński <mark@lunarg.com>
#pragma once
#include <EGL/egl.h>
#include <stdint.h>
// Public functions are declared in trace_fixture.h.
// Private Functions
void SetupReplayContext3(void);
void ReplayFrame1(void);
void ReplayFrame2(void);
void ReplayFrame3(void);
void ResetReplayContextShared(void);
void ResetReplayContext3(void);
void ReplayFrame4(void);
void SetupReplayContextShared(void);
void SetupReplayContextSharedInactive(void);
void InitReplay(void);
// Global variables
extern const char *const glShaderSource_string_0[];
extern const char *const glShaderSource_string_1[];