1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399
/***************************************************************************/
/* */
/* ahglobal.c */
/* */
/* Routines used to compute global metrics automatically (body). */
/* */
/* Copyright 2000-2001, 2002, 2003 Catharon Productions Inc. */
/* Author: David Turner */
/* */
/* This file is part of the Catharon Typography Project and shall only */
/* be used, modified, and distributed under the terms of the Catharon */
/* Open Source License that should come with this file under the name */
/* `CatharonLicense.txt'. By continuing to use, modify, or distribute */
/* this file you indicate that you have read the license and */
/* understand and accept it fully. */
/* */
/* Note that this license is compatible with the FreeType license. */
/* */
/***************************************************************************/
#include <ft2build.h>
#include FT_INTERNAL_DEBUG_H
#include "ahglobal.h"
#include "ahglyph.h"
#define MAX_TEST_CHARACTERS 12
static
const char* blue_chars[AH_BLUE_MAX] =
{
"THEZOCQS",
"HEZLOCUS",
#ifdef FT_CONFIG_CHESTER_SMALL_F
"fijkdbh",
#endif
"xzroesc",
"xzroesc",
"pqgjy"
};
/* simple insertion sort */
static void
sort_values( FT_Int count,
FT_Pos* table )
{
FT_Int i, j;
FT_Pos swap;
for ( i = 1; i < count; i++ )
{
for ( j = i; j > 0; j-- )
{
if ( table[j] > table[j - 1] )
break;
swap = table[j];
table[j] = table[j - 1];
table[j - 1] = swap;
}
}
}
static FT_Error
ah_hinter_compute_blues( AH_Hinter hinter )
{
AH_Blue blue;
AH_Globals globals = &hinter->globals->design;
FT_Pos flats [MAX_TEST_CHARACTERS];
FT_Pos rounds[MAX_TEST_CHARACTERS];
FT_Int num_flats;
FT_Int num_rounds;
FT_Face face;
FT_GlyphSlot glyph;
FT_Error error;
FT_CharMap charmap;
face = hinter->face;
glyph = face->glyph;
/* save current charmap */
charmap = face->charmap;
/* do we have a Unicode charmap in there? */
error = FT_Select_Charmap( face, FT_ENCODING_UNICODE );
if ( error )
goto Exit;
/* we compute the blues simply by loading each character from the */
/* 'blue_chars[blues]' string, then compute its top-most and */
/* bottom-most points */
AH_LOG(( "blue zones computation\n" ));
AH_LOG(( "------------------------------------------------\n" ));
for ( blue = AH_BLUE_CAPITAL_TOP; blue < AH_BLUE_MAX; blue++ )
{
const char* p = blue_chars[blue];
const char* limit = p + MAX_TEST_CHARACTERS;
FT_Pos *blue_ref, *blue_shoot;
AH_LOG(( "blue %3d: ", blue ));
num_flats = 0;
num_rounds = 0;
for ( ; p < limit; p++ )
{
FT_UInt glyph_index;
FT_Vector* extremum;
FT_Vector* points;
FT_Vector* point_limit;
FT_Vector* point;
FT_Bool round;
/* exit if we reach the end of the string */
if ( !*p )
break;
AH_LOG(( "`%c'", *p ));
/* load the character in the face -- skip unknown or empty ones */
glyph_index = FT_Get_Char_Index( face, (FT_UInt)*p );
if ( glyph_index == 0 )
continue;
error = FT_Load_Glyph( face, glyph_index, FT_LOAD_NO_SCALE );
if ( error || glyph->outline.n_points <= 0 )
continue;
/* now compute min or max point indices and coordinates */
points = glyph->outline.points;
point_limit = points + glyph->outline.n_points;
point = points;
extremum = point;
point++;
if ( AH_IS_TOP_BLUE( blue ) )
{
for ( ; point < point_limit; point++ )
if ( point->y > extremum->y )
extremum = point;
}
else
{
for ( ; point < point_limit; point++ )
if ( point->y < extremum->y )
extremum = point;
}
AH_LOG(( "%5d", (int)extremum->y ));
/* now, check whether the point belongs to a straight or round */
/* segment; we first need to find in which contour the extremum */
/* lies, then see its previous and next points */
{
FT_Int idx = (FT_Int)( extremum - points );
FT_Int n;
FT_Int first, last, prev, next, end;
FT_Pos dist;
last = -1;
first = 0;
for ( n = 0; n < glyph->outline.n_contours; n++ )
{
end = glyph->outline.contours[n];
if ( end >= idx )
{
last = end;
break;
}
first = end + 1;
}
/* XXX: should never happen! */
if ( last < 0 )
continue;
/* now look for the previous and next points that are not on the */
/* same Y coordinate. Threshold the `closeness'... */
prev = idx;
next = prev;
do
{
if ( prev > first )
prev--;
else
prev = last;
dist = points[prev].y - extremum->y;
if ( dist < -5 || dist > 5 )
break;
} while ( prev != idx );
do
{
if ( next < last )
next++;
else
next = first;
dist = points[next].y - extremum->y;
if ( dist < -5 || dist > 5 )
break;
} while ( next != idx );
/* now, set the `round' flag depending on the segment's kind */
round = FT_BOOL(
FT_CURVE_TAG( glyph->outline.tags[prev] ) != FT_CURVE_TAG_ON ||
FT_CURVE_TAG( glyph->outline.tags[next] ) != FT_CURVE_TAG_ON );
AH_LOG(( "%c ", round ? 'r' : 'f' ));
}
if ( round )
rounds[num_rounds++] = extremum->y;
else
flats[num_flats++] = extremum->y;
}
AH_LOG(( "\n" ));
/* we have computed the contents of the `rounds' and `flats' tables, */
/* now determine the reference and overshoot position of the blue; */
/* we simply take the median value after a simple short */
sort_values( num_rounds, rounds );
sort_values( num_flats, flats );
blue_ref = globals->blue_refs + blue;
blue_shoot = globals->blue_shoots + blue;
if ( num_flats == 0 && num_rounds == 0 )
{
*blue_ref = -10000;
*blue_shoot = -10000;
}
else if ( num_flats == 0 )
{
*blue_ref =
*blue_shoot = rounds[num_rounds / 2];
}
else if ( num_rounds == 0 )
{
*blue_ref =
*blue_shoot = flats[num_flats / 2];
}
else
{
*blue_ref = flats[num_flats / 2];
*blue_shoot = rounds[num_rounds / 2];
}
/* there are sometimes problems: if the overshoot position of top */
/* zones is under its reference position, or the opposite for bottom */
/* zones. We must thus check everything there and correct the errors */
if ( *blue_shoot != *blue_ref )
{
FT_Pos ref = *blue_ref;
FT_Pos shoot = *blue_shoot;
FT_Bool over_ref = FT_BOOL( shoot > ref );
if ( AH_IS_TOP_BLUE( blue ) ^ over_ref )
*blue_shoot = *blue_ref = ( shoot + ref ) / 2;
}
AH_LOG(( "-- ref = %ld, shoot = %ld\n", *blue_ref, *blue_shoot ));
}
/* reset original face charmap */
FT_Set_Charmap( face, charmap );
error = 0;
Exit:
return error;
}
static FT_Error
ah_hinter_compute_widths( AH_Hinter hinter )
{
/* scan the array of segments in each direction */
AH_Outline outline = hinter->glyph;
AH_Segment segments;
AH_Segment limit;
AH_Globals globals = &hinter->globals->design;
FT_Pos* widths;
FT_Int dimension;
FT_Int* p_num_widths;
FT_Error error = 0;
FT_Pos edge_distance_threshold = 32000;
globals->num_widths = 0;
globals->num_heights = 0;
/* For now, compute the standard width and height from the `o' */
/* character. I started computing the stem width of the `i' and the */
/* stem height of the "-", but it wasn't too good. Moreover, we now */
/* have a single character that gives us standard width and height. */
{
FT_UInt glyph_index;
glyph_index = FT_Get_Char_Index( hinter->face, 'o' );
if ( glyph_index == 0 )
return 0;
error = FT_Load_Glyph( hinter->face, glyph_index, FT_LOAD_NO_SCALE );
if ( error )
goto Exit;
error = ah_outline_load( hinter->glyph, 0x10000L, 0x10000L,
hinter->face );
if ( error )
goto Exit;
ah_outline_compute_segments( hinter->glyph );
ah_outline_link_segments( hinter->glyph );
}
segments = outline->horz_segments;
limit = segments + outline->num_hsegments;
widths = globals->heights;
p_num_widths = &globals->num_heights;
for ( dimension = 1; dimension >= 0; dimension-- )
{
AH_Segment seg = segments;
AH_Segment link;
FT_Int num_widths = 0;
for ( ; seg < limit; seg++ )
{
link = seg->link;
/* we only consider stem segments there! */
if ( link && link->link == seg && link > seg )
{
FT_Pos dist;
dist = seg->pos - link->pos;
if ( dist < 0 )
dist = -dist;
if ( num_widths < AH_MAX_WIDTHS )
widths[num_widths++] = dist;
}
}
sort_values( num_widths, widths );
*p_num_widths = num_widths;
/* we will now try to find the smallest width */
if ( num_widths > 0 && widths[0] < edge_distance_threshold )
edge_distance_threshold = widths[0];
segments = outline->vert_segments;
limit = segments + outline->num_vsegments;
widths = globals->widths;
p_num_widths = &globals->num_widths;
}
/* Now, compute the edge distance threshold as a fraction of the */
/* smallest width in the font. Set it in `hinter.glyph' too! */
if ( edge_distance_threshold == 32000 )
edge_distance_threshold = 50;
/* let's try 20% */
hinter->glyph->edge_distance_threshold = edge_distance_threshold / 5;
Exit:
return error;
}
FT_LOCAL_DEF( FT_Error )
ah_hinter_compute_globals( AH_Hinter hinter )
{
return ah_hinter_compute_widths( hinter ) ||
ah_hinter_compute_blues ( hinter );
}
/* END */