1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270
# iOS.cmake
#
# Copyright (C) 2014-2022 by
# David Turner, Robert Wilhelm, and Werner Lemberg.
#
# Written by David Wimsey <david@wimsey.us>
#
# This file is part of the FreeType project, and may only be used, modified,
# and distributed under the terms of the FreeType project license,
# LICENSE.TXT. By continuing to use, modify, or distribute this file you
# indicate that you have read the license and understand and accept it
# fully.
#
#
# This file is derived from the files `Platform/Darwin.cmake' and
# `Platform/UnixPaths.cmake', which are part of CMake 2.8.4. It has been
# altered for iOS development.
# Options
# -------
#
# IOS_PLATFORM = OS | SIMULATOR
#
# This decides whether SDKS are selected from the `iPhoneOS.platform' or
# `iPhoneSimulator.platform' folders.
#
# OS - the default, used to build for iPhone and iPad physical devices,
# which have an ARM architecture.
# SIMULATOR - used to build for the Simulator platforms, which have an
# x86 architecture.
#
# CMAKE_IOS_DEVELOPER_ROOT = /path/to/platform/Developer folder
#
# By default, this location is automatically chosen based on the
# IOS_PLATFORM value above. If you manually set this variable, it
# overrides the default location and forces the use of a particular
# Developer Platform.
#
# CMAKE_IOS_SDK_ROOT = /path/to/platform/Developer/SDKs/SDK folder
#
# By default, this location is automatically chosen based on the
# CMAKE_IOS_DEVELOPER_ROOT value. In this case it is always the most
# up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. If you
# manually set this variable, it forces the use of a specific SDK
# version.
#
#
# Macros
# ------
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
#
# A convenience macro for setting Xcode specific properties on targets.
#
# Example:
#
# set_xcode_property(myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
#
# A macro to find executable programs on the host system, not within the
# iOS environment. Thanks to the `android-cmake' project for providing
# the command.
# standard settings
set(CMAKE_SYSTEM_NAME Darwin)
set(CMAKE_SYSTEM_VERSION 1)
set(UNIX True)
set(APPLE True)
set(IOS True)
# required as of cmake 2.8.10
set(CMAKE_OSX_DEPLOYMENT_TARGET ""
CACHE STRING "Force unset of the deployment target for iOS" FORCE
)
# determine the cmake host system version so we know where to find the iOS
# SDKs
find_program(CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if (CMAKE_UNAME)
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
string(REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1"
DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)
# skip the platform compiler checks for cross compiling
set(CMAKE_CXX_COMPILER_WORKS TRUE)
set(CMAKE_C_COMPILER_WORKS TRUE)
# all iOS/Darwin specific settings - some may be redundant
set(CMAKE_SHARED_LIBRARY_PREFIX "lib")
set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set(CMAKE_SHARED_MODULE_PREFIX "lib")
set(CMAKE_SHARED_MODULE_SUFFIX ".so")
set(CMAKE_MODULE_EXISTS 1)
set(CMAKE_DL_LIBS "")
set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
"-compatibility_version ")
set(CMAKE_C_OSX_CURRENT_VERSION_FLAG
"-current_version ")
set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
"${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG
"${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
# hidden visibility is required for cxx on iOS
set(CMAKE_C_FLAGS_INIT "")
set(CMAKE_CXX_FLAGS_INIT
"-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
set(CMAKE_C_LINK_FLAGS
"-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set(CMAKE_CXX_LINK_FLAGS
"-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
set(CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
"-dynamiclib -headerpad_max_install_names")
set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS
"-bundle -headerpad_max_install_names")
set(CMAKE_SHARED_MODULE_LOADER_C_FLAG
"-Wl,-bundle_loader,")
set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG
"-Wl,-bundle_loader,")
set(CMAKE_FIND_LIBRARY_SUFFIXES
".dylib" ".so" ".a")
# hack: If a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old
# build tree (where `install_name_tool' was hardcoded), and where
# CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't
# fail in `CMakeFindBinUtils.cmake' (because it isn't rerun), hardcode
# CMAKE_INSTALL_NAME_TOOL here to `install_name_tool' so it behaves as
# it did before.
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
# set up iOS platform unless specified manually with IOS_PLATFORM
if (NOT DEFINED IOS_PLATFORM)
set(IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
# check the platform selection and setup for developer root
if (${IOS_PLATFORM} STREQUAL "OS")
set(IOS_PLATFORM_LOCATION "iPhoneOS.platform")
# this causes the installers to properly locate the output libraries
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
set(IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
# this causes the installers to properly locate the output libraries
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
else (${IOS_PLATFORM} STREQUAL "OS")
message(FATAL_ERROR
"Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR.")
endif (${IOS_PLATFORM} STREQUAL "OS")
# set up iOS developer location unless specified manually with
# CMAKE_IOS_DEVELOPER_ROOT --
# note that Xcode 4.3 changed the installation location; choose the most
# recent one available
set(XCODE_POST_43_ROOT
"/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
set(XCODE_PRE_43_ROOT
"/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
if (EXISTS ${XCODE_POST_43_ROOT})
set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
elseif (EXISTS ${XCODE_PRE_43_ROOT})
set(CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
endif (EXISTS ${XCODE_POST_43_ROOT})
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
set(CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT}
CACHE PATH "Location of iOS Platform"
)
# find and use the most recent iOS SDK unless specified manually with
# CMAKE_IOS_SDK_ROOT
if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
file(GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
if (_CMAKE_IOS_SDKS)
list(SORT _CMAKE_IOS_SDKS)
list(REVERSE _CMAKE_IOS_SDKS)
list(GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
else (_CMAKE_IOS_SDKS)
message(FATAL_ERROR
"No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
endif (_CMAKE_IOS_SDKS)
message(STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
set(CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT}
CACHE PATH "Location of the selected iOS SDK"
)
# set the sysroot default to the most recent SDK
set(CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT}
CACHE PATH "Sysroot used for iOS support"
)
# set the architecture for iOS --
# note that currently both ARCHS_STANDARD_32_BIT and
# ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually
if (${IOS_PLATFORM} STREQUAL "OS")
set(IOS_ARCH $(ARCHS_STANDARD_32_64_BIT))
else (${IOS_PLATFORM} STREQUAL "OS")
set(IOS_ARCH i386)
endif (${IOS_PLATFORM} STREQUAL "OS")
set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH}
CACHE string "Build architecture for iOS"
)
# set the find root to the iOS developer roots and to user defined paths
set(CMAKE_FIND_ROOT_PATH
${CMAKE_IOS_DEVELOPER_ROOT}
${CMAKE_IOS_SDK_ROOT}
${CMAKE_PREFIX_PATH}
CACHE string "iOS find search path root"
)
# default to searching for frameworks first
set(CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set(CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS SDKs, not the remainder of the host filesystem
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# this little macro lets you set any Xcode specific property
macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property(TARGET ${TARGET}
PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro(set_xcode_property)
# this macro lets you find executable programs on the host system
macro(find_host_package)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set(IOS FALSE)
find_package(${ARGN})
set(IOS TRUE)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro(find_host_package)
# eof