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kc3-lang/freetype/src/gzip/infutil.h

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  • Author : Werner Lemberg
    Date : 2003-06-09 20:55:04
    Hash : a7d6b4da
    Message : * src/gzip/ftgzip.c: (inflate_mask): Replaced with... (NO_INFLATE_MASK): This. * src/gzip/infutil.h: Declare `inflate_mask' conditionally by NO_INFLATE_MASK.

  • src/gzip/infutil.h
  • /* infutil.h -- types and macros common to blocks and codes
     * Copyright (C) 1995-2002 Mark Adler
     * For conditions of distribution and use, see copyright notice in zlib.h
     */
    
    /* WARNING: this file should *not* be used by applications. It is
       part of the implementation of the compression library and is
       subject to change. Applications should only use zlib.h.
     */
    
    #ifndef _INFUTIL_H
    #define _INFUTIL_H
    
    typedef enum {
          TYPE,     /* get type bits (3, including end bit) */
          LENS,     /* get lengths for stored */
          STORED,   /* processing stored block */
          TABLE,    /* get table lengths */
          BTREE,    /* get bit lengths tree for a dynamic block */
          DTREE,    /* get length, distance trees for a dynamic block */
          CODES,    /* processing fixed or dynamic block */
          DRY,      /* output remaining window bytes */
          DONE,     /* finished last block, done */
          BAD}      /* got a data error--stuck here */
    inflate_block_mode;
    
    /* inflate blocks semi-private state */
    struct inflate_blocks_state {
    
      /* mode */
      inflate_block_mode  mode;     /* current inflate_block mode */
    
      /* mode dependent information */
      union {
        uInt left;          /* if STORED, bytes left to copy */
        struct {
          uInt table;               /* table lengths (14 bits) */
          uInt index;               /* index into blens (or border) */
          uIntf *blens;             /* bit lengths of codes */
          uInt bb;                  /* bit length tree depth */
          inflate_huft *tb;         /* bit length decoding tree */
        } trees;            /* if DTREE, decoding info for trees */
        struct {
          inflate_codes_statef
             *codes;
        } decode;           /* if CODES, current state */
      } sub;                /* submode */
      uInt last;            /* true if this block is the last block */
    
      /* mode independent information */
      uInt bitk;            /* bits in bit buffer */
      uLong bitb;           /* bit buffer */
      inflate_huft *hufts;  /* single malloc for tree space */
      Bytef *window;        /* sliding window */
      Bytef *end;           /* one byte after sliding window */
      Bytef *read;          /* window read pointer */
      Bytef *write;         /* window write pointer */
      check_func checkfn;   /* check function */
      uLong check;          /* check on output */
    
    };
    
    
    /* defines for inflate input/output */
    /*   update pointers and return */
    #define UPDBITS {s->bitb=b;s->bitk=k;}
    #define UPDIN {z->avail_in=n;z->total_in+=p-z->next_in;z->next_in=p;}
    #define UPDOUT {s->write=q;}
    #define UPDATE {UPDBITS UPDIN UPDOUT}
    #define LEAVE {UPDATE return inflate_flush(s,z,r);}
    /*   get bytes and bits */
    #define LOADIN {p=z->next_in;n=z->avail_in;b=s->bitb;k=s->bitk;}
    #define NEEDBYTE {if(n)r=Z_OK;else LEAVE}
    #define NEXTBYTE (n--,*p++)
    #define NEEDBITS(j) {while(k<(j)){NEEDBYTE;b|=((uLong)NEXTBYTE)<<k;k+=8;}}
    #define DUMPBITS(j) {b>>=(j);k-=(j);}
    /*   output bytes */
    #define WAVAIL (uInt)(q<s->read?s->read-q-1:s->end-q)
    #define LOADOUT {q=s->write;m=(uInt)WAVAIL;}
    #define WRAP {if(q==s->end&&s->read!=s->window){q=s->window;m=(uInt)WAVAIL;}}
    #define FLUSH {UPDOUT r=inflate_flush(s,z,r); LOADOUT}
    #define NEEDOUT {if(m==0){WRAP if(m==0){FLUSH WRAP if(m==0) LEAVE}}r=Z_OK;}
    #define OUTBYTE(a) {*q++=(Byte)(a);m--;}
    /*   load local pointers */
    #define LOAD {LOADIN LOADOUT}
    
    /* masks for lower bits (size given to avoid silly warnings with Visual C++) */
    #ifndef NO_INFLATE_MASK
    local uInt inflate_mask[17];
    #endif
    
    /* copy as much as possible from the sliding window to the output area */
    local int inflate_flush OF((
        inflate_blocks_statef *,
        z_streamp ,
        int));
    
    #endif