Refactored texture fonts to ba able to load glyphs on the fly...uses glTexSubImage2D. They are now more in line with the rest of the fonts.
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diff --git a/include/FTGLTextureFont.h b/include/FTGLTextureFont.h
index 589cdd8..cea81e3 100755
--- a/include/FTGLTextureFont.h
+++ b/include/FTGLTextureFont.h
@@ -29,12 +29,12 @@ class FTGL_EXPORT FTGLTextureFont : public FTFont
/**
* Get the total width of the texture that holds this font
*/
- virtual GLsizei TextureWidth() const { return textureWidth;}
+ GLsizei TextureWidth() const { return textureWidth;}
/**
* Get the total height of the texture that holds this font
*/
- virtual GLsizei TextureHeight() const { return textureHeight;}
+ GLsizei TextureHeight() const { return textureHeight;}
/**
* Renders a string of characters
@@ -52,7 +52,7 @@ class FTGL_EXPORT FTGLTextureFont : public FTFont
private:
- virtual FTGlyph* MakeGlyph( unsigned int g){ return NULL;}
+ virtual FTGlyph* MakeGlyph( unsigned int g);
/**
* Constructs the internal glyph cache.
@@ -61,22 +61,6 @@ class FTGL_EXPORT FTGLTextureFont : public FTFont
* freetype glyphs
*/
virtual bool MakeGlyphList();
-
- /**
- * Draw a series of glyphs into texture memory
- *
- * This function will start with glyph index glyphStart and draw each
- * glyph into the texture until it runs out of space in the current
- * texture. It will return the index of the last glyph it drew so
- * that if more textures are required, we know where to start from.
- *
- * @param glyphStart The index of the first glyph to be drawn
- * @param textID The index of the openGLtexture to draw glyphs into
- * @param textureWidth The texture width
- * @param textureHeight The texture height
- * @param textMem A pointer to the texture memory.
- */
- unsigned int FillGlyphs( unsigned int glyphStart, GLuint textID, GLsizei textureWidth, GLsizei textureHeight, unsigned char* textMem);
/**
* Get the size of a block of memory required to layout the glyphs
@@ -100,7 +84,7 @@ class FTGL_EXPORT FTGLTextureFont : public FTFont
* @param height The number of rows of bytes.
* @param data A pointer to the texture data
*/
- void CreateTexture( GLuint id, GLsizei width, GLsizei height, unsigned char* data);
+ int CreateTexture();
/**
* The maximum texture dimension on this OpenGL implemetation
@@ -118,9 +102,9 @@ class FTGL_EXPORT FTGLTextureFont : public FTFont
GLsizei textureHeight;
/**
- * An array of texture ids
+ *An array of texture ids
*/
- unsigned long glTextureID[16];
+ unsigned long glTextureID[1024];
/**
* The number of textures required to hold the glyphs
@@ -148,6 +132,11 @@ class FTGL_EXPORT FTGLTextureFont : public FTFont
* glyphs don't overlap in the texture
*/
int padding;
+
+ int remGlyphs;
+ int xOffset;
+ int yOffset;
+
};
diff --git a/include/FTTextureGlyph.h b/include/FTTextureGlyph.h
index 1b59d05..f0f4862 100755
--- a/include/FTTextureGlyph.h
+++ b/include/FTTextureGlyph.h
@@ -24,15 +24,16 @@ class FTGL_EXPORT FTTextureGlyph : public FTGlyph
* Constructor
*
* @param glyph The Freetype glyph to be processed
- * @param id The index of the texture that this glyph will
- * be drawn in
- * @param data A pointer to the texture memory
- * @param stride The stride of the texture memory
- * @param height The height (number of rows) of the texture memory
- * @param u The texture co-ord for this glyph
- * @param v The texture co-ord for this glyph
+ * @param id The id the texture that this glyph will be
+ * drawn in
+ * @param xOffset The x offset into the parent texture to draw
+ * this glyph
+ * @param yOffset The y offset into the parent texture to draw
+ * this glyph
+ * @param width The width of the parent texture
+ * @param height The height (number of rows) of the parent texture
*/
- FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, GLsizei stride, GLsizei height, float u, float v);
+ FTTextureGlyph( FT_Glyph glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height);
/**
* Destructor
@@ -47,16 +48,12 @@ class FTGL_EXPORT FTTextureGlyph : public FTGlyph
*/
virtual float Render( const FT_Vector& pen);
+ private:
/**
- * The texture index of the currently active texture
- *
- * We call glGetIntegerv( GL_TEXTURE_2D_BINDING, activeTextureID);
- * to get the currently active texture to try to reduce the number
- * of texture bind operations
+ * Pointer to the 'image' data
*/
- GLint activeTextureID;
-
- private:
+ unsigned char* data;
+
/**
* The width of the glyph 'image'
*/
@@ -90,6 +87,16 @@ class FTGL_EXPORT FTTextureGlyph : public FTGlyph
* The texture index that this glyph is contained in.
*/
int glTextureID;
+
+ /**
+ * The texture index of the currently active texture
+ *
+ * We call glGetIntegerv( GL_TEXTURE_2D_BINDING, activeTextureID);
+ * to get the currently active texture to try to reduce the number
+ * of texture bind operations
+ */
+ GLint activeTextureID;
+
};
diff --git a/src/FTGLTextureFont.cpp b/src/FTGLTextureFont.cpp
index dbbed91..2d623b6 100755
--- a/src/FTGLTextureFont.cpp
+++ b/src/FTGLTextureFont.cpp
@@ -4,6 +4,8 @@
using namespace std;
+//#include "mmgr.h"
+
inline GLuint NextPowerOf2( GLuint in)
{
in -= 1;
@@ -22,12 +24,16 @@ FTGLTextureFont::FTGLTextureFont()
: maxTextSize(0),
textureWidth(0),
textureHeight(0),
- numTextures(1),
+ numTextures(0),
textMem(0),
glyphHeight(0),
glyphWidth(0),
- padding(1)
-{}
+ padding(1),
+ remGlyphs(0),
+ xOffset(0),
+ yOffset(0)
+{
+}
FTGLTextureFont::~FTGLTextureFont()
@@ -36,136 +42,113 @@ FTGLTextureFont::~FTGLTextureFont()
}
-bool FTGLTextureFont::MakeGlyphList()
+FTGlyph* FTGLTextureFont::MakeGlyph( unsigned int g)
{
- if( !maxTextSize)
- glGetIntegerv( GL_MAX_TEXTURE_SIZE, (GLint*)&maxTextSize);
-
- glyphHeight = ( charSize.Height()) + padding;
- glyphWidth = ( charSize.Width()) + padding;
+ FT_Glyph* ftGlyph = face.Glyph( g, FT_LOAD_NO_HINTING);
- GetSize();
- GLuint totalMem;
-
- if( textureHeight > (maxTextSize-padding * 2))
+ if( ftGlyph)
{
- numTextures = static_cast<int>( textureHeight / (maxTextSize-padding * 2)) + 1;
- if( numTextures > 15) // FIXME
- numTextures = 15;
+ // Estimate the glyph size size - global bbox
+ glyphHeight = ( charSize.Height()) + padding;
+ glyphWidth = ( charSize.Width()) + padding;
- GLsizei heightRemain = NextPowerOf2( textureHeight % (maxTextSize-padding * 2));
- totalMem = ((maxTextSize * ( numTextures - 1)) + heightRemain) * textureWidth;
-
- glGenTextures( numTextures, (GLuint*)&glTextureID[0]);
+ // Is there a current texture
+ if( numTextures == 0)
+ {
+ glTextureID[0] = CreateTexture();
+ xOffset = yOffset = padding;
+ ++numTextures;
- textMem = new unsigned char[totalMem]; // GL_ALPHA texture;
- memset( textMem, 0, totalMem);
-
- unsigned int glyphNum = 0;
- unsigned char* currTextPtr = textMem;
+ }
- for( int x = 0; x < numTextures - 1; ++x)
+ // will it fit in the current texture
+ if( xOffset > ( textureWidth - glyphWidth))
{
- glyphNum = FillGlyphs( glyphNum, glTextureID[x], textureWidth, maxTextSize, currTextPtr);
-
- CreateTexture( x, textureWidth, maxTextSize, currTextPtr);
+ xOffset = padding;
+ yOffset += glyphHeight;
- currTextPtr += ( textureWidth * maxTextSize);
- ++glyphNum;
+ if( yOffset > ( textureHeight - glyphHeight))
+ {
+ // no - make a new texture
+ glTextureID[numTextures] = CreateTexture();
+ yOffset = padding;
+ ++numTextures;
+ }
}
- glyphNum = FillGlyphs( glyphNum, glTextureID[numTextures - 1], textureWidth, heightRemain, currTextPtr);
- CreateTexture( numTextures - 1, textureWidth, heightRemain, currTextPtr);
+ // yes - load the glyph
+ FTTextureGlyph* tempGlyph = new FTTextureGlyph( *ftGlyph, glTextureID[numTextures - 1],
+ xOffset, yOffset, textureWidth, textureHeight);
+
+ xOffset += tempGlyph->BBox().x2 - tempGlyph->BBox().x1;
+
+ --remGlyphs;
+ return tempGlyph;
}
- else
- {
+
+ err = face.Error();
+ return NULL;
- textureHeight = NextPowerOf2( textureHeight+padding * 2);
- totalMem = textureWidth * textureHeight;
-
- glGenTextures( numTextures, (GLuint*)&glTextureID[0]);
+}
- textMem = new unsigned char[totalMem]; // GL_ALPHA texture;
- memset( textMem, 0, totalMem);
- FillGlyphs( 0, glTextureID[0], textureWidth, textureHeight, textMem);
- CreateTexture( 0, textureWidth, textureHeight, textMem);
- }
- delete [] textMem;
- return !err;
-}
-unsigned int FTGLTextureFont::FillGlyphs( unsigned int glyphStart, GLuint id, GLsizei width, GLsizei height, unsigned char* textdata)
+bool FTGLTextureFont::MakeGlyphList()
{
- int currentTextX = padding;
- int currentTextY = padding;// + padding;
-
- float currTextU = (float)padding / (float)width;
- float currTextV = (float)padding / (float)height;
-
- unsigned int n;
-
- for( n = glyphStart; n < numGlyphs; ++n)
- {
- FT_Glyph* ftGlyph = face.Glyph( n, FT_LOAD_NO_HINTING);
-
- if( ftGlyph)
- {
- unsigned char* data = textdata + (( currentTextY * width) + currentTextX);
-
- currTextU = (float)currentTextX / (float)width;
-
- FTTextureGlyph* tempGlyph = new FTTextureGlyph( *ftGlyph, id, data, width, height, currTextU, currTextV);
- glyphList->Add( tempGlyph, n);
-
- currentTextX += glyphWidth;
- if( currentTextX > ( width - glyphWidth))
- {
- currentTextY += glyphHeight;
- if( currentTextY > ( height - glyphHeight))
- return n;
-
- currentTextX = padding;
- currTextV = (float)currentTextY / (float)height;
- }
- }
- else
- {
- err = face.Error();
- }
- }
+ if( !maxTextSize)
+ glGetIntegerv( GL_MAX_TEXTURE_SIZE, (GLint*)&maxTextSize);
+ remGlyphs = numGlyphs;
- return n;
+ FTFont::MakeGlyphList();
+
+ return !err; // FIXME what err?
}
void FTGLTextureFont::GetSize()
{
//work out the max width. Most likely maxTextSize
- textureWidth = NextPowerOf2( (numGlyphs * glyphWidth) + padding * 2);
+ textureWidth = NextPowerOf2( (remGlyphs * glyphWidth) + padding * 2);
if( textureWidth > maxTextSize)
{
textureWidth = maxTextSize;
}
- int h = static_cast<int>( (textureWidth-padding * 2) / glyphWidth);
+ int h = static_cast<int>( (textureWidth - padding * 2) / glyphWidth);
- textureHeight = (( numGlyphs / h) + 1) * glyphHeight;
+ textureHeight = NextPowerOf2( (( numGlyphs / h) + 1) * glyphHeight);
+ textureHeight = textureHeight > maxTextSize ? maxTextSize : textureHeight;
}
-void FTGLTextureFont::CreateTexture( GLuint id, GLsizei width, GLsizei height, unsigned char* data)
-{
+int FTGLTextureFont::CreateTexture()
+{
+ // calc the size
+ GetSize();
+
+ // allocate some mem and clear it to black
+ int totalMem = textureWidth * textureHeight;
+ textMem = new unsigned char[totalMem]; // GL_ALPHA texture;
+ memset( textMem, 0, totalMem);
+
+ // Create the blank texture
+ int textID;
+ glGenTextures( 1, (GLuint*)&textID);
+
glPixelStorei( GL_UNPACK_ALIGNMENT, 1); //What does this do exactly?
- glBindTexture( GL_TEXTURE_2D, glTextureID[id]);
+ glBindTexture( GL_TEXTURE_2D, textID);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA, width, height, 0, GL_ALPHA, GL_UNSIGNED_BYTE, data);
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_ALPHA, textureWidth, textureHeight, 0, GL_ALPHA, GL_UNSIGNED_BYTE, textMem);
+
+ delete [] textMem;
+
+ return textID;
}
diff --git a/src/FTTextureGlyph.cpp b/src/FTTextureGlyph.cpp
index 3b07772..05b4aa1 100755
--- a/src/FTTextureGlyph.cpp
+++ b/src/FTTextureGlyph.cpp
@@ -1,15 +1,19 @@
#include "FTTextureGlyph.h"
#include "FTGL.h"
+//#include "mmgr.h"
-FTTextureGlyph::FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, GLsizei stride, GLsizei height, float u, float v)
+
+FTTextureGlyph::FTTextureGlyph( FT_Glyph glyph, int id, int xOffset, int yOffset, GLsizei width, GLsizei height)
: FTGlyph(),
+ data(0),
destWidth(0),
destHeight(0),
numGreys(0),
- glTextureID(id)
+ glTextureID(id),
+ activeTextureID(0)
{
- // This function will always fail if the glyph's format isn't scalable????
+ // FIXME This function will always fail if the glyph's format isn't scalable????
err = FT_Glyph_To_Bitmap( &glyph, ft_render_mode_normal, 0, 1);
if( err || glyph->format != ft_glyph_format_bitmap)
{
@@ -19,7 +23,7 @@ FTTextureGlyph::FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, GLs
FT_BitmapGlyph bitmap = ( FT_BitmapGlyph)glyph;
FT_Bitmap* source = &bitmap->bitmap;
- //check the pixel mode
+ // FIXME check the pixel mode
//ft_pixel_mode_grays
int srcWidth = source->width;
@@ -29,14 +33,20 @@ FTTextureGlyph::FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, GLs
destWidth = srcWidth;
destHeight = srcHeight;
+ data = new unsigned char[destWidth * destHeight];
+
for(int y = 0; y < srcHeight; ++y)
{
for(int x = 0; x < srcWidth; ++x)
{
- *( data + ( y * stride + x)) = *( source->buffer + ( y * srcPitch) + x);
+ *( data + ( y * destWidth + x)) = *( source->buffer + ( y * srcPitch) + x);
}
}
+ glBindTexture( GL_TEXTURE_2D, glTextureID);
+ glTexSubImage2D( GL_TEXTURE_2D, 0, xOffset, yOffset, destWidth, destHeight, GL_ALPHA, GL_UNSIGNED_BYTE, data);
+
+
// 0
// +----+
// | |
@@ -45,18 +55,21 @@ FTTextureGlyph::FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, GLs
// +----+
// 1
- uv[0].x = u;
- uv[0].y = v;
- uv[1].x = uv[0].x + ( (float)destWidth / (float)stride);
- uv[1].y = uv[0].y + ( (float)destHeight / (float)height);
-
- bBox = FTBBox( glyph);
+ // FIXME ????
+ uv[0].x = static_cast<float>(xOffset) / static_cast<float>(width);
+ uv[0].y = static_cast<float>(yOffset) / static_cast<float>(height);
+ uv[1].x = static_cast<float>( xOffset + destWidth) / static_cast<float>(width);
+ uv[1].y = static_cast<float>( yOffset + destHeight) / static_cast<float>(height);
+
numGreys = source->num_grays;
advance = glyph->advance.x >> 16;
+ bBox = FTBBox( glyph);
pos.x = bitmap->left;
pos.y = bitmap->top;
+ delete [] data;
+
// discard glyph image (bitmap or not)
// Is this the right place to do this?
FT_Done_Glyph( glyph);
@@ -64,9 +77,7 @@ FTTextureGlyph::FTTextureGlyph( FT_Glyph glyph, int id, unsigned char* data, GLs
FTTextureGlyph::~FTTextureGlyph()
-{
-
-}
+{}
float FTTextureGlyph::Render( const FT_Vector& pen)