Branch
Hash :
25390156
Author :
Date :
2025-08-21T00:13:19
Suppress unsafe buffers on a file-by-file basis in src/ [1 of N] In this CL, we suppress many files but stop short of actually enabling the warning by not removing the line from the unsafe_buffers_paths.txt file. That will happen in a follow-on CL, along with resolving any stragglers missed here. This is mostly a manual change so as to familiarize myself with the kinds of issues faced by the Angle codebase when applying buffer safety warnings. -- Re-generate affected hashes. -- Clang-format applied to all changed files. -- Add a few missing .reserve() calls to vectors as noticed. -- Fix some mismatches between file names and header comments. -- Be more consistent with header comment format (blank lines and trailing //-only lines when a filename comment adjoins license boilerplate). Bug: b/436880895 Change-Id: I3bde5cc2059acbe8345057289214f1a26f1c34aa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6869022 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexPointerTest.cpp: Tests basic usage of built-in vertex attributes of GLES1.
#ifdef UNSAFE_BUFFERS_BUILD
# pragma allow_unsafe_buffers
#endif
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
using namespace angle;
class VertexPointerTest : public ANGLETest<>
{
protected:
VertexPointerTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Checks that we can assign to client side vertex arrays
TEST_P(VertexPointerTest, AssignRetrieve)
{
std::vector<float> testVertexAttribute = {
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
};
glVertexPointer(4, GL_FLOAT, 0, testVertexAttribute.data());
EXPECT_GL_NO_ERROR();
void *ptr = nullptr;
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &ptr);
EXPECT_EQ(testVertexAttribute.data(), ptr);
glColorPointer(4, GL_FLOAT, 0, testVertexAttribute.data() + 4);
glGetPointerv(GL_COLOR_ARRAY_POINTER, &ptr);
EXPECT_EQ(testVertexAttribute.data() + 4, ptr);
glNormalPointer(GL_FLOAT, 0, testVertexAttribute.data() + 8);
glGetPointerv(GL_NORMAL_ARRAY_POINTER, &ptr);
EXPECT_EQ(testVertexAttribute.data() + 8, ptr);
glPointSizePointerOES(GL_FLOAT, 0, testVertexAttribute.data() + 8);
glGetPointerv(GL_POINT_SIZE_ARRAY_POINTER_OES, &ptr);
EXPECT_EQ(testVertexAttribute.data() + 8, ptr);
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits);
for (int i = 0; i < maxTextureUnits; i++)
{
glClientActiveTexture(GL_TEXTURE0 + i);
glTexCoordPointer(4, GL_FLOAT, 0, testVertexAttribute.data() + i * 4);
glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &ptr);
EXPECT_EQ(testVertexAttribute.data() + i * 4, ptr);
}
}
// Checks that we can assign to client side vertex arrays with color vertex attributes of type
// GLubyte
TEST_P(VertexPointerTest, AssignRetrieveColorUnsignedByte)
{
std::vector<float> testVertexAttribute = {
1.0f,
1.0f,
1.0f,
1.0f,
};
std::vector<GLubyte> testColorAttribute = {
1,
1,
1,
1,
};
glVertexPointer(4, GL_FLOAT, 0, testVertexAttribute.data());
EXPECT_GL_NO_ERROR();
void *ptr = nullptr;
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &ptr);
EXPECT_EQ(testVertexAttribute.data(), ptr);
glColorPointer(4, GL_UNSIGNED_BYTE, 0, testColorAttribute.data());
glGetPointerv(GL_COLOR_ARRAY_POINTER, &ptr);
EXPECT_EQ(testColorAttribute.data(), ptr);
ASSERT_GL_NO_ERROR();
}
ANGLE_INSTANTIATE_TEST_ES1(VertexPointerTest);