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kc3-lang/brotli/enc/entropy_encode.cc

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  • Author : Zoltan Szabadka
    Date : 2015-04-23 16:20:29
    Hash : 98539223
    Message : Remove quality parameter from bitstream writing functions. Fix a few crashes related to some quality and param combinations.

  • enc/entropy_encode.cc
  • // Copyright 2010 Google Inc. All Rights Reserved.
    //
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    // http://www.apache.org/licenses/LICENSE-2.0
    //
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    //
    // Entropy encoding (Huffman) utilities.
    
    #include "./entropy_encode.h"
    
    #include <stdint.h>
    #include <algorithm>
    #include <limits>
    #include <vector>
    #include <cstdlib>
    
    #include "./histogram.h"
    
    namespace brotli {
    
    namespace {
    
    struct HuffmanTree {
      HuffmanTree();
      HuffmanTree(int count, int16_t left, int16_t right)
          : total_count_(count),
            index_left_(left),
            index_right_or_value_(right) {
      }
      int total_count_;
      int16_t index_left_;
      int16_t index_right_or_value_;
    };
    
    HuffmanTree::HuffmanTree() {}
    
    // Sort the root nodes, least popular first.
    bool SortHuffmanTree(const HuffmanTree &v0, const HuffmanTree &v1) {
      return v0.total_count_ < v1.total_count_;
    }
    
    void SetDepth(const HuffmanTree &p,
                  HuffmanTree *pool,
                  uint8_t *depth,
                  int level) {
      if (p.index_left_ >= 0) {
        ++level;
        SetDepth(pool[p.index_left_], pool, depth, level);
        SetDepth(pool[p.index_right_or_value_], pool, depth, level);
      } else {
        depth[p.index_right_or_value_] = level;
      }
    }
    
    }  // namespace
    
    // This function will create a Huffman tree.
    //
    // The catch here is that the tree cannot be arbitrarily deep.
    // Brotli specifies a maximum depth of 15 bits for "code trees"
    // and 7 bits for "code length code trees."
    //
    // count_limit is the value that is to be faked as the minimum value
    // and this minimum value is raised until the tree matches the
    // maximum length requirement.
    //
    // This algorithm is not of excellent performance for very long data blocks,
    // especially when population counts are longer than 2**tree_limit, but
    // we are not planning to use this with extremely long blocks.
    //
    // See http://en.wikipedia.org/wiki/Huffman_coding
    void CreateHuffmanTree(const int *data,
                           const int length,
                           const int tree_limit,
                           uint8_t *depth) {
      // For block sizes below 64 kB, we never need to do a second iteration
      // of this loop. Probably all of our block sizes will be smaller than
      // that, so this loop is mostly of academic interest. If we actually
      // would need this, we would be better off with the Katajainen algorithm.
      for (int count_limit = 1; ; count_limit *= 2) {
        std::vector<HuffmanTree> tree;
        tree.reserve(2 * length + 1);
    
        for (int i = length - 1; i >= 0; --i) {
          if (data[i]) {
            const int count = std::max(data[i], count_limit);
            tree.push_back(HuffmanTree(count, -1, i));
          }
        }
    
        const int n = tree.size();
        if (n == 1) {
          depth[tree[0].index_right_or_value_] = 1;      // Only one element.
          break;
        }
    
        std::stable_sort(tree.begin(), tree.end(), SortHuffmanTree);
    
        // The nodes are:
        // [0, n): the sorted leaf nodes that we start with.
        // [n]: we add a sentinel here.
        // [n + 1, 2n): new parent nodes are added here, starting from
        //              (n+1). These are naturally in ascending order.
        // [2n]: we add a sentinel at the end as well.
        // There will be (2n+1) elements at the end.
        const HuffmanTree sentinel(std::numeric_limits<int>::max(), -1, -1);
        tree.push_back(sentinel);
        tree.push_back(sentinel);
    
        int i = 0;      // Points to the next leaf node.
        int j = n + 1;  // Points to the next non-leaf node.
        for (int k = n - 1; k > 0; --k) {
          int left, right;
          if (tree[i].total_count_ <= tree[j].total_count_) {
            left = i;
            ++i;
          } else {
            left = j;
            ++j;
          }
          if (tree[i].total_count_ <= tree[j].total_count_) {
            right = i;
            ++i;
          } else {
            right = j;
            ++j;
          }
    
          // The sentinel node becomes the parent node.
          int j_end = tree.size() - 1;
          tree[j_end].total_count_ =
              tree[left].total_count_ + tree[right].total_count_;
          tree[j_end].index_left_ = left;
          tree[j_end].index_right_or_value_ = right;
    
          // Add back the last sentinel node.
          tree.push_back(sentinel);
        }
        SetDepth(tree[2 * n - 1], &tree[0], depth, 0);
    
        // We need to pack the Huffman tree in tree_limit bits.
        // If this was not successful, add fake entities to the lowest values
        // and retry.
        if (*std::max_element(&depth[0], &depth[length]) <= tree_limit) {
          break;
        }
      }
    }
    
    void Reverse(std::vector<uint8_t>* v, int start, int end) {
      --end;
      while (start < end) {
        int tmp = (*v)[start];
        (*v)[start] = (*v)[end];
        (*v)[end] = tmp;
        ++start;
        --end;
      }
    }
    
    void WriteHuffmanTreeRepetitions(
        const int previous_value,
        const int value,
        int repetitions,
        std::vector<uint8_t> *tree,
        std::vector<uint8_t> *extra_bits_data) {
      if (previous_value != value) {
        tree->push_back(value);
        extra_bits_data->push_back(0);
        --repetitions;
      }
      if (repetitions == 7) {
        tree->push_back(value);
        extra_bits_data->push_back(0);
        --repetitions;
      }
      if (repetitions < 3) {
        for (int i = 0; i < repetitions; ++i) {
          tree->push_back(value);
          extra_bits_data->push_back(0);
        }
      } else {
        repetitions -= 3;
        int start = tree->size();
        while (repetitions >= 0) {
          tree->push_back(16);
          extra_bits_data->push_back(repetitions & 0x3);
          repetitions >>= 2;
          --repetitions;
        }
        Reverse(tree, start, tree->size());
        Reverse(extra_bits_data, start, tree->size());
      }
    }
    
    void WriteHuffmanTreeRepetitionsZeros(
        int repetitions,
        std::vector<uint8_t> *tree,
        std::vector<uint8_t> *extra_bits_data) {
      if (repetitions == 11) {
        tree->push_back(0);
        extra_bits_data->push_back(0);
        --repetitions;
      }
      if (repetitions < 3) {
        for (int i = 0; i < repetitions; ++i) {
          tree->push_back(0);
          extra_bits_data->push_back(0);
        }
      } else {
        repetitions -= 3;
        int start = tree->size();
        while (repetitions >= 0) {
          tree->push_back(17);
          extra_bits_data->push_back(repetitions & 0x7);
          repetitions >>= 3;
          --repetitions;
        }
        Reverse(tree, start, tree->size());
        Reverse(extra_bits_data, start, tree->size());
      }
    }
    
    int OptimizeHuffmanCountsForRle(int length, int* counts) {
      int nonzero_count = 0;
      int stride;
      int limit;
      int sum;
      uint8_t* good_for_rle;
      // Let's make the Huffman code more compatible with rle encoding.
      int i;
      for (i = 0; i < length; i++) {
        if (counts[i]) {
          ++nonzero_count;
        }
      }
      if (nonzero_count < 16) {
        return 1;
      }
      for (; length >= 0; --length) {
        if (length == 0) {
          return 1;  // All zeros.
        }
        if (counts[length - 1] != 0) {
          // Now counts[0..length - 1] does not have trailing zeros.
          break;
        }
      }
      {
        int nonzeros = 0;
        int smallest_nonzero = 1 << 30;
        for (i = 0; i < length; ++i) {
          if (counts[i] != 0) {
            ++nonzeros;
            if (smallest_nonzero > counts[i]) {
              smallest_nonzero = counts[i];
            }
          }
        }
        if (nonzeros < 5) {
          // Small histogram will model it well.
          return 1;
        }
        int zeros = length - nonzeros;
        if (smallest_nonzero < 4) {
          if (zeros < 6) {
            for (i = 1; i < length - 1; ++i) {
              if (counts[i - 1] != 0 && counts[i] == 0 && counts[i + 1] != 0) {
                counts[i] = 1;
              }
            }
          }
        }
        if (nonzeros < 28) {
          return 1;
        }
      }
      // 2) Let's mark all population counts that already can be encoded
      // with an rle code.
      good_for_rle = (uint8_t*)calloc(length, 1);
      if (good_for_rle == NULL) {
        return 0;
      }
      {
        // Let's not spoil any of the existing good rle codes.
        // Mark any seq of 0's that is longer as 5 as a good_for_rle.
        // Mark any seq of non-0's that is longer as 7 as a good_for_rle.
        int symbol = counts[0];
        int stride = 0;
        for (i = 0; i < length + 1; ++i) {
          if (i == length || counts[i] != symbol) {
            if ((symbol == 0 && stride >= 5) ||
                (symbol != 0 && stride >= 7)) {
              int k;
              for (k = 0; k < stride; ++k) {
                good_for_rle[i - k - 1] = 1;
              }
            }
            stride = 1;
            if (i != length) {
              symbol = counts[i];
            }
          } else {
            ++stride;
          }
        }
      }
      // 3) Let's replace those population counts that lead to more rle codes.
      // Math here is in 24.8 fixed point representation.
      const int streak_limit = 1240;
      stride = 0;
      limit = 256 * (counts[0] + counts[1] + counts[2]) / 3 + 420;
      sum = 0;
      for (i = 0; i < length + 1; ++i) {
        if (i == length || good_for_rle[i] ||
            (i != 0 && good_for_rle[i - 1]) ||
            abs(256 * counts[i] - limit) >= streak_limit) {
          if (stride >= 4 || (stride >= 3 && sum == 0)) {
            int k;
            // The stride must end, collapse what we have, if we have enough (4).
            int count = (sum + stride / 2) / stride;
            if (count < 1) {
              count = 1;
            }
            if (sum == 0) {
              // Don't make an all zeros stride to be upgraded to ones.
              count = 0;
            }
            for (k = 0; k < stride; ++k) {
              // We don't want to change value at counts[i],
              // that is already belonging to the next stride. Thus - 1.
              counts[i - k - 1] = count;
            }
          }
          stride = 0;
          sum = 0;
          if (i < length - 2) {
            // All interesting strides have a count of at least 4,
            // at least when non-zeros.
            limit = 256 * (counts[i] + counts[i + 1] + counts[i + 2]) / 3 + 420;
          } else if (i < length) {
            limit = 256 * counts[i];
          } else {
            limit = 0;
          }
        }
        ++stride;
        if (i != length) {
          sum += counts[i];
          if (stride >= 4) {
            limit = (256 * sum + stride / 2) / stride;
          }
          if (stride == 4) {
            limit += 120;
          }
        }
      }
      free(good_for_rle);
      return 1;
    }
    
    static void DecideOverRleUse(const uint8_t* depth, const int length,
                                 bool *use_rle_for_non_zero,
                                 bool *use_rle_for_zero) {
      int total_reps_zero = 0;
      int total_reps_non_zero = 0;
      int count_reps_zero = 0;
      int count_reps_non_zero = 0;
      for (uint32_t i = 0; i < length;) {
        const int value = depth[i];
        int reps = 1;
        for (uint32_t k = i + 1; k < length && depth[k] == value; ++k) {
          ++reps;
        }
        if (reps >= 3 && value == 0) {
          total_reps_zero += reps;
          ++count_reps_zero;
        }
        if (reps >= 4 && value != 0) {
          total_reps_non_zero += reps;
          ++count_reps_non_zero;
        }
        i += reps;
      }
      total_reps_non_zero -= count_reps_non_zero * 2;
      total_reps_zero -= count_reps_zero * 2;
      *use_rle_for_non_zero = total_reps_non_zero > 2;
      *use_rle_for_zero = total_reps_zero > 2;
    }
    
    void WriteHuffmanTree(const uint8_t* depth,
                          uint32_t length,
                          std::vector<uint8_t> *tree,
                          std::vector<uint8_t> *extra_bits_data) {
      int previous_value = 8;
    
      // Throw away trailing zeros.
      int new_length = length;
      for (int i = 0; i < length; ++i) {
        if (depth[length - i - 1] == 0) {
          --new_length;
        } else {
          break;
        }
      }
    
      // First gather statistics on if it is a good idea to do rle.
      bool use_rle_for_non_zero = false;
      bool use_rle_for_zero = false;
      if (length > 50) {
        // Find rle coding for longer codes.
        // Shorter codes seem not to benefit from rle.
        DecideOverRleUse(depth, new_length,
                         &use_rle_for_non_zero, &use_rle_for_zero);
      }
    
      // Actual rle coding.
      for (uint32_t i = 0; i < new_length;) {
        const int value = depth[i];
        int reps = 1;
        if ((value != 0 && use_rle_for_non_zero) ||
            (value == 0 && use_rle_for_zero)) {
          for (uint32_t k = i + 1; k < new_length && depth[k] == value; ++k) {
            ++reps;
          }
        }
        if (value == 0) {
          WriteHuffmanTreeRepetitionsZeros(reps, tree, extra_bits_data);
        } else {
          WriteHuffmanTreeRepetitions(previous_value,
                                      value, reps, tree, extra_bits_data);
          previous_value = value;
        }
        i += reps;
      }
    }
    
    namespace {
    
    uint16_t ReverseBits(int num_bits, uint16_t bits) {
      static const size_t kLut[16] = {  // Pre-reversed 4-bit values.
        0x0, 0x8, 0x4, 0xc, 0x2, 0xa, 0x6, 0xe,
        0x1, 0x9, 0x5, 0xd, 0x3, 0xb, 0x7, 0xf
      };
      size_t retval = kLut[bits & 0xf];
      for (int i = 4; i < num_bits; i += 4) {
        retval <<= 4;
        bits >>= 4;
        retval |= kLut[bits & 0xf];
      }
      retval >>= (-num_bits & 0x3);
      return retval;
    }
    
    }  // namespace
    
    void ConvertBitDepthsToSymbols(const uint8_t *depth, int len, uint16_t *bits) {
      // In Brotli, all bit depths are [1..15]
      // 0 bit depth means that the symbol does not exist.
      const int kMaxBits = 16;  // 0..15 are values for bits
      uint16_t bl_count[kMaxBits] = { 0 };
      {
        for (int i = 0; i < len; ++i) {
          ++bl_count[depth[i]];
        }
        bl_count[0] = 0;
      }
      uint16_t next_code[kMaxBits];
      next_code[0] = 0;
      {
        int code = 0;
        for (int bits = 1; bits < kMaxBits; ++bits) {
          code = (code + bl_count[bits - 1]) << 1;
          next_code[bits] = code;
        }
      }
      for (int i = 0; i < len; ++i) {
        if (depth[i]) {
          bits[i] = ReverseBits(depth[i], next_code[depth[i]]++);
        }
      }
    }
    
    }  // namespace brotli