Branch
Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Matrix:
// Helper class for doing matrix math.
//
#ifndef UTIL_MATRIX_H
#define UTIL_MATRIX_H
#include "common/vector_utils.h"
#include "util/util_export.h"
struct ANGLE_UTIL_EXPORT Matrix4
{
float data[16];
Matrix4();
Matrix4(float m00,
float m01,
float m02,
float m03,
float m10,
float m11,
float m12,
float m13,
float m20,
float m21,
float m22,
float m23,
float m30,
float m31,
float m32,
float m33);
static Matrix4 identity();
static Matrix4 rotate(float angle, const angle::Vector3 &p);
static Matrix4 translate(const angle::Vector3 &t);
static Matrix4 scale(const angle::Vector3 &s);
static Matrix4 frustum(float l, float r, float b, float t, float n, float f);
static Matrix4 perspective(float fov, float aspectRatio, float n, float f);
static Matrix4 ortho(float l, float r, float b, float t, float n, float f);
static Matrix4 rollPitchYaw(float roll, float pitch, float yaw);
static Matrix4 invert(const Matrix4 &mat);
static Matrix4 transpose(const Matrix4 &mat);
static angle::Vector3 transform(const Matrix4 &mat, const angle::Vector3 &pt);
static angle::Vector3 transform(const Matrix4 &mat, const angle::Vector4 &pt);
};
ANGLE_UTIL_EXPORT Matrix4 operator*(const Matrix4 &a, const Matrix4 &b);
ANGLE_UTIL_EXPORT Matrix4 &operator*=(Matrix4 &a, const Matrix4 &b);
ANGLE_UTIL_EXPORT Matrix4 operator*(const Matrix4 &a, float b);
ANGLE_UTIL_EXPORT Matrix4 &operator*=(Matrix4 &a, float b);
ANGLE_UTIL_EXPORT angle::Vector4 operator*(const Matrix4 &a, const angle::Vector4 &b);
ANGLE_UTIL_EXPORT bool operator==(const Matrix4 &a, const Matrix4 &b);
ANGLE_UTIL_EXPORT bool operator!=(const Matrix4 &a, const Matrix4 &b);
#endif // UTIL_MATRIX_H