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kc3-lang/freetype/src/sdf/ftsdf.c

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  • Author : luz paz
    Date : 2024-08-13 23:29:13
    Hash : f92c9655
    Message : Fix various typos.

  • src/sdf/ftsdf.c
  • /****************************************************************************
     *
     * ftsdf.c
     *
     *   Signed Distance Field support for outline fonts (body).
     *
     * Copyright (C) 2020-2024 by
     * David Turner, Robert Wilhelm, and Werner Lemberg.
     *
     * Written by Anuj Verma.
     *
     * This file is part of the FreeType project, and may only be used,
     * modified, and distributed under the terms of the FreeType project
     * license, LICENSE.TXT.  By continuing to use, modify, or distribute
     * this file you indicate that you have read the license and
     * understand and accept it fully.
     *
     */
    
    
    #include <freetype/internal/ftobjs.h>
    #include <freetype/internal/ftdebug.h>
    #include <freetype/ftoutln.h>
    #include <freetype/fttrigon.h>
    #include <freetype/ftbitmap.h>
    #include "ftsdf.h"
    
    #include "ftsdferrs.h"
    
    
      /**************************************************************************
       *
       * A brief technical overview of how the SDF rasterizer works
       * ----------------------------------------------------------
       *
       * [Notes]:
       *   * SDF stands for Signed Distance Field everywhere.
       *
       *   * This renderer generates SDF directly from outlines.  There is
       *     another renderer called 'bsdf', which converts bitmaps to SDF; see
       *     file `ftbsdf.c` for more.
       *
       *   * The basic idea of generating the SDF is taken from Viktor Chlumsky's
       *     research paper.  The paper explains both single and multi-channel
       *     SDF, however, this implementation only generates single-channel SDF.
       *
       *       Chlumsky, Viktor: Shape Decomposition for Multi-channel Distance
       *       Fields.  Master's thesis.  Czech Technical University in Prague,
       *       Faculty of InformationTechnology, 2015.
       *
       *     For more information: https://github.com/Chlumsky/msdfgen
       *
       * ========================================================================
       *
       * Generating SDF from outlines is pretty straightforward.
       *
       * (1) We have a set of contours that make the outline of a shape/glyph.
       *     Each contour comprises of several edges, with three types of edges.
       *
       *     * line segments
       *     * conic Bezier curves
       *     * cubic Bezier curves
       *
       * (2) Apart from the outlines we also have a two-dimensional grid, namely
       *     the bitmap that is used to represent the final SDF data.
       *
       * (3) In order to generate SDF, our task is to find shortest signed
       *     distance from each grid point to the outline.  The 'signed
       *     distance' means that if the grid point is filled by any contour
       *     then its sign is positive, otherwise it is negative.  The pseudo
       *     code is as follows.
       *
       *     ```
       *     foreach grid_point (x, y):
       *     {
       *       int min_dist = INT_MAX;
       *
       *       foreach contour in outline:
       *       {
       *         foreach edge in contour:
       *         {
       *           // get shortest distance from point (x, y) to the edge
       *           d = get_min_dist(x, y, edge);
       *
       *           if (d < min_dist)
       *             min_dist = d;
       *         }
       *
       *         bitmap[x, y] = min_dist;
       *       }
       *     }
       *     ```
       *
       * (4) After running this algorithm the bitmap contains information about
       *     the shortest distance from each point to the outline of the shape.
       *     Of course, while this is the most straightforward way of generating
       *     SDF, we use various optimizations in our implementation.  See the
       *     `sdf_generate_*' functions in this file for all details.
       *
       *     The optimization currently used by default is subdivision; see
       *     function `sdf_generate_subdivision` for more.
       *
       *     Also, to see how we compute the shortest distance from a point to
       *     each type of edge, check out the `get_min_distance_*' functions.
       *
       */
    
    
      /**************************************************************************
       *
       * The macro FT_COMPONENT is used in trace mode.  It is an implicit
       * parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log
       * messages during execution.
       */
    #undef  FT_COMPONENT
    #define FT_COMPONENT  sdf
    
    
      /**************************************************************************
       *
       * definitions
       *
       */
    
      /*
       * If set to 1, the rasterizer uses Newton-Raphson's method for finding
       * the shortest distance from a point to a conic curve.
       *
       * If set to 0, an analytical method gets used instead, which computes the
       * roots of a cubic polynomial to find the shortest distance.  However,
       * the analytical method can currently underflow; we thus use Newton's
       * method by default.
       */
    #ifndef USE_NEWTON_FOR_CONIC
    #define USE_NEWTON_FOR_CONIC  1
    #endif
    
      /*
       * The number of intervals a Bezier curve gets sampled and checked to find
       * the shortest distance.
       */
    #define MAX_NEWTON_DIVISIONS  4
    
      /*
       * The number of steps of Newton's iterations in each interval of the
       * Bezier curve.  Basically, we run Newton's approximation
       *
       *   x -= Q(t) / Q'(t)
       *
       * for each division to get the shortest distance.
       */
    #define MAX_NEWTON_STEPS  4
    
      /*
       * The epsilon distance (in 16.16 fractional units) used for corner
       * resolving.  If the difference of two distances is less than this value
       * they will be checked for a corner if they are ambiguous.
       */
    #define CORNER_CHECK_EPSILON  32
    
    #if 0
      /*
       * Coarse grid dimension.  Will probably be removed in the future because
       * coarse grid optimization is the slowest algorithm.
       */
    #define CG_DIMEN  8
    #endif
    
    
      /**************************************************************************
       *
       * macros
       *
       */
    
    #define MUL_26D6( a, b )  ( ( ( a ) * ( b ) ) / 64 )
    #define VEC_26D6_DOT( p, q )  ( MUL_26D6( p.x, q.x ) + \
                                    MUL_26D6( p.y, q.y ) )
    
    
      /**************************************************************************
       *
       * structures and enums
       *
       */
    
      /**************************************************************************
       *
       * @Struct:
       *   SDF_TRaster
       *
       * @Description:
       *   This struct is used in place of @FT_Raster and is stored within the
       *   internal FreeType renderer struct.  While rasterizing it is passed to
       *   the @FT_Raster_RenderFunc function, which then can be used however we
       *   want.
       *
       * @Fields:
       *   memory ::
       *     Used internally to allocate intermediate memory while raterizing.
       *
       */
      typedef struct  SDF_TRaster_
      {
        FT_Memory  memory;
    
      } SDF_TRaster, *SDF_PRaster;
    
    
      /**************************************************************************
       *
       * @Enum:
       *   SDF_Edge_Type
       *
       * @Description:
       *   Enumeration of all curve types present in fonts.
       *
       * @Fields:
       *   SDF_EDGE_UNDEFINED ::
       *     Undefined edge, simply used to initialize and detect errors.
       *
       *   SDF_EDGE_LINE ::
       *     Line segment with start and end point.
       *
       *   SDF_EDGE_CONIC ::
       *     A conic/quadratic Bezier curve with start, end, and one control
       *     point.
       *
       *   SDF_EDGE_CUBIC ::
       *     A cubic Bezier curve with start, end, and two control points.
       *
       */
      typedef enum  SDF_Edge_Type_
      {
        SDF_EDGE_UNDEFINED = 0,
        SDF_EDGE_LINE      = 1,
        SDF_EDGE_CONIC     = 2,
        SDF_EDGE_CUBIC     = 3
    
      } SDF_Edge_Type;
    
    
      /**************************************************************************
       *
       * @Enum:
       *   SDF_Contour_Orientation
       *
       * @Description:
       *   Enumeration of all orientation values of a contour.  We determine the
       *   orientation by calculating the area covered by a contour.  Contrary
       *   to values returned by @FT_Outline_Get_Orientation,
       *   `SDF_Contour_Orientation` is independent of the fill rule, which can
       *   be different for different font formats.
       *
       * @Fields:
       *   SDF_ORIENTATION_NONE ::
       *     Undefined orientation, used for initialization and error detection.
       *
       *   SDF_ORIENTATION_CW ::
       *     Clockwise orientation (positive area covered).
       *
       *   SDF_ORIENTATION_CCW ::
       *     Counter-clockwise orientation (negative area covered).
       *
       * @Note:
       *   See @FT_Outline_Get_Orientation for more details.
       *
       */
      typedef enum  SDF_Contour_Orientation_
      {
        SDF_ORIENTATION_NONE = 0,
        SDF_ORIENTATION_CW   = 1,
        SDF_ORIENTATION_CCW  = 2
    
      } SDF_Contour_Orientation;
    
    
      /**************************************************************************
       *
       * @Struct:
       *   SDF_Edge
       *
       * @Description:
       *   Represent an edge of a contour.
       *
       * @Fields:
       *   start_pos ::
       *     Start position of an edge.  Valid for all types of edges.
       *
       *   end_pos ::
       *     Etart position of an edge.  Valid for all types of edges.
       *
       *   control_a ::
       *     A control point of the edge.  Valid only for `SDF_EDGE_CONIC`
       *     and `SDF_EDGE_CUBIC`.
       *
       *   control_b ::
       *     Another control point of the edge.  Valid only for
       *     `SDF_EDGE_CONIC`.
       *
       *   edge_type ::
       *     Type of the edge, see @SDF_Edge_Type for all possible edge types.
       *
       *   next ::
       *     Used to create a singly linked list, which can be interpreted
       *     as a contour.
       *
       */
      typedef struct  SDF_Edge_
      {
        FT_26D6_Vec  start_pos;
        FT_26D6_Vec  end_pos;
        FT_26D6_Vec  control_a;
        FT_26D6_Vec  control_b;
    
        SDF_Edge_Type  edge_type;
    
        struct SDF_Edge_*  next;
    
      } SDF_Edge;
    
    
      /**************************************************************************
       *
       * @Struct:
       *   SDF_Contour
       *
       * @Description:
       *   Represent a complete contour, which contains a list of edges.
       *
       * @Fields:
       *   last_pos ::
       *     Contains the value of `end_pos' of the last edge in the list of
       *     edges.  Useful while decomposing the outline with
       *     @FT_Outline_Decompose.
       *
       *   edges ::
       *     Linked list of all the edges that make the contour.
       *
       *   next ::
       *     Used to create a singly linked list, which can be interpreted as a
       *     complete shape or @FT_Outline.
       *
       */
      typedef struct  SDF_Contour_
      {
        FT_26D6_Vec  last_pos;
        SDF_Edge*    edges;
    
        struct SDF_Contour_*  next;
    
      } SDF_Contour;
    
    
      /**************************************************************************
       *
       * @Struct:
       *   SDF_Shape
       *
       * @Description:
       *   Represent a complete shape, which is the decomposition of
       *   @FT_Outline.
       *
       * @Fields:
       *   memory ::
       *     Used internally to allocate memory.
       *
       *   contours ::
       *     Linked list of all the contours that make the shape.
       *
       */
      typedef struct  SDF_Shape_
      {
        FT_Memory     memory;
        SDF_Contour*  contours;
    
      } SDF_Shape;
    
    
      /**************************************************************************
       *
       * @Struct:
       *   SDF_Signed_Distance
       *
       * @Description:
       *   Represent signed distance of a point, i.e., the distance of the edge
       *   nearest to the point.
       *
       * @Fields:
       *   distance ::
       *     Distance of the point from the nearest edge.  Can be squared or
       *     absolute depending on the `USE_SQUARED_DISTANCES` macro defined in
       *     file `ftsdfcommon.h`.
       *
       *   cross ::
       *     Cross product of the shortest distance vector (i.e., the vector
       *     from the point to the nearest edge) and the direction of the edge
       *     at the nearest point.  This is used to resolve ambiguities of
       *     `sign`.
       *
       *   sign ::
       *     A value used to indicate whether the distance vector is outside or
       *     inside the contour corresponding to the edge.
       *
       * @Note:
       *   `sign` may or may not be correct, therefore it must be checked
       *   properly in case there is an ambiguity.
       *
       */
      typedef struct SDF_Signed_Distance_
      {
        FT_16D16  distance;
        FT_16D16  cross;
        FT_Char   sign;
    
      } SDF_Signed_Distance;
    
    
      /**************************************************************************
       *
       * @Struct:
       *   SDF_Params
       *
       * @Description:
       *   Yet another internal parameters required by the rasterizer.
       *
       * @Fields:
       *   orientation ::
       *     This is not the @SDF_Contour_Orientation value but @FT_Orientation,
       *     which determines whether clockwise-oriented outlines are to be
       *     filled or counter-clockwise-oriented ones.
       *
       *   flip_sign ::
       *     If set to true, flip the sign.  By default the points filled by the
       *     outline are positive.
       *
       *   flip_y ::
       *     If set to true the output bitmap is upside-down.  Can be useful
       *     because OpenGL and DirectX use different coordinate systems for
       *     textures.
       *
       *   overload_sign ::
       *     In the subdivision and bounding box optimization, the default
       *     outside sign is taken as -1.  This parameter can be used to modify
       *     that behaviour.  For example, while generating SDF for a single
       *     counter-clockwise contour, the outside sign should be 1.
       *
       */
      typedef struct SDF_Params_
      {
        FT_Orientation  orientation;
        FT_Bool         flip_sign;
        FT_Bool         flip_y;
    
        FT_Int  overload_sign;
    
      } SDF_Params;
    
    
      /**************************************************************************
       *
       * constants, initializer, and destructor
       *
       */
    
      static
      const FT_Vector  zero_vector = { 0, 0 };
    
      static
      const SDF_Edge  null_edge = { { 0, 0 }, { 0, 0 },
                                    { 0, 0 }, { 0, 0 },
                                    SDF_EDGE_UNDEFINED, NULL };
    
      static
      const SDF_Contour  null_contour = { { 0, 0 }, NULL, NULL };
    
      static
      const SDF_Shape  null_shape = { NULL, NULL };
    
      static
      const SDF_Signed_Distance  max_sdf = { INT_MAX, 0, 0 };
    
    
      /* Create a new @SDF_Edge on the heap and assigns the `edge` */
      /* pointer to the newly allocated memory.                    */
      static FT_Error
      sdf_edge_new( FT_Memory   memory,
                    SDF_Edge**  edge )
      {
        FT_Error   error = FT_Err_Ok;
        SDF_Edge*  ptr   = NULL;
    
    
        if ( !memory || !edge )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        if ( !FT_QNEW( ptr ) )
        {
          *ptr = null_edge;
          *edge = ptr;
        }
    
      Exit:
        return error;
      }
    
    
      /* Free the allocated `edge` variable. */
      static void
      sdf_edge_done( FT_Memory   memory,
                     SDF_Edge**  edge )
      {
        if ( !memory || !edge || !*edge )
          return;
    
        FT_FREE( *edge );
      }
    
    
      /* Create a new @SDF_Contour on the heap and assign     */
      /* the `contour` pointer to the newly allocated memory. */
      static FT_Error
      sdf_contour_new( FT_Memory      memory,
                       SDF_Contour**  contour )
      {
        FT_Error      error = FT_Err_Ok;
        SDF_Contour*  ptr   = NULL;
    
    
        if ( !memory || !contour )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        if ( !FT_QNEW( ptr ) )
        {
          *ptr     = null_contour;
          *contour = ptr;
        }
    
      Exit:
        return error;
      }
    
    
      /* Free the allocated `contour` variable. */
      /* Also free the list of edges.           */
      static void
      sdf_contour_done( FT_Memory      memory,
                        SDF_Contour**  contour )
      {
        SDF_Edge*  edges;
        SDF_Edge*  temp;
    
    
        if ( !memory || !contour || !*contour )
          return;
    
        edges = (*contour)->edges;
    
        /* release all edges */
        while ( edges )
        {
          temp  = edges;
          edges = edges->next;
    
          sdf_edge_done( memory, &temp );
        }
    
        FT_FREE( *contour );
      }
    
    
      /* Create a new @SDF_Shape on the heap and assign     */
      /* the `shape` pointer to the newly allocated memory. */
      static FT_Error
      sdf_shape_new( FT_Memory    memory,
                     SDF_Shape**  shape )
      {
        FT_Error    error = FT_Err_Ok;
        SDF_Shape*  ptr   = NULL;
    
    
        if ( !memory || !shape )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        if ( !FT_QNEW( ptr ) )
        {
          *ptr        = null_shape;
          ptr->memory = memory;
          *shape      = ptr;
        }
    
      Exit:
        return error;
      }
    
    
      /* Free the allocated `shape` variable. */
      /* Also free the list of contours.      */
      static void
      sdf_shape_done( SDF_Shape**  shape )
      {
        FT_Memory     memory;
        SDF_Contour*  contours;
        SDF_Contour*  temp;
    
    
        if ( !shape || !*shape )
          return;
    
        memory   = (*shape)->memory;
        contours = (*shape)->contours;
    
        if ( !memory )
          return;
    
        /* release all contours */
        while ( contours )
        {
          temp     = contours;
          contours = contours->next;
    
          sdf_contour_done( memory, &temp );
        }
    
        /* release the allocated shape struct  */
        FT_FREE( *shape );
      }
    
    
      /**************************************************************************
       *
       * shape decomposition functions
       *
       */
    
      /* This function is called when starting a new contour at `to`, */
      /* which gets added to the shape's list.                        */
      static FT_Error
      sdf_move_to( const FT_26D6_Vec* to,
                   void*              user )
      {
        SDF_Shape*    shape   = ( SDF_Shape* )user;
        SDF_Contour*  contour = NULL;
    
        FT_Error   error  = FT_Err_Ok;
        FT_Memory  memory = shape->memory;
    
    
        if ( !to || !user )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        FT_CALL( sdf_contour_new( memory, &contour ) );
    
        contour->last_pos = *to;
        contour->next     = shape->contours;
        shape->contours   = contour;
    
      Exit:
        return error;
      }
    
    
      /* This function is called when there is a line in the      */
      /* contour.  The line starts at the previous edge point and */
      /* stops at `to`.                                           */
      static FT_Error
      sdf_line_to( const FT_26D6_Vec*  to,
                   void*               user )
      {
        SDF_Shape*    shape    = ( SDF_Shape* )user;
        SDF_Edge*     edge     = NULL;
        SDF_Contour*  contour  = NULL;
    
        FT_Error      error    = FT_Err_Ok;
        FT_Memory     memory   = shape->memory;
    
    
        if ( !to || !user )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        contour = shape->contours;
    
        if ( contour->last_pos.x == to->x &&
             contour->last_pos.y == to->y )
          goto Exit;
    
        FT_CALL( sdf_edge_new( memory, &edge ) );
    
        edge->edge_type = SDF_EDGE_LINE;
        edge->start_pos = contour->last_pos;
        edge->end_pos   = *to;
    
        edge->next        = contour->edges;
        contour->edges    = edge;
        contour->last_pos = *to;
    
      Exit:
        return error;
      }
    
    
      /* This function is called when there is a conic Bezier curve   */
      /* in the contour.  The curve starts at the previous edge point */
      /* and stops at `to`, with control point `control_1`.           */
      static FT_Error
      sdf_conic_to( const FT_26D6_Vec*  control_1,
                    const FT_26D6_Vec*  to,
                    void*               user )
      {
        SDF_Shape*    shape    = ( SDF_Shape* )user;
        SDF_Edge*     edge     = NULL;
        SDF_Contour*  contour  = NULL;
    
        FT_Error   error  = FT_Err_Ok;
        FT_Memory  memory = shape->memory;
    
    
        if ( !control_1 || !to || !user )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        contour = shape->contours;
    
        /* If the control point coincides with any of the end points */
        /* then it is a line and should be treated as one to avoid   */
        /* unnecessary complexity later in the algorithm.            */
        if ( ( contour->last_pos.x == control_1->x &&
               contour->last_pos.y == control_1->y ) ||
             ( control_1->x == to->x &&
               control_1->y == to->y )               )
        {
          sdf_line_to( to, user );
          goto Exit;
        }
    
        FT_CALL( sdf_edge_new( memory, &edge ) );
    
        edge->edge_type = SDF_EDGE_CONIC;
        edge->start_pos = contour->last_pos;
        edge->control_a = *control_1;
        edge->end_pos   = *to;
    
        edge->next        = contour->edges;
        contour->edges    = edge;
        contour->last_pos = *to;
    
      Exit:
        return error;
      }
    
    
      /* This function is called when there is a cubic Bezier curve   */
      /* in the contour.  The curve starts at the previous edge point */
      /* and stops at `to`, with two control points `control_1` and   */
      /* `control_2`.                                                 */
      static FT_Error
      sdf_cubic_to( const FT_26D6_Vec*  control_1,
                    const FT_26D6_Vec*  control_2,
                    const FT_26D6_Vec*  to,
                    void*               user )
      {
        SDF_Shape*    shape   = ( SDF_Shape* )user;
        SDF_Edge*     edge    = NULL;
        SDF_Contour*  contour = NULL;
    
        FT_Error   error  = FT_Err_Ok;
        FT_Memory  memory = shape->memory;
    
    
        if ( !control_2 || !control_1 || !to || !user )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        contour = shape->contours;
    
        FT_CALL( sdf_edge_new( memory, &edge ) );
    
        edge->edge_type = SDF_EDGE_CUBIC;
        edge->start_pos = contour->last_pos;
        edge->control_a = *control_1;
        edge->control_b = *control_2;
        edge->end_pos   = *to;
    
        edge->next        = contour->edges;
        contour->edges    = edge;
        contour->last_pos = *to;
    
      Exit:
        return error;
      }
    
    
      /* Construct the structure to hold all four outline */
      /* decomposition functions.                         */
      FT_DEFINE_OUTLINE_FUNCS(
        sdf_decompose_funcs,
    
        (FT_Outline_MoveTo_Func) sdf_move_to,   /* move_to  */
        (FT_Outline_LineTo_Func) sdf_line_to,   /* line_to  */
        (FT_Outline_ConicTo_Func)sdf_conic_to,  /* conic_to */
        (FT_Outline_CubicTo_Func)sdf_cubic_to,  /* cubic_to */
    
        0,                                      /* shift    */
        0                                       /* delta    */
      )
    
    
      /* Decompose `outline` and put it into the `shape` structure.  */
      static FT_Error
      sdf_outline_decompose( FT_Outline*  outline,
                             SDF_Shape*   shape )
      {
        FT_Error  error = FT_Err_Ok;
    
    
        if ( !outline || !shape )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        error = FT_Outline_Decompose( outline,
                                      &sdf_decompose_funcs,
                                      (void*)shape );
    
      Exit:
        return error;
      }
    
    
      /**************************************************************************
       *
       * utility functions
       *
       */
    
      /* Return the control box of an edge.  The control box is a rectangle */
      /* in which all the control points can fit tightly.                   */
      static FT_CBox
      get_control_box( SDF_Edge  edge )
      {
        FT_CBox  cbox   = { 0, 0, 0, 0 };
        FT_Bool  is_set = 0;
    
    
        switch ( edge.edge_type )
        {
        case SDF_EDGE_CUBIC:
          cbox.xMin = edge.control_b.x;
          cbox.xMax = edge.control_b.x;
          cbox.yMin = edge.control_b.y;
          cbox.yMax = edge.control_b.y;
    
          is_set = 1;
          FALL_THROUGH;
    
        case SDF_EDGE_CONIC:
          if ( is_set )
          {
            cbox.xMin = edge.control_a.x < cbox.xMin
                        ? edge.control_a.x
                        : cbox.xMin;
            cbox.xMax = edge.control_a.x > cbox.xMax
                        ? edge.control_a.x
                        : cbox.xMax;
    
            cbox.yMin = edge.control_a.y < cbox.yMin
                        ? edge.control_a.y
                        : cbox.yMin;
            cbox.yMax = edge.control_a.y > cbox.yMax
                        ? edge.control_a.y
                        : cbox.yMax;
          }
          else
          {
            cbox.xMin = edge.control_a.x;
            cbox.xMax = edge.control_a.x;
            cbox.yMin = edge.control_a.y;
            cbox.yMax = edge.control_a.y;
    
            is_set = 1;
          }
          FALL_THROUGH;
    
        case SDF_EDGE_LINE:
          if ( is_set )
          {
            cbox.xMin = edge.start_pos.x < cbox.xMin
                        ? edge.start_pos.x
                        : cbox.xMin;
            cbox.xMax = edge.start_pos.x > cbox.xMax
                        ? edge.start_pos.x
                        : cbox.xMax;
    
            cbox.yMin = edge.start_pos.y < cbox.yMin
                        ? edge.start_pos.y
                        : cbox.yMin;
            cbox.yMax = edge.start_pos.y > cbox.yMax
                        ? edge.start_pos.y
                        : cbox.yMax;
          }
          else
          {
            cbox.xMin = edge.start_pos.x;
            cbox.xMax = edge.start_pos.x;
            cbox.yMin = edge.start_pos.y;
            cbox.yMax = edge.start_pos.y;
          }
    
          cbox.xMin = edge.end_pos.x < cbox.xMin
                      ? edge.end_pos.x
                      : cbox.xMin;
          cbox.xMax = edge.end_pos.x > cbox.xMax
                      ? edge.end_pos.x
                      : cbox.xMax;
    
          cbox.yMin = edge.end_pos.y < cbox.yMin
                      ? edge.end_pos.y
                      : cbox.yMin;
          cbox.yMax = edge.end_pos.y > cbox.yMax
                      ? edge.end_pos.y
                      : cbox.yMax;
    
          break;
    
        default:
          break;
        }
    
        return cbox;
      }
    
    
      /* Return orientation of a single contour.                    */
      /* Note that the orientation is independent of the fill rule! */
      /* So, for TTF a clockwise-oriented contour has to be filled  */
      /* and the opposite for OTF fonts.                            */
      static SDF_Contour_Orientation
      get_contour_orientation ( SDF_Contour*  contour )
      {
        SDF_Edge*  head = NULL;
        FT_26D6    area = 0;
    
    
        /* return none if invalid parameters */
        if ( !contour || !contour->edges )
          return SDF_ORIENTATION_NONE;
    
        head = contour->edges;
    
        /* Calculate the area of the control box for all edges. */
        while ( head )
        {
          switch ( head->edge_type )
          {
          case SDF_EDGE_LINE:
            area += MUL_26D6( ( head->end_pos.x - head->start_pos.x ),
                              ( head->end_pos.y + head->start_pos.y ) );
            break;
    
          case SDF_EDGE_CONIC:
            area += MUL_26D6( head->control_a.x - head->start_pos.x,
                              head->control_a.y + head->start_pos.y );
            area += MUL_26D6( head->end_pos.x - head->control_a.x,
                              head->end_pos.y + head->control_a.y );
            break;
    
          case SDF_EDGE_CUBIC:
            area += MUL_26D6( head->control_a.x - head->start_pos.x,
                              head->control_a.y + head->start_pos.y );
            area += MUL_26D6( head->control_b.x - head->control_a.x,
                              head->control_b.y + head->control_a.y );
            area += MUL_26D6( head->end_pos.x - head->control_b.x,
                              head->end_pos.y + head->control_b.y );
            break;
    
          default:
            return SDF_ORIENTATION_NONE;
          }
    
          head = head->next;
        }
    
        /* Clockwise contours cover a positive area, and counter-clockwise */
        /* contours cover a negative area.                                 */
        if ( area > 0 )
          return SDF_ORIENTATION_CW;
        else
          return SDF_ORIENTATION_CCW;
      }
    
    
      /* This function is exactly the same as the one */
      /* in the smooth renderer.  It splits a conic   */
      /* into two conics exactly half way at t = 0.5. */
      static void
      split_conic( FT_26D6_Vec*  base )
      {
        FT_26D6  a, b;
    
    
        base[4].x = base[2].x;
        a         = base[0].x + base[1].x;
        b         = base[1].x + base[2].x;
        base[3].x = b / 2;
        base[2].x = ( a + b ) / 4;
        base[1].x = a / 2;
    
        base[4].y = base[2].y;
        a         = base[0].y + base[1].y;
        b         = base[1].y + base[2].y;
        base[3].y = b / 2;
        base[2].y = ( a + b ) / 4;
        base[1].y = a / 2;
      }
    
    
      /* This function is exactly the same as the one */
      /* in the smooth renderer.  It splits a cubic   */
      /* into two cubics exactly half way at t = 0.5. */
      static void
      split_cubic( FT_26D6_Vec*  base )
      {
        FT_26D6  a, b, c;
    
    
        base[6].x = base[3].x;
        a         = base[0].x + base[1].x;
        b         = base[1].x + base[2].x;
        c         = base[2].x + base[3].x;
        base[5].x = c / 2;
        c        += b;
        base[4].x = c / 4;
        base[1].x = a / 2;
        a        += b;
        base[2].x = a / 4;
        base[3].x = ( a + c ) / 8;
    
        base[6].y = base[3].y;
        a         = base[0].y + base[1].y;
        b         = base[1].y + base[2].y;
        c         = base[2].y + base[3].y;
        base[5].y = c / 2;
        c        += b;
        base[4].y = c / 4;
        base[1].y = a / 2;
        a        += b;
        base[2].y = a / 4;
        base[3].y = ( a + c ) / 8;
      }
    
    
      /* Split a conic Bezier curve into a number of lines */
      /* and add them to `out'.                            */
      /*                                                   */
      /* This function uses recursion; we thus need        */
      /* parameter `max_splits' for stopping.              */
      static FT_Error
      split_sdf_conic( FT_Memory     memory,
                       FT_26D6_Vec*  control_points,
                       FT_UInt       max_splits,
                       SDF_Edge**    out )
      {
        FT_Error     error = FT_Err_Ok;
        FT_26D6_Vec  cpos[5];
        SDF_Edge*    left,*  right;
    
    
        if ( !memory || !out  )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        /* split conic outline */
        cpos[0] = control_points[0];
        cpos[1] = control_points[1];
        cpos[2] = control_points[2];
    
        split_conic( cpos );
    
        /* If max number of splits is done */
        /* then stop and add the lines to  */
        /* the list.                       */
        if ( max_splits <= 2 )
          goto Append;
    
        /* Otherwise keep splitting. */
        FT_CALL( split_sdf_conic( memory, &cpos[0], max_splits / 2, out ) );
        FT_CALL( split_sdf_conic( memory, &cpos[2], max_splits / 2, out ) );
    
        /* [NOTE]: This is not an efficient way of   */
        /* splitting the curve.  Check the deviation */
        /* instead and stop if the deviation is less */
        /* than a pixel.                             */
    
        goto Exit;
    
      Append:
        /* Do allocation and add the lines to the list. */
    
        FT_CALL( sdf_edge_new( memory, &left ) );
        FT_CALL( sdf_edge_new( memory, &right ) );
    
        left->start_pos  = cpos[0];
        left->end_pos    = cpos[2];
        left->edge_type  = SDF_EDGE_LINE;
    
        right->start_pos = cpos[2];
        right->end_pos   = cpos[4];
        right->edge_type = SDF_EDGE_LINE;
    
        left->next  = right;
        right->next = (*out);
        *out        = left;
    
      Exit:
        return error;
      }
    
    
      /* Split a cubic Bezier curve into a number of lines */
      /* and add them to `out`.                            */
      /*                                                   */
      /* This function uses recursion; we thus need        */
      /* parameter `max_splits' for stopping.              */
      static FT_Error
      split_sdf_cubic( FT_Memory     memory,
                       FT_26D6_Vec*  control_points,
                       FT_UInt       max_splits,
                       SDF_Edge**    out )
      {
        FT_Error       error = FT_Err_Ok;
        FT_26D6_Vec    cpos[7];
        SDF_Edge*      left, *right;
        const FT_26D6  threshold = ONE_PIXEL / 4;
    
    
        if ( !memory || !out )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        /* split the cubic */
        cpos[0] = control_points[0];
        cpos[1] = control_points[1];
        cpos[2] = control_points[2];
        cpos[3] = control_points[3];
    
        /* If the segment is flat enough we won't get any benefit by */
        /* splitting it further, so we can just stop splitting.      */
        /*                                                           */
        /* Check the deviation of the Bezier curve and stop if it is */
        /* smaller than the pre-defined `threshold` value.           */
        if ( FT_ABS( 2 * cpos[0].x - 3 * cpos[1].x + cpos[3].x ) < threshold &&
             FT_ABS( 2 * cpos[0].y - 3 * cpos[1].y + cpos[3].y ) < threshold &&
             FT_ABS( cpos[0].x - 3 * cpos[2].x + 2 * cpos[3].x ) < threshold &&
             FT_ABS( cpos[0].y - 3 * cpos[2].y + 2 * cpos[3].y ) < threshold )
        {
          split_cubic( cpos );
          goto Append;
        }
    
        split_cubic( cpos );
    
        /* If max number of splits is done */
        /* then stop and add the lines to  */
        /* the list.                       */
        if ( max_splits <= 2 )
          goto Append;
    
        /* Otherwise keep splitting. */
        FT_CALL( split_sdf_cubic( memory, &cpos[0], max_splits / 2, out ) );
        FT_CALL( split_sdf_cubic( memory, &cpos[3], max_splits / 2, out ) );
    
        /* [NOTE]: This is not an efficient way of   */
        /* splitting the curve.  Check the deviation */
        /* instead and stop if the deviation is less */
        /* than a pixel.                             */
    
        goto Exit;
    
      Append:
        /* Do allocation and add the lines to the list. */
    
        FT_CALL( sdf_edge_new( memory, &left) );
        FT_CALL( sdf_edge_new( memory, &right) );
    
        left->start_pos  = cpos[0];
        left->end_pos    = cpos[3];
        left->edge_type  = SDF_EDGE_LINE;
    
        right->start_pos = cpos[3];
        right->end_pos   = cpos[6];
        right->edge_type = SDF_EDGE_LINE;
    
        left->next  = right;
        right->next = (*out);
        *out        = left;
    
      Exit:
        return error;
      }
    
    
      /* Subdivide an entire shape into line segments */
      /* such that it doesn't look visually different */
      /* from the original curve.                     */
      static FT_Error
      split_sdf_shape( SDF_Shape*  shape )
      {
        FT_Error   error = FT_Err_Ok;
        FT_Memory  memory;
    
        SDF_Contour*  contours;
        SDF_Contour*  new_contours = NULL;
    
    
        if ( !shape || !shape->memory )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        contours = shape->contours;
        memory   = shape->memory;
    
        /* for each contour */
        while ( contours )
        {
          SDF_Edge*  edges     = contours->edges;
          SDF_Edge*  new_edges = NULL;
    
          SDF_Contour*  tempc;
    
    
          /* for each edge */
          while ( edges )
          {
            SDF_Edge*  edge = edges;
            SDF_Edge*  temp;
    
            switch ( edge->edge_type )
            {
            case SDF_EDGE_LINE:
              /* Just create a duplicate edge in case     */
              /* it is a line.  We can use the same edge. */
              FT_CALL( sdf_edge_new( memory, &temp ) );
    
              ft_memcpy( temp, edge, sizeof ( *edge ) );
    
              temp->next = new_edges;
              new_edges  = temp;
              break;
    
            case SDF_EDGE_CONIC:
              /* Subdivide the curve and add it to the list. */
              {
                FT_26D6_Vec  ctrls[3];
                FT_26D6      dx, dy;
                FT_UInt      num_splits;
    
    
                ctrls[0] = edge->start_pos;
                ctrls[1] = edge->control_a;
                ctrls[2] = edge->end_pos;
    
                dx = FT_ABS( ctrls[2].x + ctrls[0].x - 2 * ctrls[1].x );
                dy = FT_ABS( ctrls[2].y + ctrls[0].y - 2 * ctrls[1].y );
                if ( dx < dy )
                  dx = dy;
    
                /* Calculate the number of necessary bisections.  Each      */
                /* bisection causes a four-fold reduction of the deviation, */
                /* hence we bisect the Bezier curve until the deviation     */
                /* becomes less than 1/8 of a pixel.  For more details      */
                /* check file `ftgrays.c`.                                  */
                num_splits = 1;
                while ( dx > ONE_PIXEL / 8 )
                {
                  dx         >>= 2;
                  num_splits <<= 1;
                }
    
                error = split_sdf_conic( memory, ctrls, num_splits, &new_edges );
              }
              break;
    
            case SDF_EDGE_CUBIC:
              /* Subdivide the curve and add it to the list. */
              {
                FT_26D6_Vec  ctrls[4];
    
    
                ctrls[0] = edge->start_pos;
                ctrls[1] = edge->control_a;
                ctrls[2] = edge->control_b;
                ctrls[3] = edge->end_pos;
    
                error = split_sdf_cubic( memory, ctrls, 32, &new_edges );
              }
              break;
    
            default:
              error = FT_THROW( Invalid_Argument );
            }
    
            if ( error != FT_Err_Ok )
              goto Exit;
    
            edges = edges->next;
          }
    
          /* add to the contours list */
          FT_CALL( sdf_contour_new( memory, &tempc ) );
    
          tempc->next  = new_contours;
          tempc->edges = new_edges;
          new_contours = tempc;
          new_edges    = NULL;
    
          /* deallocate the contour */
          tempc    = contours;
          contours = contours->next;
    
          sdf_contour_done( memory, &tempc );
        }
    
        shape->contours = new_contours;
    
      Exit:
        return error;
      }
    
    
      /**************************************************************************
       *
       * for debugging
       *
       */
    
    #ifdef FT_DEBUG_LEVEL_TRACE
    
      static void
      sdf_shape_dump( SDF_Shape*  shape )
      {
        FT_UInt  num_contours = 0;
    
        FT_UInt  total_edges = 0;
        FT_UInt  total_lines = 0;
        FT_UInt  total_conic = 0;
        FT_UInt  total_cubic = 0;
    
        SDF_Contour*  contour_list;
    
    
        if ( !shape )
        {
          FT_TRACE5(( "sdf_shape_dump: null shape\n" ));
          return;
        }
    
        contour_list = shape->contours;
    
        FT_TRACE5(( "sdf_shape_dump (values are in 26.6 format):\n" ));
    
        while ( contour_list )
        {
          FT_UInt       num_edges = 0;
          SDF_Edge*     edge_list;
          SDF_Contour*  contour = contour_list;
    
    
          FT_TRACE5(( "  Contour %d\n", num_contours ));
    
          edge_list = contour->edges;
    
          while ( edge_list )
          {
            SDF_Edge*  edge = edge_list;
    
    
            FT_TRACE5(( "  %3d: ", num_edges ));
    
            switch ( edge->edge_type )
            {
            case SDF_EDGE_LINE:
              FT_TRACE5(( "Line:  (%ld, %ld) -- (%ld, %ld)\n",
                          edge->start_pos.x, edge->start_pos.y,
                          edge->end_pos.x, edge->end_pos.y ));
              total_lines++;
              break;
    
            case SDF_EDGE_CONIC:
              FT_TRACE5(( "Conic: (%ld, %ld) .. (%ld, %ld) .. (%ld, %ld)\n",
                          edge->start_pos.x, edge->start_pos.y,
                          edge->control_a.x, edge->control_a.y,
                          edge->end_pos.x, edge->end_pos.y ));
              total_conic++;
              break;
    
            case SDF_EDGE_CUBIC:
              FT_TRACE5(( "Cubic: (%ld, %ld) .. (%ld, %ld)"
                          " .. (%ld, %ld) .. (%ld %ld)\n",
                          edge->start_pos.x, edge->start_pos.y,
                          edge->control_a.x, edge->control_a.y,
                          edge->control_b.x, edge->control_b.y,
                          edge->end_pos.x, edge->end_pos.y ));
              total_cubic++;
              break;
    
            default:
              break;
            }
    
            num_edges++;
            total_edges++;
            edge_list = edge_list->next;
          }
    
          num_contours++;
          contour_list = contour_list->next;
        }
    
        FT_TRACE5(( "\n" ));
        FT_TRACE5(( "  total number of contours = %d\n", num_contours ));
        FT_TRACE5(( "  total number of edges    = %d\n", total_edges ));
        FT_TRACE5(( "    |__lines = %d\n", total_lines ));
        FT_TRACE5(( "    |__conic = %d\n", total_conic ));
        FT_TRACE5(( "    |__cubic = %d\n", total_cubic ));
      }
    
    #endif /* FT_DEBUG_LEVEL_TRACE */
    
    
      /**************************************************************************
       *
       * math functions
       *
       */
    
    #if !USE_NEWTON_FOR_CONIC
    
      /* [NOTE]: All the functions below down until rasterizer */
      /*         can be avoided if we decide to subdivide the  */
      /*         curve into lines.                             */
    
      /* This function uses Newton's iteration to find */
      /* the cube root of a fixed-point integer.       */
      static FT_16D16
      cube_root( FT_16D16  val )
      {
        /* [IMPORTANT]: This function is not good as it may */
        /* not break, so use a lookup table instead.  Or we */
        /* can use an algorithm similar to `square_root`.   */
    
        FT_Int  v, g, c;
    
    
        if ( val == 0                  ||
             val == -FT_INT_16D16( 1 ) ||
             val ==  FT_INT_16D16( 1 ) )
          return val;
    
        v = val < 0 ? -val : val;
        g = square_root( v );
        c = 0;
    
        while ( 1 )
        {
          c = FT_MulFix( FT_MulFix( g, g ), g ) - v;
          c = FT_DivFix( c, 3 * FT_MulFix( g, g ) );
    
          g -= c;
    
          if ( ( c < 0 ? -c : c ) < 30 )
            break;
        }
    
        return val < 0 ? -g : g;
      }
    
    
      /* Calculate the perpendicular by using '1 - base^2'. */
      /* Then use arctan to compute the angle.              */
      static FT_16D16
      arc_cos( FT_16D16  val )
      {
        FT_16D16  p;
        FT_16D16  b   = val;
        FT_16D16  one = FT_INT_16D16( 1 );
    
    
        if ( b > one )
          b = one;
        if ( b < -one )
          b = -one;
    
        p = one - FT_MulFix( b, b );
        p = square_root( p );
    
        return FT_Atan2( b, p );
      }
    
    
      /* Compute roots of a quadratic polynomial, assign them to `out`, */
      /* and return number of real roots.                               */
      /*                                                                */
      /* The procedure can be found at                                  */
      /*                                                                */
      /*   https://mathworld.wolfram.com/QuadraticFormula.html          */
      static FT_UShort
      solve_quadratic_equation( FT_26D6   a,
                                FT_26D6   b,
                                FT_26D6   c,
                                FT_16D16  out[2] )
      {
        FT_16D16  discriminant = 0;
    
    
        a = FT_26D6_16D16( a );
        b = FT_26D6_16D16( b );
        c = FT_26D6_16D16( c );
    
        if ( a == 0 )
        {
          if ( b == 0 )
            return 0;
          else
          {
            out[0] = FT_DivFix( -c, b );
    
            return 1;
          }
        }
    
        discriminant = FT_MulFix( b, b ) - 4 * FT_MulFix( a, c );
    
        if ( discriminant < 0 )
          return 0;
        else if ( discriminant == 0 )
        {
          out[0] = FT_DivFix( -b, 2 * a );
    
          return 1;
        }
        else
        {
          discriminant = square_root( discriminant );
    
          out[0] = FT_DivFix( -b + discriminant, 2 * a );
          out[1] = FT_DivFix( -b - discriminant, 2 * a );
    
          return 2;
        }
      }
    
    
      /* Compute roots of a cubic polynomial, assign them to `out`, */
      /* and return number of real roots.                           */
      /*                                                            */
      /* The procedure can be found at                              */
      /*                                                            */
      /*   https://mathworld.wolfram.com/CubicFormula.html          */
      static FT_UShort
      solve_cubic_equation( FT_26D6   a,
                            FT_26D6   b,
                            FT_26D6   c,
                            FT_26D6   d,
                            FT_16D16  out[3] )
      {
        FT_16D16  q = 0;      /* intermediate */
        FT_16D16  r = 0;      /* intermediate */
    
        FT_16D16  a2 = b;     /* x^2 coefficients */
        FT_16D16  a1 = c;     /* x coefficients   */
        FT_16D16  a0 = d;     /* constant         */
    
        FT_16D16  q3   = 0;
        FT_16D16  r2   = 0;
        FT_16D16  a23  = 0;
        FT_16D16  a22  = 0;
        FT_16D16  a1x2 = 0;
    
    
        /* cutoff value for `a` to be a cubic, otherwise solve quadratic */
        if ( a == 0 || FT_ABS( a ) < 16 )
          return solve_quadratic_equation( b, c, d, out );
    
        if ( d == 0 )
        {
          out[0] = 0;
    
          return solve_quadratic_equation( a, b, c, out + 1 ) + 1;
        }
    
        /* normalize the coefficients; this also makes them 16.16 */
        a2 = FT_DivFix( a2, a );
        a1 = FT_DivFix( a1, a );
        a0 = FT_DivFix( a0, a );
    
        /* compute intermediates */
        a1x2 = FT_MulFix( a1, a2 );
        a22  = FT_MulFix( a2, a2 );
        a23  = FT_MulFix( a22, a2 );
    
        q = ( 3 * a1 - a22 ) / 9;
        r = ( 9 * a1x2 - 27 * a0 - 2 * a23 ) / 54;
    
        /* [BUG]: `q3` and `r2` still cause underflow. */
    
        q3 = FT_MulFix( q, q );
        q3 = FT_MulFix( q3, q );
    
        r2 = FT_MulFix( r, r );
    
        if ( q3 < 0 && r2 < -q3 )
        {
          FT_16D16  t = 0;
    
    
          q3 = square_root( -q3 );
          t  = FT_DivFix( r, q3 );
    
          if ( t > ( 1 << 16 ) )
            t =  ( 1 << 16 );
          if ( t < -( 1 << 16 ) )
            t = -( 1 << 16 );
    
          t   = arc_cos( t );
          a2 /= 3;
          q   = 2 * square_root( -q );
    
          out[0] = FT_MulFix( q, FT_Cos( t / 3 ) ) - a2;
          out[1] = FT_MulFix( q, FT_Cos( ( t + FT_ANGLE_PI * 2 ) / 3 ) ) - a2;
          out[2] = FT_MulFix( q, FT_Cos( ( t + FT_ANGLE_PI * 4 ) / 3 ) ) - a2;
    
          return 3;
        }
    
        else if ( r2 == -q3 )
        {
          FT_16D16  s = 0;
    
    
          s   = cube_root( r );
          a2 /= -3;
    
          out[0] = a2 + ( 2 * s );
          out[1] = a2 - s;
    
          return 2;
        }
    
        else
        {
          FT_16D16  s    = 0;
          FT_16D16  t    = 0;
          FT_16D16  dis  = 0;
    
    
          if ( q3 == 0 )
            dis = FT_ABS( r );
          else
            dis = square_root( q3 + r2 );
    
          s = cube_root( r + dis );
          t = cube_root( r - dis );
          a2 /= -3;
          out[0] = ( a2 + ( s + t ) );
    
          return 1;
        }
      }
    
    #endif /* !USE_NEWTON_FOR_CONIC */
    
    
      /*************************************************************************/
      /*************************************************************************/
      /**                                                                     **/
      /**  RASTERIZER                                                         **/
      /**                                                                     **/
      /*************************************************************************/
      /*************************************************************************/
    
      /**************************************************************************
       *
       * @Function:
       *   resolve_corner
       *
       * @Description:
       *   At some places on the grid two edges can give opposite directions;
       *   this happens when the closest point is on one of the endpoint.  In
       *   that case we need to check the proper sign.
       *
       *   This can be visualized by an example:
       *
       *   ```
       *                x
       *
       *                   o
       *                  ^ \
       *                 /   \
       *                /     \
       *           (a) /       \  (b)
       *              /         \
       *             /           \
       *            /             v
       *   ```
       *
       *   Suppose `x` is the point whose shortest distance from an arbitrary
       *   contour we want to find out.  It is clear that `o` is the nearest
       *   point on the contour.  Now to determine the sign we do a cross
       *   product of the shortest distance vector and the edge direction, i.e.,
       *
       *   ```
       *   => sign = cross(x - o, direction(a))
       *   ```
       *
       *   Using the right hand thumb rule we can see that the sign will be
       *   positive.
       *
       *   If we use `b', however, we have
       *
       *   ```
       *   => sign = cross(x - o, direction(b))
       *   ```
       *
       *   In this case the sign will be negative.  To determine the correct
       *   sign we thus divide the plane in two halves and check which plane the
       *   point lies in.
       *
       *   ```
       *                   |
       *                x  |
       *                   |
       *                   o
       *                  ^|\
       *                 / | \
       *                /  |  \
       *           (a) /   |   \  (b)
       *              /    |    \
       *             /           \
       *            /             v
       *   ```
       *
       *   We can see that `x` lies in the plane of `a`, so we take the sign
       *   determined by `a`.  This test can be easily done by calculating the
       *   orthogonality and taking the greater one.
       *
       *   The orthogonality is simply the sinus of the two vectors (i.e.,
       *   x - o) and the corresponding direction.  We efficiently pre-compute
       *   the orthogonality with the corresponding `get_min_distance_*`
       *   functions.
       *
       * @Input:
       *   sdf1 ::
       *     First signed distance (can be any of `a` or `b`).
       *
       *   sdf1 ::
       *     Second signed distance (can be any of `a` or `b`).
       *
       * @Return:
       *   The correct signed distance, which is computed by using the above
       *   algorithm.
       *
       * @Note:
       *   The function does not care about the actual distance, it simply
       *   returns the signed distance which has a larger cross product.  As a
       *   consequence, this function should not be used if the two distances
       *   are fairly apart.  In that case simply use the signed distance with
       *   a shorter absolute distance.
       *
       */
      static SDF_Signed_Distance
      resolve_corner( SDF_Signed_Distance  sdf1,
                      SDF_Signed_Distance  sdf2 )
      {
        return FT_ABS( sdf1.cross ) > FT_ABS( sdf2.cross ) ? sdf1 : sdf2;
      }
    
    
      /**************************************************************************
       *
       * @Function:
       *   get_min_distance_line
       *
       * @Description:
       *   Find the shortest distance from the `line` segment to a given `point`
       *   and assign it to `out`.  Use it for line segments only.
       *
       * @Input:
       *   line ::
       *     The line segment to which the shortest distance is to be computed.
       *
       *   point ::
       *     Point from which the shortest distance is to be computed.
       *
       * @Output:
       *   out ::
       *     Signed distance from `point` to `line`.
       *
       * @Return:
       *   FreeType error, 0 means success.
       *
       * @Note:
       *   The `line' parameter must have an edge type of `SDF_EDGE_LINE`.
       *
       */
      static FT_Error
      get_min_distance_line( SDF_Edge*             line,
                             FT_26D6_Vec           point,
                             SDF_Signed_Distance*  out )
      {
        /*
         * In order to calculate the shortest distance from a point to
         * a line segment, we do the following.  Let's assume that
         *
         * ```
         * a = start point of the line segment
         * b = end point of the line segment
         * p = point from which shortest distance is to be calculated
         * ```
         *
         * (1) Write the parametric equation of the line.
         *
         *     ```
         *     point_on_line = a + (b - a) * t   (t is the factor)
         *     ```
         *
         * (2) Find the projection of point `p` on the line.  The projection
         *     will be perpendicular to the line, which allows us to get the
         *     solution by making the dot product zero.
         *
         *     ```
         *     (point_on_line - a) . (p - point_on_line) = 0
         *
         *                (point_on_line)
         *      (a) x-------o----------------x (b)
         *                |_|
         *                  |
         *                  |
         *                 (p)
         *     ```
         *
         * (3) Simplification of the above equation yields the factor of
         *     `point_on_line`:
         *
         *     ```
         *     t = ((p - a) . (b - a)) / |b - a|^2
         *     ```
         *
         * (4) We clamp factor `t` between [0.0f, 1.0f] because `point_on_line`
         *     can be outside of the line segment:
         *
         *     ```
         *                                          (point_on_line)
         *     (a) x------------------------x (b) -----o---
         *                                           |_|
         *                                             |
         *                                             |
         *                                            (p)
         *     ```
         *
         * (5) Finally, the distance we are interested in is
         *
         *     ```
         *     |point_on_line - p|
         *     ```
         */
    
        FT_Error  error = FT_Err_Ok;
    
        FT_Vector  a;                   /* start position */
        FT_Vector  b;                   /* end position   */
        FT_Vector  p;                   /* current point  */
    
        FT_26D6_Vec  line_segment;      /* `b` - `a` */
        FT_26D6_Vec  p_sub_a;           /* `p` - `a` */
    
        FT_26D6   sq_line_length;       /* squared length of `line_segment` */
        FT_16D16  factor;               /* factor of the nearest point      */
        FT_26D6   cross;                /* used to determine sign           */
    
        FT_16D16_Vec  nearest_point;    /* `point_on_line`       */
        FT_16D16_Vec  nearest_vector;   /* `p` - `nearest_point` */
    
    
        if ( !line || !out )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        if ( line->edge_type != SDF_EDGE_LINE )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        a = line->start_pos;
        b = line->end_pos;
        p = point;
    
        line_segment.x = b.x - a.x;
        line_segment.y = b.y - a.y;
    
        p_sub_a.x = p.x - a.x;
        p_sub_a.y = p.y - a.y;
    
        sq_line_length = ( line_segment.x * line_segment.x ) / 64 +
                         ( line_segment.y * line_segment.y ) / 64;
    
        /* currently factor is 26.6 */
        factor = ( p_sub_a.x * line_segment.x ) / 64 +
                 ( p_sub_a.y * line_segment.y ) / 64;
    
        /* now factor is 16.16 */
        factor = FT_DivFix( factor, sq_line_length );
    
        /* clamp the factor between 0.0 and 1.0 in fixed-point */
        if ( factor > FT_INT_16D16( 1 ) )
          factor = FT_INT_16D16( 1 );
        if ( factor < 0 )
          factor = 0;
    
        nearest_point.x = FT_MulFix( FT_26D6_16D16( line_segment.x ),
                                     factor );
        nearest_point.y = FT_MulFix( FT_26D6_16D16( line_segment.y ),
                                     factor );
    
        nearest_point.x = FT_26D6_16D16( a.x ) + nearest_point.x;
        nearest_point.y = FT_26D6_16D16( a.y ) + nearest_point.y;
    
        nearest_vector.x = nearest_point.x - FT_26D6_16D16( p.x );
        nearest_vector.y = nearest_point.y - FT_26D6_16D16( p.y );
    
        cross = FT_MulFix( nearest_vector.x, line_segment.y ) -
                FT_MulFix( nearest_vector.y, line_segment.x );
    
        /* assign the output */
        out->sign     = cross < 0 ? 1 : -1;
        out->distance = VECTOR_LENGTH_16D16( nearest_vector );
    
        /* Instead of finding `cross` for checking corner we */
        /* directly set it here.  This is more efficient     */
        /* because if the distance is perpendicular we can   */
        /* directly set it to 1.                             */
        if ( factor != 0 && factor != FT_INT_16D16( 1 ) )
          out->cross = FT_INT_16D16( 1 );
        else
        {
          /* [OPTIMIZATION]: Pre-compute this direction. */
          /* If not perpendicular then compute `cross`.  */
          FT_Vector_NormLen( &line_segment );
          FT_Vector_NormLen( &nearest_vector );
    
          out->cross = FT_MulFix( line_segment.x, nearest_vector.y ) -
                       FT_MulFix( line_segment.y, nearest_vector.x );
        }
    
      Exit:
        return error;
      }
    
    
      /**************************************************************************
       *
       * @Function:
       *   get_min_distance_conic
       *
       * @Description:
       *   Find the shortest distance from the `conic` Bezier curve to a given
       *   `point` and assign it to `out`.  Use it for conic/quadratic curves
       *   only.
       *
       * @Input:
       *   conic ::
       *     The conic Bezier curve to which the shortest distance is to be
       *     computed.
       *
       *   point ::
       *     Point from which the shortest distance is to be computed.
       *
       * @Output:
       *   out ::
       *     Signed distance from `point` to `conic`.
       *
       * @Return:
       *     FreeType error, 0 means success.
       *
       * @Note:
       *   The `conic` parameter must have an edge type of `SDF_EDGE_CONIC`.
       *
       */
    
    #if !USE_NEWTON_FOR_CONIC
    
      /*
       * The function uses an analytical method to find the shortest distance
       * which is faster than the Newton-Raphson method, but has underflows at
       * the moment.  Use Newton's method if you can see artifacts in the SDF.
       */
      static FT_Error
      get_min_distance_conic( SDF_Edge*             conic,
                              FT_26D6_Vec           point,
                              SDF_Signed_Distance*  out )
      {
        /*
         * The procedure to find the shortest distance from a point to a
         * quadratic Bezier curve is similar to the line segment algorithm.  The
         * shortest distance is perpendicular to the Bezier curve; the only
         * difference from line is that there can be more than one
         * perpendicular, and we also have to check the endpoints, because the
         * perpendicular may not be the shortest.
         *
         * Let's assume that
         * ```
         * p0 = first endpoint
         * p1 = control point
         * p2 = second endpoint
         * p  = point from which shortest distance is to be calculated
         * ```
         *
         * (1) The equation of a quadratic Bezier curve can be written as
         *
         *     ```
         *     B(t) = (1 - t)^2 * p0 + 2(1 - t)t * p1 + t^2 * p2
         *     ```
         *
         *     with `t` a factor in the range [0.0f, 1.0f].  This equation can
         *     be rewritten as
         *
         *     ```
         *     B(t) = t^2 * (p0 - 2p1 + p2) + 2t * (p1 - p0) + p0
         *     ```
         *
         *     With
         *
         *     ```
         *     A = p0 - 2p1 + p2
         *     B = p1 - p0
         *     ```
         *
         *     we have
         *
         *     ```
         *     B(t) = t^2 * A + 2t * B + p0
         *     ```
         *
         * (2) The derivative of the last equation above is
         *
         *     ```
         *     B'(t) = 2 *(tA + B)
         *     ```
         *
         * (3) To find the shortest distance from `p` to `B(t)` we find the
         *     point on the curve at which the shortest distance vector (i.e.,
         *     `B(t) - p`) and the direction (i.e., `B'(t)`) make 90 degrees.
         *     In other words, we make the dot product zero.
         *
         *     ```
         *     (B(t) - p) . (B'(t)) = 0
         *     (t^2 * A + 2t * B + p0 - p) . (2 * (tA + B)) = 0
         *     ```
         *
         *     After simplifying we get a cubic equation
         *
         *     ```
         *     at^3 + bt^2 + ct + d = 0
         *     ```
         *
         *     with
         *
         *     ```
         *     a = A.A
         *     b = 3A.B
         *     c = 2B.B + A.p0 - A.p
         *     d = p0.B - p.B
         *     ```
         *
         * (4) Now the roots of the equation can be computed using 'Cardano's
         *     Cubic formula'; we clamp the roots in the range [0.0f, 1.0f].
         *
         * [note]: `B` and `B(t)` are different in the above equations.
         */
    
        FT_Error  error = FT_Err_Ok;
    
        FT_26D6_Vec  aA, bB;         /* A, B in the above comment             */
        FT_26D6_Vec  nearest_point = { 0, 0 };
                                     /* point on curve nearest to `point`     */
        FT_26D6_Vec  direction;      /* direction of curve at `nearest_point` */
    
        FT_26D6_Vec  p0, p1, p2;     /* control points of a conic curve       */
        FT_26D6_Vec  p;              /* `point` to which shortest distance    */
    
        FT_26D6  a, b, c, d;         /* cubic coefficients                    */
    
        FT_16D16  roots[3] = { 0, 0, 0 };    /* real roots of the cubic eq.   */
        FT_16D16  min_factor;                /* factor at `nearest_point`     */
        FT_16D16  cross;                     /* to determine the sign         */
        FT_16D16  min      = FT_INT_MAX;     /* shortest squared distance     */
    
        FT_UShort  num_roots;                /* number of real roots of cubic */
        FT_UShort  i;
    
    
        if ( !conic || !out )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        if ( conic->edge_type != SDF_EDGE_CONIC )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        p0 = conic->start_pos;
        p1 = conic->control_a;
        p2 = conic->end_pos;
        p  = point;
    
        /* compute substitution coefficients */
        aA.x = p0.x - 2 * p1.x + p2.x;
        aA.y = p0.y - 2 * p1.y + p2.y;
    
        bB.x = p1.x - p0.x;
        bB.y = p1.y - p0.y;
    
        /* compute cubic coefficients */
        a = VEC_26D6_DOT( aA, aA );
    
        b = 3 * VEC_26D6_DOT( aA, bB );
    
        c = 2 * VEC_26D6_DOT( bB, bB ) +
                VEC_26D6_DOT( aA, p0 ) -
                VEC_26D6_DOT( aA, p );
    
        d = VEC_26D6_DOT( p0, bB ) -
            VEC_26D6_DOT( p, bB );
    
        /* find the roots */
        num_roots = solve_cubic_equation( a, b, c, d, roots );
    
        if ( num_roots == 0 )
        {
          roots[0]  = 0;
          roots[1]  = FT_INT_16D16( 1 );
          num_roots = 2;
        }
    
        /* [OPTIMIZATION]: Check the roots, clamp them and discard */
        /*                 duplicate roots.                        */
    
        /* convert these values to 16.16 for further computation */
        aA.x = FT_26D6_16D16( aA.x );
        aA.y = FT_26D6_16D16( aA.y );
    
        bB.x = FT_26D6_16D16( bB.x );
        bB.y = FT_26D6_16D16( bB.y );
    
        p0.x = FT_26D6_16D16( p0.x );
        p0.y = FT_26D6_16D16( p0.y );
    
        p.x = FT_26D6_16D16( p.x );
        p.y = FT_26D6_16D16( p.y );
    
        for ( i = 0; i < num_roots; i++ )
        {
          FT_16D16  t    = roots[i];
          FT_16D16  t2   = 0;
          FT_16D16  dist = 0;
    
          FT_16D16_Vec  curve_point;
          FT_16D16_Vec  dist_vector;
    
          /*
           * Ideally we should discard the roots which are outside the range
           * [0.0, 1.0] and check the endpoints of the Bezier curve, but Behdad
           * Esfahbod proved the following lemma.
           *
           * Lemma:
           *
           * (1) If the closest point on the curve [0, 1] is to the endpoint at
           *     `t` = 1 and the cubic has no real roots at `t` = 1 then the
           *     cubic must have a real root at some `t` > 1.
           *
           * (2) Similarly, if the closest point on the curve [0, 1] is to the
           *     endpoint at `t` = 0 and the cubic has no real roots at `t` = 0
           *     then the cubic must have a real root at some `t` < 0.
           *
           * Now because of this lemma we only need to clamp the roots and that
           * will take care of the endpoints.
           *
           * For more details see
           *
           *   https://lists.nongnu.org/archive/html/freetype-devel/2020-06/msg00147.html
           */
    
          if ( t < 0 )
            t = 0;
          if ( t > FT_INT_16D16( 1 ) )
            t = FT_INT_16D16( 1 );
    
          t2 = FT_MulFix( t, t );
    
          /* B(t) = t^2 * A + 2t * B + p0 - p */
          curve_point.x = FT_MulFix( aA.x, t2 ) +
                          2 * FT_MulFix( bB.x, t ) + p0.x;
          curve_point.y = FT_MulFix( aA.y, t2 ) +
                          2 * FT_MulFix( bB.y, t ) + p0.y;
    
          /* `curve_point` - `p` */
          dist_vector.x = curve_point.x - p.x;
          dist_vector.y = curve_point.y - p.y;
    
          dist = VECTOR_LENGTH_16D16( dist_vector );
    
          if ( dist < min )
          {
            min           = dist;
            nearest_point = curve_point;
            min_factor    = t;
          }
        }
    
        /* B'(t) = 2 * (tA + B) */
        direction.x = 2 * FT_MulFix( aA.x, min_factor ) + 2 * bB.x;
        direction.y = 2 * FT_MulFix( aA.y, min_factor ) + 2 * bB.y;
    
        /* determine the sign */
        cross = FT_MulFix( nearest_point.x - p.x, direction.y ) -
                FT_MulFix( nearest_point.y - p.y, direction.x );
    
        /* assign the values */
        out->distance = min;
        out->sign     = cross < 0 ? 1 : -1;
    
        if ( min_factor != 0 && min_factor != FT_INT_16D16( 1 ) )
          out->cross = FT_INT_16D16( 1 );   /* the two are perpendicular */
        else
        {
          /* convert to nearest vector */
          nearest_point.x -= FT_26D6_16D16( p.x );
          nearest_point.y -= FT_26D6_16D16( p.y );
    
          /* compute `cross` if not perpendicular */
          FT_Vector_NormLen( &direction );
          FT_Vector_NormLen( &nearest_point );
    
          out->cross = FT_MulFix( direction.x, nearest_point.y ) -
                       FT_MulFix( direction.y, nearest_point.x );
        }
    
      Exit:
        return error;
      }
    
    #else /* USE_NEWTON_FOR_CONIC */
    
      /*
       * The function uses Newton's approximation to find the shortest distance,
       * which is a bit slower than the analytical method but doesn't cause
       * underflow.
       */
      static FT_Error
      get_min_distance_conic( SDF_Edge*             conic,
                              FT_26D6_Vec           point,
                              SDF_Signed_Distance*  out )
      {
        /*
         * This method uses Newton-Raphson's approximation to find the shortest
         * distance from a point to a conic curve.  It does not involve solving
         * any cubic equation, that is why there is no risk of underflow.
         *
         * Let's assume that
         *
         * ```
         * p0 = first endpoint
         * p1 = control point
         * p3 = second endpoint
         * p  = point from which shortest distance is to be calculated
         * ```
         *
         * (1) The equation of a quadratic Bezier curve can be written as
         *
         *     ```
         *     B(t) = (1 - t)^2 * p0 + 2(1 - t)t * p1 + t^2 * p2
         *     ```
         *
         *     with `t` the factor in the range [0.0f, 1.0f].  The above
         *     equation can be rewritten as
         *
         *     ```
         *     B(t) = t^2 * (p0 - 2p1 + p2) + 2t * (p1 - p0) + p0
         *     ```
         *
         *     With
         *
         *     ```
         *     A = p0 - 2p1 + p2
         *     B = 2 * (p1 - p0)
         *     ```
         *
         *     we have
         *
         *     ```
         *     B(t) = t^2 * A + t * B + p0
         *     ```
         *
         * (2) The derivative of the above equation is
         *
         *     ```
         *     B'(t) = 2t * A + B
         *     ```
         *
         * (3) The second derivative of the above equation is
         *
         *     ```
         *     B''(t) = 2A
         *     ```
         *
         * (4) The equation `P(t)` of the distance from point `p` to the curve
         *     can be written as
         *
         *     ```
         *     P(t) = t^2 * A + t^2 * B + p0 - p
         *     ```
         *
         *     With
         *
         *     ```
         *     C = p0 - p
         *     ```
         *
         *     we have
         *
         *     ```
         *     P(t) = t^2 * A + t * B + C
         *     ```
         *
         * (5) Finally, the equation of the angle between `B(t)` and `P(t)` can
         *     be written as
         *
         *     ```
         *     Q(t) = P(t) . B'(t)
         *     ```
         *
         * (6) Our task is to find a value of `t` such that the above equation
         *     `Q(t)` becomes zero, that is, the point-to-curve vector makes
         *     90~degrees with the curve.  We solve this with the Newton-Raphson
         *     method.
         *
         * (7) We first assume an arbitrary value of factor `t`, which we then
         *     improve.
         *
         *     ```
         *     t := Q(t) / Q'(t)
         *     ```
         *
         *     Putting the value of `Q(t)` from the above equation gives
         *
         *     ```
         *     t := P(t) . B'(t) / derivative(P(t) . B'(t))
         *     t := P(t) . B'(t) /
         *            (P'(t) . B'(t) + P(t) . B''(t))
         *     ```
         *
         *     Note that `P'(t)` is the same as `B'(t)` because the constant is
         *     gone due to the derivative.
         *
         * (8) Finally we get the equation to improve the factor as
         *
         *     ```
         *     t := P(t) . B'(t) /
         *            (B'(t) . B'(t) + P(t) . B''(t))
         *     ```
         *
         * [note]: `B` and `B(t)` are different in the above equations.
         */
    
        FT_Error  error = FT_Err_Ok;
    
        FT_26D6_Vec  aA, bB, cC;     /* A, B, C in the above comment          */
        FT_26D6_Vec  nearest_point = { 0, 0 };
                                     /* point on curve nearest to `point`     */
        FT_26D6_Vec  direction;      /* direction of curve at `nearest_point` */
    
        FT_26D6_Vec  p0, p1, p2;     /* control points of a conic curve       */
        FT_26D6_Vec  p;              /* `point` to which shortest distance    */
    
        FT_16D16  min_factor = 0;            /* factor at `nearest_point'     */
        FT_16D16  cross;                     /* to determine the sign         */
        FT_16D16  min        = FT_INT_MAX;   /* shortest squared distance     */
    
        FT_UShort  iterations;
        FT_UShort  steps;
    
    
        if ( !conic || !out )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        if ( conic->edge_type != SDF_EDGE_CONIC )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        p0 = conic->start_pos;
        p1 = conic->control_a;
        p2 = conic->end_pos;
        p  = point;
    
        /* compute substitution coefficients */
        aA.x = p0.x - 2 * p1.x + p2.x;
        aA.y = p0.y - 2 * p1.y + p2.y;
    
        bB.x = 2 * ( p1.x - p0.x );
        bB.y = 2 * ( p1.y - p0.y );
    
        cC.x = p0.x;
        cC.y = p0.y;
    
        /* do Newton's iterations */
        for ( iterations = 0; iterations <= MAX_NEWTON_DIVISIONS; iterations++ )
        {
          FT_16D16  factor = FT_INT_16D16( iterations ) / MAX_NEWTON_DIVISIONS;
          FT_16D16  factor2;
          FT_16D16  length;
    
          FT_16D16_Vec  curve_point; /* point on the curve  */
          FT_16D16_Vec  dist_vector; /* `curve_point` - `p` */
    
          FT_26D6_Vec  d1;           /* first  derivative   */
          FT_26D6_Vec  d2;           /* second derivative   */
    
          FT_16D16  temp1;
          FT_16D16  temp2;
    
    
          for ( steps = 0; steps < MAX_NEWTON_STEPS; steps++ )
          {
            factor2 = FT_MulFix( factor, factor );
    
            /* B(t) = t^2 * A + t * B + p0 */
            curve_point.x = FT_MulFix( aA.x, factor2 ) +
                            FT_MulFix( bB.x, factor ) + cC.x;
            curve_point.y = FT_MulFix( aA.y, factor2 ) +
                            FT_MulFix( bB.y, factor ) + cC.y;
    
            /* convert to 16.16 */
            curve_point.x = FT_26D6_16D16( curve_point.x );
            curve_point.y = FT_26D6_16D16( curve_point.y );
    
            /* P(t) in the comment */
            dist_vector.x = curve_point.x - FT_26D6_16D16( p.x );
            dist_vector.y = curve_point.y - FT_26D6_16D16( p.y );
    
            length = VECTOR_LENGTH_16D16( dist_vector );
    
            if ( length < min )
            {
              min           = length;
              min_factor    = factor;
              nearest_point = curve_point;
            }
    
            /* This is Newton's approximation.          */
            /*                                          */
            /*   t := P(t) . B'(t) /                    */
            /*          (B'(t) . B'(t) + P(t) . B''(t)) */
    
            /* B'(t) = 2tA + B */
            d1.x = FT_MulFix( aA.x, 2 * factor ) + bB.x;
            d1.y = FT_MulFix( aA.y, 2 * factor ) + bB.y;
    
            /* B''(t) = 2A */
            d2.x = 2 * aA.x;
            d2.y = 2 * aA.y;
    
            dist_vector.x /= 1024;
            dist_vector.y /= 1024;
    
            /* temp1 = P(t) . B'(t) */
            temp1 = VEC_26D6_DOT( dist_vector, d1 );
    
            /* temp2 = B'(t) . B'(t) + P(t) . B''(t) */
            temp2 = VEC_26D6_DOT( d1, d1 ) +
                    VEC_26D6_DOT( dist_vector, d2 );
    
            factor -= FT_DivFix( temp1, temp2 );
    
            if ( factor < 0 || factor > FT_INT_16D16( 1 ) )
              break;
          }
        }
    
        /* B'(t) = 2t * A + B */
        direction.x = 2 * FT_MulFix( aA.x, min_factor ) + bB.x;
        direction.y = 2 * FT_MulFix( aA.y, min_factor ) + bB.y;
    
        /* determine the sign */
        cross = FT_MulFix( nearest_point.x - FT_26D6_16D16( p.x ),
                           direction.y )                           -
                FT_MulFix( nearest_point.y - FT_26D6_16D16( p.y ),
                           direction.x );
    
        /* assign the values */
        out->distance = min;
        out->sign     = cross < 0 ? 1 : -1;
    
        if ( min_factor != 0 && min_factor != FT_INT_16D16( 1 ) )
          out->cross = FT_INT_16D16( 1 );   /* the two are perpendicular */
        else
        {
          /* convert to nearest vector */
          nearest_point.x -= FT_26D6_16D16( p.x );
          nearest_point.y -= FT_26D6_16D16( p.y );
    
          /* compute `cross` if not perpendicular */
          FT_Vector_NormLen( &direction );
          FT_Vector_NormLen( &nearest_point );
    
          out->cross = FT_MulFix( direction.x, nearest_point.y ) -
                       FT_MulFix( direction.y, nearest_point.x );
        }
    
      Exit:
        return error;
      }
    
    
    #endif /* USE_NEWTON_FOR_CONIC */
    
    
      /**************************************************************************
       *
       * @Function:
       *   get_min_distance_cubic
       *
       * @Description:
       *   Find the shortest distance from the `cubic` Bezier curve to a given
       *   `point` and assigns it to `out`.  Use it for cubic curves only.
       *
       * @Input:
       *   cubic ::
       *     The cubic Bezier curve to which the shortest distance is to be
       *     computed.
       *
       *   point ::
       *     Point from which the shortest distance is to be computed.
       *
       * @Output:
       *   out ::
       *     Signed distance from `point` to `cubic`.
       *
       * @Return:
       *   FreeType error, 0 means success.
       *
       * @Note:
       *   The function uses Newton's approximation to find the shortest
       *   distance.  Another way would be to divide the cubic into conic or
       *   subdivide the curve into lines, but that is not implemented.
       *
       *   The `cubic` parameter must have an edge type of `SDF_EDGE_CUBIC`.
       *
       */
      static FT_Error
      get_min_distance_cubic( SDF_Edge*             cubic,
                              FT_26D6_Vec           point,
                              SDF_Signed_Distance*  out )
      {
        /*
         * The procedure to find the shortest distance from a point to a cubic
         * Bezier curve is similar to quadratic curve algorithm.  The only
         * difference is that while calculating factor `t`, instead of a cubic
         * polynomial equation we have to find the roots of a 5th degree
         * polynomial equation.  Solving this would require a significant amount
         * of time, and still the results may not be accurate.  We are thus
         * going to directly approximate the value of `t` using the Newton-Raphson
         * method.
         *
         * Let's assume that
         *
         * ```
         * p0 = first endpoint
         * p1 = first control point
         * p2 = second control point
         * p3 = second endpoint
         * p  = point from which shortest distance is to be calculated
         * ```
         *
         * (1) The equation of a cubic Bezier curve can be written as
         *
         *     ```
         *     B(t) = (1 - t)^3 * p0 + 3(1 - t)^2 t * p1 +
         *              3(1 - t)t^2 * p2 + t^3 * p3
         *     ```
         *
         *     The equation can be expanded and written as
         *
         *     ```
         *     B(t) = t^3 * (-p0 + 3p1 - 3p2 + p3) +
         *              3t^2 * (p0 - 2p1 + p2) + 3t * (-p0 + p1) + p0
         *     ```
         *
         *     With
         *
         *     ```
         *     A = -p0 + 3p1 - 3p2 + p3
         *     B = 3(p0 - 2p1 + p2)
         *     C = 3(-p0 + p1)
         *     ```
         *
         *     we have
         *
         *     ```
         *     B(t) = t^3 * A + t^2 * B + t * C + p0
         *     ```
         *
         * (2) The derivative of the above equation is
         *
         *     ```
         *     B'(t) = 3t^2 * A + 2t * B + C
         *     ```
         *
         * (3) The second derivative of the above equation is
         *
         *     ```
         *     B''(t) = 6t * A + 2B
         *     ```
         *
         * (4) The equation `P(t)` of the distance from point `p` to the curve
         *     can be written as
         *
         *     ```
         *     P(t) = t^3 * A + t^2 * B + t * C + p0 - p
         *     ```
         *
         *     With
         *
         *     ```
         *     D = p0 - p
         *     ```
         *
         *     we have
         *
         *     ```
         *     P(t) = t^3 * A + t^2 * B + t * C + D
         *     ```
         *
         * (5) Finally the equation of the angle between `B(t)` and `P(t)` can
         *     be written as
         *
         *     ```
         *     Q(t) = P(t) . B'(t)
         *     ```
         *
         * (6) Our task is to find a value of `t` such that the above equation
         *     `Q(t)` becomes zero, that is, the point-to-curve vector makes
         *     90~degree with curve.  We solve this with the Newton-Raphson
         *     method.
         *
         * (7) We first assume an arbitrary value of factor `t`, which we then
         *     improve.
         *
         *     ```
         *     t := Q(t) / Q'(t)
         *     ```
         *
         *     Putting the value of `Q(t)` from the above equation gives
         *
         *     ```
         *     t := P(t) . B'(t) / derivative(P(t) . B'(t))
         *     t := P(t) . B'(t) /
         *            (P'(t) . B'(t) + P(t) . B''(t))
         *     ```
         *
         *     Note that `P'(t)` is the same as `B'(t)` because the constant is
         *     gone due to the derivative.
         *
         * (8) Finally we get the equation to improve the factor as
         *
         *     ```
         *     t := P(t) . B'(t) /
         *            (B'(t) . B'( t ) + P(t) . B''(t))
         *     ```
         *
         * [note]: `B` and `B(t)` are different in the above equations.
         */
    
        FT_Error  error = FT_Err_Ok;
    
        FT_26D6_Vec   aA, bB, cC, dD; /* A, B, C, D in the above comment       */
        FT_16D16_Vec  nearest_point = { 0, 0 };
                                      /* point on curve nearest to `point`     */
        FT_16D16_Vec  direction;      /* direction of curve at `nearest_point` */
    
        FT_26D6_Vec  p0, p1, p2, p3;  /* control points of a cubic curve       */
        FT_26D6_Vec  p;               /* `point` to which shortest distance    */
    
        FT_16D16  min_factor    = 0;            /* factor at shortest distance */
        FT_16D16  min_factor_sq = 0;            /* factor at shortest distance */
        FT_16D16  cross;                        /* to determine the sign       */
        FT_16D16  min           = FT_INT_MAX;   /* shortest distance           */
    
        FT_UShort  iterations;
        FT_UShort  steps;
    
    
        if ( !cubic || !out )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        if ( cubic->edge_type != SDF_EDGE_CUBIC )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        p0 = cubic->start_pos;
        p1 = cubic->control_a;
        p2 = cubic->control_b;
        p3 = cubic->end_pos;
        p  = point;
    
        /* compute substitution coefficients */
        aA.x = -p0.x + 3 * ( p1.x - p2.x ) + p3.x;
        aA.y = -p0.y + 3 * ( p1.y - p2.y ) + p3.y;
    
        bB.x = 3 * ( p0.x - 2 * p1.x + p2.x );
        bB.y = 3 * ( p0.y - 2 * p1.y + p2.y );
    
        cC.x = 3 * ( p1.x - p0.x );
        cC.y = 3 * ( p1.y - p0.y );
    
        dD.x = p0.x;
        dD.y = p0.y;
    
        for ( iterations = 0; iterations <= MAX_NEWTON_DIVISIONS; iterations++ )
        {
          FT_16D16  factor  = FT_INT_16D16( iterations ) / MAX_NEWTON_DIVISIONS;
    
          FT_16D16  factor2;         /* factor^2            */
          FT_16D16  factor3;         /* factor^3            */
          FT_16D16  length;
    
          FT_16D16_Vec  curve_point; /* point on the curve  */
          FT_16D16_Vec  dist_vector; /* `curve_point' - `p' */
    
          FT_26D6_Vec  d1;           /* first  derivative   */
          FT_26D6_Vec  d2;           /* second derivative   */
    
          FT_16D16  temp1;
          FT_16D16  temp2;
    
    
          for ( steps = 0; steps < MAX_NEWTON_STEPS; steps++ )
          {
            factor2 = FT_MulFix( factor, factor );
            factor3 = FT_MulFix( factor2, factor );
    
            /* B(t) = t^3 * A + t^2 * B + t * C + D */
            curve_point.x = FT_MulFix( aA.x, factor3 ) +
                            FT_MulFix( bB.x, factor2 ) +
                            FT_MulFix( cC.x, factor ) + dD.x;
            curve_point.y = FT_MulFix( aA.y, factor3 ) +
                            FT_MulFix( bB.y, factor2 ) +
                            FT_MulFix( cC.y, factor ) + dD.y;
    
            /* convert to 16.16 */
            curve_point.x = FT_26D6_16D16( curve_point.x );
            curve_point.y = FT_26D6_16D16( curve_point.y );
    
            /* P(t) in the comment */
            dist_vector.x = curve_point.x - FT_26D6_16D16( p.x );
            dist_vector.y = curve_point.y - FT_26D6_16D16( p.y );
    
            length = VECTOR_LENGTH_16D16( dist_vector );
    
            if ( length < min )
            {
              min           = length;
              min_factor    = factor;
              min_factor_sq = factor2;
              nearest_point = curve_point;
            }
    
            /* This the Newton's approximation.         */
            /*                                          */
            /*   t := P(t) . B'(t) /                    */
            /*          (B'(t) . B'(t) + P(t) . B''(t)) */
    
            /* B'(t) = 3t^2 * A + 2t * B + C */
            d1.x = FT_MulFix( aA.x, 3 * factor2 ) +
                   FT_MulFix( bB.x, 2 * factor ) + cC.x;
            d1.y = FT_MulFix( aA.y, 3 * factor2 ) +
                   FT_MulFix( bB.y, 2 * factor ) + cC.y;
    
            /* B''(t) = 6t * A + 2B */
            d2.x = FT_MulFix( aA.x, 6 * factor ) + 2 * bB.x;
            d2.y = FT_MulFix( aA.y, 6 * factor ) + 2 * bB.y;
    
            dist_vector.x /= 1024;
            dist_vector.y /= 1024;
    
            /* temp1 = P(t) . B'(t) */
            temp1 = VEC_26D6_DOT( dist_vector, d1 );
    
            /* temp2 = B'(t) . B'(t) + P(t) . B''(t) */
            temp2 = VEC_26D6_DOT( d1, d1 ) +
                    VEC_26D6_DOT( dist_vector, d2 );
    
            factor -= FT_DivFix( temp1, temp2 );
    
            if ( factor < 0 || factor > FT_INT_16D16( 1 ) )
              break;
          }
        }
    
        /* B'(t) = 3t^2 * A + 2t * B + C */
        direction.x = FT_MulFix( aA.x, 3 * min_factor_sq ) +
                      FT_MulFix( bB.x, 2 * min_factor ) + cC.x;
        direction.y = FT_MulFix( aA.y, 3 * min_factor_sq ) +
                      FT_MulFix( bB.y, 2 * min_factor ) + cC.y;
    
        /* determine the sign */
        cross = FT_MulFix( nearest_point.x - FT_26D6_16D16( p.x ),
                           direction.y )                           -
                FT_MulFix( nearest_point.y - FT_26D6_16D16( p.y ),
                           direction.x );
    
        /* assign the values */
        out->distance = min;
        out->sign     = cross < 0 ? 1 : -1;
    
        if ( min_factor != 0 && min_factor != FT_INT_16D16( 1 ) )
          out->cross = FT_INT_16D16( 1 );   /* the two are perpendicular */
        else
        {
          /* convert to nearest vector */
          nearest_point.x -= FT_26D6_16D16( p.x );
          nearest_point.y -= FT_26D6_16D16( p.y );
    
          /* compute `cross` if not perpendicular */
          FT_Vector_NormLen( &direction );
          FT_Vector_NormLen( &nearest_point );
    
          out->cross = FT_MulFix( direction.x, nearest_point.y ) -
                       FT_MulFix( direction.y, nearest_point.x );
        }
    
      Exit:
        return error;
      }
    
    
      /**************************************************************************
       *
       * @Function:
       *   sdf_edge_get_min_distance
       *
       * @Description:
       *   Find shortest distance from `point` to any type of `edge`.  It checks
       *   the edge type and then calls the relevant `get_min_distance_*`
       *   function.
       *
       * @Input:
       *   edge ::
       *     An edge to which the shortest distance is to be computed.
       *
       *   point ::
       *     Point from which the shortest distance is to be computed.
       *
       * @Output:
       *   out ::
       *     Signed distance from `point` to `edge`.
       *
       * @Return:
       *   FreeType error, 0 means success.
       *
       */
      static FT_Error
      sdf_edge_get_min_distance( SDF_Edge*             edge,
                                 FT_26D6_Vec           point,
                                 SDF_Signed_Distance*  out )
      {
        FT_Error  error = FT_Err_Ok;
    
    
        if ( !edge || !out )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        /* edge-specific distance calculation */
        switch ( edge->edge_type )
        {
        case SDF_EDGE_LINE:
          get_min_distance_line( edge, point, out );
          break;
    
        case SDF_EDGE_CONIC:
          get_min_distance_conic( edge, point, out );
          break;
    
        case SDF_EDGE_CUBIC:
          get_min_distance_cubic( edge, point, out );
          break;
    
        default:
          error = FT_THROW( Invalid_Argument );
        }
    
      Exit:
        return error;
      }
    
    
      /* `sdf_generate' is not used at the moment */
    #if 0
    
      #error "DO NOT USE THIS!"
      #error "The function still outputs 16-bit data, which might cause memory"
      #error "corruption.  If required I will add this later."
    
      /**************************************************************************
       *
       * @Function:
       *   sdf_contour_get_min_distance
       *
       * @Description:
       *   Iterate over all edges that make up the contour, find the shortest
       *   distance from a point to this contour, and assigns result to `out`.
       *
       * @Input:
       *   contour ::
       *     A contour to which the shortest distance is to be computed.
       *
       *   point ::
       *     Point from which the shortest distance is to be computed.
       *
       * @Output:
       *   out ::
       *     Signed distance from the `point' to the `contour'.
       *
       * @Return:
       *   FreeType error, 0 means success.
       *
       * @Note:
       *   The function does not return a signed distance for each edge which
       *   makes up the contour, it simply returns the shortest of all the
       *   edges.
       *
       */
      static FT_Error
      sdf_contour_get_min_distance( SDF_Contour*          contour,
                                    FT_26D6_Vec           point,
                                    SDF_Signed_Distance*  out )
      {
        FT_Error             error    = FT_Err_Ok;
        SDF_Signed_Distance  min_dist = max_sdf;
        SDF_Edge*            edge_list;
    
    
        if ( !contour || !out )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        edge_list = contour->edges;
    
        /* iterate over all the edges manually */
        while ( edge_list )
        {
          SDF_Signed_Distance  current_dist = max_sdf;
          FT_16D16             diff;
    
    
          FT_CALL( sdf_edge_get_min_distance( edge_list,
                                              point,
                                              &current_dist ) );
    
          if ( current_dist.distance >= 0 )
          {
            diff = current_dist.distance - min_dist.distance;
    
    
            if ( FT_ABS( diff ) < CORNER_CHECK_EPSILON )
              min_dist = resolve_corner( min_dist, current_dist );
            else if ( diff < 0 )
              min_dist = current_dist;
          }
          else
            FT_TRACE0(( "sdf_contour_get_min_distance: Overflow.\n" ));
    
          edge_list = edge_list->next;
        }
    
        *out = min_dist;
    
      Exit:
        return error;
      }
    
    
      /**************************************************************************
       *
       * @Function:
       *   sdf_generate
       *
       * @Description:
       *   This is the main function that is responsible for generating signed
       *   distance fields.  The function does not align or compute the size of
       *   `bitmap`; therefore the calling application must set up `bitmap`
       *   properly and transform the `shape' appropriately in advance.
       *
       *   Currently we check all pixels against all contours and all edges.
       *
       * @Input:
       *   internal_params ::
       *     Internal parameters and properties required by the rasterizer.  See
       *     @SDF_Params for more.
       *
       *   shape ::
       *     A complete shape which is used to generate SDF.
       *
       *   spread ::
       *     Maximum distances to be allowed in the output bitmap.
       *
       * @Output:
       *   bitmap ::
       *     The output bitmap which will contain the SDF information.
       *
       * @Return:
       *   FreeType error, 0 means success.
       *
       */
      static FT_Error
      sdf_generate( const SDF_Params  internal_params,
                    const SDF_Shape*  shape,
                    FT_UInt           spread,
                    const FT_Bitmap*  bitmap )
      {
        FT_Error  error = FT_Err_Ok;
    
        FT_UInt  width = 0;
        FT_UInt  rows  = 0;
        FT_UInt  x     = 0;   /* used to loop in x direction, i.e., width     */
        FT_UInt  y     = 0;   /* used to loop in y direction, i.e., rows      */
        FT_UInt  sp_sq = 0;   /* `spread` [* `spread`] as a 16.16 fixed value */
    
        FT_Short*  buffer;
    
    
        if ( !shape || !bitmap )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        if ( spread < MIN_SPREAD || spread > MAX_SPREAD )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        width  = bitmap->width;
        rows   = bitmap->rows;
        buffer = (FT_Short*)bitmap->buffer;
    
        if ( USE_SQUARED_DISTANCES )
          sp_sq = FT_INT_16D16( spread * spread );
        else
          sp_sq = FT_INT_16D16( spread );
    
        if ( width == 0 || rows == 0 )
        {
          FT_TRACE0(( "sdf_generate:"
                      " Cannot render glyph with width/height == 0\n" ));
          FT_TRACE0(( "             "
                      " (width, height provided [%d, %d])\n",
                      width, rows ));
    
          error = FT_THROW( Cannot_Render_Glyph );
          goto Exit;
        }
    
        /* loop over all rows */
        for ( y = 0; y < rows; y++ )
        {
          /* loop over all pixels of a row */
          for ( x = 0; x < width; x++ )
          {
            /* `grid_point` is the current pixel position; */
            /* our task is to find the shortest distance   */
            /* from this point to the entire shape.        */
            FT_26D6_Vec          grid_point = zero_vector;
            SDF_Signed_Distance  min_dist   = max_sdf;
            SDF_Contour*         contour_list;
    
            FT_UInt   index;
            FT_Short  value;
    
    
            grid_point.x = FT_INT_26D6( x );
            grid_point.y = FT_INT_26D6( y );
    
            /* This `grid_point' is at the corner, but we */
            /* use the center of the pixel.               */
            grid_point.x += FT_INT_26D6( 1 ) / 2;
            grid_point.y += FT_INT_26D6( 1 ) / 2;
    
            contour_list = shape->contours;
    
            /* iterate over all contours manually */
            while ( contour_list )
            {
              SDF_Signed_Distance  current_dist = max_sdf;
    
    
              FT_CALL( sdf_contour_get_min_distance( contour_list,
                                                     grid_point,
                                                     &current_dist ) );
    
              if ( current_dist.distance < min_dist.distance )
                min_dist = current_dist;
    
              contour_list = contour_list->next;
            }
    
            /* [OPTIMIZATION]: if (min_dist > sp_sq) then simply clamp  */
            /*                 the value to spread to avoid square_root */
    
            /* clamp the values to spread */
            if ( min_dist.distance > sp_sq )
              min_dist.distance = sp_sq;
    
            /* square_root the values and fit in a 6.10 fixed-point */
            if ( USE_SQUARED_DISTANCES )
              min_dist.distance = square_root( min_dist.distance );
    
            if ( internal_params.orientation == FT_ORIENTATION_FILL_LEFT )
              min_dist.sign = -min_dist.sign;
            if ( internal_params.flip_sign )
              min_dist.sign = -min_dist.sign;
    
            min_dist.distance /= 64; /* convert from 16.16 to 22.10 */
    
            value  = min_dist.distance & 0x0000FFFF; /* truncate to 6.10 */
            value *= min_dist.sign;
    
            if ( internal_params.flip_y )
              index = y * width + x;
            else
              index = ( rows - y - 1 ) * width + x;
    
            buffer[index] = value;
          }
        }
    
      Exit:
        return error;
      }
    
    #endif /* 0 */
    
    
      /**************************************************************************
       *
       * @Function:
       *   sdf_generate_bounding_box
       *
       * @Description:
       *   This function does basically the same thing as `sdf_generate` above
       *   but more efficiently.
       *
       *   Instead of checking all pixels against all edges, we loop over all
       *   edges and only check pixels around the control box of the edge; the
       *   control box is increased by the spread in all directions.  Anything
       *   outside of the control box that exceeds `spread` doesn't need to be
       *   computed.
       *
       *   Lastly, to determine the sign of unchecked pixels, we do a single
       *   pass of all rows starting with a '+' sign and flipping when we come
       *   across a '-' sign and continue.  This also eliminates the possibility
       *   of overflow because we only check the proximity of the curve.
       *   Therefore we can use squared distanced safely.
       *
       * @Input:
       *   internal_params ::
       *     Internal parameters and properties required by the rasterizer.
       *     See @SDF_Params for more.
       *
       *   shape ::
       *     A complete shape which is used to generate SDF.
       *
       *   spread ::
       *     Maximum distances to be allowed in the output bitmap.
       *
       * @Output:
       *   bitmap ::
       *     The output bitmap which will contain the SDF information.
       *
       * @Return:
       *   FreeType error, 0 means success.
       *
       */
      static FT_Error
      sdf_generate_bounding_box( const SDF_Params  internal_params,
                                 const SDF_Shape*  shape,
                                 FT_UInt           spread,
                                 const FT_Bitmap*  bitmap )
      {
        FT_Error   error  = FT_Err_Ok;
        FT_Memory  memory = NULL;
    
        FT_Int  width, rows, i, j;
        FT_Int  sp_sq;            /* max value to check   */
    
        SDF_Contour*   contours;  /* list of all contours */
        FT_SDFFormat*  buffer;    /* the bitmap buffer    */
    
        /* This buffer has the same size in indices as the    */
        /* bitmap buffer.  When we check a pixel position for */
        /* a shortest distance we keep it in this buffer.     */
        /* This way we can find out which pixel is set,       */
        /* and also determine the signs properly.             */
        SDF_Signed_Distance*  dists = NULL;
    
        const FT_16D16  fixed_spread = (FT_16D16)FT_INT_16D16( spread );
    
    
        if ( !shape || !bitmap )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        if ( spread < MIN_SPREAD || spread > MAX_SPREAD )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        memory = shape->memory;
        if ( !memory )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        if ( FT_ALLOC( dists,
                       bitmap->width * bitmap->rows * sizeof ( *dists ) ) )
          goto Exit;
    
        contours = shape->contours;
        width    = (FT_Int)bitmap->width;
        rows     = (FT_Int)bitmap->rows;
        buffer   = (FT_SDFFormat*)bitmap->buffer;
    
        if ( USE_SQUARED_DISTANCES )
          sp_sq = FT_INT_16D16( (FT_Int)( spread * spread ) );
        else
          sp_sq = fixed_spread;
    
        if ( width == 0 || rows == 0 )
        {
          FT_TRACE0(( "sdf_generate:"
                      " Cannot render glyph with width/height == 0\n" ));
          FT_TRACE0(( "             "
                      " (width, height provided [%d, %d])", width, rows ));
    
          error = FT_THROW( Cannot_Render_Glyph );
          goto Exit;
        }
    
        /* loop over all contours */
        while ( contours )
        {
          SDF_Edge*  edges = contours->edges;
    
    
          /* loop over all edges */
          while ( edges )
          {
            FT_CBox  cbox;
            FT_Int   x, y;
    
    
            /* get the control box and increase it by `spread' */
            cbox = get_control_box( *edges );
    
            cbox.xMin = ( cbox.xMin - 63 ) / 64 - ( FT_Pos )spread;
            cbox.xMax = ( cbox.xMax + 63 ) / 64 + ( FT_Pos )spread;
            cbox.yMin = ( cbox.yMin - 63 ) / 64 - ( FT_Pos )spread;
            cbox.yMax = ( cbox.yMax + 63 ) / 64 + ( FT_Pos )spread;
    
            /* now loop over the pixels in the control box. */
            for ( y = cbox.yMin; y < cbox.yMax; y++ )
            {
              for ( x = cbox.xMin; x < cbox.xMax; x++ )
              {
                FT_26D6_Vec          grid_point = zero_vector;
                SDF_Signed_Distance  dist       = max_sdf;
                FT_UInt              index      = 0;
                FT_16D16             diff       = 0;
    
    
                if ( x < 0 || x >= width )
                  continue;
                if ( y < 0 || y >= rows )
                  continue;
    
                grid_point.x = FT_INT_26D6( x );
                grid_point.y = FT_INT_26D6( y );
    
                /* This `grid_point` is at the corner, but we */
                /* use the center of the pixel.               */
                grid_point.x += FT_INT_26D6( 1 ) / 2;
                grid_point.y += FT_INT_26D6( 1 ) / 2;
    
                FT_CALL( sdf_edge_get_min_distance( edges,
                                                    grid_point,
                                                    &dist ) );
    
                if ( internal_params.orientation == FT_ORIENTATION_FILL_LEFT )
                  dist.sign = -dist.sign;
    
                /* ignore if the distance is greater than spread;       */
                /* otherwise it creates artifacts due to the wrong sign */
                if ( dist.distance > sp_sq )
                  continue;
    
                /* take the square root of the distance if required */
                if ( USE_SQUARED_DISTANCES )
                  dist.distance = square_root( dist.distance );
    
                if ( internal_params.flip_y )
                  index = (FT_UInt)( y * width + x );
                else
                  index = (FT_UInt)( ( rows - y - 1 ) * width + x );
    
                /* check whether the pixel is set or not */
                if ( dists[index].sign == 0 )
                  dists[index] = dist;
                else
                {
                  diff = FT_ABS( dists[index].distance - dist.distance );
    
                  if ( diff <= CORNER_CHECK_EPSILON )
                    dists[index] = resolve_corner( dists[index], dist );
                  else if ( dists[index].distance > dist.distance )
                    dists[index] = dist;
                }
              }
            }
    
            edges = edges->next;
          }
    
          contours = contours->next;
        }
    
        /* final pass */
        for ( j = 0; j < rows; j++ )
        {
          /* We assume the starting pixel of each row is outside. */
          FT_Char  current_sign = -1;
          FT_UInt  index;
    
    
          if ( internal_params.overload_sign != 0 )
            current_sign = internal_params.overload_sign < 0 ? -1 : 1;
    
          for ( i = 0; i < width; i++ )
          {
            index = (FT_UInt)( j * width + i );
    
            /* if the pixel is not set                     */
            /* its shortest distance is more than `spread` */
            if ( dists[index].sign == 0 )
              dists[index].distance = fixed_spread;
            else
              current_sign = dists[index].sign;
    
            /* clamp the values */
            if ( dists[index].distance > fixed_spread )
              dists[index].distance = fixed_spread;
    
            /* flip sign if required */
            dists[index].distance *= internal_params.flip_sign ? -current_sign
                                                               :  current_sign;
    
            /* concatenate to appropriate format */
            buffer[index] = map_fixed_to_sdf( dists[index].distance,
                                              fixed_spread );
          }
        }
    
      Exit:
        FT_FREE( dists );
        return error;
      }
    
    
      /**************************************************************************
       *
       * @Function:
       *   sdf_generate_subdivision
       *
       * @Description:
       *   Subdivide the shape into a number of straight lines, then use the
       *   above `sdf_generate_bounding_box` function to generate the SDF.
       *
       *   Note: After calling this function `shape` no longer has the original
       *         edges, it only contains lines.
       *
       * @Input:
       *   internal_params ::
       *     Internal parameters and properties required by the rasterizer.
       *     See @SDF_Params for more.
       *
       *   shape ::
       *     A complete shape which is used to generate SDF.
       *
       *   spread ::
       *     Maximum distances to be allowed in the output bitmap.
       *
       * @Output:
       *   bitmap ::
       *     The output bitmap which will contain the SDF information.
       *
       * @Return:
       *   FreeType error, 0 means success.
       *
       */
      static FT_Error
      sdf_generate_subdivision( const SDF_Params  internal_params,
                                SDF_Shape*        shape,
                                FT_UInt           spread,
                                const FT_Bitmap*  bitmap )
      {
        /*
         * Thanks to Alexei for providing the idea of this optimization.
         *
         * We take advantage of two facts.
         *
         * (1) Computing the shortest distance from a point to a line segment is
         *     very fast.
         * (2) We don't have to compute the shortest distance for the entire
         *     two-dimensional grid.
         *
         * Both ideas lead to the following optimization.
         *
         * (1) Split the outlines into a number of line segments.
         *
         * (2) For each line segment, only process its neighborhood.
         *
         * (3) Compute the closest distance to the line only for neighborhood
         *     grid points.
         *
         * This greatly reduces the number of grid points to check.
         */
    
        FT_Error  error = FT_Err_Ok;
    
    
        FT_CALL( split_sdf_shape( shape ) );
        FT_CALL( sdf_generate_bounding_box( internal_params,
                                            shape, spread, bitmap ) );
    
      Exit:
        return error;
      }
    
    
      /**************************************************************************
       *
       * @Function:
       *   sdf_generate_with_overlaps
       *
       * @Description:
       *   This function can be used to generate SDF for glyphs with overlapping
       *   contours.  The function generates SDF for contours separately on
       *   separate bitmaps (to generate SDF it uses
       *   `sdf_generate_subdivision`).  At the end it simply combines all the
       *   SDF into the output bitmap; this fixes all the signs and removes
       *   overlaps.
       *
       * @Input:
       *   internal_params ::
       *     Internal parameters and properties required by the rasterizer.  See
       *     @SDF_Params for more.
       *
       *   shape ::
       *     A complete shape which is used to generate SDF.
       *
       *   spread ::
       *     Maximum distances to be allowed in the output bitmap.
       *
       * @Output:
       *   bitmap ::
       *     The output bitmap which will contain the SDF information.
       *
       * @Return:
       *   FreeType error, 0 means success.
       *
       * @Note:
       *   The function cannot generate a proper SDF for glyphs with
       *   self-intersecting contours because we cannot separate them into two
       *   separate bitmaps.  In case of self-intersecting contours it is
       *   necessary to remove the overlaps before generating the SDF.
       *
       */
      static FT_Error
      sdf_generate_with_overlaps( SDF_Params        internal_params,
                                  SDF_Shape*        shape,
                                  FT_UInt           spread,
                                  const FT_Bitmap*  bitmap )
      {
        FT_Error  error = FT_Err_Ok;
    
        FT_Int      num_contours;        /* total number of contours      */
        FT_Int      i, j;                /* iterators                     */
        FT_Int      width, rows;         /* width and rows of the bitmap  */
        FT_Bitmap*  bitmaps;             /* separate bitmaps for contours */
    
        SDF_Contour*  contour;           /* temporary variable to iterate */
        SDF_Contour*  temp_contour;      /* temporary contour             */
        SDF_Contour*  head;              /* head of the contour list      */
        SDF_Shape     temp_shape;        /* temporary shape               */
    
        FT_Memory      memory;           /* to allocate memory            */
        FT_SDFFormat*  t;                /* target bitmap buffer          */
        FT_Bool        flip_sign;        /* flip sign?                    */
    
        /* orientation of all the separate contours */
        SDF_Contour_Orientation*  orientations;
    
    
        bitmaps      = NULL;
        orientations = NULL;
        head         = NULL;
    
        if ( !shape || !bitmap || !shape->memory )
          return FT_THROW( Invalid_Argument );
    
        /* Disable `flip_sign` to avoid extra complication */
        /* during the combination phase.                   */
        flip_sign                 = internal_params.flip_sign;
        internal_params.flip_sign = 0;
    
        contour           = shape->contours;
        memory            = shape->memory;
        temp_shape.memory = memory;
        width             = (FT_Int)bitmap->width;
        rows              = (FT_Int)bitmap->rows;
        num_contours      = 0;
    
        /* find the number of contours in the shape */
        while ( contour )
        {
          num_contours++;
          contour = contour->next;
        }
    
        /* allocate the bitmaps to generate SDF for separate contours */
        if ( FT_ALLOC( bitmaps,
                       (FT_UInt)num_contours * sizeof ( *bitmaps ) ) )
          goto Exit;
    
        /* allocate array to hold orientation for all contours */
        if ( FT_ALLOC( orientations,
                       (FT_UInt)num_contours * sizeof ( *orientations ) ) )
          goto Exit;
    
        contour = shape->contours;
    
        /* Iterate over all contours and generate SDF separately. */
        for ( i = 0; i < num_contours; i++ )
        {
          /* initialize the corresponding bitmap */
          FT_Bitmap_Init( &bitmaps[i] );
    
          bitmaps[i].width      = bitmap->width;
          bitmaps[i].rows       = bitmap->rows;
          bitmaps[i].pitch      = bitmap->pitch;
          bitmaps[i].num_grays  = bitmap->num_grays;
          bitmaps[i].pixel_mode = bitmap->pixel_mode;
    
          /* allocate memory for the buffer */
          if ( FT_ALLOC( bitmaps[i].buffer,
                         bitmap->rows * (FT_UInt)bitmap->pitch ) )
            goto Exit;
    
          /* determine the orientation */
          orientations[i] = get_contour_orientation( contour );
    
          /* The `overload_sign` property is specific to  */
          /* `sdf_generate_bounding_box`.  This basically */
          /* overloads the default sign of the outside    */
          /* pixels, which is necessary for               */
          /* counter-clockwise contours.                  */
          if ( orientations[i] == SDF_ORIENTATION_CCW                   &&
               internal_params.orientation == FT_ORIENTATION_FILL_RIGHT )
            internal_params.overload_sign = 1;
          else if ( orientations[i] == SDF_ORIENTATION_CW                   &&
                    internal_params.orientation == FT_ORIENTATION_FILL_LEFT )
            internal_params.overload_sign = 1;
          else
            internal_params.overload_sign = 0;
    
          /* Make `contour->next` NULL so that there is   */
          /* one contour in the list.  Also hold the next */
          /* contour in a temporary variable so as to     */
          /* restore the original value.                  */
          temp_contour  = contour->next;
          contour->next = NULL;
    
          /* Use `temp_shape` to hold the new contour. */
          /* Now, `temp_shape` has only one contour.   */
          temp_shape.contours = contour;
    
          /* finally generate the SDF */
          FT_CALL( sdf_generate_subdivision( internal_params,
                                             &temp_shape,
                                             spread,
                                             &bitmaps[i] ) );
    
          /* Restore the original `next` variable. */
          contour->next = temp_contour;
    
          /* Since `split_sdf_shape` deallocated the original */
          /* contours list we need to assign the new value to */
          /* the shape's contour.                             */
          temp_shape.contours->next = head;
          head                      = temp_shape.contours;
    
          /* Simply flip the orientation in case of post-script fonts */
          /* so as to avoid modificatons in the combining phase.      */
          if ( internal_params.orientation == FT_ORIENTATION_FILL_LEFT )
          {
            if ( orientations[i] == SDF_ORIENTATION_CW )
              orientations[i] = SDF_ORIENTATION_CCW;
            else if ( orientations[i] == SDF_ORIENTATION_CCW )
              orientations[i] = SDF_ORIENTATION_CW;
          }
    
          contour = contour->next;
        }
    
        /* assign the new contour list to `shape->contours` */
        shape->contours = head;
    
        /* cast the output bitmap buffer */
        t = (FT_SDFFormat*)bitmap->buffer;
    
        /* Iterate over all pixels and combine all separate    */
        /* contours.  These are the rules for combining:       */
        /*                                                     */
        /* (1) For all clockwise contours, compute the largest */
        /*     value.  Name this as `val_c`.                   */
        /* (2) For all counter-clockwise contours, compute the */
        /*     smallest value.  Name this as `val_ac`.         */
        /* (3) Now, finally use the smaller value of `val_c'   */
        /*     and `val_ac'.                                   */
        for ( j = 0; j < rows; j++ )
        {
          for ( i = 0; i < width; i++ )
          {
            FT_Int  id = j * width + i;       /* index of current pixel    */
            FT_Int  c;                        /* contour iterator          */
    
            FT_SDFFormat  val_c  = 0;         /* max clockwise value       */
            FT_SDFFormat  val_ac = UCHAR_MAX; /* min counter-clockwise val */
    
    
            /* iterate through all the contours */
            for ( c = 0; c < num_contours; c++ )
            {
              /* current contour value */
              FT_SDFFormat  temp = ( (FT_SDFFormat*)bitmaps[c].buffer )[id];
    
    
              if ( orientations[c] == SDF_ORIENTATION_CW )
                val_c = FT_MAX( val_c, temp );   /* clockwise         */
              else
                val_ac = FT_MIN( val_ac, temp ); /* counter-clockwise */
            }
    
            /* Finally find the smaller of the two and assign to output. */
            /* Also apply `flip_sign` if set.                            */
            t[id] = FT_MIN( val_c, val_ac );
    
            if ( flip_sign )
              t[id] = invert_sign( t[id] );
          }
        }
    
      Exit:
        /* deallocate orientations array */
        if ( orientations )
          FT_FREE( orientations );
    
        /* deallocate temporary bitmaps */
        if ( bitmaps )
        {
          if ( num_contours == 0 )
            error = FT_THROW( Raster_Corrupted );
          else
          {
            for ( i = 0; i < num_contours; i++ )
              FT_FREE( bitmaps[i].buffer );
    
            FT_FREE( bitmaps );
          }
        }
    
        /* restore the `flip_sign` property */
        internal_params.flip_sign = flip_sign;
    
        return error;
      }
    
    
      /**************************************************************************
       *
       * interface functions
       *
       */
    
      static FT_Error
      sdf_raster_new( void*       memory_,   /* FT_Memory    */
                      FT_Raster*  araster_ ) /* SDF_PRaster* */
      {
        FT_Memory     memory  = (FT_Memory)memory_;
        SDF_PRaster*  araster = (SDF_PRaster*)araster_;
    
    
        FT_Error     error;
        SDF_PRaster  raster = NULL;
    
    
        if ( !FT_NEW( raster ) )
          raster->memory = memory;
    
        *araster = raster;
    
       return error;
      }
    
    
      static void
      sdf_raster_reset( FT_Raster       raster,
                        unsigned char*  pool_base,
                        unsigned long   pool_size )
      {
        FT_UNUSED( raster );
        FT_UNUSED( pool_base );
        FT_UNUSED( pool_size );
      }
    
    
      static FT_Error
      sdf_raster_set_mode( FT_Raster      raster,
                           unsigned long  mode,
                           void*          args )
      {
        FT_UNUSED( raster );
        FT_UNUSED( mode );
        FT_UNUSED( args );
    
        return FT_Err_Ok;
      }
    
    
      static FT_Error
      sdf_raster_render( FT_Raster                raster,
                         const FT_Raster_Params*  params )
      {
        FT_Error                  error      = FT_Err_Ok;
        SDF_TRaster*              sdf_raster = (SDF_TRaster*)raster;
        FT_Outline*               outline    = NULL;
        const SDF_Raster_Params*  sdf_params = (const SDF_Raster_Params*)params;
    
        FT_Memory   memory = NULL;
        SDF_Shape*  shape  = NULL;
        SDF_Params  internal_params;
    
    
        /* check for valid arguments */
        if ( !sdf_raster || !sdf_params )
        {
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        outline = (FT_Outline*)sdf_params->root.source;
    
        /* check whether outline is valid */
        if ( !outline )
        {
          error = FT_THROW( Invalid_Outline );
          goto Exit;
        }
    
        /* if the outline is empty, return */
        if ( outline->n_points == 0 || outline->n_contours == 0 )
          goto Exit;
    
        /* check whether the outline has valid fields */
        if ( !outline->contours || !outline->points )
        {
          error = FT_THROW( Invalid_Outline );
          goto Exit;
        }
    
        /* check whether spread is set properly */
        if ( sdf_params->spread > MAX_SPREAD ||
             sdf_params->spread < MIN_SPREAD )
        {
          FT_TRACE0(( "sdf_raster_render:"
                      " The `spread' field of `SDF_Raster_Params' is invalid,\n" ));
          FT_TRACE0(( "                  "
                      " the value of this field must be within [%d, %d].\n",
                      MIN_SPREAD, MAX_SPREAD ));
          FT_TRACE0(( "                  "
                      " Also, you must pass `SDF_Raster_Params' instead of\n" ));
          FT_TRACE0(( "                  "
                      " the default `FT_Raster_Params' while calling\n" ));
          FT_TRACE0(( "                  "
                      " this function and set the fields properly.\n" ));
    
          error = FT_THROW( Invalid_Argument );
          goto Exit;
        }
    
        memory = sdf_raster->memory;
        if ( !memory )
        {
          FT_TRACE0(( "sdf_raster_render:"
                      " Raster not setup properly,\n" ));
          FT_TRACE0(( "                  "
                      " unable to find memory handle.\n" ));
    
          error = FT_THROW( Invalid_Handle );
          goto Exit;
        }
    
        /* set up the parameters */
        internal_params.orientation   = FT_Outline_Get_Orientation( outline );
        internal_params.flip_sign     = sdf_params->flip_sign;
        internal_params.flip_y        = sdf_params->flip_y;
        internal_params.overload_sign = 0;
    
        FT_CALL( sdf_shape_new( memory, &shape ) );
    
        FT_CALL( sdf_outline_decompose( outline, shape ) );
    
        if ( sdf_params->overlaps )
          FT_CALL( sdf_generate_with_overlaps( internal_params,
                                               shape, sdf_params->spread,
                                               sdf_params->root.target ) );
        else
          FT_CALL( sdf_generate_subdivision( internal_params,
                                             shape, sdf_params->spread,
                                             sdf_params->root.target ) );
    
        if ( shape )
          sdf_shape_done( &shape );
    
      Exit:
        return error;
      }
    
    
      static void
      sdf_raster_done( FT_Raster  raster )
      {
        FT_Memory  memory = (FT_Memory)((SDF_TRaster*)raster)->memory;
    
    
        FT_FREE( raster );
      }
    
    
      FT_DEFINE_RASTER_FUNCS(
        ft_sdf_raster,
    
        FT_GLYPH_FORMAT_OUTLINE,
    
        (FT_Raster_New_Func)     sdf_raster_new,       /* raster_new      */
        (FT_Raster_Reset_Func)   sdf_raster_reset,     /* raster_reset    */
        (FT_Raster_Set_Mode_Func)sdf_raster_set_mode,  /* raster_set_mode */
        (FT_Raster_Render_Func)  sdf_raster_render,    /* raster_render   */
        (FT_Raster_Done_Func)    sdf_raster_done       /* raster_done     */
      )
    
    
    /* END */